Yakuza (franchise)
Yakuza, also known as Like a Dragon, is a video game series and media franchise created by Toshihiro Nagoshi for Sega. It incorporates elements of the action-adventure, beat 'em up, and role-playing genres.
Each installment is typically a crime drama, with plot lines inspired by yakuza films and pre-millennial Japanese crime dramas. The most frequently featured protagonist is Kazuma Kiryu, a reformed yakuza associated with the Kanto-based Tojo Clan. While Kiryu often finds himself working with the leaders of the Tojo Clan to thwart conspiracies aimed against them, the primary theme of the series is his desire to leave the yakuza for good and start over by raising orphans and trying to assimilate into civilian life. The gameplay of Yakuza / Like a Dragon has the player controlling Kiryu in an open world where he can fight random groups of punks and gangsters, take on side missions and activities to earn experience and money, learn new moves from non-player characters, eat and drink at various restaurants, visit hostess and cabaret clubs, craft items, and engage in a variety of mini games such as golfing, bowling, batting cages, video arcades, karaoke, and gambling games including poker, blackjack, Cee-lo, and Koi-Koi. The series is well known for the contrast between the dramatic main storyline and the humorous, over the top side content.
The franchise has become a commercial and critical success, and as of 2024, Sega has reported that the video game series has sold a combined total of 27.7 million units in physical and digital sales since its debut in 2005. Strong sales of the games in its original Japanese market has led to the franchise's expansion to other media, including film adaptations and a television series.
Branding
Like a Dragon has been the franchise's branding in Japan since 2005. Yakuza was the primary international branding from 2006 to 2022, when Sega announced it would be discontinued; Like a Dragon became an international branding with Like a Dragon: Ishin!. However, Sega has continued to use the Yakuza branding alongside Like a Dragon, and video game journalists continue to refer to the franchise as Yakuza.Setting
The Yakuza / Like a Dragon game series is set primarily in the fictional district of Kamurochō, which is based on Kabukichō, an actual red-light district of Tokyo. Other actual locations reproduced in the game series include:- Dotonbori and Shinsekai, Osaka ;
- and the surrounding downtown area of Naha, Okinawa ;
- Nakasu, Fukuoka ;
- Susukino, Hokkaido ;
- the Nishiki district of Sakae, Nagoya ;
- Onomichi, Hiroshima ;
- Isezakichō, Yokohama ;
- Honolulu, Hawaii.
Characters
The primary protagonist of the Yakuza / Like a Dragon franchise is Kazuma Kiryu, who is playable in every numbered entry of the main video game series through Yakuza 6: The Song of Life. Some games, such as Yakuza 4 and Yakuza 5, feature multiple playable characters, with players switching between them at predetermined points in the story. Ichiban Kasuga became the new lead character of the main series games beginning with Yakuza: Like a Dragon, with up to six of his companions available as playable characters during combat sequences, though Kiryu appeared in a non-playable capacity and became playable again in subsequent installments.Other characters have appeared as the protagonists of various spin-off titles. The samurai-era titles Ryū ga Gotoku Kenzan! and Ryū ga Gotoku Ishin! are based around fictionalized versions of historical figures Miyamoto Musashi and Sakamoto Ryōma respectively, both of whom are modeled after Kiryu. The Kurohyō: Ryū ga Gotoku subseries features its own protagonist, street punk Tatsuya Ukyo, while the Judgment subseries follows private detective Takayuki Yagami. Fist of the North Star: Lost Paradise, a video game adaptation of the manga franchise Fist of the North Star by Buronson and Tetsuo Hara, features similar gameplay and thematic links to the Yakuza / Like a Dragon franchise, with many of its characters like Kenshiro voiced by the same voice actors who play recurring characters in the main series games.
