Gamera
Gamera is a giant monster, or kaiju, that debuted in the 1965 film Gamera, the Giant Monster by Daiei Film. The character and the first film were intended to follow the success of Toho's [Godzilla (franchise)|Godzilla film series], while various staffs have participated in both and related franchises, and the two franchises have influenced each other. The Daiei franchise has become a Japanese icon in its own right and one of the many representatives of Japanese cinema, appearing in a total of 12 films produced by Daiei Film and later by Tokuma Shoten and Kadokawa Daiei Studio respectively, and various other media such as novels, anime, videos, manga and cartoons, magazines, video games, television programs, shows, other merchandises, and so on.
Gamera is depicted as a giant, flying, fire-breathing, prehistoric turtle. In the series' first film, Gamera is portrayed as an aggressive and destructive monster, though he also saved a child's life. As the films progressed, Gamera took on a more benevolent role, becoming a protector of humanity, especially children, nature, and the Earth from extraterrestrial races and other giant monsters.
The Gamera franchise has been very influential in Japan and internationally. This is seen notably in the productions of the Daimajin and Yokai Monsters film franchises and influences on the entire tokusatsu genre, including the Godzilla franchise, and the domestic television industry. The franchise directly and indirectly contributed in starting of two influential social phenomena, and Gamera and Daimajin franchises were part of the "Kaiju Booms". Gamera and Daimajin and other related characters have been referenced and used in various topics, such as the naming of prehistoric turtles, an algorithm to study plasma bubble|plasma bubbles], and many others. 27 November is publicly referred as "Gamera Day" in Japan, and Gamera and related characters are used as mascots by the city of Chōfu.
Despite its popularity and influence, expansion of the franchise and public recognition of the character were severely hindered by Daiei Film and its successors' precarious financial conditions and distribution weaknesses, facing repeated copyright transfers of Daiei properties, failed global expansions despite featuring foreign casts, diminished media attentions, and cancellations of various projects escalated by controversial aspects of the highly acclaimed Heisei trilogy, and the competition against the Godzilla franchise. On the other hand, both franchises bear connections in productions and distributions, and there have been failed attempts to produce a direct crossover.
Despite being a major film studio and Masaichi Nagata being a highly influential figure, Daiei Film was facing a dire fiscal condition and was suffering internal and external factors, including the decline of the film industry itself from the competition against the rising television industry, which was boosted by the 1964 Summer Olympics, a recession, and the aforementioned "Kaiju Booms" most notably Ultra Q and Ultraman where Nagata's attempt to save the film industry resulted in the governmental supports for kaiju and tokusatsu productions, and the booms were ironically shaped. Consequently, the original Gamera film became a black-and-white film.
Daiei Film's situation improved thanks to the Gamera franchise, which solely supported the company and its subcontractors until Daiei's bankruptcy in December 1971, about four months after the theatrical release of Gamera vs. Zigra. On the other hand, not only budgets, schedules, ideas, and resources, but also labor conditions continuously declined and impoverished remaining employees, leading to deteriorations of the franchise, and to deaths of the actor and a staff of Gamera vs. Jiger. A riot, losses of various materials and expertises, and disputes over the legal rights of the franchise were evoked as the company was officially declared bankrupt, triggering further issues on subsequent situations by Tokuma Shoten.
Overview
Conception
The name Gamera derives from the Japanese kame, and the suffix -ra, a suffix shared by such other kaiju characters as Godzilla and Mothra. Gamera's name was spelled Gamela on a French newspaper in the 1965 film, and Gammera in the title of Gammera the Invincible, the re-titled American release of the first film in the franchise, Gamera, the Giant Monster. The character was named by Masaichi Nagata, who pushed ahead both of the production and the name to contend Godzilla, while other executives were against it for its resemblance to Godzilla, however others eventually didn't come up with any sufficient names for the turtle kaiju, along with their reluctances to resist the autocratic president.The original idea for Gamera was developed by, Masaichi Nagata, Hidemasa Nagata, Niisan Takahashi, and Noriaki Yuasa. The character was created as a property of the production company Daiei Film, and was intended to compete with the Godzilla film series, owned by rival studio Toho. Prior to the idea of the flying turtle monster, there existed preceding concepts of an octopus kaiju called Dagora and Nezura 1964 the rat monsters. These pre-Gamera projects resulted in failures by using live animals for filming, presumably due to the efforts to avoid the Toho-based tokusatsu techniques under the constraints from the Six-Company Agreement, which was led by Masaichi Nagata himself.
There had been contradicting testimonies regarding the original conceptor and models of Gamera. Noriaki Yuasa believed it was Niisan Takahashi's idea, while Takahashi noted that he heard Masaichi Nagata came up with the idea of a "giant, flying turtle". There had also been rumors of "lewd turtles" as the model of Gamera, either true stories or jokes, among Daiei staffs including. Alternatively,, a student of Eiji Tsuburaya and had repeatedly associated with Daiei Film and crews of the Gamera and other Daiei tokusatsu productions, claimed that the concept of Gamera originates in his demo reel, while Yonesaburo Tsukiji, another student of Tsuburaya, declared it was Hidemasa Nagata's idea.
Gamera's turtle-like design may have been inspired by the Black Tortoise, one of the Four Symbols of the Chinese constellations in East Asian mythology. The Black Tortoise is known as Genbu in Japanese, and is usually depicted as a turtle entwined together with a snake. Each of the Four Symbols are said to act as guardians over each of the four cardinal directions: with the dragon Seiryu in the east, the tiger Byakko in the west, the bird Suzaku in the south, and the tortoise Genbu in the north. In Gamera, the Giant Monster, the first film in the franchise, Gamera is depicted as awakening in the Arctic, the northernmost region on Earth. Gamera 3: Revenge of Iris, the 11th film in the franchise, contains a scene featuring a book describing the Four Symbols, including Genbu. Before the character was officially referenced to the Black Tortoise in the 1999 film, designs and background stories of Gamera and Gyaos were also inspired by ancient Chinese aspects during the production of Gamera: Guardian of the Universe while the original script of the film, so-called "Konaka Gamera" focused more on the ancient India.
- Prior to Kazunori Ito's appointment, there existed two scripts for Gamera: Guardian of the Universe, one by Chiaki and, the other by. The former has been expediently referred as "Konaka Gamera", which later became the basis for Gamera the Brave and Digimon Tamers by Toei Animation and Ultraman Tiga by Tsuburaya Productions, with additional influences on Gamera Rebirth, had introduced ideas to refer kaiju to both ancient civilizations and deities.
- As below-mentioned, all domestic film studios were forced to produce war propaganda films by the order of the Imperial Japanese Armed Forces, and a number of filmmakers, including Masaichi Nagata and Eiji Tsuburaya were temporary purged after the World War II. The Cold War, which affected film productions such as both of Gamera and Godzilla franchises, Dr. Strangelove, and Fail Safe, used innocence of children as political tools.
In contrast to Godzilla in his earlier films with a concept to represent the "god of destruction", Daiei's filmmakers paid attentions to zoom in on Gamera to feature him as a character with personality, and his roars were designed to be emotional with several variations to depict his emotions. During the production of the 1965 film, Noriaki Yuasa and others "became fond of" Gamera, therefore they decided not to kill him and developed a friendly side of him. A number of crews and audiences initially did not favor the idea of Gamera becoming a hero, as kaiju were generally regarded to be fearsome beings at that time.
Yuasa and others didn't intend to make Gamera films to be "good in quality", but being "good in performances", by appealing to young audiences to aim for additional revenues; unlike today where sales of video and DVD also contribute, theater attendances were more important at that time, therefore child-friendly films were effective to attract additional audiences, and margins between tickets for children and adults were recoverable with sales of merchandise and snacks and drinks. Filmmakers focused on how not to bore child audiences, and scenes depicting Gamera performing bizarre behaviors such as acrobatic and musical acts, and daily life of people, such as having meals, were also inserted to attract attentions of children.
Masaichi Nagata, who pushed ahead the production of Gamera, the Giant Monster, solely supported the film while others anticipated it to flop since the beginning but couldn't resist Masaichi's authority and unwillingly changed their reviews, and even Yuasa was baffled with its unexpected success.
Characteristics
Gamera resembles an enormous prehistoric turtle, and is capable of both bipedal movement and flight. He occasionally walks on all four legs in Showa films and Gamera the Brave in 2006. He has a pronounced crest on his head, his mouth contains rows of teeth, and two tusks protrude upward from each side of his lower jaw.He can fly by means of "jets" which can be ignited out of his limb holes when he retracts into his shell. The jets allow Gamera to rise into the air and spin, propelling him forward. In later films, he is shown to be able to fly with only his rear legs drawn inside his shell, allowing his front limbs more freedom.
Gamera's shell is presented as being incredibly resilient and strong, and can deflect projectiles such as missiles. His plastron is more vulnerable than his carapace.
Gamera never feeds on any fauna or plant organisms, and exclusively relies on thermal energy, electricity, radiation, and other energy sources. Using conventional weapons, even including nuclear weapons, against Gamera may also empower him instead, although his durability may change on occasions.
All incarnations of the character have an affinity for humans and nature, and protect them at all costs even by sacrificing themselves. They may also save animals, wildlife, yokai, and innocent kaiju even if they are offspring of antagonists. On the other hand, they may get mistaken by the humanity as a threat, and may face hostilities despite their intentions to protect and befriend with the humanity.
All incarnations of the character possess several supernatural abilities, most notably telepathy, and others such as healing and reviving humans, understanding human speech, sensing antagonistic kaiju and extraterrestrial races from afar, sharing ancient memories with humans, using life forces for offensive and supplemental usages, and potential reincarnation. Mystic depictions of monsters increased after the Heisei trilogy, and there have been additional powers exclusively performed in literatures by respective divine incarnations such as materialization and time manipulation. The lore of Gamera the Brave also loosely connects Gamera to a deity with supernatural depictions, however his exact origin remains unclear with the sequels of the 2006 film being cancelled.
In canonical productions, the character has never been depicted to die precisely unlike fan fictions, and Gamera: The Last Hope; Gamera was artificially revived in the 1994 manga Giant Monster Gamera which serves as a substantial sequel to Gamera: Super Monster, the "Gamera graveyard" represented in Gamera 3: Revenge of Iris was regarded as the disposal site for defective flops to create the living Gamera, and Toto is speculated to be the reincarnation of Avant Gamera in Gamera the Brave.
"Fake Gamera", as transformations of other kaiju, had appeared in several medias as antagonists, and the cancelled 2006 anime by Yoshitomo Yonetani intended to introduce a corps of "Mechanic Gamera", aside from exoteric examples.
Showa
During the franchise's Shōwa era, Gamera was depicted as feeding on flammable substances, such as oil and fire. According to notes by frequent series director Noriaki Yuasa, Gamera's internal anatomy includes sacs which allow him to store oil, lava, coal, and uranium. In Gamera, the Giant Monster and Gamera vs. Barugon, extreme cold temperatures are shown to weaken Gamera, although he is capable of being active in the outer space and the deep ocean. Gamera is also capable of performing additional feats including supernatural ones such as emitting electricity and electromagnetic waves, telepathy, and remote sensing. Additionally, he has a high intelligence which is used to outsmart antagonists, to tactically use artificial objects, to behave cautiously to mind humans, and to repair an alien spaceship. Gamera's intention behind bizarre displays including acrobatic and musical acts in later films was presumably to calm and entertain children.The original 1965 film, Gamera, the Giant Monster, depicts Gamera's origins as being a result of United States military fighters launching an attack on enemy bombers, which causes the detonation of an atomic bomb on board one of the aircraft. The nuclear blast releases Gamera from a state of suspended animation in the ice. Meanwhile, a Japanese research team stumbles upon an Inuit tribe in possession of an ancient stone etching that depicts a giant turtle, which the tribe refers to as "Gamera".
His exact origin was not verified aside from his association with the ancient civilization of the Atlantis, while he was potentially known to the inhabitants on the Mu continent because of his fights against Jiger back then, as the civilization had been troubled by the parasitic monster. The Inuit fear of Gamera and his confinement in the Arctic, contrary to his heroic personality and favor of thermal energy, was presumably due to his entrapment by the Atlanteans and inherited memories of their ancestors to mistake him as a threat, along with the loss of records by Atlanteans after the demise of the ancient civilization.
