WarioWare
WarioWare, known in Japan as Made in Wario, is a series of games featuring the Nintendo character Wario. The series was established in 2003 with the release of Mega Microgames! for the Game Boy Advance. While the first two games were developed by Nintendo R&D1, subsequent games have been co-developed by Intelligent Systems.
The distinctive feature of all WarioWare games is that they are collections of short, simple "microgames" presented in quick succession. The player is given four lives at the beginning of these microgames. Each of these microgames lasts about three to five seconds and must be completed, or else a life will be lost. For example, there is a microgame where the player must zap a spaceship; in another, Wario must collect coins in a Pac-Man-like maze. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as the player progresses. On each level, losing four games results in a game over. After a certain amount of microgames have been played, the player faces a stage-specific boss microgame; the player must complete these to regain a lost life. Boss microgames are considerably longer and more complex than other microgames. For example, a boss microgame in Mega Microgames! instructs the player to hit a nail with a hammer multiple times in a row.
Development
The idea of microgames or minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles and some early minigames appear in the Nintendo 64DD's Mario Artist: Talent Studio in the style that would give rise to the WarioWare series. Certain minigames originated in Mario Artist: Polygon Studio, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from." Teammate Yoshio Sakamoto continued, "To add on that, we got the idea of using Wario and the other characters because we couldn't think of anyone else who would be best for the role. Wario is always doing stupid things and is really idiotic, so we thought him and the rest of the characters would be best for the game."Games
Gameplay
Gameplay in the series revolves around Microgames, simple video games created by the fictional company WarioWare, Inc. Nintendo's line of WarioWare games each feature these microgames, which are generally less than five seconds long. Microgames are even simpler and shorter than the minigames found in other games such as the Mario Party series. Gameplay in all WarioWare games is distinct from most other games, as they involve the player or players trying to beat the microgames as soon as possible. Most games present instructions in the form of a verb and quickly drop the player into the situation where they must perform said verb. The extremely stripped-down gameplay has intrigued some game researchers, who have used WarioWare both as a case study in understanding the relationship between rules and play in videogames, and as a target domain for investigating automated game design.All microgames are strung together in a random order within different "stages", each hosted by a different character. First, the player is presented with a quick one or two word instruction such as "Eat!" or "Rub!" Then, the microgame will appear and the player will have to complete the game according to the instruction.
Microgames usually have only one task to complete. For example, in one microgame the player is told to "Enter!" and is presented with a scene from The Legend of Zelda. The player must use the directional buttons to move Link to a cave entrance before the time runs out. In another microgame, the player is told to "Avoid!" and must drive a car, avoiding oncoming traffic. Most microgames have a sound effect that signifies when the task is completed. The games by themselves are so brief so as to potentially demand the sharp reflexes of a quick-time event.
Boss microgames always occur at a set point in a stage. They are usually more challenging than regular microgames, have no time limit, and give lives back upon completion. If a stage is played for the first time, it is completed after the boss microgame. The sound effect will usually play after the task is fulfilled, and then the score screen will return. On repeated plays, if the player has less than four lives, one will be restored.
The unit of time for all microgames is beats. In Mega Microgames! and Twisted!, a standard microgame is 8 beats, double-length microgames last 16 beats; Fronk's microgames in Twisted! and Gold only last 4 beats. In most games, the BPM will start out relatively slow and will increase as the player completes microgames.
In WarioWare: Touched!, the 8-beat standard has been dropped for all microgames, so many last longer than 8 beats. This may be a way to make the game easier for those unaccustomed to the Nintendo DS's touch-screen interface. To retain pace, the microgames will automatically end if cleared before a four-beat measure is met.
To show the time left to complete a microgame, a small "bomb" appears at the bottom of the screen. The fuse and a countdown timer show the amount of time left to complete the microgame. When time runs out, the bomb explodes and in most cases, the player loses a life. The fuse burns faster when the BPM increases.
Some microgames are intrinsically harder than others, and an increased BPM will make any microgame more difficult to complete than the same microgame at a slower BPM. This is usually reflected in the microgames' "clear scores"—the score one must reach while playing a microgame in the practice modes to obtain credit for "clearing" it.
Each microgame features three difficulty levels. Most modes start at the easiest level, and progress to the next upon a "Level Up". Once the maximum level is reached, sequential "Level Up"s will typically be replaced by "Speed Up"s.
