List of commercial video games with later released source code


This is a list of commercial video games with later released available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities.

Background

Commercial video games are typically developed as proprietary closed source software products, with the source code treated as a trade secret. When there is no more expected revenue, these games enter the end-of-life as a product with no support or availability for the game's users and community.
In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost. Such source code is often released under varying software licenses to the games' communities or the public; artwork and data are often released under a different license than the source code, as the copyright situation is different or more complicated. The source code may be pushed by the developers to public repositories, or given to selected game community members, or sold with the game, or become available by other means.
Source code availability in whatever form allows the games' communities to study how the game works, make modifications, and provide technical support themselves when the official support has ended, e.g. with unofficial patches to fix bugs or source ports to make the game compatible with new platforms.
Some developers that have released their source code have concluded that, in general terms, such action has not been harmful and even beneficial, among them Alec Holowka, Adam Saltsman, John Carmack, Brian Hook, and Terry Cavanagh. Wolfire Games also noted that releasing the source code didn't reduce sales. However, releasing the source code may and has led to clones using the original proprietary assets from the game, with two notable examples of games having clones thanks to the source release being Canabalt and Lugaru HD. Although Saltsman has noted that those clones can be removed from storefronts with a DMCA takedown notice, Jeff Rosen, co-founder of Wolfire Games, has recognized that such practices may discourage game developers from releasing their code.

Lists

Open engine and game data

The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain, GPL, BSD, Creative Commons, zlib, MIT, Artistic License or other.
TitleFirst releaseSource code releaseGenreEngine licenseContent licenseOriginal developerAdditional information
Abuse19952003Run and gunPublic domain softwarePublic domain and Proprietary*Crack dot ComGame source code was released as public domain along with the shareware-released media files. Only shareware data, excluding the sound effects, is in the public domain; the rest is proprietary. In 2016 a community developer released a "20th anniversary source port" which enabled custom resolutions, OpenGL rendering, Xbox 360 controller support and fixed the music.
Adventureland19781980Text Adventure gamePublic domain softwarePublic domainScott AdamsScott Adams Adventureland's source code was published in SoftSide magazine in 1980 and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series.
Alien Bash I+II19932014Run and gunpublic domain softwarepublic domainGlen CummingGlen Cumming provided media and material of his Amiga games AlienBash and AlienBash II to the fan community, who was able to restore source code in 2014.
Ant-Eater19832021MazeMITMITEddy FriesOn March 30, 2021, Kay Savetz uploaded the source code for Ant-Eater, Princess and Frog, Sea Chase, and two unreleased video games by Ed Fries to GitHub under the MIT license with permission of Fries.
AstroMenace 20062007ArcadeGPL-3.0-or-laterCC BY-SA 3.0ViewizardBased on AstroMenace which was released in February 2007 as shareware for Windows and freeware for Linux. Also the source code of another Viewizard game, the puzzle collection Memonix, was released.
Beyond the Titanic19862009Text adventureGPL-2.0-or-laterGPL-2.0-or-laterApogee SoftwareGame source released on March 20, 2009.
Bird Strike19842021Shoot 'em upGPL-3.0GPL-3.0Andy FrigaardOn June 20, 2021, the source code for Bird Strike for the BBC Micro was uploaded to GitHub under the GPLv3 by Andy Frigaard, the original developer.
Blades of Exile19972007RPGGPL-2.0-onlyGPL-2.0-onlySpiderweb SoftwareSource code and artwork was released by Jeff Vogel under a GPL license in June 2007.
Clonk series 19942010/2014Action, RTS, PlatformISCCC BY-SA 3.0RedWolf Design / Matthes BenderFor the series the C++ source code was released under the "Clonk Source Code License ". The content of the original game series was released under the CC BY-NC. Based on Clonk Rage code base the community continues the development as OpenClonk under ISC license and content as CC BY-SA.
Colobot20012012Educational game, RTSGPLv3GPLv3Epsitec SAGame source released on March 26, 2012.
Colossal Cave Adventure19762000/2005 Text AdventurePublic domain software / BSD no artwork Will CrowtherSource code variants are at least available as far back as 2000. An authentic version was retrieved in 2005 "from a backup of Don Woods's student account at the Stanford Artificial Intelligence Lab ". In February 2017 Eric S. Raymond was involved in the release of version 2.5 under the BSD license, the last release by the original author alone.
Cylindrix19962001Arcade, ShooterLGPL-2.0-onlyLGPL-2.0-onlyGoldtree Enterprises / SoftdiskAround December 2001 the games was ported from DOS to Windows and released under the LGPL to the public.
Cytadela 19952006FPSGPL-3.0-or-laterGPL-3.0-or-laterVirtual DesignUpon its retail release, Cytadela received generally favorable reviews. In early 2006 the original Cytadela developer offered the Amiga source code of the FPS game to the community, which started a conversion project hosted on SourceForge. Ported to several platforms, latest version released in 2013.
Dandy19832018Dungeon crawlApache-2.0Apache-2.0John Howard PalevichIn March 2018 the source code for the Atari 8-bit version was released by Kevin Savetz with permission of Palevich. It was also uploaded to Palevich's own GitHub repository for Dandy which uses the Apache License 2.0, where he also maintains reverse engineered ports to a variety of programming languages.