His incongruous ferocity in Gamera, the Giant Monster and the beginning of Gamera vs. Barugon was presumably due to an uncontrollable starvation and confusion after 8,000 years of hibernation caused by the entrapment by the Atlanteans, and Gamera's rampage against humanity was only to feed on thermal energy and electricity. He learned of modern human technology through the atomic bomb explosion, and his attacks on cities were also to lure military operations so that he could feed more on thermal energy of weapons. The protagonist boy in the 1965 film kept claiming that Gamera was not villainous but had been misunderstood by the humanity because of his hunger and loneliness. Gamera's uncontrollable appetite was gradually satisfied, and he regained his natural calmness as the films progressed, and began saving the humanity voluntarily.
- Gamera in the first film was originally planned to "cry" to cause child audiences to feel pity, sorrow, and sympathy towards the kaiju. The second and the exceptional Showa installment, Gamera vs. Barugon depicted Gamera as an antihero in general, however it was originally planned to insert a scene for Gamera to save people from Barugon's freezing breath.
Heisei trilogy
In the franchise's Heisei period, which began with the 1995 reboot film Gamera: Guardian of the Universe, Gamera's in-universe origins were changed. In the Heisei films, Gamera is portrayed as an ancient, bio-engineered creature from Atlantis, created for the purpose of defending the people of Atlantis from Gyaos, a bat-like creature which breathes a destructive supersonic beam to attack. Human researchers find Gamera floating in the Pacific Ocean, encased in rock, and mistaking him for an atoll. Within the rock, they discover a large monolith explaining Gamera's origins, along with dozens of magatama made from orichalcum, which allow for a psychic link between Gamera and humans. In Gamera 3: Revenge of Iris, an undersea graveyard containing numerous Gamera-like fossils is shown. While this may suggest that the Gamera was not the only one of his kind, one character in the film refers to these fossils as "beta versions" of Gamera, possible failures in Atlantis' attempts to create the final version.This iteration of Gamera has retractable claws within his elbows, and is shown to be able to shoot plasma fireballs from his mouth. Gamera has also been shown as being able to absorb mana from the Earth, to fire a plasma beam from his chest, and to manipulate energy to create a pseudo arm composed of fire to destroy a foe. Within the first and the third films of the trilogy, Gamera magically healed harmed humans including reviving temporarily deceased or nearly dead individuals, although he was unable to revive humans whose corpses were physically destroyed. In the 2003 comic, he was depicted to be supernaturally capable of triggering eruptions in volcanoes. Within the comic book adaptation of the 1999 film by Kazunori Ito and, who had also published another Gamera manga Gamera vs. Morphos in 1999, Gamera performed extreme regeneration to restore his head from mimicked plasma fireballs by Iris, and defeated the antagonist with either an empowered fire blast or fireball instead of the "vanishing fist". In Gamera vs. Morphos, Gamera performed additional abilities including telepathy without a magatama, an earthquake, and a powerful fireball with himself glowing red, akin to the "Toto impact" in Gamera the Brave.
Gamera the Brave
The franchise was rebooted a second time with the 2006 film Gamera the Brave, the 12th entry in the film series. This incarnation was modeled after the African spurred tortoise, and also possesses supernatural traits such as instant growth, telepathy, comprehending human speech, sensing and foreseeing emerging evil monsters from afar, and reincarnation. Gamera's origin is unclear, while a top scientist was utterly shocked with the virtual replica of Gamera's cells and consequently committed a suicide, and Gamera has been referred to sacred entities; one of scientists described the kaiju as a deity, and some of villagers saved by Avant Gamera kept the red pearls as amulets and called the objects as "fragments of the guardian angel"; the items became a center of public attentions and brought economic effects, and significantly contributed in the reconstruction of the region. Stranger children were driven by incomprehensible instincts to carry the red stone to Gamera; they somehow knew the term "Toto" and the importance of delivering it to Gamera. With the light from the stone, children also "recalled" and understood the ancient period before their births, and understood what Gamera is. Gamera also somehow performed a judo technique which was a specialty of one of the protagonist boys presumably through telepathy. Governmental officials and scientists try to use him as a weapon against villainous kaiju while protagonists try to save him. Gamera and Gyaos were designed to be much smaller yet heavier than previous incarnations, corresponding with the "Konaka Gamera" script for Gamera: Guardian of the Universe which became the basis for the 2006 film.The opening scene of the film, set in 1973, depicts the original Gamera, called "Avant Gamera", sacrificing himself by means of self-destruction to save a coastal village from four Gyaos. 33 years later, a young boy named Toru Aizawa finds a glowing heart-shaped rock near his home, with a small egg lying on top of it. A baby turtle hatches from the egg, and begins to grow in size at an alarming rate. The turtle, dubbed "Toto" by Toru after his own nickname by his deceased mother, quickly forms a bond with the boy and develops the ability to breathe fire and fly. After consuming the glowing rock found with his egg, Toto fully transforms into the next incarnation of Gamera, gaining the power to defeat a lizard-like monster known as Zedus. Zedus was once a normal reptile, but turned into a kaiju by feeding on Gyaos' corpse, and was presumably controlled by the vengeful spirits of the villainous flying creatures.
In one of novelizations, additional mutants spawned from Gyaos cells made appearances, including Space Gyaos, Barugon, Viras, Guiron, Jiger and its offspring, and Zigra, and Toto fought against a legion of these kaiju.
Gamera Rebirth
Gamera Rebirth, the first installation in the Reiwa era introduced monsters' characteristics to represent not only homages to previous films but also some of unused ideas of previous films and scrapped projects. All kaiju in this series are artificial life forms created by ancient civilizations for warfare and to control the overpopulation of humanity. This incarnation of Gamera was also originally created for mass-massacres, however he was re-programmed by a rebellious figure to become the protector of civilians from other kaiju. During the downfalls of ancient civilizations, Gamera presumably stood against 24 different kaiju to protect the humanity.While previous incarnations of the character possessed affinities to elements most notably fire, electricity, plasma energy, electromagnetic pulse, and jamming, Gamera in Gamera Rebirth further expanded combat attributes to include gravitation, an energy shield, and baryon. This incarnation also possesses several supernatural traits such as telepathy, a psychic link with humans, interfering mental contact by other kaiju on humans, bestowing a power to sense presence of other kaiju on children, and his name itself contains a power to somehow encourage specific children and makes humans to feel that the name "Gamera" is the correct one.
Gamera appeared to protect children from other monsters trying to feed on children and other humans. Through battle, Gamera was severely damaged and nearly died. During the battle against S-Gyaos, an enormous Gyaos mutant who fed on Viras' corpse, Gamera was injected with specific RNA viruses to reprogram him for the original usage. However, Gamera managed to regain his consciousness by willpower and a telepathic link with a boy. To prevent himself from being enslaved for carnage, Gamera sacrificed himself to destroy the Moonbase of the antagonists, the descendants of nobles of an ancient civilization who were using kaiju. Using all of his remaining power for the planet-penetrating Charged Baryon Cannon, the "Moon Buster", Gamera dissolved into ashes, leaving behind an egg for the new incarnation of Gamera who strongly resembles Toto from the 2006 film.
Others
There have been multiple other incarnations of the character appeared in various other media from novelizations to manga and video games.The origin of the Gamera appeared in the 1995 novel Gamera vs. Phoenix by Niisan Takahashi, which was redeveloped from a script for a cancelled film in 1994, is unclear. Showa era Gamera defeated villainous kaiju like in previous films while the "new" Gamera who emerged from underneath the Nazca Lines possessed characteristics of the 1995 film Gamera: Guardian of the Universe. This "new" Gamera initially attacked chemical plants all over the world, resulting in hostility from humanity, though his intention was to prevent an oncoming catastrophe caused by environmental degradations and to warn humanity. After sealing the Phoenix, an immortal but suicidal, fiery entity constantly suffering due to its immortality, the new Gamera sacrificed himself to save the Earth from further destruction caused by harmful sunlight triggered by air pollution, following a similar fate as the Phoenix where both monsters cannot die for the sake of the planet which was damaged by humanity.
The incarnation of the character, the "Black Tortoise", appeared in The Great Yokai War: Guardians Side Story: Heian Hundred Demon Tale, a spin-off novelization of the 2021 film The Great [Yokai War: Guardians] by Takashi Miike, was uniquely portrayed to be an actual goddess. This incarnation was capable of various supernatural abilities such as materialization, human speech, and making yokai and humans they have known her since childhood even if it is their first encounter with her. In spirit-like form, she appeared from Mount Ooe and surrounding mountains north of Heian-kyō and manifested a physical form and battled Nue, a gigantic yokai being empowered by vengeful Abe no Seimei to save the world from antagonistic humans and yokai. Gamera overwhelmed and severely weakened Nue with her fireballs and spinning jet, and left the rest to yokai and humans so they could fulfill their destiny, and secretly disappeared.
- While Gamera was previously mentioned in Miike's The Great Yokai War, the 2021 film and its novels were the first direct appearances of Gamera and Daimajin in the Yokai Monsters franchise, where Miike's attempt to revive Daimajin was cancelled due to the box office result of Gamera the Brave, but was instead redeveloped as Daimajin Kanon. The settings of the novel were presumed references to classic Daiei films such as The Demon of Mount Oe, and GeGeGe no Kitarō, and lyrics of ', ', The Myth, and GeGeGe no Kitarō's Song were used during the battle between Gamera and Nue.
Gamera made several appearances in the two tokusatsu television series and Cosplay Warrior Cutie Knight series in 1995 and 1996 -related characters, and characters from GeGeGe no Kitarō made cameo appearances as unsubstantial entities along with various other characters from multiple different franchises.
Relationship with Godzilla
Overview
Both Gamera and Godzilla franchises have played significant roles in expanding modern culture in Japan, affecting many other mediums, and have influenced each other on various occasions. Filmmakers and producers from the two franchises did not have particular senses of rivalry, and have paid respects to each other. Both along with other tokusatsu productions, most notably Daimajin and Tsuburaya's Ultra Q and Ultraman franchises, formed the, which became the basis for the and the Yōkai / Kaiki Boom. Despite the restraints by the Six-Company Agreement, which was led by Masaichi Nagata himself, the success of Daiei Film's own Gamera prompted non-Toho kaiju productions. This, and Masaichi's contributions in the launching of the Japanese Film Export Promotion Association, encouraged the Japanese government to value kaiju and tokusatsu productions for exports, and the First Kaiju Boom became a social phenomenon with notable influences on modern popular cultures in Japan.Daiei Film's objective was not to surpass the Godzilla franchise, but to coexist with it, and the Gamera franchise achieved differentiation from Toho productions, gained popularity notably among children, and rivaled the Godzilla franchise.
Daiei's bankruptcy and diminished public recognition of Gamera in comparison to Godzilla furtherly worsened the situation of the former franchise. Especially by global and post-Daiei domestic perspectives, Gamera has often been described as a cheap, uncool, and inferior rip-off of Godzilla, and such impressions along with declined public recognitions and limited advertisements and media attentions have negatively affected the franchise most notably on box office results of post-Daiei productions, furtherly hindering revival attempts by Tokuma Shoten and Kadokawa Corporation.
On the other hand, Masaichi Nagata's intention to explore potentials for giant monster films began with the releases of King Kong and The Beast from 20,000 Fathoms, and potentially influenced the production of Godzilla, aside from Eiji Tsuburaya and others' early associations with Nagata and Daiei Film prior to their eventual returns to Toho; they participated in Japan's first post-war science fiction tokusatsu films by Daiei with their intentions to join the company, and Godzilla franchise was later launched. Following the Gamera-related Warning from Space which was the first-colored tokusatsu film in Japan, Daiei produced its first kaiju film The Whale God in 1962, and the company's attempt to create its own monster franchises resulted in the failures of the aforementioned Dagora and Nezura presumably to avoid using Toho-based techniques and styles for the Six-Company Agreement led by Masaichi Nagata himself; its aftermath triggered additional issues on the near-bankrupt company, and "Gamera" was instead produced eventually. [|As below-mentioned], both franchises various stakeholders in productions, and Toho has distributed Daiei productions including the Heisei Gamera trilogy.
