Hovertank One


Hovertank One, also known under a variety of other names, is a vehicular combat game developed by id Software and published by Softdisk in April 1991.

Plot

Hovertank One is set during a nuclear war. In Hovertank One, the player controls Brick Sledge, a mercenary hired by an unknown organization to rescue people from cities under the threat of nuclear attack, both by the government and by large corporations, but the cities are also full of mutated humans, strange creatures and enemy hovertanks.

Gameplay

The player must drive a hovertank through the levels and try to find the people Brick is supposed to rescue. There are many enemies in the levels, who are hunting down the people as well as the player. The player can keep track of both people and enemies in the radar box at the bottom of the screen. There is a timer that counts how long until the nuke is dropped. Once all the living people are collected a yellow teleporter appears somewhere in the level, and the player must find it to win. The player receives their fee, based on the number of people safely rescued, and how fast the operation was completed. All damage to the hovertank is repaired at the end of the level.

Development

's research in the game's engine took six weeks, two weeks longer than any id engine before it. The engine written for this game was expanded upon with texture mapping to make Catacomb 3-D, and then later Wolfenstein 3D. Following the engine's completion, the id staff decided on the nuclear war theme and developed the game. Adrian Carmack enjoyed drawing the monsters and other ghoulish touches. The credits are John Carmack and John Romero as programmers, Tom Hall as game designer and Adrian Carmack as video game artist.
The source code to the game, owned by Flat Rock Software, was released in June 2014 under GNU [General Public License|GNU GPL-2.0-or-later] in a manner similar to those done by id and partners.

Reception

Hovertank One is a landmark 3D game. Other 3D titles at the time, such as flight simulators and other games that had more detailed environments, were noticeably slower. A similar engine was used by MIDI Maze for the Atari ST in 1987, as well as Wayout for the Apple II from 1982 and The Eidolon from 1985 for the Atari 8-bit.