Popular culture


Popular culture is generally recognized by members of a society as a set of practices, beliefs, artistic output and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. Mass media, marketing, and the imperatives of mass appeal within capitalism constitute the primary engines of Western popular culture—a system philosopher Theodor Adorno critically termed the 'culture industry'.
Heavily influenced in modern times by mass media, this collection of ideas permeates the everyday lives of people in a given society. Therefore, popular culture exerts a significant influence on an individual's attitudes towards certain topics. However, there are various ways to define pop culture. Because of this, popular culture is something that can be defined in a variety of conflicting ways by different people across different contexts. It is generally viewed in contrast to other forms of culture, such as folk culture, working-class culture, or high culture, and also from different academic perspectives, including psychoanalysis, structuralism, postmodernism, and more. The common pop-culture categories are entertainment, sports, news, politics, fashion, technology, and slang.

History

In the past, folk culture functioned analogously to the popular culture of the masses and of the nations.
The phrase "popular culture" was coined in the 19th century or earlier. Traditionally, popular culture was associated with poor education and with the lower classes, as opposed to the "official culture" and higher education of the upper classes.
With the rise of the Industrial Revolution in the eighteenth and nineteenth centuries, Britain experienced social changes that resulted in increased literacy rates, and with the rise of capitalism and industrialization, people began to spend more money on entertainment, such as public houses and sports. Reading also gained traction. Labeling penny dreadfuls the Victorian equivalent of video games, The Guardian in 2016 described penny fiction as "Britain's first taste of mass-produced popular culture for the young". A growing consumer culture and an increased capacity for travel via the newly invented railway created both a market for cheap popular literature and the ability for its distribution on a large scale. The first penny serials were published in the 1830s to meet the growing demand.
The stress on the distinction from "official culture" became more pronounced towards the end of the 19th century, a usage that became established by the interbellum period.
From the end of World War II, following major cultural and social changes brought by mass media innovations, the meaning of "popular culture" began to overlap with the connotations of "mass culture", "media culture", "image culture", "consumer culture", and "culture for mass consumption".
The abbreviated form "pop" for "popular", as in "pop music", dates from the late 1950s. Although the terms "pop" and "popular" are in some cases used interchangeably, and their meaning partially overlap, the term "pop" is narrower. Pop is specific to something containing qualities of mass appeal, while "popular" refers to what has gained popularity, regardless of its style.

Definition

According to author John Storey, there are various definitions of popular culture. The quantitative definition of culture has the problem that too much "high culture" is also "popular". "Pop culture" is also defined as the culture that is "leftover" when we have decided what high culture is. However, many works straddle the boundaries, e.g., William Shakespeare and Charles Dickens, Leo Tolstoy, and George Orwell.
A third definition equates pop culture with "mass culture" and ideas. This is seen as a commercial culture, mass-produced for mass consumption by mass media. From a Western European perspective, this may be compared to American culture. Alternatively, "pop culture" can be defined as an "authentic" culture of the people, but this can be problematic as there are many ways of defining the "people". Storey argued that there is a political dimension to popular culture; neo-Gramscian hegemony theory "sees popular culture as a site of struggle between the 'resistance' of subordinate groups in society and the forces of 'incorporation' operating in the interests of dominant groups in society". A postmodernist approach to popular culture would "no longer recognize the distinction between high and popular culture".
Storey claims that popular culture emerged from the urbanization of the Industrial Revolution. Studies of Shakespeare locate much of the characteristic vitality of his drama in its participation in Renaissance popular culture, while contemporary practitioners like Dario Fo and John McGrath use popular culture in its Gramscian sense that includes ancient folk traditions.
Popular culture is constantly evolving and occurs uniquely in place and time. It forms currents and eddies, and represents a complex of mutually interdependent perspectives and values that influence society and its institutions in various ways. For example, certain currents of pop culture may originate from, a subculture, representing perspectives with which the mainstream popular culture has only limited familiarity. Items of popular culture most typically appeal to a broad spectrum of the public. Important contemporary contributions to understanding what popular culture means have been given by the German researcher Ronald Daus, who studies the impact of extra-European cultures in North America, Asia, and especially in Latin America.