Godzilla films including later Showa films, Godzilla vs. SpaceGodzilla, Godzilla vs. Destoroyah, Godzilla 2000, Godzilla vs. Megaguirus, Godzilla, [Mothra and King Ghidorah: Giant Monsters All-Out Attack], Shin Godzilla, Godzilla Minus One, and MonsterVerse series by Legendary Pictures have been pointed out to be influenced by Showa Gamera films and Shusuke Kaneko's Heisei Gamera trilogy and GMK. Gamera was represented within a concept art of Godzilla: King of the Monsters, and Kaneko himself acknowledges similarities between his films and MonsterVerse films where the scrapped 2011 project Gamera 3D by Yoshimitsu Banno served as one of predecessors of the 2014 film Godzilla. According to Jared Krichevsky, "Shimo" appeared in Godzilla x Kong: The New Empire was partially inspired by Barugon. Shusuke Kaneko used some aspects of Showa Gamera and his Heisei Gamera trilogy for GMK such as "submarine within kaiju's body" from Gamera vs. Jiger, and Kaneko reused ideas which he originally wanted for the Heisei trilogy and its cancelled sequel.
Eiji Tsuburaya depicted Godzilla to be more heroic and to bleed in later Showa films despite disliking bleeding kaiju, and having avoided this in previous Showa films due to his belief in Christianity. Later Showa Godzilla films featured more child-friendly aspects, emotional interactions between kaiju and children, introducing theme songs, depicting kaiju as characters than monsters with increased scenes to zoom in on kaiju, increasing the number of scenes involving kaiju, and adding more fancifully designed kaiju. Yoshimitsu Banno, who later planned to direct Gamera 3D, made Godzilla to fly in his Godzilla vs. Hedorah. These later Showa Godzilla films were presumably influenced by Gamera. The creations of Minilla and Kamoebas, Toho's own turtle kaiju, were also possibly influenced by the Gamera franchise where possible references between the two turtle kaiju had been made in later Godzilla productions. Feeding behaviors relying on nuclear energy by titular kaiju was also initially introduced in the Gamera franchise. On the other hand, Toto in the 2006 film Gamera the Brave in return bears physical and conceptual similarities to Minilla, Godzilla Junior in the 1994 film Godzilla vs. SpaceGodzilla, and Daigoro vs. Goliath by Toho and Tsuburaya Productions, where the 1972 film was instead influenced by Gamera. While Gamera the Brave re-used the original script of Gamera: Guardian of the Universe, which also affected productions of Digimon Tamers and Ultraman Tiga, the plot of the 2006 film was also influenced by the Heisei Mothra trilogy where crews such as had participated in both productions.
Ishiro Honda highly praised the 1967 film Gamera vs. Gyaos, pleasing Niisan Takahashi greatly and freeing him from his feeling of inferiority towards the Godzilla franchise, and Honda suggested Takahashi to work together in the future. There was a failed attempt to produce a Daimajin film involving Honda in 1980s, and Takahashi later sent his script for the cancelled 1994 film, which later became the basis of the novel Gamera vs. Phoenix, to several tokusatsu film makers including Honda; however, despite Honda's encouragement, Takahashi's attempt failed to materialize.
- On the other hand, Honda himself was among those who were concerned with Godzilla's transition into a heroic and child-friendly character and emphasized the importance to stay loyal to its original concept to represent fears and destructions, where the franchise also faced financial difficulties to continue destructions of urban areas by Godzilla and other monsters. As aforementioned, the Japanese film industry itself was declining and resulted in bankruptcies of major companies most notably Daiei Film and Shintoho, and this was also due to the recession of Japanese economy at that time, and the competition against the rising television industry, which was ironically boosted by the two "Kaiju Booms" involving Eiji Tsuburaya and other stakeholders from both Gamera and Godzilla franchises, while the two franchises had significant influences on these television productions. Following the temporal hiatus of the Toho franchise after Terror of Mechagodzilla for decreased box office results, its Heisei era installments beginning with The Return of Godzilla rebooted the monster with more original-esque characterizations.
- Masaichi Nagata's intentions to save the declining domestic film industry including the Godzilla franchise, and to export "kaiju" and "tokusatsu" productions for global markets also influenced the castings of later Showa Gamera films. Involvements of foreign cast members and enhanced childish direction began in Gamera vs. Viras due to requests from global buyers, because of governmental attempt to acquire foreign currencies and to support struggling Japanese film industries of that time,, partially due to the recession of Japanese economy and the prosperity of television including Tsuburaya's Ultraman by increasing film exports to global market; ironically the success of the Gamera franchise indirectly contributed in this situation and the arise of the "Yokai Boom" for cost-effectiveness. The Japanese Film Export Promotion Association was established, and Gamera vs. Gyaos obtained a loan from the association. The establishment of the association was largely influenced by Masaichi, who was also called as the "Fixer of the political world" for his connections with political circles. Subsequent kaiju and tokusatsu films, not only Gamera vs. Gyaos and Wrath of Daimajin and other Daiei Film productions such as critically acclaimed Botan Dōrō and The Snow Woman, but also various others such as Gappa: The Triphibian Monster and The X from Outer Space by Eiji Tsuburaya's team, obtained tax-based loans from the association.
- * Despite positive reviews and domestic popularities of these films, many of their exports, even including tokusatsu productions, ended up in deficits mostly due to culturally unfamiliar themes akin to the previous situations of Daiei's acclaimed literary movies such as Nagata's Rashomon. However, while Nagata's intention to save the industry wasn't rewarded in a broad perspective, kaiju and kaijin productions were among few exceptions and succeeded to gain global fan bases. Nagata was later entitled as the "Father of the cinema" for his contributions to the domestic film industry. On the other hand, Nagata's efforts also contributed in the launching of the "Kaiju Booms", which itself involved participants from Gamera and Godzilla franchises. The booms played important roles in the rise of the television industry, and this new industry became the biggest competitor of the film industry and caused its decline, including Daiei itself.
Joint appearances
Although the two franchises have often influenced and referenced each other and there existed attempts to conduct direct crossovers, Gamera and Godzilla have never met onscreen officially as of 2025.During the production of Gamera: Guardian of the Universe in 1995,, the founder of Tokuma Shoten, expressed his interest in producing Godzilla vs. Gamera and proposed a crossover to Toho, however this attempt failed to materialize, and Yasuyoshi's death in 2000 and the financial situation of Tokuma Shoten eventually resulted in the disposal of Daiei Film properties, along with the cancellation of "Gamera 4" due to box office results and limited revenues of the trilogy that were caused by multiple factors, the destruction scenes by Gamera in Gamera 3: Revenge of Iris, and the planned plot of the scrapped sequel.
In 2002, Kadokawa acquired the copyrights of Daiei Film properties from Tokuma Shoten, and announced a crossover plan between Gamera and Godzilla, along with a plan to reboot Daimajin. The company approached Toho to achieve it, however the latter turned down the offer and Kadokawa therefore produced Gamera the Brave instead as Toho temporary ceased Godzilla productions after Godzilla: Final Wars. Zedus, the main antagonist of the 2006 film was intentionally designed to resemble Toho monsters such as Varan and Gorosaurus, TriStar Pictures' Godzilla, and it notably resembles both Toho's Godzilla and Jirahs, the Godzilla-based kaiju from Ultraman. Shogo Tomiyama was aware of the demand for the crossover, however clarified it lacked merits for filmmakers. Additionally, Shusuke Kaneko has also expressed his interest in producing a crossover.
In 2023, the Netflix series Gamera Rebirth was directed by who previously directed the anime Godzilla trilogy. This time, Toho instead proposed an offer for a crossover due to a large number of requests from players of the mobile game Godzilla Battle Line, and an official collaboration between the Netflix series and the mobile game was made where Seshita's incarnation of Godzilla was chosen for the key art, and Gamera and Gyaos and Guiron appeared in the game as playable characters, followed by Showa incarnations of Gamera and Gyaos.
Additionally, once suggested using Gamera instead of the aforementioned Kamoebas for the 2003 film Godzilla: Tokyo S.O.S., and the novelization of the anime Godzilla trilogy by, who later directed Gamera Rebirth, made a possible reference to Kamoebas in the 2003 film and Gamera as the "Kamoebas IV" who was slain by Godzilla. Additionally. Gamera was at one point considered to appear in the 2007 video game Godzilla: Unleashed while the 1999 video game Gamera Dream Battle was able to connect to Mothra Dream Battle in which Mothra and King Ghidorah appeared as playable characters.
Gamera's voice effect was used in Godzilla vs. King Ghidorah, and Gamera was represented within a concept art of Godzilla: King of the Monsters, and additional Godzilla productions, such as Godzilla: The Series, aforementioned series, and Godzilla: Final Wars, have presumed references to Gamera. Atelier Koganemushi, who had produced a puppetry show which involved Gamera, Godzilla, King Ghidorah, Ultraman, Kamen Rider, and additional characters from different franchises, later produced the Godziban series, and had sporadically introduced Gamera references into the series.
Productions
Daiei Film produced and distributed films that played major roles in forming tokusatsu and kaiju genre under Masaichi Nagata, one of creators of Gamera. After the dissolution of the Dai Nippon Film following the end of the World War II, Nagata, who was the chief founder and the vice president of Dai Nippon Film, instead launched a new company Daiei Film. Since then, Nagata emphasized to develop diverse tokusatsu productions as one of core strategies, ranging from historical drama to disaster, thriller, classic novels, romance, horror, fantasy, science fiction, and so on. These films especially themed wars, historical events, natural and animal disasters, extraterrestrial life, yōkai, ghost, kaijin such as Tetsu no tsume, and kaiju.Nagata's intentions made the company to distribute foreign films, such as Disney productions due to Masaichi's connections with Walt Disney, and to produce innovative productions, resulting in the productions of the first post-war science fiction tokusatsu films in Japan; and The Invisible Man Appears in 1949. Eiji Tsuburaya, who had repeatedly associated with Masaichi Nagata since early 1930s, and and participated in these and other Daiei productions before the signing of the Six-Company Agreement in 1953, and they intended to join Daiei Film with the 1949 films after Tsuburaya's exile from Toho because of the 1948 purge due to his involvements in war propaganda, and Arikawa and Araki's voluntary resignations after Toho strikes. However, Tsuburaya was rather dissatisfied with the tokusatsu production in The Invisible Man Appears, and eventually didn't join Daiei Film. The three later participated in Godzilla and various other Toho tokusatsu productions. The 2020 biopic Nezura 1964 ambiguously portrayed Tsuburaya's association with Daiei Film before Gamera. Additionally, various members among Tsuburaya's coworkers and students from Godzilla and other productions later participated in Gamera and Daimajin and other Daiei productions.
- Akin to Tsuburaya, Masaichi Nagata was also purged for a brief period; all domestic film production companies including Dai Nippon Film and Toho and Nikkatsu were forced to produce war propaganda films due to the commands from the Imperial Japanese Armed Forces. These propaganda films eventually became the starting point of the post-war tokusatsu genre, and Nagata with his Daiei Film had played significant roles in the expansion and exporting of the tokusatsu genre which itself ignited the prosperity of the post-war popular cultures in Japan. As aforementioned, Nagata's decision along with Noriaki Yuasa's view towards war and political propagandas and nationalisms were one of factors shaped the process to make Gamera becoming a friendly and heroic figure.
Due to the Six-Company Agreement, other companies, including Masaichi's Daiei Film itself, could not "openly" use tokusatsu techniques and staffs and actors of Toho. However, according to Keizō Murase, Eiji Tsuburaya's teams were secretly appointed for Gappa: The Triphibian Monster by Nikkatsu and The X from Outer Space by Shochiku, and other subsequent productions, and Toho's techniques were secretly used in these films. For Gamera, the Giant Monster, some crews who had previously participated in Godzilla and other Toho kaiju films joined its production despite the agreement, and Eiji Tsuburaya gave a tacit approval to their actions. However, while there had been suggestions to seek Tsuburaya's help, even by an executive who is a friend of the father of and Tsuburaya, filmmakers intentionally avoided receiving any technological assistances from Tsuburaya for the Gamera franchise to differentiate their productions from Toho, and produced Gamera and other tokusatsu films without Toho-based techniques, choices of materials, direction, and so on.
