Bitsquid


Autodesk Stingray, formerly known as Bitsquid, is a 3D game engine with support for Windows, Linux, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S, iOS and Android. It uses the Lua scripting language.

History

Bitsquid

Bitsquid AB, the company that created the Bitsquid game engine, was founded in 2009 in Stockholm, Sweden, Niklas Frykholm and Tobias Persson, two engineers who had previously worked at game studio Grin, and by the owners of game developer Fatshark.
The game engine was built to be flexible and scalable, with support for visual scripting, Lua, and C++ for advanced users. The use of Lua allowed Bitsquid to be smaller and lighter than other game engines thanks to its lean code base.
In April 2010, Bitsquid and Fatshark released a demo highlighting the Bitsquid engine's capabilities. Support for PlayStation 3 and Xbox 360 was made available that fall. In 2011, Fatshark released Hamilton's Great Adventure, the first game to run on Bitsquid. In 2013, Bitsquid was made available for development in PlayStation 4 games.
Bitsquid was acquired by Autodesk in June 2014. The money from the sale helped Fatshark develop Warhammer: End Times – Vermintide, the studio's first self-published AAA game. Frykholm and Persson went on to develop a short-lived "modular" game engine called The Machinery.

Autodesk Stingray

In 2015, Bitsquid was retooled into Autodesk Stingray, which integrated with the company's game development toolchain, including 3ds Max, Maya, Mudbox, and Maya LT. Autodesk hoped to compete with other low-cost-to-enter game engines like Unreal Engine, Unity, and CryEngine. Stingray was offered on a monthly subscription basis and even packaged with some of the company's other offerings.
In June 2017, Autodesk introduced Stingray as a 3ds Max plugin called 3ds Max Interactive. This feature allowed 3ds Max users to create virtual reality experiences. In December 2017, citing its inability to compete with Unreal Engine and Unity, Autodesk announced Stingray's end of sale and development as a standalone product, effective as of January 7, 2018. 3DS Max Interactive was discontinued on March 30, 2022.
On February 8, 2024, Arrowhead Game Studios released Helldivers 2, a third-person co-op shooter built in Stingray, six years after official support ended. CEO Johan Pilestedt confirmed that the game had entered production before the shutdown in 2018.

Games using Bitsquid and Stingray

Bitsquid and Stingray were primarily used by Sweden-based developers, such as Fatshark and Arrowhead Game Studios. Each have used the engine in a number of their games. Games built with the engine include:
TitleRelease dateDeveloper
A Game of Dwarves2012-10-23Zeal Game Studio
Bloodsports.TV2015-03-30Fatshark,
Toadman Interactive
Cobalt2016-02-02Oxeye Game Studio
Dreadlands2020-03-10Blackfox Studios AB
Escape Dead Island2014-11-18Fatshark
Hamilton's Great Adventure2011-05-31Fatshark
Immortal: Unchained2018-09-07Toadman Interactive
#KILLALLZOMBIES2014-10-28Beatshapers
Krater2012-06-12Fatshark
Gauntlet2014-09-23Arrowhead Game Studios
Helldivers2015-03-03Arrowhead Game Studios
Helldivers 22024-02-08Arrowhead Game Studios
Magicka: Wizard Wars2014-05-27Paradox North AB
Magicka 22015-05-26Pieces Interactive
The Showdown Effect2013-03-05Arrowhead Game Studios,
Pixeldiet Entertainment
War of the Vikings2014-04-15Fatshark
War of the Roses2012-10-02Fatshark
Warhammer: End Times - Vermintide2015-10-23Fatshark
Warhammer: Vermintide 22018-03-08Fatshark
Warhammer 40,000: Darktide2022-11-30Fatshark