Using the above The Legend of Zelda microgame as an example, the first version of this microgame usually places Link very close to the cave entrance that he must enter. The second version places the entrance further away and places an enemy that blocks Link, and the last version places the entrance yet further, and has a second enemy that shoots at Link from a lake.
Characters
There are two major types of character in the WarioWare series. The first are the WarioWare, Inc. developers, who both create and host the microgames. Each one has a unique theme or twist, depending on the game. For instance, Jimmy T.'s microgames in Twisted! are focused around large spins, while in Touched! his microgames involve rubbing objects with the stylus. The second group of characters often show up within the introduction cutscenes — the most notable being Fronk, who hosts "Pop-Up" microgames in Twisted! and Gold and pops up in the most unlikely of places.Major characters
- 5-Volt is 9-Volt's mother and makes a few appearances in the WarioWare games. She is never fully seen until Game & Wario, and is a human like her son. 5-Volt lives along with her son and his pet Fronk in a house in Diamond City. She makes her first appearance in WarioWare: Twisted!, where she shouts at 9-Volt to go to bed since he was playing with 18-Volt all day. 5-Volt is seen only from behind, and from the knees down. After 9-Volt has gone to bed, he still furtively plays with his Game Boy Advance SP under the bedspread, but his mother catches him when she opens his room's door a second time. 5-Volt's silhouette is seen in the doorway. 5-Volt is seen again in WarioWare: Touched!, as a silhouette in the Game Over screen of 9-Volt and 18-Volt's stage. She watches her son and his friend eating cake. In Game and Wario, she has a more major role as the main obstacle in the “Gamer” minigame. In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, she appears as a stage hazard in the Gamer stage. She appears again in WarioWare Gold with her own microgames that are all based on Nintendo games, just like 9-Volt's and 18-Volt's. Since Gold, she has been voiced by Cristina Vee in English and Ruriko Aoki in Japanese.
- 9-Volt is a young Nintendo fanatic, owning everything ever made by Nintendo. 9-Volt's microgames are all based on Nintendo games as well as toys from when Nintendo was primarily a toy company. Since Gold, he has been voiced by Melissa Hutchison in English and Makoto Koichi in Japanese.
- 18-Volt is 9-Volt's best friend, and is also a fan of video games. He is large, but despite his size, he goes to Diamond Elementary School, as does 9-Volt. His other defining trait is the boom box he always carries; his loud music gets him into trouble on his first day of school, although he soon finds an admirer in 9-Volt. Since Gold, he has been voiced by Edward Bosco in English and Subaru Kimura in Japanese.
- Ashley is a 15 year-old witch-in-training, who lives in a haunted mansion in Diamond City with a little demon/devil or imp named Red. She has long black hair in two long ponytails. Ashley makes a cameo appearance in Super Smash Bros. for Nintendo 3DS and Wii U as an Assist Trophy character. Ashley also appears in Super Mario Maker as an unlockable Mystery Mushroom costume. Ashley reprised her role as an Assist Trophy in Super Smash Bros. Ultimate. Since Gold, Ashley has been voiced by Erica Lindbeck in English and Ayaka Fukuhara in Japanese, while Red has been voiced by Tyler Shamy in English and Mako Muto in Japanese.
- Dribble and Spitz are two developers who speak with Bronx accents. They also work as cabbies, and their cab, which was designed by Dr. Crygor, has the ability to go anywhere in the universe. Dribble is a large anthropomorphic bulldog with red hair. He is large, burly, and seems gruff, but he is actually quite calm and friendly. Spitz is a yellow anthropomorphic cat. He is always squinting and wears goggles. Their levels generally involve picking up a weird customer and forgetting to ask for the fare. Since Gold, Dribble has been voiced by Kyle Hebert in English and Yūma Kametani in Japanese, while Spitz has been voiced by Griffin Puatu in English and Kazuya Yamaguchi in Japanese.
- Dr. Crygor is a quirky scientist whose inventions include his cryogenic suit, Mike, the karaoke robot that would "solve all his cleaning needs", the Super MakerMatic 21, and the Kelorometer diet machine. One of the character card descriptions in WarioWare Gold states that he is over 100 years old. He is the grandfather of Penny Crygor. In WarioWare: Touched, Dr. Crygor accidentally gets caught in his latest invention and is younger and more fit, with red accents to his costume, as well as a full helmet. These changes remain for a part of WarioWare: Smooth Moves. Since Gold, he has been voiced by Kyle Hebert in English and Kensuke Matsui in Japanese.