Successes of Gamera, the Giant Monster and Gamera vs. Barugon resulted in sudden increases of non-Toho kaiju productions, such as afroementioned Gappa: The Triphibian Monster and The X from Outer Space. Film makers were suspicious of Tsuburaya's involvements to these non-Daiei productions despite the Six-Company Agreement because of sudden increases in non-Toho kaiju productions after Gamera films, despite the only non-Toho tokusatsu film of that time before the 1965 Gamera film to feature gigantic creature was Daiei Film's The Whale God in 1962.
Showa Gamera films, especially since Gamera vs. Gyaos, were intended to appeal to children. This was to deal with budgetary problems and the Six-Company Agreement to differentiate from the Godzilla franchise. Due to the agreement and the direction to differentiate from Toho, Gamera's characteristics such as to breathe traditional non-atomic fire, occasional quadrupedalism along with his foes and brutal and animalistic fight scenes, his personality as both a friendly creature and a hero rather than Godzilla's theme to represent a "god of destruction". Material choices for suits and miniature models were devised to avoid duplicates with the Toho productions. Plots of Showa Gamera films intentionally avoided to focus on "standards" of kaiju films by Toho, such as the JSDF and other military forces, weapons, scientific explanations, destructions of urban areas, and so on. Instead, subsequent films since Gamera vs. Viras featured simple, childish, and eccentric plots for young audiences. In the Showa films, children play significant roles with the eccentric ideas presented, and children, unlike adults, always believe in Gamera, partially due to Noriaki Yuasa's antithesis against war and political propaganda and nationalism. This direction was initially decided because a number of children watching Gamera vs. Barugon got bored with the plot and left their seats, and also to deal with drastically decreased budgets due to the financial situation of Daiei Film; the budget of Gamera vs. Viras was ¥24 million compared to budgets of Gamera vs. Barugon and Gamera vs. Gyaos, with limitations of further elements such as designs and abilities of monsters, amounts of special effects, destructions of urban areas, cancellations of new monsters and battle scenes, limited locations, and so on.
A number of new tokusatsu expertise were obtained through productions of Showa Gamera films to compensate for lack of resources and avoiding Toho-based techniques and materials, however those were lost due to the bankruptcy of the company. Thr production of the Heisei trilogy relied on expertise from various other tokusatsu productions, especially Tsuburaya Production's Ultraman franchise, while Ultraman 80 by Noriaki Yuasa himself was the most influential of those, and some of Gamera expertises were used for aforementioned Daigoro vs. Goliath and Fireman by Tsuburaya.
As below mentioned, diminished public recognition of the franchise due to repeated hiatuses in productions and limited marketing, limited productions of associated products and their revenues, and limited media attentions, along with misconceptions among new audience segments, such as Gamera being a cheap, "corny", and inferior imitation of Godzilla and Gamera belonging to the Toho franchise, might have negatively affected box office results of the post-Daiei productions by Tokuma Shoten and Kadokawa Corporation. Additionally, negative reactions by global audiences towards the franchise in comparison to the Toho franchise were also presumably influenced by the Mystery Science Theater 3000.
Shusuke Kaneko, and Shinji Higuchi respectively directed GMK and Shin Godzilla where Kaneko and Kazunori Ito originally wanted to take the 1992 film Godzilla vs. Mothra, however Kaneko and Ito and Higuchi's preferences of Godzilla and other Toho productions, along with their disfavor of Gamera and dissatisfactions for the Heisei Godzilla continuity resulted in controversial outcomes of the Heisei trilogy, while Kaneko had expressed his concern and unpleasantness towards tokusatsu fans who criticize the Godzilla continuity in comparison to the Heisei Gamera trilogy.
Distributions and releases
One of factors restricted revenues from Daiei Film productions was [|its weak distribution systems] including limited theater chains; releases of Daiei Film productions relied on movie theatres by Toho, Shochiku, and Toei Company. Daiei Film later launched the Daiei Industrial Enterprise Co., Ltd. to gain directly managing movie theaters, however the attempt failed as feasible properties were already acquired by other companies, further accelerating financial difficulties of Daiei Film. The deterioration of the company including its distribution system was partially caused by rather prodigal operations by Masaichi Nagata; his extensive achievements granted him the title "Father of the cinema", however his career ironically formed a dictatorial company culture which even restricted executives, and Noriaki Yuasa described Hidemasa Nagata being "too artistic" to run a company. On the other hand, it was also Masaichi who pushed ahead to produce Gamera, the Giant Monster and decided to make Gamera a heroic and friendly figure, and Masaichi's authority rather compulsively overturned overall negative pre-release reviews of the 1965 film within Daiei Film as he complimented it, and the first Gamera film indeed succussed where even Yuasa anticipated it to fail since the beginning and couldn't understand why it didn't flop. Additionally, Masaichi's attempt to save the declining Japanese film industry itself resulted in the prosperity of "kaiju" and "tokusatsu" genres aimed for global markets, while their rising competitors was also ironically boosted by the Kaiju Booms which were influenced by Masaichi himself's efforts to rescue the industry, influences from Gamera and Godzilla franchises including involvements of Eiji Tsuburaya and other participants from both franchises, along with a recession of the Japanese economy back then.Ever since the last Daiei Film installment Gamera vs. Zigra was distributed by Dainichi Eihai for financial reasons, Daiei productions by Tokuma Shoten and Kadokawa Corporation have always relied on other companies to distribute, further restricting their productions and revenues. The Heisei trilogy was distributed by Toho as Daiei Film lost its theater chains after its bankruptcy. However, the trilogy was distributed by Toho Western Films unlike Godzilla films, and the number of movie theatres for the trilogy was much smaller than Godzilla films, further reducing potential box office results. However, Shōgo Tomiyama noted that he did not perceive the Gamera franchise as a rival, but was instead happy to see its revival along with the Godzilla franchise which was the sole support the kaiju genre received for years. Filming of Gamera: Guardian of the Universe was also affected by the 1994 film Godzilla vs. SpaceGodzilla as both films were filmed in Fukuoka.
Global distributions of videos of the franchise was also affected by the Godzilla franchise. For financial reasons, Daiei avoided the market in the United States and instead focused more on European countries to decrease competition with Toho productions. Foreign cast members became increasingly well-represented due to requests from European buyers; however, these buyers also requested to avoid hiring black cast members. Daiei Film obliged, though some criticized Daiei Film for this decision. On the other hand, its increasingly childish direction along with involving foreign cast members were also prompted by the Japanese Film Export Promotion Association under the Japanese government where Daiei Film's Masaichi Nagata contributed in its establishment, and governmental policy to export tokusatsu films to the global market also boosted serializations of Gamera and Daimajin franchises. Gamera franchise's child-friendly directions, limited productions, and much smaller global expansions than the Godzilla franchise, presumably restricted public recognition of the Daiei franchise and established inferior public impressions on it globally to the Toho productions.
After the bankruptcy of Daiei Film, the franchise increased its efforts avoid direct competition against the Godzilla franchise, including the Heisei trilogy, and Gamera: Super Monster by Tokuma Shoten and Gamera the Brave by Kadokawa were released in 1980 and 2006 respectively because Toho temporary ceased producing Godzilla films due to declined box office results. While the franchise was not rebooted after the 1980 film, there also existed scrapped projects in early 1990s prior to the Heisei trilogy, where the Heisei Godzilla continuity had been continuously developed since Godzilla vs. Biollante. After the commercial failure of the 2006 film, which was originally launched as a proposal for a crossover with Godzilla in 2002, Kadokawa cancelled various projects, including its sequels, anime production, Gamera 3D, and reboot attempts in 2010s, and instead released a short film for the 50th anniversary of the franchise in 2015; MonsterVerse by Legendary Pictures began in 2014, and subsequent Godzilla productions were continuously developed among theatrical releases and streaming media. Shin Godzilla and the anime Godzilla trilogy were directed by filmmakers who have either previously or subsequently participated in Gamera productions. Gamera Rebirth was released on Netflix in 2023 after Godzilla Singular Point in 2021.
- The Heisei Godzilla continuity was originally scheduled to end with Godzilla vs. Mechagodzilla II in 1993, corresponding with the timing of launch of Gamera: Guardian of the Universe. The Godzilla continuity was further continued up to Godzilla vs. Destoroyah due to the postponement of the American film by TriStar Pictures. Additionally, box office results of Gamera: Super Monster, Gamera 3: Revenge of Iris, and Gamera the Brave might have also been negatively affected by the timings of their releases, so-called "winters" of the kaiju genre when the popularity of kaiju genre itself stagnated so as the Godzilla franchise.
Participants
While Eiji Tsuburaya and and eventually didn't join Daiei Film, a number of Tsuburaya's coworkers and students, who had previously participated in Godzilla and various other Toho productions, participated in Gamera and Daimajin and other Daiei productions, and a number of staffs involved in Gamera productions later participated in various Godzilla and Ultraman productions, including Gamera the Brave and Ultraman Tiga reusing the same early script for Gamera: Guardian of the Universe.A number of crews and filmmakers, actors, voice actors, extras, and suit actors have participated in both and related franchises. Keizō Murase and and and, who have previously participated in Godzilla and other Toho kaiju films and worked with Eiji Tsuburaya, and and founded the tokusatsu modelling company the Ex Productions after Gamera, the Giant Monster. Murase also founded another company afterward. These companies contributed in various tokusatsu productions including Gamera and Daimajin, and non-Daiei franchises by Tsuburaya such as Godzilla and its related Zone Fighter, Ultraman, Kamen Rider, and so on.
P Productions
As aforementioned, there have been contradicting theories regards the original conceptor of Gamera where even Noriaki Yuasa and Niisan Takahashi and weren't truly aware of., the founder of P Productions, had repeatedly participated in Daiei Film productions most notably The Whale God and Buddha. Sagisu claimed that his 1962 demo reel for the project STOP Series, could be the original idea of Daiei's Gamera. Sagisu initially showed the demo reel to his teacher Eiji Tsuburaya, who had repeatedly associated with Masaichi Nagata and Daiei Film before Gamera. In response to this, Toho paid attention to Sagisu's idea, and the company later brought the project to Fuji Television, however STOP Series was eventually cancelled. Later, Sagisu instead brought the reel to Daiei Film to launch a project, and believed that this eventually became the prototype of Gamera. Sagisu once inquired Yonesaburo Tsukiji, another student of Tsuburaya and participated in both Nezura and Gamera, however Tsukiji didn't agree with Sagisu's claim and instead noted Hidemasa Nagata as the inventor.There is also a testimony about the development of Gamera by the designer, which might not entirely correspond with Sagisu's claim; Inoue designed over 50 different designs of Gamera for the 1965 film, including drastically different ones from the final version, such as a limb-less monster to crawl on the ground like a centipede.
Despite this, P Productions and Daiei Film retained a tie and shared various crews from productions including the Gamera franchise where Eiji Tsuburaya's co-woker and student from Daiei Film were two of founders of P Productions. Additionally, and Tamotsu Taga and others abandoned Daiei Film, which was already at the brink of bankruptcy and was in a chaotic state, and joined P Production after the failure and the aftermaths of Nezura, such as a labor dispute, multiple hygiene issues involving neighborhoods resulted in interventions from public health centres, mass mortality of rats, and near-fatal dust mite allergy on and others. These troubles were caused by using live rats presumably due to the restraints from the Six-Company Agreement led by Masaichi Nagata himself; as aforementioned, Daiei Film used live animals for these pre-Gamera projects, presumably to avoid Toho-based styles and techniques to deal with the inter-company agreement, forcing them to change the direction to the more traditional, suit-acting character.