Dragonfire19822003actionpublic domain softwarepublic domainImagic / Bob SmithSource code of this Imagic Atari 2600 game was released by developer Bob Smith on May 24, 2003, into the public domain. Many more Atari games got disassembled and commented by the Atari community.
Duelyst20162023CCGMIT/CC0 CC0Counterplay GamesAlmost three years later after the servers were shut down, Counterplay Games released the entire game, built on top of Backbone.js, to the public domain under the CC0 license on GitHub.
Eat The Whistle - France 9819982004Sports gameGPL-2.0-onlyGPL-2.0-onlyHurricane StudiosThe France 98 football Simulation video game was released for the Amiga in 1998. Around 2004 Eat the Whistle was released under the GPL-2.0-only on SourceForge. Later ported to many other platforms.
Escape Towards The Unknown19982004Point and click adventureGPL-2.0-onlyGPL-2.0-onlyHurricane StudiosAround 2004 Escape Towards The Unknown was released under the GPL-2.0-only on SourceForge, together with the Eat The Whistle. Later ported to many other platforms.
Fish Fillets 19982002PuzzleGPL-2.0-or-laterGPL-2.0-or-laterALTAR GamesReleased commercially as Fish Fillets in 1998. Source released in 2002 under the GPL.
Gladiator19952002top down perspective action gameGPLv2GPLv2Forgotten Sages GamesReleased in 1995 as DOS shareware game, in 2002 the game's source code was released under GPL by the developers. Development and porting by the game's community continued on SourceForge under the name OpenGlad.
Glitch20092013MMOCC0 CC0TinyspeckIn 2013, one year after the MMO was shut down, most of the artwork and parts of the code were released under the CC0 license.
God of Thunder19932020Puzzle video gamePublic domain softwarePublic domain
Freeware
Adept SoftwareOn March 27, 2020, Ron Davis released the source code and sound assets as public domain on SourceForge.
Gravity Force 219942008Multidirectional shooterCC BY-SA 4.0CC BY-SA 4.0Jens Andersson & Jan KronqvistOn September 21, 2008, the developers of the Amiga shareware title Gravity Force 2 released the source code for "nostalgic interest" without specified license. In April 2017 the authors clarified the game and source code license as CC BY-SA 4.0.
Habitat19852016early MMORPGMITMITRandy Farmer and Chip Morningstar/Lucasfilm GamesThe Museum of Art and Digital Entertainment received the game's source code from its original developers, and restored the code in a Hackathon. In July 2016, the source code was uploaded to GitHub under MIT license.
Halloween: The New Nightmare20042021FPSGPLv3GPLv3JadewareCommercial indie game first released online and by mail order. Released on to GitHub in 2021.
Inside a Star-Filled Sky20112011Top-down shooterPublic domain softwarePublic domainJason RohrerInside a Star-filled Sky, for purchase for $12, was put by developer Jason Rohrer into public domain, like many other of his games.
Kaiser II19882003economical simulationGPLGPLCarsten StrotmannIn 2003 Kaiser II author Carsten Strotmann released the source code under the GPL as Free Software.
Kroz19872009MazeGPL-2.0-or-laterGPL-2.0-or-laterApogee SoftwareGame source released on March 20, 2009.
Lemonade Stand19731979Business simulation gamePublic domain softwareno artwork Bob Jamison, Charlie Kellner / MECCThe Applesoft BASIC source code was available since 1979. The game was later ported to modern REALbasic and released as open-source software for many platforms like Windows and MacOS.
Lugaru20052010 / 2016 Action-adventure gameGPL-2.0-or-laterCC BY-SA 3.0Wolfire GamesOpen sourced with the first Humble Indie Bundle by Wolfire Games. In November 2016 David Rosen relicensed all assets under the open content CC BY-SA 3.0 Creative Commons license which makes Lugaru a fully free video game. In begin 2017 an open source HD version followed.
Maelstrom19921995/2010Shoot 'em upGPL-2.0-onlyCC BY 3.0Ambrosia SoftwareAsteroids clone. 1995 source released under GPL. In 2010 Andrew Welch and Ian Gilman released the game's contents under a Creative Commons license.
MegaBall19912012Breakout cloneApache-2.0Apache-2.0Mackey Software/Ed MackeyThe Amiga game MegaBall was programmed by Mackey Software in 1991–1993. Inspired by Taito's Arkanoid it has several features more. The original author released in 2012 the source code of MegaBall under the Apache License v2.
NoGravity199620053D space space shooter / Wing CommanderGPLv2GPLv2realtech VRSource code released by realtech VR on February 16, 2005.
Nothing to Hide20132013Stealth gameCC0CC0Nicky CaseThe crowdfunded surveillance/privacy-themed video game prototype by indie game developer Nicky Case was crowdfunded and opened under CC0 on GitHub between 2013 and 2015.
PaybackTime 219972014turn-based tactics gamepublic domain softwarepublic domainNiko Nevatie and Kari LuojusThe turn-based tactics game, inspired by Laser Squad and UFO: Enemy Unknown, was developed by two Finnish students in Turbo Pascal and x86 assembly. They marketed their game as shareware for DOS in 1997. The authors released the game in August 2014 as public domain software, including the assets.
Pinball Construction Set19832013pinball video gameMITMITBill Budge, Electronic ArtsIn 2013, Budge released the source code to the Atari 8-bit and Apple II versions of Pinball Construction Set to the public on GitHub under the MIT license.
