MicroProse


MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the Civilization and X-COM series. Most of their internally developed titles were vehicle simulation and strategy games.
In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California, and Chapel Hill, North Carolina, were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the MicroProse intellectual properties to Infogrames Entertainment, SA. MicroProse UK's main office in Chipping Sodbury was closed in 2002, followed by the company's headquarters in Hunt Valley, Maryland, in 2003.
The brand was revived in 2007 when Interactive Game Group acquired it from Atari Interactive, formerly Infogrames. The MicroProse brand was licensed to the Legacy Engineering Group for consumer electronics. Cybergun owned the MicroProse brand from 2010 to 2018, which was then acquired by David Lagettie working with Stealey.

History

Independent company (1982–1993)

1980s

In summer 1982, mutual friends who knew of their shared interest in aviation arranged for retired military pilot Bill Stealey and computer programmer Sid Meier to meet in Las Vegas. After Meier surprised Stealey by repeatedly defeating him when playing Red Baron, he explained that he had analyzed the game's programming to predict future actions and claimed that he could design a better home computer game in one week. Stealey promised to sell the game if Meier could develop it. Although Meier needed two months to produce Hellcat Ace, Stealey sold 50 copies in his first sales appointment and the game became the first product of their new company. They planned to name it Smugger's Software, but chose MicroProse.. MicroProse became profitable in its second month and had $10 million in sales by 1986.
MicroProse advertised its first batch of games in 1982, under the headline "Experience the MicroProse Challenge!!!" All three were written by Sid Meier for the Atari 8-bit computers: platform game Floyd of the Jungle, 2D shooter Chopper Rescue, and first-person airplane combat game Hellcat Ace. Hellcat Ace began a series of increasingly sophisticated 8-bit flight simulation games, including Spitfire Ace and Solo Flight, that defined the company.
In 1983, MicroProse ported Floyd of the Jungle to the Commodore 64, their first product for that machine. By 1984, the company had begun supporting the Apple II and IBM PC compatibles. MicroProse released the air traffic control game Kennedy Approach, written by Andy Hollis, in 1985. Conflict in Vietnam was MicroProse's final Atari 8-bit game.
By 1987, Computer Gaming World considered MicroProse one of the top five computer game companies, alongside likes of Activision and Electronic Arts.
MicroProse also started a branch in the United Kingdom to cross-publish titles in Europe, and to import some European titles to be published in the United States. Notable products from this period include simulation games F-15 Strike Eagle, F-19 Stealth Fighter, Gunship, Project Stealth Fighter, Red Storm Rising and Silent Service, and action-strategy games such as Sid Meier's Pirates! and Sword of the Samurai. Several games from different developers were also published by MicroProse under the labels "Firebird" and "Rainbird", including Mr. Heli, Midwinter and Core Design's Rick Dangerous. During the same period, MicroProse created two labels: MicroStyle, and MicroPlay Software, using them for publishing a variety of externally developed games, such as Challenge of the Five Realms, Command HQ, Global Conquest, Elite Plus, Flames of Freedom, Rick Dangerous, Stunt Car Racer, Xenophobe and XF5700 Mantis. By the late 1980s, the company maintained a division, Medialist International, in order to distribute and develop independent titles that was publish through the MicroPlay and MicroProse labels.

1990s

In the early 1990s, MicroProse released the strategy games Sid Meier's Railroad Tycoon and Sid Meier's Civilization, designed by Meier and developed by its internal division, MPS Labs, on multiple platforms. Critically acclaimed, both of them quickly became two of the bestselling strategy games of all time and spawned multiple sequels. Some of MicroProse's simulation games from the 1980s received remakes in the early 1990s, such as Night Hawk: F-117A Stealth Fighter 2.0, Silent Service II and Gunship 2000, and made some first cautious attempts to expand into the console market with F-117A Stealth Fighter and Super Strike Eagle. Brand new simulation and strategy titles included 1942: The Pacific Air War, Dogfight, Fields of Glory, Formula One Grand Prix, Harrier Jump Jet, Knights of the Sky, Starlord, Subwar 2050 and Task Force 1942.
MicroProse attempted to diversify beyond its niche roots as a sim and strategy game company, looking for opportunities into the arcade game industry. MicroProse designed further action-strategy titles such as Covert Action and Hyperspeed, and experimented with the role-playing genre by developing BloodNet and Darklands. The company invested a large sum of money to create its arcade game division as well as their own graphic adventure game engine. Meier felt that Stealey was taking the company in a risky direction, and the two could not work out their differences. Meier opted to quietly sell Stealey his share of the company but remained on in the same apparent role for all other purposes to the rest of the staff and their customers to allow Stealey to proceed in this direction.
The arcade division did not perform well, and was canceled after making only two games: F-15 Strike Eagle: The Arcade Game and Battle of the Solar System, while the adventure game engine was used for just three games: Rex Nebular and the Cosmic Gender Bender, Return of the Phantom and Dragonsphere, before it was sold off to Sanctuary Woods.
In August 1991, MicroProse filed for an initial public offering. The company hoped to raise $18 million to help repay debts from its unsuccessful arcade games. In 1992 MicroProse acquired Paragon Software. It also acquired Leeds-based flight simulation developer Vektor Grafix, which had already developed titles for them, turning it into a satellite development studio named MicroProse Leeds.