Thanks to the success of the Gamera franchise, which was the successor of Dagora and Nezura, Daiei Film's fiscal condition was temporary improved, and the turtle kaiju solely supported the company and its subcontractors. Crews of Gamera and other Daiei productions, even including Noriaki Yuasa and Niisan Takahashi and Shunsuke Kikuchi and, later participated in projects by P Productions since before the 1968 incidents on P Productions, and increased their involvements afterward where P Productions was no longer able to produce tokusatsu productions by itself and was forced to make its staffs as contract employees, and crews from P Productions projects later joined Gamera films.
The Daiei-based P Productions founders, and, continuously worked for both Daiei Film and P Productions including Gamera, Daimajin, Yokai Monsters, and Sagisu-related productions such as The Whale God and Buddha. Additionally, aforementioned former Daiei Film crews, who once abandoned the near-bankrupt and disoriented Daiei Film for P Productions because of Nezura, later participated in Gamera and other Daiei productions. For instance, Tamotsu Taga, along with Noriaki Yuasa and other Gamera staffs and crews from P Productions such as, co-participated in projects such as ones by Daiei TV-Film, and Gamera: Super Monster after the bankruptcy of Daiei Film.
Shirō Sagisu, the son of Tomio and the current owner of the company, has also participated in several Daiei TV-Film dramas after the bankruptcy of Daiei Film, and Shirō, Hideaki Anno, and Shinji Higuchi co-participated in Toho and Tsuburaya Production projects, which have been influenced by the Gamera franchise; Shin Godzilla, Shin Ultraman, Attack on Titan, the Neon Genesis Evangelion franchise, and the Gridman franchise. Shirō also introduced Higuchi to the pianist Junko Miyagi during the production of Evangelion: 3.0 You Can (Not) Redo because Miyagi is also a fan of the Heisei Gamera trilogy.
History
The Gamera film series is broken into three different eras, each reflecting a characteristic style and corresponding to the same eras used to classify all kaiju eiga in Japan. The names of the three eras refer to the Japanese emperor during production: the Shōwa era, the Heisei era, and the Reiwa era.Since original 1965 film production and merchandising budgets of each film have been confined due to financial situations of Daiei Film, Tokuma Shoten, and Kadokawa Corporation respectively, resulting in repeated copyright transfers of Daiei properties and limited productions and distributions overall, including cancellations of various projects and failed global expansions despite frequently featuring foreign casts in Shōwa films and Nagata's own contributions to the prosperity of the genre by its export. Because of further declining public recognition of the character due to years of inactivity of the franchise and limited advertising expenses and media attentions, Gamera's heroic concept and irrelevance from Godzilla franchise were "forgotten", and new audience segments often viewed him as a mere, "corny" and "childish" imitation of Godzilla. This, along with other factors such as the loss of Daiei theater chains, has negatively affected on box office results and made it more difficult for Tokuma Shoten and Kadokawa Corporation to restore the series along with other Daiei tokusatsu franchises such as Daimajin and Yokai Monsters, especially the Daimajin which requires more budgets due to life-sized props.
There have been several major hiatus in productions: one between Gamera vs. Zigra in 1971 and Gamera: Super Monster in 1980, followed by Gamera: Guardian of the Universe in 1995, Gamera 3: Revenge of Iris in 1999 followed by Gamera the Brave in 2006 and Gamera Rebirth in 2023.
The Daimajin, another iconic tokusatsu character by Daiei Film, was originally designed to be an antagonist for the second film, and its concept was fed back into both Daimajin and Barugon, the foe in the 1966 film Gamera vs. Barugon, and Daimon the vampire was instead yielded through Daimajin. Gamera vs. Barugon was also an exception among the Showa films; not being directed by Noriaki Yuasa while it was the only installment to appoint his father, didn't involve child actors, and didn't target child audiences. After the success of the first film, it became the first colored and the most expensive Showa installment, yet its plot made young audiences got bored and shaped the subsequent direction of the franchise.
Daiei's yōkai films most notably the Yokai Monsters were also launched due to the success of the Gamera franchise, and productions of them and related later films such as were largely influenced by Gamera and Daimajin series. Collaborations of the Daiei films with Shigeru Mizuki and Kazuo Umezu started because of Daiei's yōkai films and formed the "Yōkai Boom" together, resulted in minor crossovers between Gamera and Daimajin and Shigeru Mizuki's GeGeGe no Kitarō series and Hiroshi Aramata's Yasunori Katō from Teito Monogatari.
Daiei Film, which was already at the brink of bankruptcy, somewhat recovered due to the unexpected success of the 1965 film, which was considered to be "a mere rehash of Godzilla", "cheap", "being forced on Noriaki Yuasa as no one wanted", and "destined to flop", and launched the Daimajin and the Yokai Monsters, and these tokusatsu franchises gained popularity despite limited and continuously decreasing budgets and the declines of the and domestic film industries and the arise of the more affordable "Yokai Boom". Serializations of Gamera and Daimajin franchises were also promoted as the Japanese government valued exportations of tokusatsu productions to the global markets to acquire foreign currencies. Gamera vs. Viras was originally considered as the last Showa production, however the franchise was further continued in response to its popularity.
There had been several failed attempts to reboot the franchise after Gamera: Super Monster, and the Heisei trilogy originally started as an attempt to revive either the Daimajin and the Yokai Monsters by Tokuma Shoten, however the projects faced budgetary problems, and surveys revealed higher popularity of Gamera instead, while Tokuma Shoten and Kadokawa Corporation also aimed to revive the Daimajin along with the Gamera franchise respectively; one in the late 1990s along with the Heisei Gamera Trilogy by starring Steven Seagal, the father of Ayako Fujitani who played Asagi Kusanagi, the human protagonist of the trilogy, and another by Takashi Miike in late 2000s along with Gamera the Brave which was eventually redeveloped into Daimajin Kanon, and Miike made the Daimajin to appear in the 2018 film The Great Yokai War: Guardians where Gamera also made a cameo appearance within its spin-off novelization.
Daiei Film's decay
Daiei Film was once one of leading film studios in Japan and contributed in the golden era of the Japanese cinema, with its president and one of Gamera's creator Masaichi Nagata was an influential figure not only among the film industry but also other fields including the political circles. However, at the time when Gamera, the Giant Monster was released, economic clout of the company was already significantly declining, and the original Gamera film and Daiei Film's first kaiju production The Whale God were forced to produced as black-and-white film for budgetary constraints despite they were produced after the first colored tokusatsu film in Japan, Warning from Space which bears connections with the Gamera franchise in their productions.Nagata's extensive achievements and commitment to the film industry shaped his profligate, obstinate, and autocratic management of Daiei Film to prioritize production-first philosophy and the inflexible business model clinging to productions and qualities of films. He also disfavoured the television, which was the conserning competitor against the domestic cinema, and his distrust of the new medium furtherly reduced the diversity and potentials of business models and sales capabilities; although was launched, Daiei fell behind other studios to enter the television industry.
These resulted in major weaknesses of the company and stagnations of its productions, such as its weak distribution systems. On the other hand, the Japanese film industry itself was declining in general. This was mostly due to the competition against the television industry, which was boosted by several factors such as the aforementioned "Kaiju Booms" itself ironically especially Ultra Q and Ultraman franchises by below-mentioned Eiji Tsuburaya himself and other figures related to Gamera and Godzilla and related productions, the 1964 Summer Olympics, and an economic stagnation of the nation. Additionally, Nagata's intention to explore monster films, and his attempt to save the film industry resulted in expansions of kaiju and tokusatsu genres, however this also contributed in the launching of the "Kaiju Booms" which ironically supported the television industry. As a background of these social phenomena, a governmental association was established as the result of Nagata's efforts for the sake of the film industry, and the Japanese government encouraged and supported productions of kaiju and tokusatsu works to export to the global markets to obtain foreign currencies.
- While Daiei was the most heavily damaged major studio, the entire film industry underwent drastic changes in this period; about the half of entire movie theaters in Japan were closed, and Daiei Film and Shintoho went bankrupt. Toho laid off actors and formed a new structure for film productions, and the Godzilla film series faced a hiatus., the first president of Nikkatsu resigned and the company undertook the policy to focus on the "Roman Porno", which became an important career for Shusuke Kaneko including the aforementioned Minna Agechau. Toei Company was also stagnating, and the death of the first president aggravated the situation.
- Additionally, increase of double featuring, affected by the situation surrounding block booking and the competition laws in the United States, was one of key factors that shaped the direction of the Japanese cinema, and the differences in responses to this trend determined the courses of respective companies. Shintoho was launched after the aforementioned Toho strikes, and entries of Shintoho and Nikkatsu into the market increased film supplies to theaters, furtherly promoting the system. Regarding the situation, Daiei's approach towards the necessity to reduce production costs, especially labor fees, was also inferior to other studios due to its narrower and less flexible business models.
There had been additional factors that damaged Daiei Film back then, such as producing three Daimajin films within the same year which consequently hindered the franchise, resignations of experienced staffs, losing leading stars particularly Nagata's relative Ichikawa Raizō VIII from a colorectal cancer, and so on. Furthermore, the aforementioned Six-Company Agreement led by Nagata himself presumably affected the productions of Dagora and Nezura to avoid Toho-based tokusatsu techniques, and the latter caused further resignations of employees due to serious hygiene and health and animal welfare issues. The agreement also restrained careers of various actors and actresses, and eventually committed a suicide six months after his appearance in Gamera vs. Gyaos.
- Following the release of Gamera vs. Guiron, Daiei requested Noriaki Yuasa to produce two Gamera films annually, however Yuasa immediately turned down the idea due to insufficient budgets evidently afflicting the film productions.
According to Noriaki Yuasa, Daiei Film "borrowed more money" from Niisan Takahashi than anyone else, but the company eventually couldn't reimburse to him, and Takahashi also didn't receive some of his wages due to his nonparticipation in the. After the company's bankruptcy, Takahashi visited Masaichi Nagata and received all rights to Gamera. However, Tokuma Shoten didn't inform the production of the 1995 film Gamera: Guardian of the Universe to Takahashi, and the company reneged the agreement between Takahashi and Nagata regards the rights to Gamera, declaring that the company is independent from Daiei Film and thus doesn't accept Nagata's treaty. Takahashi was highly dissatisfied with this decision, and he severed ties with all stakeholders, damaging the friendship with Yuasa in the aftermath. Takahashi independently developed a script to produce a new film, which later became the basis of the novel Gamera vs. Phoenix.
The Gamera franchise solely supported Daiei Film and its subcontractors until the 1971 bankruptcy. However, various materials including kaiju suits and models and props were lost with the company, resulting in the poor production of Gamera: Super Monster and limited amounts of publications and exhibitions. There exist contradicting testimonies about the actual cause of this; Noriaki Yuasa destroyed them due to his frustration and distress when he heard about the bankruptcy of the company, or by a riot among employees. Newly filmed scenes with Gamera exclusively utilized a flying model, which escaped the riot because it was kept by. The demise of the company also triggered confusions and losses of negative prints and other materials, resulting in changes in the running time of Gamera vs. Viras for video and DVD releases.
All villainous monsters since Gamera vs. Viras received their names from public submissions, and this was to draw public attention to compensate for limited advertising expenses. Concepts for monsters' designs and abilities were also restricted due to budgets, cancellations of new monsters, decreased destructions of urban areas, and film crews focused more on brutal melee fights to compensate for limited amounts of special effects, although the franchise occasionally received global compliments for its brutalness, such as Guiron beheading a Space Gyaos in Gamera vs. Guiron. In the 1992 Gamera-themed television special, its presenter commented as "Gamera was not enduring his enemies but budgets".
The plot of Gamera vs. Zigra, the last film of the Showa continuity, was particularly poor in consistency and logics due to the confusion of the company prior to its bankruptcy. Since the previous film Gamera vs. Jiger, Noriaki Yuasa was forced to become a contract director without overtime pay, impoverishments of employees and resources became evident, and production systems were disrupted due to increased labor negotiations. Niisan Takahashi also didn't receive some of his wages, and the company couldn't pay back debts to him. One of kaiju battles for the 1971 film was also eventually scrapped due to budgetary and schedule limitations. According to Yuasa, all staffs were stressed out for their fears of bankruptcy, and one of lighting staffs died from an intracranial hemorrhage immediately after the completion of Gamera vs. Jiger; Yuasa believed the abrupt change of the staff's health condition was due to critical psychological stress.