Planet Blupi19972017PlatformerGPL-3.0-or-laterGPL-3.0-or-laterEpsitec SA / Daniel Roux, Denis Dumoulin, Mathieu SchroeterPlanet Blupie was freed and ported to all major platforms for its 20th anniversary, released open source under GPLv3 on GitHub in 2017. Speedy Blupi, part of Blupi series, has been released as freeware by EPSITEC too and is available at blupi.org.
Principia20132022Sandbox gameBSD 3-ClauseBSD 3-ClauseBithack ABPrincipia was announced to be made open source in 2016, but the source code was not released until 2022. Development of the game has since then been continued by the community after its source code release.
Spacewar!19622003Space combatPublic-domain softwarePublic domainSteve RussellSource code became available around 2003.
RuneSword II20012004Turn-based strategyPublic domain softwarePublic domainCrossCut GamesIn 2004 CrossCut Games released the game into the public domain on SourceForge. Since then there is continuous development by the community on the game.
Ryzom20042010MMORPGAGPL-3.0-or-laterCC BY-SA 3.0NevraxIn response to the folding of Nevrax, the Free Ryzom Campaign was launched in order to gather enough funds from donations from the community to purchase Ryzom and release the game as free software. The campaign was almost successful with €172,988 of the required €200,000 gathered. On May 6, 2010, Winch Gate announced the full release of source code and artwork, and a partnership with the Free Software Foundation.
Seven Kingdoms19962008RTSGPLv2GPLv2 and Proprietary*EnlightSource code released by Enlight in November, 2008. *Music is proprietary
SimCity 1989 2008 City-building gameGPL-3.0-or-laterGPL-3.0-or-laterMaxis Source code released by Don Hopkins under GPL in 2008. For trademark reasons released under the original working title Micropolis, also known as OLPC SimCity.
Sissyfight 2000 Returns20142018MultiplayerMITCC BYZimmerman, Clark, and BhatnagarOn April 30, 2013, Zimmerman, Clark, and Bhatnagar announced a crowdfunding campaign on Kickstarter to revive Sissyfight. The campaign was funded on May 30, 2013, with a final total of $22,735. First Beta versions were released 2014. On February 9, 2018, the source code was released under the open-source MIT license and the assets under the CC BY Creative Commons license on GitHub.
Soldat20022020Run and gunMITCC BY 4.0Team SoldatSource code was released under MIT license on GitHub, assets followed shortly after under CC BY 4.0.
Sopwith19842000Shoot 'em upGPLv2GPLv2David L. ClarkThe C and x86 assembly source code to Sopwith was released in 2000, at first under a non-commercial use license, but later under the GNU GPL at the request of fans.
Stunt Coptermid 1986?ArcadePublic domain softwarePublic domainDuane Blehm / HomeTown SoftwareAfter Duane Blehm death in 1988, his parents released Stunt Copter's and his other games' binaries and source code into the public domain.
Super Lemonade Factory20122012/2021Puzzle-platformMIT/MIT—GPL-3.0-only GPL-3.0-onlyInitialsgamesBased on the Flixel engine developed for the iOS version of Canabalt, and inspired by it to release the source code, with the purpose of enabling source ports. The game was released as freeware on itch.io on February 2, 2021. The entire source code repository for the Ouya version was released under the GPL-3.0-only license on GitHub on February 4, 2021, to support the efforts for the preservation of Ouya games.
Supernova19872009Text adventureGPL-2.0-or-laterGPL-2.0-or-laterApogee SoftwareGame source released on March 20, 2009.
Triplane Turmoil19962009side-scrolling dogfighting flying gameGPLv3GPLv3Dodekaedron SoftwareIn 1996 Triplane Turmoil was originally released as shareware DOS game. In 2009 Dodekaedron Software Creations Oy placed Triplane Turmoils source code, documentation, images and sounds under the GPLv3, hosted on SourceForge. The community continued the support and ported the game to other platforms via SDL.
Tyrian 19952007Scrolling shooterGPLv2Freeware/CC BY 3.0 USWorld Tree Games Productions / Epic MegaGames The OpenTyrian team ported the closed-source Pascal code of Tyrian to C with permission of Jason Emery in February 2007. The graphic artist Daniel Cook released the artwork shortly after.
VGA Civil War Strategy Game19952017turn based strategyMITMITW. R. HutsellIn 2017 Mr. Hutsell gave the source code of VGA Civil War Strategy Game to Dave Mackey, who ported the game for modern platforms with the help of SDL and other open-source libraries from QuickBASIC to QB64. The source code is released on GitHub under a MIT license.
Voxelquest20142016open world simulationMITMITGavan WooleryAfter a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014, Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.
Wander19742015Text adventurepublic domain public domain Peter LangstonAs of April 2015, the source code of Wander, one of the earliest mainframe text adventures, could be acquired from the original author.
WaterRace20002014Racing gameGPLv2GPLv2, CC BY-NC-SA 4.0 French Touch, SARLIn January 2014, Pierre-Olivier Latour, co-founder and CEO of French Touch, SARL, have uploaded the game's source code and assets on GitHub under the GPLv2 open-source license
Warfare Incorporated 20032014RTSFreeBSDBSD licenseSpiffcodeIn July 2014 the game's source code and content got open sourced with a BSD license under the name "Hostile Takeover" on GitHub. As result the game was ported by the game's community to alternative platforms like the Pandora handheld.