- The Fronk are a strange, blocky, yellow species of creatures. They appear constantly throughout all the WarioWare games, both in microgames and cutscenes. 9-Volt apparently even keeps one of them as a pet, calling it "Shag." In addition to several varieties of yellow Fronk, there are also red and blue varieties; their faces vary individually from each other. Since Gold, 9-Volt's pet Fronk has been voiced by Todd Haberkorn in English and Kazuya Yamaguchi in Japanese.
- Jimmy T. is a man with a large blue afro wig, who is a disco dancing fanatic. Jimmy is always seen frequenting hot Diamond City night spots, particularly Club Sugar. His family, which also dances with him includes Papa T. and Mama T., and his brother and sister, James T. and Jamie T. He also has a doppelganger named Jimmy P. whose hair is a different color to his. Their levels often involve remixing the games from previous stages. Since Gold, he has been voiced by Vegas Trip in English and Yūma Kametani in Japanese.
- Kat and Ana are kindergarten-aged ninja twins. Kat has pink hair with a single ponytail, while Ana has orange hair with two ponytails. They have four pets: Don the Sparrow, Shadow the Dog, Shuriken the Falcon, and Numchuck the Monkey. Kat & Ana make a cameo appearance in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U as Assist Trophy characters and regular trophies. Since Gold, Kat has been voiced by Stephanie Sheh in English and Maya Enoyoshi in Japanese, while Ana has been voiced by Fryda Wolff in English and Yui Matsuyama in Japanese.
- Lulu is a young girl who made her appearance in WarioWare Gold and WarioWare: Get It Together!, coming from an isolated town called Luxeville. Despite her age, she is very smart and brave, considering how she's able to battle Wario Deluxe. Her goal in WarioWare Gold is to retrieve an artifact from her village stolen by Wario. She seems to view herself as a hero of sorts, as supported by her saying "Lulu...the greatest hero ever.." in her sleep during one of the cutscenes. She has been voiced by Alex Cazares in English and Mako Muto in Japanese.
- Mike is a karaoke robot made by Dr. Crygor. Despite being a robot built for karaoke, the slightly mad doctor programs him to be a cleaning robot. Eventually, Mike overrides his cleaning program with his karaoke program by blowing on a pile of dust. Since Gold, he has been voiced by Robbie Daymond in English and Ryōta Suzuki in Japanese.
- Mona is a high school student with different part-time jobs in each game. Mona is quite adventurous, cheerful and culturally savvy. She always seems to be late to wherever she is going, often speeds on her scooter to make up for lost time, and uses the assistance of her animal companions to stop anyone trying to slow her down. Her former occupations include working at a gelato shop, pizza delivery girl on Mona Pizza, bassist, football cheerleader, and a temple explorer. Also, Mona has a crush on Wario. Since Gold, she has been voiced by Stephanie Sheh in English and Ruriko Aoki in Japanese.
- Orbulon is an intelligent alien. He has an IQ of 300. The instruction manual for WarioWare, Inc.: Mega Microgame$! and WarioWare Gold both imply that Orbulon was born in the year 0. Orbulon first wishes to conquer Earth, but after crash-landing on the planet, he settles into life on Earth and ends his mission of conquest. Since Gold, he has been voiced by Robbie Daymond in English and Shinya Hamazoe in Japanese.
- Penny Crygor is the granddaughter of Dr. Crygor and dreams of becoming a great scientist. Her stage in WarioWare Gold reveals that she also has a hidden desire to become a singer. Penny sees her grandfather as an excellent scientist, though she also recognizes his eccentric nature. Since Gold, she has been voiced by Fryda Wolff in English and Maya Enoyoshi in Japanese.
- Pyoro is a character that has his own game in almost every WarioWare title, each one varying in style. The original Pyoro game is Wario's inspiration to found WarioWare, Inc.. Pyoro resembles a round red bird with a white belly, short wings, and a very stretchy tongue. Pyoro 2 is the only game where Pyoro is yellow with a tail. Pyoro also appears as a title character in Bird & Beans, the DSi re-release.
- Young Cricket is first introduced in WarioWare: Smooth Moves. He has flowing black hair with white streaks and a blue outfit. He practices martial arts and trains with his master, Master Mantis, in the hopes of becoming a kung-fu master. Since Gold, Young Cricket has been voiced by Robbie Daymond in English and Ryōta Suzuki in Japanese, while Master Mantis has been voiced by Owen Thomas in English and Shinya Hamazoe in Japanese.