Gamera: Super Monster, the first installment by Tokuma Shoten, almost exclusively relied on stock footages from previous films. The direction to re-edit stock footages of former films was also influenced by budgetary and schedule problems, along with the aforementioned loss of suits and models by either Yuasa or staffs, and the success of the 1979 Ultraman video by Akio Jissoji, which contributed in the revival of the Tsuburaya Productions franchise. Its box office result was not excellent partially due to the timing; kaiju genre in general stagnated between late 1970s and early 1980s where Toho ceased producing Godzilla films because of the box office result of Terror of Mechagodzilla in 1975. The 1980 film also faced several other conditions to restrict its production, such as the music copyright, resulting in the lack of previous music materials including the .
The Heisei trilogy had greatly affected the entire tokusatsu genre afterward, while various other tokusatsu productions significantly influenced its production to compensate for the loss of tokusatsu expertise obtained from Showa Gamera films due to the collapse of Daiei Film, especially Noriaki Yuasa himself's Ultraman 80 after his Gamera career in Daiei, along with other Ultraman and Ultra Q series, Kamen Rider, Choujyu Sentai Liveman, Gridman the Hyper Agent, Gunhed, and many others. Some of Gamera expertise were instead used for Tsuburaya Production's Daigoro vs. Goliath and Fireman, while the plot of the former bears similarities to the aforementioned "Konaka Gamera" script.
Revenues of Daiei Film productions were repeatedly restricted due to lack of exclusive movie theaters, and ever since Gamera vs. Zigra which was co-distributed with Nikkatsu due to the financial problems and was released several months prior to the bankrupt, the franchise has always relied on co-distributions as Daiei Film lost its theater chains after its bankruptcy; the Heisei trilogy was done so by Toho, so as Gamera the Brave by Shochiku, and Gamera Rebirth by Netflix. The Great Yokai War and The Great Yokai War: Guardians were also co-distributed by Shochiku and Toho. Heisei trilogy was distributed by Toho Western Films with much fewer theatres than Godzilla films, further declining box office results.
- The box office returns of Gamera: Guardian of the Universe, the first installation of the reboot by Tokuma Shoten in 1995, were also negatively affected by the Great Hanshin earthquake as the numbers of film theaters further reduced and the scenes of destructions of buildings triggered PTSD among the earthquake victims.
- While the once became prominent among the Japanese cinema and even changed the direction of the industry, the brand's major weakness was also the distribution system. Some time after the theatrical release of Nausicaä of the Valley of the Wind, the aforementioned supported Kadokawa by matchmaking Haruki Kadokawa and Toho, however the Japanese cinema was again in a period of decline, and the brand demised with its last film, Rex: A Dinosaur's Story, which influenced the production of Gamera the Brave, and, the later director of Gamera Rebirth, participated in it.
Influences of the Heisei Trilogy
The Heisei Trilogy by Shusuke Kaneko, despite its limited budgets less than half of Godzilla films at that time, distributions, marketing, media attentions, and revenues, was highly acclaimed among audiences, partially because a number of hardcore kaiju fans at that time, including Kaneko and other crews themselves, were dissatisfied with the Heisei Godzilla continuity and filmmakers that they are often considered as one of best kaiju and tokusatsu productions ever made, and was highly appreciated by critics. and it greatly influenced entire tokusatsu genre afterward, including the Godzilla franchise but most notably on Ultraman and Kamen Rider franchises. It was also the first tokusatsu productions to secure full cooperation from the JSDF. However, there are pros and cons regarding the outcomes of the trilogy.- The production of the trilogy faced obsracles, such as the financial situation of Tokuma Shoten and the intercompany treaty for co-funding to grant Kaneko's demand to increase budgets, losses of Daiei theater chains and its tokusatsu expertise, and the Great Hanshin earthquake and the Tokyo subway sarin attack. Additionally, [|as aforementioned], the trilogy might have originally tried to avoid a direct competition against the Heisei Godzilla continuity, which was originally supposed to end with Godzilla vs. Mechagodzilla II. Distribution by Toho Western Films unlike Godzilla films potentially restricted box office results of the trilogy.
Kaneko noted that he was at one point almost dismissed during the production of the 1995 film due to considerable disagreements between the duo against executives and Showa staffs to depict Gamera as an intimidating-looking character being both an artificial and mechanical "living robot" and a threat to humanity without caring at all for humans, not even children, partially because Kaneko and Ito originally wanted to make the 1992 film Godzilla vs. Mothra instead of Gamera, and wanted to "take revenge on with Gamera" while the two were not delighted with the offer to produce Gamera films as they and Shinji Higuchi have always preferred Toho productions since their childhoods, and disliked and regarded the concept of Gamera being rather absurd and "childish", especially his ability to fly, his heroic concept as a protector of the humanity and affinity to children, child protagonists, and being a turtle.
- Kazunori Itō described their original concept of Gamera for the 1995 film was even more indifferent than in Gamera 3: Revenge of Iris; Gamera doesn't care damaging humanity like "how humans see ants", and they originally intended Gamera to emit mechanical sounds and bioluminescence, and to perform machine-like abilities such as shapeshifting and energy shield. Kaneko also questioned the logic of the gigantic monster to distinguish human children and adults, and this also shaped their depictions of Gamera.
- According to Kaneko, he had never watched Showa Gamera films in theaters in his youth, and even wondered he would be made a fool by others if he says he is interested in Gamera, and had a tendency to view Gamera fans coldly. He, as a child, had never asked his parents for pocket money to watch Gamera films as he thought it is embarrassing to watch the "lame turtle kaiju". Kaneko and Ito also revealed that they were not delighted with the offer for Gamera: Guardian of the Universe, as they actually wanted to produce Godzilla films. All of Kaneko and Ito and Highuchi didn't feel attached to Gamera and saw the franchise as childish and absurd and not rich in "property values". However, they were indeed startled by the popularity of Showa Gamera among their own film crews, who applied for the productions of the trilogy for their affinities to Showa Gamera. Kaneko and Ito and Higuchi were repeatedly troubled with this, and secretly called those film crews "Secret Gamera". Aside from their own aversions of turtle as a motif, Kaneko and Ito also thought that human characters calling Gamera a "turtle" may disrupt seriousness, where Gamera's name is directly delivered from Japanese word "kame" to represent turtles, and turtle as a motif has also negatively affected for the popularity of the character. They decided to set up an interpretation of the trilogy that either turtles and tortoises don't exist at all or went extinct along with dinosaurs, to prevent human characters to call Gamera a "turtle".
These aspects resulted in controversies, even among film crews of the Heisei trilogy, and a disapproval of the films, especially Gamera 3: Revenge of Iris, by a number of executives and Showa staff where Tokuma Shoten's revenues were also reduced due to the intercompany treaty with Nippon TV and Hakuhodo to achieve Kaneko's demand to increase budgets. Parts of two previous films in the trilogy, such as Gamera's origin as an artificial lifeform, the depiction of Gamera doing damage to Fukuoka in the 1995 film, and the "Ultimate Plasma" technique in Gamera 2: Attack of Legion, were also controversial, but were eventually approved. The plot of Gamera 3: Revenge of Iris and Gamera's depictions within the film partially followed those original ideas by Kaneko and Itō and Shinji Higuchi, while some of the originally cancelled depictions of Gamera for the 1995 film, such as his intimidating appearance and the ability to transform his arms into flippers during flights, were partially approved in Gamera 2: Attack of Legion. As aforementioned, the 2003 independent film ' partially re-used the plot of cancelled "G4" in which Gamera no longer protects humanity and causes tremendous collateral damages to exterminate remnants of Gyaos.
- A number of executives and Showa staffs were strongly against the idea of kaiju as bioengineered weapons or "living robots" because they felt it would decline mystic aspects of kaiju, characters as creatures, and superiority as uncontrollable and powerful beings beyond humanity. However, Kaneko and Ito were dissatisfied with Gamera's illogical biology especially his flight capabilities. A number of disagreements including this resulted in Kaneko's near dismissal during the 1995 film production. On the contrary, Kaneko and Higuchi actually hesitated to use the non-biological "Ultimate Plasma" technique for "G2", however they prioritized the necessity to introduce new special attacks therefore "Ultimate Plasma" and "Vanishing Fist" were introduced respectively in "G2" and "G3".
Ironically, the popularity of the Heisei trilogy indirectly triggered another setback for the franchise. While the box office returns of the trilogy and their revenues for Tokuma Shoten along with proceeds of merchandises targeting maniac audiences weren't particularly excellent due to aforementioned factors, the company was already struggling financially and it eventually disposed the copyrights of Daiei Film properties after the death of in 2000. Sequels after Gamera 3: Revenge of Iris, potentially up to "G5" or more, were cancelled also due to the plot of "G3" for Gamera to act hazardous, and the plot of "G4" in which Gamera becomes a further threat.
The 2006 film Gamera the Brave, which was released shortly after the death of Noriaki Yuasa and during a "winter" of kaiju genre since Godzilla: Final Wars in 2004, was the first reboot attempt by Kadokawa Corporation reusing "Konaka Gamera", one of the original scripts for Gamera: Guardian of the Universe. Gamera the Brave aimed to restore the basis of the franchise, with a slogan to "return Gamera to children" despite knowing the obvious popularity of the Heisei trilogy and the risk to fail by changing the direction. In the early stage of its production, Kadokawa carefully considered whether or not to expand the continuity of the trilogy, with either sequels, prequels, or side stories, or trilogy-esque different series, but eventually decided to change the direction to correct the course of the franchise and to avoid declines in the fan base which may result in the ultimate demises of the franchise and the character. It was also aimed to avoid "standards" of kaiju films akin to Showa films, partially due to a slump of kaiju genre itself and the success of Heisei Mothra trilogy, and was also influenced by various other films including Daigoro vs. Goliath which is under the influences of Showa Gamera films, Helen the Baby Fox, which also collaborated in distribution of the 2006 Gamera film, and the aforementioned Rex: A Dinosaur's Story.
- Executives and filmmakers were aware both of financial vulnerability and the popularity of the Heisei trilogy, and many recommended to make either sequels to the trilogy or trilogy-esque plots. Indeed, changing the direction from the Heisei trilogy was controversial, and pros and cons were comparable within Kadokawa. However, aside from recovering the ideology of the franchise, executives concerned the franchise to demise if it clings onto the certain direction without appealing to wider audiences in a response to changing markets. Heisei trilogy increased its characteristics as the series progressed, and this tendency was not helpful to expand the fan base due to its increasing threshold to invite newer audience segments. Especially the unbalanced plot of Gamera 3: Revenge of Iris was shunned by children and female audiences. Declining proceeds of proportionately becoming more maniac merchandises of the trilogy was also an issue, which furtherly supported the cancellation of the sequels of the trilogy. Eventually the necessity to extricate from the trilogy was more prioritized, and executives didn't approve neither sequels of the trilogy nor trilogy-esque scenarios for the 2006 film; for instance, the producer Yoichi Arishige declared that he would not participate in the 2006 film if it is going to be a sequel to the Heisei trilogy.
- As aforementioned, the franchise after the bankruptcy of Daiei Film may have always tried to avoid direct competitions against Godzilla franchise, while Tokuma Shoten and Kadokawa's offers for a crossover were turned down in 1990s and 2002. Godzilla productions have been continuously released since 2014 where Gamera 3D was one of predecessors of MonsterVerse series by Legendary Pictures.
Shusuke Kaneko, who dislikes the concepts of Gamera, is aware both of criticisms against him and the intention of Gamera the Brave, however he in return openly disfavored the 2006 film and criticized its concept, describing it a commercial failure and a failed serialization, and instead advocated the superiority of his direction and the Heisei trilogy. Kaneko also believes Gamera the Brave and the aforementioned Godzilla: Final Wars were responsible for the decline of the genre afterwards. On the other hand, Kazunori Ito, who also doesn't favor Showa Gamera films but prefers Toho productions, instead suggested to free the franchise from the "curse" of the Heisei trilogy after he watched the anniversary short film in 2015.