Warzone 210019992004/2008RTSGPL-2.0-or-laterGPL-2.0-or-later, CCPumpkin Studios/Eidos Interactive3D real-time strategy game with a unit design system. First source part was released by Pumpkin Studios/Eidos Interactive in 2004 and the rest was released in 2008.
Word Whiz19882009Educational gameGPL-2.0-or-laterGPL-2.0-or-laterApogee SoftwareGame source released on March 20, 2009.
Worms?19832021software toyMITMITDavid S. MaynardThe source code for Worms?, one of the initial Electronic Arts releases, was uploaded to GitHub by Kay Savetz on March 17, 2021, under the MIT license with permission of Maynard.
Zork 19771978Text adventurePublic domain software / MITPublic domainRobert M. Supnik / InfocomPublic domain software ports with source code based on the first "Dungeon" version of Zork, are available in various repositories. Also, Infocom allowed the distribution of the early Fortran version. Original version from MIT. On 20 November 2025, Microsoft released the source code for Zork, Zork II and Zork III under the MIT license.
ZZT19912023Action-adventure puzzleMITno artworkPotomac Computer SystemsOriginally thought to be lost, a source code backup for ZZT 3.0 surfaced and a modified version of it with third-party content removed was uploaded to GitHub by Adrian Siekierka, developer of Reconstruction of ZZT, under the MIT license with permission of Tim Sweeney, creator of the game.

Open-source games with free of charge data

Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. The assets are provided free of charge to the final user, but with some restrictions. Note that both the engine and the game code must be available under a license approved by the OSI and/or the FSF, if it was made with a licensed engine.
TitleFirst releaseSource code releaseGenreEngine licenseContent licenseOriginal developerAdditional information
Allegiance 20002004real-time strategy and Space combat simulatorMIT Microsoft ResearchReleased by Microsoft Research under a shared source license 2004. On July 27, 2017, Microsoft Research changed the license from MSR shared source license to MIT license.
Amulets & Armor19972013first person role-playing video gameGPL-3.0-onlyUnited Software ArtistsIn 2013 Amulets & Armor was re-released as freeware on the game's official site and the source code under GPL-3.0-only on GitHub. Work continues for ports to newer systems and general bug fixes.
Ares 19962008Space Strategy video gameLGPLv3CC BY-NC-SA/CC BY-NC-ND/FreewareNathan Lamont/Bigger Planet SoftwareReleased in 2008. Under continued development for modern systems as "Antares" via GitHub.
Avara19962016Shooter gameMITAmbrosia Software / Juri MunkkiThe MacOS classic game became open source in 2016 when Munkki released the source code upon the game's 20th anniversary.
Buzz Aldrin's Race Into Space 19932007SimulationGPLv2Strategic Visions/Fritz BronnerA port of Buzz Aldrin's Race Into Space to modern operating systems. The license fell back to Bronner as he had a contract clause with Interplay stating that in case Interplay went bankrupt or no distribution happened for some time.
Cart Life20112014SimulationArtistic-2.0/MIT-like Richard HofmeierIn March 2014 the game was removed from all digital distributions and the source code and game was made available for free online, with Hofmeier saying he was finished supporting the game. His webpage went later offline but the source code was mirrored on GitHub.
Corncob 3D19932016Flight simulatorPublic domain softwareFreewarePie in the Sky / Kevin StokesThe game became around 2016 freeware and open source.
Dink Smallwood19972003Action RPGZlib inspired own licenseRobinson TechnologiesSource code published on July 17, 2003, from Seth Robinson. 2008 Artwork published under a Zlib license. In October 2017 the HD version became fully open source and freeware, too. The source code became available on GitHub shortly after.
Glider 4.019912016Flight simulatorMITJohn CalhounOn January 26, 2016, the source code for Glider 4.0 was uploaded to GitHub.
Glider PRO19942016Flight simulatorGPL-2.0-onlyJohn CalhounOn January 27, 2016, the source code, graphics, and sound data for Glider PRO were released on GitHub with the source code being licensed under the GNU General Public License v2.
Gloom19952017FPSunlicense"for historical purposes"Black MagicIn January 2017 the assembly and BlitzBasic 2 source code of the Amiga Doom clone Gloom was released as public domain software under unlicense on GitHub. The assets were released "for historical and archiving purposes.".
Gunocide II20002001Galaga-like 2D shooterGPLv2Alexander Bierbrauer and Oliver WeilerDeveloped around 2000. After being succesless commercially published via a publisher, the game was released as freeware and under GPL. 2002 ported to Linux and hosted on SourceForge as "G2ex".
H-Craft Championship20072015science fiction racing gamezlib licenseIrrgheistH-Craft Championship was developed by the independent game studio Irrgheist and released by Manifesto Games/Akella in 2007. In 2014, the developers released the game as freeware and the source code under the zlib license in February 2015.
Haunts: The Manse Macabre20122012turn based strategyBSD-3-ClauseCC BY-NC-SARick DakanThe 2012 with $29,000 crowdfunded and in Go programmed game was put on GitHub after the money for further development run out. While a volunteer keeps updating the almost finished prototype, the against the Go 1.0 API build game fails to compile with newer compilers and Go versions.
Hypercycles19952017ShooterGPL-3.0-onlyBob HaysReleased in January 2017 on GitHub. As August 16, 2020, the repository was removed from GitHub. The code has been re-uploaded on GitHub
Infinity20022016RPGGPL-3.0-or-laterCC BY-NC-ND 4.0 / CC BY-NC-SA 4.0Affinix SoftwareDeveloped in 2002 as commercial Game Boy Color title the game was never published. Infinity was released as non-commercial freeware with source code in August 2016, and after a successful Kickstarter campaign in August 2021, development was restarted by Incube8 Games.
