Autodesk 3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios, and architectural visualization studios. It is also used for movie effects and movie pre-visualization. 3ds Max features shaders, dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.
History
The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.
When it was re-released, the product was again branded with the Autodesk logo, and the short name was again changed to "3ds Max", while the formal product name became the current "Autodesk 3ds Max."
Version history
| Version | Codename | Internal version number | Year | Operating system | Hardware platform | Visual Studio version |
| 3D Studio Prototype | THUD | 1988 | MS-DOS | 16-bit x86 originally 32-bit x86 using DOS extender | ||
| 3D Studio Release 1.0 | THUD | 1990 | MS-DOS | 16-bit x86 originally 32-bit x86 using DOS extender | ||
| 3D Studio Release 2.0 | 1992 | MS-DOS | 16-bit x86 originally 32-bit x86 using DOS extender | |||
| 3D Studio Release 3.0 | 1993 | MS-DOS | 16-bit x86 originally 32-bit x86 using DOS extender | |||
| 3D Studio Release 4.0 | 1994 | MS-DOS | 16-bit x86 originally 32-bit x86 using DOS extender | |||
| 3D Studio MAX 1.0 | Jaguar | 1 | 1996 | Windows NT 3.51, Windows NT 4.0 | IA-32 | |
| 3D Studio MAX R2 | Athena | 2 | 1997 | Windows 95 and Windows NT 4.0 | IA-32 | |
| 3D Studio MAX R3 | Shiva | 3 | 1999 | Windows 95 and Windows NT 4.0 | IA-32 | |
| Discreet 3dsmax 4 | Magma | 4 | 2000 | Windows 98, Windows ME, Windows 2000 | IA-32 | |
| Discreet 3dsmax 5 | Luna | 5 | 2002 | Windows 98, Windows 2000 and Windows XP | IA-32 | |
| Discreet 3dsmax 6 | Granite | 6 | 2003 | Windows 2000 and Windows XP | IA-32 | |
| Discreet 3dsmax 7 | Catalyst | 7 | 2004 | Windows 2000 and Windows XP | IA-32 | |
| Autodesk 3ds Max 8 | Vesper | 8 | 2005 | Windows 2000 and Windows XP | IA-32 | VS 2002 |
| Autodesk 3ds Max 9 | Makalu | 9 | 2006 | Windows 2000 and Windows XP | IA-32 and x64 | VS 2005 |
| Autodesk 3ds Max 2008 | Gouda | 10 | 2007 | Windows XP and Windows Vista | IA-32 and x64 | VS 2005 |
| Autodesk 3ds Max 2009 | Johnson | 11 | 2008 | Windows XP and Windows Vista | IA-32 and x64 | VS 2005 |
| Autodesk 3ds Max 2010 | Renoir | 12 | 2009 | Windows XP and Windows Vista | IA-32 and x64 | VS 2008 |
| Autodesk 3ds Max 2011 | Zelda | 13 | 2010 | Windows XP, Windows Vista and Windows 7 | IA-32 and x64 | VS 2008 |
| Autodesk 3ds Max 2012 | Excalibur / Rampage | 14 | 2011 | Windows XP, Windows Vista and Windows 7 | IA-32 and x64 | VS 2008 |
| Autodesk 3ds Max 2013 | SimCity | 15 | 2012 | Windows XP and Windows 7 | IA-32 and x64 | VS 2010 |
| Autodesk 3ds Max 2014 | Tekken | 16 | 2013 | Windows 7 | x64 | VS 2010 |
| Autodesk 3ds Max 2015 | Elwood | 17 | 2014 | Windows 7 and Windows 8 | x64 | VS 2012 |
| Autodesk 3ds Max 2016 | Phoenix | 18 | 2015 | Windows 7, Windows 8 and Windows 8.1 | x64 | VS 2012 |
| Autodesk 3ds Max 2017 | Kirin | 19 | 2016 | Windows 7, Windows 8, Windows 8.1 and Windows 10 | x64 | VS 2015 |
| Autodesk 3ds Max 2018 | Imoogi | 20 | 2017 | Windows 7, Windows 8, Windows 8.1 and Windows 10 | x64 | VS 2015 |
| Autodesk 3ds Max 2019 | Neptune | 21 | 2018 | Windows 7, Windows 8, Windows 8.1 and Windows 10 | x64 | VS 2015 |
| Autodesk 3ds Max 2020 | Athena | 22 | 2019 | Windows 7, Windows 8, Windows 8.1 and Windows 10 | x64 | VS 2017 |
| Autodesk 3ds Max 2021 | Theseus | 23 | 2020 | Windows 10 and Windows 11 | x64 | VS 2017 |
| Autodesk 3ds Max 2022 | Heimdall | 24 | 2021 | Windows 10 and Windows 11 | x64 | VS 2017 |
| Autodesk 3ds Max 2023 | Vesta | 25 | 2022 | Windows 10 and Windows 11 | x64 | VS 2019 |
| Autodesk 3ds Max 2024 | Olympus | 26 | 2023 | Windows 10 and Windows 11 | x64 | VS 2019 |
| Autodesk 3ds Max 2025 | Midgard | 27 | 2024 | Windows 10 and Windows 11 | x64 | VS 2022 |
| Autodesk 3ds Max 2026 | Devi | 28 | 2025 | Windows 10 and Windows 11 | x64 | VS 2022 |
Features
Non-Destructive Modifiers
MAXScript
Character Studio
Scene Explorer
DWG import
Texture assignment/editing
General keyframing
Constrained animation
Skinning
Skeletons and [inverse kinematics] (IK)
Integrated Cloth solver
Integration with Autodesk Vault
Max Creation Graph
Adoption
Many films have made use of 3ds Max, or previous versions of the program under previous names, in CGI animation, such as Avatar and 2012, which contain computer generated graphics from 3ds Max alongside live-action acting. Mudbox was also used in the final texturing of the set and characters in Avatar, with 3ds Max and Mudbox being closely related.3ds Max has been used in the development of 3D computer graphics for a number of video games.
Architectural and engineering design firms use 3ds Max for developing concept art and previsualization.
Educational programs at secondary and tertiary level use 3ds Max in their courses on 3D computer graphics and computer animation. Students in the FIRST competition for 3d animation are known to use 3ds Max.
Modeling techniques
Polygon modeling
Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeler begins with one of the 3ds max primitives, and using such tools as bevel and extrude, adds detail to and refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels.Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack.
NURBS in 3ds Max is a legacy feature. None of the features have been updated since version 4 and have been ignored by the development teams over the past decade. For example, the updated path deform and the updated normalize spline modifiers in version 2018 do not work on NURBS curves anymore as they did in previous versions.
NURBS (Non-Uniform Rational Based-Splines)
An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with only one face.The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex on the curve or surface. Knots are invisible in 3D space and can't be manipulated directly, but occasionally their behavior affects the visible appearance of the NURBS object. Parameter space is one-dimensional for curves, which have only a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have two dimensions in parameter space, called U and V.
NURBS curves and surfaces have the important properties of not changing under the standard geometric affine transformations, or under perspective projections. The CVs have local control of the object: moving a CV or changing its weight does not affect any part of the object beyond the neighboring CVs.. Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property.