Levels

Within the realm of popular culture, there exists an organizational culture. From its beginning, popular culture has revolved around classes in society and the push-back between them. Within popular culture, there are two levels that have emerged, high and low. High culture can be described as art and works considered of superior value, historically, aesthetically and socially. Low culture is regarded by some as that of the lower classes, historically.

Folklore

Adaptations based on traditional folklore provide a source of popular culture.
This early layer of cultural mainstream still persists today, in a form separate from mass-produced popular culture, propagating by word of mouth rather than via mass media, e.g. in the form of jokes or urban legends. With the widespread use of the Internet from the 1990s, the distinction between mass media and word-of-mouth has become blurred.
Although the folkloric element of popular culture engages heavily with the commercial element, communities amongst the public have their own tastes and they may not always embrace every cultural or subcultural item sold. Moreover, certain beliefs and opinions about the products of commercial culture may spread by word-of-mouth, and become modified in the process and in the same manner that folklore evolves.

Criticism

Western popular culture stands persistently accused of functioning as a vast engine of commercialism. This system, critics argue, is designed to privilege products selected and mass-marketed by capitalists. Such criticisms find articulation in the works of Marxist theorists—including luminaries like Herbert Marcuse, Theodor Adorno, Max Horkheimer, bell hooks, Antonio Gramsci, Guy Debord, Fredric Jameson, Terry Eagleton—as well as postmodern philosophers such as Jean-François Lyotard.

Frankfurt School

The Frankfurt School, particularly Theodor Adorno and Max Horkheimer, delivered critiques through their concept of the "culture industry," explored in their seminal Dialectic of Enlightenment. Drawing from Kant, Marx, Nietzsche, and others, they argued that capitalist popular culture is far from an authentic expression of the people. Instead, it constitutes a system churning out homogenous, standardized products, manufactured to serve the interests of elite domination. Consumer desire for Hollywood films, pop melodies, and disposable bestsellers is not organic, but shaped by the capitalist behemoths—Hollywood studios, record labels, publishing giants—and the elite gatekeepers who dictate which commodities saturate our media, from television screens to print journalism. As Adorno noted, "The industry bows to the vote it has itself rigged". This elite dictates commodification based on narrow ideological values, habituating audiences to formulaic conventions that, Adorno contended, stifle genuine intellectual engagement. His work influenced cultural studies, philosophy, and the New Left.

Contemporary critique

The digital age, as music critic Alex Ross observed in New Yorker, has only magnified Adorno's relevance. The success of phenomena like the Harry Potter franchise, as critiqued by Jack Zipes, exemplifies this mass commercialization and corporate hegemony. Zipes contends that culture industry commodities achieve "popularity" precisely through their homogeneity and adherence to formula. The media, he argues, actively molds children's tastes. Postmodern sociologist Jean Baudrillard presented a stark view of the consumer's role. He argued that individuals are relentlessly conditioned to pursue the maximization of pleasure as a social duty – a failure to participate risks rendering one asocial. His core critique held that products of capitalist culture, especially those marketed as rebellious, can only offer an illusion of defiance. True rebellion is impossible because the system producing these commodities remains firmly controlled by the powerful.
Scholarship robustly demonstrates how Western entertainment industries fortify transnational capitalism and cement Western cultural dominance. Consequently, commercial entertainment is less an authentic local expression and more a culture amplified by transnational media conglomerates, leading to an homogenization of cultural identities, eroding diverse traditions in favor of marketable forms. These conglomerates—vast media empires controlling music labels, film studios, streaming platforms, and news outlets—are often answerable primarily to shareholders demanding ever-increasing returns. This shareholder primacy incentivizes cost-cutting and profit maximization at the expense of ethical considerations, including fair artist compensation beyond the top tier, safe working conditions, and sustainable sourcing. The advertising revenue that underpins "free" platforms like YouTube, Instagram, and Spotify, crucial for promoting stars, is generated through sophisticated surveillance and data extraction, commodifying user attention and privacy on an unprecedented scale.