Iron Seed19942013Space trading and combat simulatorGPLv3Channel 7Released as freeware by the authors to promote the development of Iron Seed 2 in the 2000s. Source opened under the GPL by the developers in 2013.
Magic Land Island 20112012Casual gameMITCC BY-NC-SAWoogaMagic Land Island was launched during the GDC Europe in August 2011. In June 2012 the HTML5 game was open sourced under the name Pocket Island on GitHub under MIT license and with the assets under Creative Commons license CC BY-NC-SA.
Marathon 2: Durandal 19952000FPSGPLv2BungieReleased by Bungie on January 17, 2000.
Marathon Infinity 19962011FPSGPL-3.0-or-laterCC BY-NC-SA 3.0BungieReleased by Bungie in 2011.
Meridian 5919952012MMORPGGPL-2.0-only Archetype InteractiveAs of February 2010 Meridian 59 has been turned over to the original technical developers, Andrew and Chris Kirmse. On September 15, 2012, they released the game to the public as Freeware and most of the source code under the GPLv2 license.
The Pit Puzzle19972011Puzzle gameApache-2.0FreewareAbe Pralle / PlasmaworksThe DOS game source code was released around 2011 by the author Abe Pralle under Apache 2.0 License on GitHub.
Postal19972016Top-down shooterGPL-2.0-onlyRunning with ScissorsIn 2015 the Running with Scissors developers announced that they will release the source code of the game "if someone promises to port it to the Dreamcast." In June 2016 the developers gave the source code to a community developer who ported the game to Linux for the OpenPandora handheld. On December 28, 2016, the source code was released on Bitbucket under the GPLv2.
Project Starfighter20012008Shoot 'em upGPLv2Parallel Realities
Star Control II 19922002Action RPGGPLv2CC BY-NC-SA 2.5Toys for Bob Source code of the 3DO version GPL-released in 2002.
Star Ruler 220152018Real-time strategy, 4XMITCC BY-NC 2.0Blind Mind StudiosReleased on GitHub as an open-source project, including assets under the CC BY-NC on July 22, 2018.
Starshatter: The Gathering Storm20042011Space combat simulatorNew BSD LicenseDestroyer Studios / Matrix GamesSource code released by Destroyer Studios/Matrix Games on December 14, 2011.
Strange Adventures in Infinite Space20022005/2009Space RoguelikeGPL-3.0-or-laterCC BY-NC 4.0Digital EelSource was released under GPL by Digital Eel in 2005. Content became freeware 2009. License changed to GPLv3 and assets to CC BY-NC-4.0 on May 18, 2020.
Team 47 GoMan19971998Mech gamePublic-domain software47-TEKReleased artwork and source code to public in May 1998. As of March 2022, source code has been uploaded to .
Tread Marks20002017Tank Combat/RacingGPL-3.0-or-laterLongbow Digital Arts / Seumas McNallyWon in 2000 the Seumas McNally Grand Prize. On January 20, 2017 the source code was released as open source on github.com and the game itself as freeware. A port to Linux and MacOS is in progress. In September 2017 a version for the Linux-based OpenPandora was released.
Tribal Trouble20052014RTSGPLv2OddlabsIn September 2014 the game's source code was released to the public on GitHub and is now open source under the GPLv2. Development continues in a community fork.
Tribes 220012012FPSMIT/Proprietary DynamixMany commercial titles were developed using the Torque engine. GarageGames released Torque 3D under the MIT License on September 20, 2012. The Tribes 2 source code beside the Torque engine is not available.

Open-source games without assets

Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. The assets are not provided for free and must be bought by the final user. Note that both the engine and the game code must be available under a license approved by the OSI and/or the FSF, if it was made with a licensed engine.
TitleFirst releaseSource code releaseGenreEngine licenseOriginal developerAdditional information
Age of Pirates: Captain Blood20102022Action-adventure game / Hack and slashGPL-3.0-or-later1C: Seawolf StudioSource code of game engine was released on GitHub under GPLv3 on November 28, 2022.
Age of Pirates 2: City of Abandoned Ships20092021Role-playing gameGPL-3.0-or-laterAkellaSource code of Storm Engine released on GitHub under GPLv3 in a 2021 and support Sea Dogs: To Each His Own and Age of Pirates 2: City of Abandoned Ships.
Amnesia: A Machine for Pigs20132020Survival horrorGPL-3.0-or-laterThe Chinese RoomOn September 23, 2020, Frictional Games released the source code for this game. Source code was released on GitHub under the GPLv3.
Amnesia: The Dark Descent20102020Survival horrorGPL-3.0-or-laterFrictional GamesOn September 23, 2020, Frictional Games released the source code for this game on its 10th release anniversary. Source code was released on GitHub under the GPLv3.
Analogue: A Hate Story20122013Visual novelMIT/Public-domain softwareProprietary Love Conquers All GamesDeveloped using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013, under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary.
Arx Fatalis 20022011RPGGPL-3.0-or-laterArkane StudiosThe design of Arx Fatalis was heavily influenced by Ultima Underworld. Game source released by Arkane Studios on January 14, 2011. Based upon this source code the formed Arx Libertatis-project created Fan-made patches and Source ports.