Under Spectrum HoloByte (1993–1998)

In December 1993, following Black Wednesday in the UK, MicroProse Software Inc. merged with Spectrum HoloByte, another game company that specialized in simulation games, to form MicroProse Inc. Bill Stealey, who was good friends with Spectrum HoloByte president Gilman Louie, convinced Louie to help MicroProse as Stealey was afraid that some bank would not understand the company culture. MicroProse UK was forced to close its two satellite studios of MicroProse in northern England and dispose of over 40 staff at its Chipping Sodbury head office. A core group of artists, designers, and programmers left MicroProse UK to join Psygnosis, which opened an office in Stroud specifically to attract ex-MicroProse employees. In 1994, Stealey departed MicroProse and Spectrum HoloByte agreed to buy out his shares. He later commented, "Spectrum Holobyte had a lot of cash and very few products. Microprose had a lot of products and no cash. It was a great marriage, but the new company only needed one chairman, so I resigned." Stealey went on to found an independent game company Interactive Magic, while Andy Hollis departed for Origin Systems, and Sandy Petersen joined id Software.
Spectrum Holobyte managed to line up licenses, including Top Gun, Magic: The Gathering, Star Trek: The Next Generation and MechWarrior. Strategy game UFO: Enemy Unknown proved to be an unanticipated hit in 1994, spawning multiple sequels. In 1996, Spectrum HoloByte/MicroProse bought out Simtex, earlier a developer of MicroProse-published bestsellers Master of Orion and Master of Magic. Simtex was re-branded as MicroProse Texas, based in Austin, Texas. Other MicroProse developed and/or published games during that period included 7th Legion, Addiction Pinball, AEGIS: Guardian of the Fleet, Civilization II, Dark Earth, F-15 Strike Eagle III, Fleet Defender, Grand Prix 2, Pizza Tycoon, Sid Meier's Colonization, Tinhead, Transport Tycoon, X-COM: Apocalypse, X-COM: Interceptor and X-COM: Terror from the Deep. Insufficient financial resources largely prevented MicroProse from developing games for other game platforms, therefore MicroProse concentrated on the PC game market.
MicroProse Software continued as separate subsidiary company under Spectrum HoloByte until 1996. That year, Spectrum HoloByte started cutting a majority of the MicroProse staff to reduce costs. Soon after, it consolidated all of its titles under the MicroProse brand. MicroProse's remaining co-founder Sid Meier, along with Jeff Briggs and Brian Reynolds, departed the company after the staff cut, forming a new company named Firaxis Games.
On October 5, 1997, GT Interactive announced that it had signed a definitive agreement to acquire MicroProse for $250 million in stock. The deal was unanimously approved by the Board of Directors of both companies. After the announcement MicroProse's stock price reached $7 a share. GT Interactive expected the deal to be completed by the end of that year. The acquisition was canceled on December 5, as according to both CEOs "the time is simply not right" for the deal. MicroProse's stock plummeted to just $2.31 after the announcement of the deal's cancellation, and the company had estimated losses of $7–10 million during the third quarter of 1997 which are largely attributed to dislocations caused by the aborted merger. According to Computer Gaming World, the merger was annulled due to a "fundamental" disagreement over how the joint company would be writing off its research and development costs, as MicroProse insisted to keep their method of paying off the developer immediately.
In November 1997, MicroProse was sued by both Avalon Hill and Activision for copyright infringement. MicroProse responded by buying Hartland Trefoil, which was the original designer and manufacturer of the Civilization board game, and then sued Avalon Hill and Activision for trademark infringement and unfair business practices as a result of Activision's decision to develop and publish Civilization video games. Because Hasbro was negotiating the acquisition of both Avalon Hill and MicroProse, the lawsuits were settled in July 1998. Under the terms of the settlement MicroProse became the sole owner of the rights of the name Civilization and Activision acquired a license to publish a Civilization video game which was later titled Civilization: Call to Power.