The Orange Box
The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included—Half-Life 2 and its first stand-alone expansion, Episode One—had previously been released in 2004 and 2006 as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two; the puzzle game Portal; and Team Fortress 2, the sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.
The Orange Box was released for Windows and the Xbox 360 in October 2007, while the PlayStation 3 version, developed by EA UK and not Valve, was released in December 2007. A digital Orange Box pack, containing the five games, was released in May 2010 for Mac OS X following the release of Steam for the platform, while a similar version for Linux followed after the Steam's clients release for Linux in early 2013.
The Orange Box received widespread critical acclaim, with Portal being recognized as a surprise favorite of the package. The PlayStation 3 version of The Orange Box, however, was criticized for containing several technical shortcomings that were not present in the other versions, only a few of which were fixed through a single patch.
Overview
The Orange Box features five complete games compiled into one retail unit: Half-Life 2 and its two continuations, Episode One and Episode Two; Portal; and Team Fortress 2. All of these games use Valve's Source engine. At its launch the game was priced similar to other AAA video game releases of the era, with it costing $49.95 on PC and $59.95 on console in the United States. The PC release has each game as separate launchables, while the console versions have a main menu where the five games can be selected.Through the Steam platform for the Windows version, the games can collect and report in-depth data such as where the player's character died, completion time, and total victories in multiplayer modes. This data is compiled to generate gameplay statistics for Episode One, Episode Two, and Team Fortress 2.
Although Half-Life 2 has the largest proportion of Achievements, there are 99 spread across all five games, exceeding the 50-Achievement limit that Microsoft maintains to feature the most Achievements of any Xbox 360 product. These Achievements include killing a certain number of monsters, finding hidden weapon caches, or other tasks specific to each game.
All the games on The Orange Box except Half-Life 2 contain in-game commentary that can be enabled, allowing the player to listen to the developers discuss the creation and purpose of particular sections and components of each game. This has been a feature of every Valve game since Half-Life 2: Lost Coast due to the commentary's popularity in that game, according to Erik Wolpaw, lead writer for Portal.
''Half-Life 2''
Half-Life 2 is a science fiction first-person shooter game and the sequel to Half-Life. While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based puzzles and vehicle sections. The game takes place in the fictional City 17 and surrounding areas as the player takes on the role of scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the events of Half-Life have come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various acquaintances, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts, all of whom later prove to be valuable allies. Half-Life 2 received critical acclaim, including 35 Game of the Year awards, when it was originally released for Windows in 2004., over 6.5 million copies of Half-Life 2 have been sold at retail. Although Steam sales figures are unknown, their rate surpassed retail's in mid-2008 and they are significantly more profitable per-unit.''Half-Life 2: Episode One''
Half-Life 2: Episode One continues from the events of Half-Life 2. Building on the original, Episode One added cooperative play with friendly non-player characters such as Alyx Vance, whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending help. It is set immediately after the end of Half-Life 2 in the war-torn City 17 and nearby areas. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the Combine. The game was originally released in 2006 for Windows as a standalone game and was generally well received.''Half-Life 2: Episode Two''
Half-Life 2: Episode Two was first of three original new games included as a part of The Orange Box and focuses on expansive environments, travel, and less linear play. In the game, Gordon Freeman and the series' other major characters move away from City 17 to the surrounding wilderness following the closing events of Episode One. The game was praised for its new environments and features and was well received by critics.''Portal''
Portal is a single-player first-person action/puzzle game that was first available as a part of The Orange Box as one of its three original new games. The game consists primarily of a series of puzzles, solved by creating portals which the player and simple objects can pass through in order to reach an exit point, under the supervision of an AI-programmed robot named GLaDOS. The portal system and the unusual physics it creates are the emphasis of the game. Portal was a surprise favorite of The Orange Box, receiving widespread praise and several Game of the Year awards.''Team Fortress 2''
Team Fortress 2 is a multiplayer team-based first-person shooter that was first available as part of The Orange Box as one of its three original new games. The game is a sequel to the original Quake modification, Team Fortress, and Valve's Half-Life modification, Team Fortress Classic. Its focus is on two competing teams that attack each other in order to achieve varying objectives, including capturing control points or defending them from attack, or capturing a flag. Players can choose to play as one of nine classes in these teams, each with different strengths and weaknesses. Unlike most other Source-powered games, Team Fortress 2 features a cartoon art style and non-realistic graphics. Team Fortress 2 was very well received by critics; it was particularly praised for its unique artistic direction and graphics. In June 2011, the Steam version of Team Fortress 2 became free-to-play.Development
''The Black Box''
Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have contained only the three new games released as a part of the Orange Box—Half-Life 2: Episode Two, Portal, and Team Fortress 2. The Black Box was later cancelled for retail and only made available through Steam exclusively to owners of certain ATI graphics cards, who received a voucher for a free copy of The Black Box.During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. Gabe Newell, co-founder of Valve, said, "The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms." After first discontinuing The Black Box, however, Valve released all the new material for individual download via Steam.
The Black Box was to be priced lower than The Orange Box which would have made it $39.95 on PC and $49.95 on console in the U.S. if it used The Orange Box launch price as a baseline. To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they could give their second copies of those two games as gifts to people added to their Steam Friends list. Still, the cancellation of The Black Box sparked complaints from game critics and consumers alike, unhappy that they were obliged to pay for games that they already owned. It also raised concerns among those who had bought the ATI Radeon HD 2900 XT graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been cancelled. While Valve never expressed its reasons for this decision, industry writers speculated that it might have been to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms.
PlayStation 3 version
While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the PlayStation 3 port was outsourced to the Electronic Arts studio EA UK. In an interview with Edge magazine before the game's release, Valve co-founder Gabe Newell commented, "I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project. But I think it's harder to get it to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future.In a preview of The Orange Box in November 2007, 1UP.com revealed numerous problems with the late beta build of EA's PlayStation 3 version of The Orange Box, citing pervasive frame rate issues which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable." IGN's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3," the frame rate issues were not bad enough "to make me throw my controller in disgust."
On January 3, 2008, IGN reported that Valve employees had created a thread on Valve's website forums for players to list the problems they had encountered and to suggest fixes, which caused speculation that a patch was being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal. A patch for the PlayStation 3 version was later released in North America on March 19, 2008, and in Europe a short while after that; however, it made no mention of fixing frame rate issues or slow loading times.