Aquaria20072010Action-adventureGPL-2.0-or-laterBit BlotOpen sourced with Humble Indie Bundle.
Blake Stone: Planet Strike19942013FPSGPL-2.0-or-laterApogee SoftwareReleased in 2013 to promote the sale of the Apogee Throwback Pack on Steam.
Brány Skeldalu19982008–2025Dungeon crawler role-playing video gameGPL-3.0-or-later / MIT Napoleon GamesOn 19 November 2007 the game was made freeware by Napoleon Games. On January 14, 2008, the source code was uploaded to SourceForge under the GPL-3.0-or-later license. On April 30, 2025, the game was commercially re-released on Steam; on May 20, 2025, the source code for this re-released version was released under the MIT license on GitHub.
Canabalt20092010Cinematic platformerMIT/Proprietary Adam SaltsmanReleased by Adam Saltsman in 2010. On February 7, 2024, the full source code for an improved version of the original Canabalt ported to HaxeFlixel with support for Windows, macOS, Linux and HTML5 by Cameron Taylor was released on GitHub under the same license, with authorization of Finji.
Catacomb19892014Top-down shooterGPL-2.0-or-laterFlat Rock SoftwareReleased by Flat Rock Software on June 5, 2014, on GitHub.
Catacomb 3D19912014FPSGPL-2.0-or-laterFlat Rock Software / id SoftwareReleased by Flat Rock Software on June 5, 2014, on GitHub.
The Colony19882023FPSApache-2.0Dave SmithSource code for the PC, Mac and Amiga versions released by Smith on GitHub on June 6, 2023, with the source code under the Apache License 2.0.
Command & Conquer and Command & Conquer: Red Alert1995/19962020RTSGPL-3.0-or-laterWestwood StudiosThe games' code was released along with the Command & Conquer Remastered Collection in order to aid in the development of mods. It can be used to build mods for the remaster, but due to some missing bits that are substituted by the remaster's own engine, it can not be used to directly re-build the original games from them. The original, full source code to both games was later released on February 27, 2025.
Command & Conquer: Generals – Zero Hour20052025RTSGPL-3.0-or-laterEA Los AngelesReleased by Electronic Arts on February 27, 2025.
Command & Conquer: Renegade20022025First and third-person shooterGPL-3.0-or-laterWestwood StudiosReleased by Electronic Arts on February 27, 2025.
Commander Keen in Keen Dreams19912014PlatformerGPL-2.0-or-laterid SoftwareIn September 2014, after an Indiegogo crowdfunding campaign, the game's source code was released on GitHub.
CoreBreach20112012Racing gameMIT/GPL-2.0-only CoreCodeFuturistic "anti-gravity" racing game with combat. Source was released after a sales quota was met.
Cortex Command20122019Action gameAGPL-3.0-onlyData Realms LLCThe indie game was in development since 2001, which won an IGF award in 2009, was finally released in 2012. In July 2019 the source code was released under AGPL-3.0-only on GitHub. As of end of 2019 the work on a community continuation, dubbed "Cortex-Command-Community-Project", is ongoing.
Delver20122018First-person action roguelike dungeon crawlApache-2.0/zlib Priority InterruptDeveloped using the libGDX framework; on November 15, 2018, Chad Cuddigan released the source code under the GPLv2. Changed to a modified version of the zlib license on November 23, 2018, and changed to the regular zlib license on September 21, 2020.
Descent 319992024FPSGPL-3.0-or-laterOutrage EntertainmentOn April 16, 2024, Kevin Bentley released the source code for Descent 3 on GitHub, under authorization of Matt Toschlog, co-owner of the copyright holder of the game.
Doom 19952014FPSMITLogicwareOn November 30, 2014, the source code of the 3DO Interactive Multiplayer port of the game was released by Rebecca Heineman under an MIT license, a different license than the Doom version for Linux, and the Atari Jaguar port.
Doom and Doom II: Hell on Earth 1993/19941997/1999FPSGPL-2.0-or-laterId SoftwareGame source released on December 23, 1997, placed under GPL-2.0-or-later on October 3, 1999.
Doom 19952020FPSGPL-3.0-or-laterSculptured SoftwareOn July 14, 2020, Randy Linden uploaded the source code for his Super Nintendo Entertainment System conversion of Doom to GitHub.
Doom 320042011FPSGPL-3.0-or-laterId SoftwareGame source released on November 22, 2011.
Doom 3: BFG Edition20122012FPSGPL-3.0-or-laterId SoftwareSource code released on November 26, 2012, on GitHub.
DROD series19972000Puzzle gameMPLv1.1Webfoot / Erik HermansenAfter the author reacquired the rights to the game from the original publisher Webfoot, he released the source code of the game engines. The source code releases include DROD: King Dugan's Dungeon, DROD: Journey to Rooted Hold, DROD: The City Beneath, DROD: Gunthro and the Epic Blunder, DROD: The Second Sky, and DROD RPG: Tendry's Tale without its media assets.
Eldritch20132014FPS, roguelikezlib LicenseMinor Key GamesIn April 2014, the game's source code was released to the public under a permissive zlib license. Content still proprietary and game being sold.
Flotilla201020203d tactic gameMs-PL/zlib Blendo GamesIndie game developer Blendo games released the source code to Flotilla on its 10th release anniversary. The source code is Zlib licensed on GitHub, but assets are not included.