Gamera Rebirth, a tribute to Noriaki Yuasa, prioritized to be faithful to previous productions most notably the Showa films, and the series was produced with several policies about Gamera-human relationship, such as a reciprocal relationship between Gamera and children to protect each other, and to avoid human casualties by Gamera. While reducing battle scenes among urban areas is effective to reduce production costs, Gamera was also intentionally depicted to arrive at Tokyo in the first episode after most evacuations were completed, and he threw Gyaos and Jiger at open areas without people in early episodes for this reason.
As aforementioned, artificial origins of kaiju in Gamera: Guardian of the Universe was highly controversial among Daiei and caused a misconception among audiences that the kaiju in the franchise has always been bioengineered creatures. This disagreement almost resulted in either a cancellation of the project or dismiss of Shusuke Kaneko while such setting was introduced by Kaneko and Kazunori Ito to rationalize illogical biology of Gamera. While the lore of the trilogy itself possessed supernatural aspects and introduced souls and a ghost in a manga side story, the franchise, along with Niisan Takahashi's 1995 novel Gamera vs. Phoenix, subsequently increased supernatural depictions, including Gamera the Brave which was redeveloped from the "Konaka Gamera" script, such as mystic identities of kaiju, and to involve entities such as deities, spirits, yokai, souls, and ghosts. Within the aforementioned spinoff prequel of The Great Yokai War: Guardians, Gamera was emphasized as a divine beast based on her capabilities to fly and to breathe fire.
- Nagata's Daiei was already prominent in horror and yokai and fantasy genres prior to the Gamera franchise, and Daimajin and Yokai Monsters were launched thanks to the kaiju series. Yoshimitsu Banno's Gamera 3D also intended to introduce mythological characters most notably Sun Wukong, where the Journey to the West trilogy was among the popular Daiei tokusatsu productions before Gamera. While Gamera in Gamera Rebirth is a bioengineered weapon, Kadokawa conducted a collaboration with the sake brand Shinkame because the latter represents "turtles as the servants of deities".
As aforementioned, there had been a number of hardcore kaiju and tokusatsu fans with their dissatisfactions with the Heisei Godzilla series back then, including Kaneko and Ito and Higuchi and some of the crews of the trilogy, and their demands for realistic and serious kaiju productions contributed in the direction of the trilogy and its positive receptions. However, this indirectly triggered an atmosphere among inconsiderate fans to use the Gamera trilogy to deny those Godzilla films, discomforting Kaneko instead.
Additionally, Tokuma Shoten's dispute with Niisan Takahashi regarding Gamera's legal rights and the production of Gamera: Guardian of the Universe indirectly damaged relationships between Takahashi and all other Daiei and Gamera stakeholders even including Noriaki Yuasa.
[|Shōwa era] (1965–1980)
Daiei film
The film series began in 1965 with Gamera, the Giant Monster, directed by Noriaki Yuasa, which is the first and only entry in the entire series to be shot in black-and-white due to budgetary constraints. To date, it is the only Showa Gamera film to be released theatrically in the United States; however, it was heavily edited, dubbed and retitled Gammera the Invincible. In the United States, Gamera attained prominence during the 1970s due to the burgeoning popularity of UHF television stations featuring Saturday afternoon matinée showcases such as Creature Double Feature, and later in the 1990s, when five Gamera films were featured on the television series Mystery Science Theater 3000. As aforementioned, Gamera franchise was often viewed as a cheap, inferior competitor to the Godzilla franchise especially by global audiences, and this tendency was presumably caused by not only its direction, limited productions and global distributions, but also due to the rather ridiculing atmosphere created with the television series.A total of seven Gamera films were produced between 1965 and 1971, with one being released in Japan each year, while Noriaki Yuasa rejected Daiei's request to produce two films annually because of deteriorated conditions with insufficient budgets. These films, several of which were also directed by Yuasa, became popular with child audiences. During this time, five of the seven films were picked up for television distribution in the United States by American International Television. Just as Gamera, the Giant Monster becoming Gammera the Invincible, each film was dubbed into English and re-titled for American viewers—Gamera vs. Barugon became War of the Monsters; Gamera vs. Gyaos became Return of the Giant Monsters; Gamera vs. Viras became Destroy All Planets; Gamera vs. Guiron became Attack of the Monsters; and Gamera vs. Jiger became Gamera vs. Monster X.
Despite several sources stating that a monster called Garasharp was to appear in the eighth entry in the Gamera series slated for a 1972 release, director Noriaki Yuasa stated that Garasharp was created specifically for the short film Gamera vs. Garasharp featured on the 1991 LD set, Gamera Permanent Preservation Plan, and that a new two-headed monster was planned for the next film, which was canceled because Daiei Film went into bankruptcy in 1971 and the Gamera films ceased production as a result.
Niisan Takahashi later published a revised graphic novel of Gamera vs. Garasharp illustrated by Yutaka Kondo, known for his illustrations of kaiju and other fictional characters for the Kūsō Kagaku Dokuhon series, and it was recorded in the 1995 CD-ROM of Gamera, the Giant Monster. This edition depicted Garasharp with a different appearance and the ability to emit electricity.
Tokuma Shoten
After Daiei was purchased by Tokuma Shoten in 1974, the new management wanted to produce another Gamera film, resulting in Gamera: Super Monster, released in 1980. The filmmakers were forced to make the movie because of the contract for one more Gamera film that they owed to Daiei. Approximately one-third of Gamera: Super Monster is composed of stock footage from six of the previous seven films. Yuasa had Takahashi end the film by having Gamera be presumably killed by sacrificing his life to save Earth, while the later-published manga by Hurricane Ryu depicted that Gamera was artificially resurrected.In 1985, the American distribution rights to the Gamera films were bought by producer Sandy Frank, who distributed five of the eight films with new English dubbing. In 1988 and 1989, Frank's versions of Gamera, the Giant Monster, Gamera vs. Barugon, Gamera vs. Gyaos, Gamera vs. Guiron, and Gamera vs. Zigra were each used in episodes of the television program Mystery Science Theater 3000, during the show's first season, which aired on KTMA-TV.
The attempt to reboot the franchise following Gamera: Super Monster didn't materialize.
Heisei era (1995–2015)
Tokuma Shoten
In the 1995 series reboot by Tokuma Shoten, Gamera: Guardian of the Universe, three Gyaos are discovered on a remote island. The Japanese government discovers that they are all female and decides that since they are the last of their kind, they should be captured and studied. Meanwhile, scientists search for a moving atoll in the Pacific. When the atoll is located, small gems made of an unknown metal are discovered on it, as well as a stone that protrudes from the center of the island. The scientists take pictures and collect some of the strange gems, but the stone crumbles and the atoll moves off towards Japan at high speeds. The atoll is found to be an ancient monster of Atlantean origin called Gamera. He attacks the Gyaos; two are killed, but one escapes. The remaining Gyaos grows to Gamera-like proportions and returns to resume the battle. Gamera defeats this foe and heads out to sea.In Gamera 2: Attack of Legion, released in 1996, Gamera defends the Earth from attacks by an alien force known as Legion.
In Gamera 3: Revenge of Iris, released in 1999, Gamera has to face hordes of Gyaos Hyper and a new foe known as Iris which is a subspecies of Gyaos. Shusuke Kaneko originally wanted to end the film with Gamera's victory against the swarms of Gyaos, however his idea was cancelled partially due to budgetary problems.
's proposal for a crossover with Godzilla didn't materialize, and "G4" was cancelled, and Tokuma Shoten eventually disposed Daiei Film properties due to Yasuyoshi's death in 2000 and the financial condition of the company.
The 2003 independent film, , which presumably reused a part of the scrapped plot of "G4", was produced by with featuring Yukijirō Hotaru. Tokuma Shoten gave a permission to it under the condition to not to take fees, and it has been repeatedly co-screened with canonical Gamera films on occasions.
In early 1990s, there existed attempts to produce new productions which were different from the Heisei trilogy. Prior to the actual development of the trilogy, Niisan Takahashi independently developed an idea for a new film in 1994 and sent its script to several filmmakers including Ishiro Honda, and this later became the basis of the 1995 novel Gamera vs. Phoenix; Takahashi had experienced a discord against Tokuma Shoten for the production of Gamera: Guardian of the Universe and severed ties with all stakeholders. Additionally, there was another scrapped project to produce a new V-cinema around 1991 according to, where a stakeholder from Tokuma Shoten revealed to Haraguchi after the release of Mikadroid.
Prior to the production of Gamera 3: Revenge of Iris, there existed a film project "Gamera 2.5" by Shusuke Kaneko and Kazunori Ito and others due to Shinji Higuchi's reluctance to participate in the 1999 film. Its plot never involved Gamera directly, and instead focused on a juvenile Gyaos attacking on a depopulated, mountainous village, and aged villagers resisting the monster. Higuchi eventually joined the 1999 film due to the cancellation of the project by Mamoru Oshii, which was the preceding project of Garm Wars: The Last Druid.
Kadokawa Corporation
In Gamera the Brave, the first reboot attempt by Kadokawa Corporation released in 2006 two years after the death of Noriaki Yuasa, Gamera battles a flock of Original Gyaos and Zedus, a mutant kaiju under the influence of Gyaos. It was initially intended to be either a related story of the Heisei trilogy, or a crossover with Godzilla, and the company also initiated reboot attempts of Daimajin and Yokai Monsters, and the 2005 film The Great Yokai War was produced and Gamera was briefly mentioned in this film. Afterward the 2006 film, various subsequent productions including its sequels, along with a Daimajin project were cancelled, and Daimajin Kanon was instead produced, while Miike's wish to revive Daimajin was eventually granted in 2021 as The Great Yokai War: Guardians, along with the appearance of Gamera in its spinoff prequel novel.In March 2014, Anime News Network reported that a new Gamera production was planned, with no release date specified.
At the New York Comic Con held in October 2015, Kadokawa Daiei Studio's senior managing director Tsuyoshi Kikuchi and producer screened a full proof-of-concept film in honor of the franchise's 50th anniversary; the short was directed by Katsuhito Ishii and its music was composed by Kenji Kawai. The proof-of-concept film featured a newly designed Gamera, a swarm of newly designed Gyaos and a new, as yet unnamed monster, all of which were created and rendered through the use of computer-generated imagery. It has been rumored since the film's showing at New York Comic Con that it was never completed. However, the film's official website and an interview with the director both state that it was only a short proof of concept film.
However, Inoue was actually trying to reboot the franchise with a new film for five years, and the director Ishii implied a potential film production, yet as no new developments followed the short film, it became the franchise's last notable movement in the Heisei era.
Reiwa era (2023)
An anime series, titled Gamera Rebirth, was released globally on Netflix in 2023. A number of references to previous films and scrapped projects were made, including the reuse of the iconic . For example, designs of Gamera and Gyaos and the scene for Gamera to shoot down a flock of smaller Gyaos with his fireball in the first episode are reused from the 2015 short film, and Katsuhito Ishii was credited as the designer of Gamera. It yet again suffers insufficiency in budget and schedule; it features poorly done 3D models for humans, and lacks an which is a common feature of Japanese anime. The battle scenes were also cut in half or even less from what was originally intended to be, including cancellations of a number of monsters' abilities and characteristics, and the director noted that inserting kaiju battles in every episode was very difficult for budgetary problems. While crews are willing to produce additional seasons with more budgets and increased fighting scenes, the future of the series is uncertain. Seshita also pointed a possibility of the series to be adapted into live-action productions, and expressed his wish for the series to contribute to the recovery of public recognition of the character and the revival of the franchise.Other media
Home media
In 2003, Alpha Video released the American versions of four Shōwa films on pan and scan DVDs: Gammera the Invincible, Gamera vs. Barugon, Gamera vs. Viras and Gamera vs. Guiron.In 2010, Shout! Factory acquired the rights from Kadokawa Pictures for all eight of the Showa Gamera films to release the uncut Japanese versions on DVD for the first time ever in North America. These "Special Edition" DVDs were released in sequential order, starting with Gamera, the Giant Monster on 18 May 2010, followed by Gamera vs. Barugon and two double features: Gamera vs. Gyaos with Gamera vs. Viras, and Gamera vs. Guiron with Gamera vs. Jiger. On 15 March 2011, Shout! Factory released the last two films of the Showa series in a double feature of Gamera vs. Zigra with Gamera: Super Monster. Shout! Factory later released MST3K vs. Gamera, a special 21st volume of Mystery Science Theater 3000 containing the episodes featuring all five Gamera movies from the show's third season.