Gameplay
All Yakuza / Like a Dragon games feature a mixture of combat, story and exploration. The main character randomly encounters foes on their path, triggering combat. In fights, the player character uses hand-to-hand combat, using combos, grabs, throws and finishing moves, and some games allow the player character to select from and use multiple fighting styles. Players can also grab nearby objects on the street to beat the enemies. Despite the emphasis on hand-to-hand combat, weapons can be obtained and used by grabbing weapons dropped by the enemies or purchasing them from weapon shops. Some characters, such as Goro Majima and Tatsuo Shinada, have fighting styles centered around their trademark weapons, which have infinite durability. Winning some of these battles can result in obtaining money or items which can be sold or used to purchase equipment or a variety of items in shops, gamble, or play mini-games. Battles end quicker by finishing the enemies using powerful moves called Heat Actions, which require the filling of the 'Heat Gauge' to become usable. Some of these tend to include quick time events. As the player character fights, they gain experience points that can be used to increase their stats and become a stronger fighter. The eighth installment in the series, Yakuza: Like a Dragon, includes a new battle system where the player character recruits party members to fight alongside them in turn-based role-playing game battles against enemies, and to play alongside them in mini-games. Due to its success, Sega has confirmed that future titles will continue to use turn-based gameplay, while the Judgment series will retain the action gameplay of earlier titles. However, there is no solid plan, the type of gameplay is chosen depending on what is considered to be best suited for the story.The series has a high number of sub-stories, which are side missions that often complement the main story. These give the player extra experience. There are many mini-games; for example, Yakuza: Like a Dragon featured a total number of 24 different minigames. The games range from activities like bowling, darts, and arcade games, to much more complex ones, like professions, which can take a number of hours over the course of several sessions to complete. Examples include:
- Coliseum Fights: where the player fights in three-round mini championships against various opponents in different challenges to earn points which can be spent on unique items.
- Weapon/gear crafting: the player needs to find various components and blueprints to produce powerful and varied gear and weapons.
- Cabaret Club Management: the player runs a hostess club in three-minute sessions and tries to earn as much money as possible by matching up the right girl with the right client and quickly responding to their calls for help. They also take part in battles against other hostess clubs.
- Pocket Circuit: a minigame where Pocket Circuit cars race against each other. In both Yakuza 0 and Yakuza Kiwami, there are several race series that take place and a number of side stories relating to this minigame.
- Hostess/Cabaret Clubs: this involves talking to hostess girls to fill out their "love" gauge, as well as ordering the right food/drink, buying gifts and wearing the right accessories to please them as much as possible, until they can be taken out on a date. This was one of many aspects that was controversially cut from the Western release of Yakuza 3, leading to criticism of Sega for ignoring Western gamers' desire to experience Japanese culture. This content was restored in the remastered version.
- Club Sega: a virtual recreation of the real-life Sega arcade chain that features activities such as UFO catchers, darts, and playable emulations of classic Sega arcade titles such as Fantasy Zone and Virtua Fighter. The available games differ with each series installment. Some entries also feature playable Master System games.
Development
The series originated from creator Toshihiro Nagoshi's desire to design a game that would tell the way of life of the yakuza. Nagoshi initially struggled to greenlight the project. Portrayals of the Japanese underworld were common in manga and movies, but not in video games. Toshihiro Nagoshi brought his story for Yakuza to scenario supervisor Hase Seishu two years before the game started development. Seishu had been a video game player since the days of Space Invaders, but over the past four or five years he had lost interest, as he was less concerned with 3D visuals and gameplay than he was with story. Yakuza, however, caught his attention, and he decided to accept the project even though it came at the busiest point of his professional writing career. Masayoshi Yokoyama was the writer of the development team at Sega and worked under Seishu's guidance for the first two games of the franchise.Touching upon the game's name, Nagoshi revealed that it was his idea: the original Japanese name Ryū ga Gotoku translates to "Like a Dragon", as Nagoshi felt that dragons have a strong image about them, and that when players sample it, they would, as the title suggests, get a feel for the strength and manliness of the main character.
Sega's leadership was hesitant about the perceived limited appeal, but eventually approved the development of the project. Sony and CERO were initially disapproving about the depiction of violence and adult material, though Sony eventually showed interest in the prospect of the game after Nagoshi persevered.