Gish20042010ActionGPL-2.0-or-laterCryptic SeaSource opened with Humble Indie Bundle by Wolfire Games.
Glypha III1990s2016ArcadeMITJohn CalhounOn January 27, 2016, the source code, graphics, and sound data for Glypha III were released on GitHub with the source code being licensed under the MIT License. Updated ports for MacOs and iPhone were created afterward. A cross-platform OpenGL based port was released around May 2018 on GitHub.
Good Robot20162020Multidirectional shooterMITPyrodactyl GamesOn August 3, 2020, Arvind Raja Yadav from Pyrodactyl Games released the source code for three of their games under the MIT License on GitHub.
Hammerfight200920112D physic based combat gamezlib licenseKonstantin KoshutinFor the third Humble Indie Bundle Ryan C. Gordon ported the underlying game engine, "Haaf's Game Engine", to Linux and Mac OS X, and released source code under the zlib license. Relish Games released the original version of HGE 1.8.1 for Windows/DirectX to GitHub under zlib license, too.
Heretic19941999FPSGPL-2.0-onlyRaven SoftwareGame source released on January 11, 1999, under a very restrictive license, relicensed to GPL on September 4, 2008. The ACC script compiler was not included in the GPL re-release.
Hexen: Beyond Heretic19951999FPSGPL-2.0-onlyRaven SoftwareGame source released on January 11, 1999, under a very restrictive license, relicensed to GPL on September 4, 2008. The ACC script compiler was not included in the GPL re-release.
Hexen II19972000FPSGPL-2.0-onlyRaven SoftwareGame source released on November 10, 2000.
Hovertank 3D19912014FPSGPL-2.0-or-laterFlat Rock Software/id SoftwareReleased by Flat Rock Software on June 5, 2014, on GitHub.
Lemma20142014Voxel FPS open world parcourMITEvan ToddDespite an unsuccessful crowdfunding campaign in 2014, Lemma was released commercially by the developer DRM-free and also on Steam. The source code is openly developed and available on GitHub under a MIT license.
Little Big Adventure and Little Big Adventure 21994/19972021Action-adventureGPL-2.0-onlyAdeline Software InternationalSource code released on GitHub under the GPL-2.0-only license by 2.21, the current copyright holders.
Machines: Wired for War19992020Real-time strategyGPL-3.0-or-laterCharybdis/Nightdive StudiosThe game was released by the new rights holder Nightdive Studios in 2020. The source code is under GPLv3 on GitHub. The assets are available too from the original developer's webpage.
Monster RPG 220102012JRPGzlib LicenseNooskewlAfter a successful Indiegogo campaign, released by Nooskewl under a Public domain like license on November 11, 2012. Later changed to zlib license, and the content sold again to be able to pay the server bills.
Myst Online: Uru Live20072010MMORPGGPLv3Cyan Worlds"Myst Online: Uru Live" struggled to attract subscribers and was canceled after its first year. Cyan release the game as an open source game in 2010.
Natural Selection20022014FPSGPLv2 / custom Unknown Worlds EntertainmentIn January 2014 Unknown Worlds released the source code for download on GitHub.
The Operative: No One Lives Forever20002010FPSGPLMonolith ProductionsIn 2001, Monolith Productions released a set of editing tools for No One Lives Forever that included the level editor and model editor used for development. The team also released the source code for NOLF that year to "support the fan base by offering the tools to create their own levels". It is available both as a download, as well as on the Game of the Year Edition CD-ROM. Years later around 2013 Lithtech source code became available on GitHub under GPL, and work for merging game code and engine started.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way20022011FPSGPLv2Monolith ProductionsSource code released by Monolith Productions/Sierra Entertainment as part of a modding toolkit.
Overgrowth20172022ActionApache-2.0Wolfire GamesOn April 21, 2022, Wolfire Games released the source code to Overgrowth on GitHub under the Apache License 2.0.
Pararena 219922016Action sport gameMITJohn CalhounOn January 27, 2016, the source code was released on GitHub licensed under the MIT license.
Penumbra: Overture20072009Survival horror with FPS aspectsGPL-3.0-or-laterFrictional GamesDeveloped by Swedish developer Frictional Games, the game blends the genres of survival horror, first-person shooter, and adventure. Open sourced with Humble Indie Bundle.
Quake19961999FPSGPL-2.0-or-laterId SoftwareGame source released on December 21, 1999.
Quake II19972001FPSGPL-2.0-or-laterId SoftwareGame source released on December 22, 2001.
Quake III Arena19992005FPSGPL-2.0-or-laterId SoftwareGame source released on August 19, 2005.
Quake 420052021FPSGPL-2.0-or-laterRaven SoftwareAdapted to the GPL id Tech 4 source code from Doom 3 with some issues remaining.
Raptor: Call of the Shadows19942023Scrolling shooterGPL-2.0-or-laterCygnus StudiosDOS version source code released on October 1, 2023, on GitHub.
Red Dog: Superior Firepower20002022ShooterMITArgonaut GamesSource code uploaded on GitHub on September 26, 2022, under the MIT license by Matt Godbolt under authorization of Jez San, founder of Argonaut Games.
Return to Castle Wolfenstein20012010FPSGPL-3.0-or-laterGray Matter Studios/Nerve SoftwareThe source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU General Public License on August 12, 2010.