On 29 April 2014, Mill Creek Entertainment released the eight Showa Gamera films on Blu-ray in two volumes, Gamera: The Ultimate Collection Volume 1 and Gamera: The Ultimate Collection Volume 2, featuring the original widescreen video and original Japanese audio only with English subtitles, and also the first 11 films on DVD again as The Gamera Legacy Collection: 1965 – 1999, also featuring the original widescreen video and original Japanese audio only with English subtitles. The Heisei trilogy was re-released on Blu-ray earlier from Mill Creek Entertainment on 27 September 2011, once again featuring the original widescreen video and original Japanese audio only with English subtitles.
On 17 August 2020, Arrow Video released a Blu-ray box set titled Gamera: The Complete Collection. The set features the original Japanese cuts for all 12 films, with English audio options; the Blu-ray debut of Gammera the Invincible and War of the Monsters; digital HD transfers and 4K restorations of the Heisei trilogy; case artwork by Matt Frank; audio commentaries by August Ragone, David Kalat, Steve Ryfle, Ed Godziszewski, Sean Rhoads, and Brooke McCorkle; a full color hardcover reprint of Dark Horse Comics' four-issue comic book miniseries Gamera the Guardian of the Universe; the English-language printing debut of the comic book story Gamera: The Last Hope by Matt Frank and Joshua Bugosh, which was originally published as a fan fiction; and an 80-page book featuring a retrospective on the series by Patrick Macias with illustrations by Jolyon Yates.
Comics
Aside from movie and anime based manga, there have been supplemental manga productions to expand lore of film and anime productions, such as Giant Monster Gamera, Gamera 2: Attack of Legion by Takashi Teshirogi, Gamera Side Story: Version 2.5, Gamera vs. Morphos, , Gamera 2006: Hard Link, and Gamera Rebirth Code Thyrsos.Dark Horse Comics, which had previously involved Gamera and other characters including King Kong and Godzilla and Mothra and additional Toho monsters within a 1988 comic, published a four-issue miniseries based on Gamera called Gamera the Guardian of the Universe in 1996. The miniseries features Gamera, Gyaos, Zigra, and Viras. The manga series Dr. Slump, written and illustrated by Akira Toriyama, depicts several individuals of Gamera, along with Guiron and a human named Gyaos, as appearing in the land of Penguin Village. Gajira "Gatchan" Norimaki's name is also a reference to Gamera. In the manga series Dragon Ball, also by Toriyama, a flying turtle which resembles a smaller version of Gamera is summoned by Master Roshi to carry him to Fire Mountain. There are references to Gamera in chapters of the manga series Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo, written and illustrated by Osamu Akimoto, and Kinnikuman, created by Yudetamago. These chapters appear in Gamera: Super Monster, the eighth film in the franchise.
Novels
Aside from novelizations based on film and anime of the series, Gamera, Daimajin, and adversaries made appearances in several exoteric novels, such as the one by, the spin-off novelization of The Great Yokai War: Guardians, the USO Makoto Yōkai Hyaku Monogatari series by Natsuhiko Kyogoku, and several others by Kō Machida and.Television
The first, local TV season of Mystery Science Theater 3000 includes five episodes which each feature a film from the Gamera franchise's Shōwa period: Gamera, the Giant Monster, Gamera vs. Barugon, Gamera vs. Gyaos, Gamera vs. Guiron, and Gamera vs. Zigra. The same five films were re-used in the show's third national season. The thirteenth season of the show also contains an episode that features Gamera vs. Jiger. Re-edited edition of the 2023 Netflix series Gamera Rebirth was broadcast on NHK General TV in 2025.Gamera repeatedly appeared in the two television series ' and Cosplay Warrior Cutie Knight from 1995 to 1995, including the Gamera vs. Sailor Fighter, Cosplay Warrior Cutie Knight Ver, 1.0, and Cosplay Warrior Cutie Knight 2: Revenge of the Empire.
There have been numerous references to the franchise, and Gamera along with his foes and Daimajin have appeared in various television programs and anime such as Dr. Slump and Dragon Ball, Urusei Yatsura, The Simpsons, Franklin, the 1979 show ', several popular variety shows, and so on. Gamera was also featured in advertisements for Calbee in 1989, and the one by Mitsui Sumitomo Insurance Group in which he co-appeared with Maki Horikita and others, and it was produced by and his Monsters and. Akira Ohashi again played Gamera for the latter.
Video games
Gamera appeared in several video games released in 1995, including Gamera: Daikaiju Kuchu Kessen for the Game Boy, Gamera: Gyaosu Gekimetsu Sakusen for the Super Famicom, and Gamera: The Time Adventure for the Bandai Playdia. In 1997, Gamera 2000 was released exclusively in Japan for the PlayStation. In 2017, Gamera, Legion, and Gyaos appeared in the video game City Shrouded in Shadow, released for the PlayStation 4, alongside characters from Godzilla, Ultraman, Rebuild of Evangelion, and Patlabor, though characters of different franchises never appear in the same level together. As of 2025, the Rebirth versions of Gamera and Guiron were also featured as playable combatants in the kaiju fighting game GigaBash, along with six monsters from the Godzilla franchise, and five characters from the Ultraman franchise.Additional collaborations have been made with The Tower II, Monster Gear, Symphogear XD Unlimited, Godzilla Battle Line, , Mothra Dream Battle, and so on.
Additionally, there was a cancelled project for a Gamera-themed video game.
Reception
Box office performance and critical response
Many of the Gamera films were commercially successful in Japan, rivaling the Godzilla franchise at the box office during the 1960s. However, they were commonly regarded as being inferior to the Godzilla films, with criticism being aimed at the derivative and absurd nature of the series. Despite this, the 1995 reboot Gamera: Guardian of the Universe was both a critical and financial success, remaining in the top 10 films in Japan for its first six weeks of release and grossing more than Godzilla vs. SpaceGodzilla, which was also playing in Japanese theaters at that time.For the global receptions, aspects of the Showa films with child-friendly direction, limited productions and distributions, and a rather ridiculing atmosphere created through the Mystery Science Theater 3000 presumably enhanced public impressions towards the franchise as a cheap and inferior competitor to the Godzilla franchise.
Legacy
As aforementioned, the Gamera franchise has been prominent in expanding post-war popular cultures in Japan, such as contributions in the creations of Daimajin and Yokai Monsters, and the launches of the two "Kaiju Booms" and the "Yōkai Boom"; these booms became influential social phenomenons, and were pushed by Masaichi Nagata's efforts to save the declining Japanese film industry and to appeal the significances of "kaiju" and "tokusatsu" genres globally. The franchise's direct and indirect influences extend among not only "kaiju" and "tokusatsu" genres, but also other entertainment industries; aside from the kaiju and yokai booms, Noriaki Yuasa also became one of the best hitmakers for domestic television industries at that time through his experiences of Gamera and other Daiei Film productions. Additionally, Yuasa and Niisan Takahashi and others had also engaged in non-Daiei tokusatsu productions including ones by the aforementioned P Productions, and contributed in the expansion of the "Kaiju Booms". In 2006, the franchise was chosen for special stamps as one of representative properties among Japanese cinema.27 November is publicly referred as "Gamera Day" in Japan as the first film was released on the day in 1965. Akira Ohashi, who played Gamera and Iris in the Heisei Trilogy and also participated in related works including GMK and Nezura 1964, noted the coincidence that the day is also the birthday of Bruce Lee where Ohashi was inspired by Bruce Lee for his acting of Gamera in the Heisei Trilogy. On the other hand, Daiei Film was disintegrated on the same day several months after the release of Gamera vs. Zigra.
Chōfu features Gamera and Daimajin along with characters from Shigeru Mizuki's GeGeGe no Kitarō and Akuma-kun as symbols where there have been several minor-crossovers between these franchises, and an official mascot character Gachora was designed and named after Gamera.
Todd McCarthy, in his review of Gamera: Guardian of the Universe for Variety, wrote that "Despite its horrific countenance and plated shell, Gamera remains one of the most likable of all movie monsters". Brian Solomon of the website Bloody Disgusting ranked Gamera eighth on his list of "Most Kick-Ass Giant Monsters in Movie History". Gamera was also ranked eighth on Rick Mele of Sharps list of "Greatest Giant Monsters in Movie History". Chris Coffel of Film School Rejects wrote that "I would argue that the Gamera franchise is better than the Godzilla franchise", complimenting Gamera's turtle-like design and his affinity for children. Ken Watanabe, who played a major role in the aforementioned MonsterVerse series, noted that he preferred Gamera to Godzilla during his youth. Guillermo del Toro noted that Gamera, the Giant Monster is one of favorite kaiju films, and he as a child often created his own kaiju and robots based on classic characters including Gamera and Barugon.
Various authors and producers, such as Shotaro Ishinomori,,, Hiro Arikawa Jeremy Robinson, Hideaki Anno who directed ', Hajime Isayama, Atsuji Yamamoto, Kōhei Horikoshi, Shunji Iwai, and have acknowledged influences from the franchise, and some of their productions, such as Nemesis Saga, My Hero Academia, Neon Genesis Evangelion, Attack on Titan where its live-action film adaptation was directed by Shinji Higuchi, and How Do You Like Wednesday?, are under the influences from the Gamera films and characters.
Several authors such as Kō Machida and have also published original stories of Gyaos. and participated in the 2020 disaster film Fukushima 50, and Inoue clarified its style to insert a number of telops is an homage to the Heisei Gamera trilogy. Higuchi used expertise from the Gamera trilogy for his later works such as Lorelei: The Witch of the Pacific Ocean, Sinking of Japan, Shin Godzilla, and so on.
Participants and resources from Showa Gamera films contributed in productions of kaiju productions by other film stuidios and companies, such as the 1967 South Korean-Japanese film Yongary, Monster from the Deep, and the aforementioned Daigoro vs. Goliath and Fireman by Tsuburaya Productions.
The Heisei Gamera Trilogy is widely applauded both by film makers and audiences in Japan, and Keiichi Hasegawa remarked that it had a great impact on entire tokusatsu genre afterwards especially the Ultraman and the Kamen Rider franchises, including various references, and several important tokusatsu techniques were created by the trilogy while expertise and connections from previous Ultraman works including a scrapped Ultra Q project by Kaneko and Kazunori Itō and Shinji Higuchi, Ultraman 80, and '' and various other productions such as Gridman the Hyper Agent in return influenced the Heisei Gamera Trilogy where Showa staffs such as Noriaki Yuasa participated in the production of Ultraman 80. Digimon Tamers by Toei Animation and Ultraman Tiga by Tsuburaya Productions were re-developed from the aforementioned "Konaka Gamera" script for Gamera: Guardian of the Universe which also became the basis for Gamera the Brave. As aforementioned, several Godzilla films have been pointed out to be influenced by Heisei Gamera Trilogy, and GMK and Shin Godzilla were directed by Shusuke Kaneko and Shinji Higuchi. Kaneko acknowledges the similarities between Heisei Gamera Trilogy and MonsterVerse series, and the scrapped Gamera project "Gamera 3D" which was the successor of "Godzilla 3D" by Yoshimitsu Banno served as one of predecessors of MonsterVerse. Higuchi also adapted his experiences and miniature models from the Heisei Gamera Trilogy for his 2012 short film Giant God Warrior Appears in Tokyo where Daiei franchises and Studio Ghibli were owned by Tokuma Shoten at that time, and distributions of the trilogy were also affected by Studio Ghibli productions, while the production of the 2000 film Shiki-Jitsu by Ayako Fujitani and Hideaki Anno was instead influenced by the Heisei trilogy. Character designs of Gamera Rebirth was also somewhat affected by Studio Ghibli due to involvements of Naoya Tanaka and Mitsunori Kataama.