Revenge of the Titans20102011Tower Defense, RTSBSD-3-ClausePuppy GamesJava based game. Source code was released by Puppy Games with the success of the second Humble Indie Bundle.
Rise of the Triad19942002FPSGPL-2.0-or-laterApogee Software/3D RealmsGame source released on December 20, 2002.
Serious Sam 20012016FPSGPL-2.0-onlyCroteamIn March 2016, Croteam released Serious Engine v1.10 as free and open-source software on GitHub under the GNU General Public License.
Seven Kingdoms II19992009RTSGPLv2EnlightSource code released in August, 2009.
Shogo: Mobile Armor Division19981998FPSGPLMonolith ProductionsIn 1998, SDK released the game logic for modders. The Lithtech engine was not included as source code. Around 2013, Lithtech's source code became available on GitHub under the GPL, and the work of merging the game logic and the engine started. As of the end of 2019, this reworked NOLF2/LithTech engine reached a buildable state under Windows, and the work continues.
Siege of Avalon20002003RPGLGPLDigital TomeSource code released June 23, 2003. Later one of the original developers announced the preparation of a re-release of SOA, but nothing came out of it.
In September 2017 a community developer managed to fix the dependencies of the Open source release, recompile the executable, fixing several bugs and introducing higher resolution support for the game.
Soul Ride20002003Snow board simulation/sport gameGPLv2Slingshot Game TechnologyOn 20 Jan 2003 Soul Ride's game engine source code was released to allow ports to alternative OSes.
Spacebase DF-920132015Space simulatorCPALDouble FineAfter Double Fine ended the support of the controversy ridden and incomplete game on end of 2014, fans have been working to continue the game's development with the availability of the source code in May 2015 under the CPAL open-source license. First patch became available in October 2015.
Spear of Destiny19921995FPSGPL-2.0-or-laterid SoftwareThe source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995.
Spectromancer20082020Turn-based strategyBSD-3-Clause/Proprietary Three Donkeys LLC/Apus SoftwareOn March 4, 2020, Ivan Polyacov from Apus Software released the source code to the Apus Game Engine, the in-house game engine by Apus Software used for Spectromancer and Astral Heroes after reaching the $50 tier on his Patreon. The game code to Astral Towers was also released to patrons.
Speed Haste19952012racing video gamepublic domain like licenseJavier Arevalo BaezaIn 2012 the game's developer Javier Arevalo Baeza released the Borland C source code for "you can do whatever you want with this code" on GitHub.
Star Wars Jedi Knight II: Jedi Outcast20022013First/Third-person shooterGPL-2.0-onlyRaven SoftwareRelease of the source code by Raven Software and Activision coincided with the closing of LucasArts by Disney.
Star Wars Jedi Knight: Jedi Academy20032013First/Third-person shooterGPL-2.0-onlyRaven SoftwareRelease of the source code by Raven Software and Activision coincided with the closing of LucasArts by Disney.
System Shock19942018FPSGPL-3.0-or-laterNight Dive StudiosIn April 2018 the Mac version's source code was released by Night Dive on GitHub, fulfilling a 2016 promise. After one month of development, a cross-platform source port, called "Shockolate", for modern compilers and platforms was released by community developer Chad Cuddigan.
To Heart 220042006Visual novelGPLv2AquaplusIts source code was released by Aquaplus under the GNU General Public License on December 22, 2005, along with the source code for Arurū to Asobo!!, Tears to Tiara, and Kusari. This decision was made due to the inclusion of Xvid derived code; Xvid being distributed under the same license. The source code for all four games is distributed upon request in CD-R format. A copy of the original source code is hosted on GitHub, as also an continued engine project.
To the Moon20112014role-playing gameGPL-2.0-or-laterFreebird GamesTo the Moon was developed using RPG Maker XP engine in 2011. In January 2014 To the Moon was also released for OS X and Linux with the Humble Bundle X. Edward Rudd ported the game with the GPLv2 RPG Maker XP game engine recreation MKXP, other ports followed later. Also a successor game by Freebird games, "A Bird Story", was ported to Linux under usage of MKXP.
Toki Tori 2+20132021puzzle platform gameGPL-2.0-onlyTwo TribesOn December 17, 2021, Two Tribes released the source code to their in-house engine used for games like Toki Tori 2+ and Rive under the GPL-2.0-only license on GitHub.
Unrest20142020Role-playing video gameMITPyrodactyl GamesOn August 3, 2020, Arvind Raja Yadav from Pyrodactyl Games released the source code for three of their games under the MIT License on GitHub.
Urban Chaos19992017Action-adventure gameMITMucky FootIn May 2017 Mucky Foot's Mike Diskett released the source code of Urban Chaos under the MIT license on GitHub.
Vangers19982016racing and role-playing genreGPLv3K-D LabIn March 2016, Vangers source code was released under GPLv3 license. Data was not freed though, so one still needs data files from Steam or GOG.com released in order to run the game.
Perimeter2005 2021Real time strategy gameGPLv3K-D Lab
Wolfenstein 3D19921995FPSGPL-2.0-or-laterid SoftwareThe source code of Wolfenstein 3D, which also covered Spear of Destiny, was released on July 21, 1995.
Wolfenstein: Enemy Territory20032010FPSGPL-3.0-or-laterSplash Damage/id SoftwareGame source released on August 12, 2010.
World in Conflict 20072017Real time strategy gameGPL-2.0-or-laterUbisoftGame source released in 2017 by ubisoft after support ended in 2014.