Anime
Anime is animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. However, anime, in Japan and in Japanese, describes all animated works, regardless of style or origin. Many works of animation with a similar style to Japanese animation are also produced outside Japan. Video games sometimes also feature themes and art styles that may be labelled as anime.
The earliest commercial Japanese animation dates to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in the following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics, light novels, or video games. It is classified into numerous genres targeting various broad and niche audiences.
Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies. Historically and predominantly hand-drawn, anime combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. Compared to Western animation, anime production generally focuses less on movement and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots. Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.
The anime industry consists of over 430 production companies, including major studios such as Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Studio Pierrot, Production I.G, Nippon Animation and Toei Animation. Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed and subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide. Japanese animation accounted for 60% of the world's animated television shows. By 2022, anime had become one of the fastest-growing genres of content globally. The medium is currently characterised by increased globalisation, expansive cross-cultural collaboration, and significant brand integration, as Japanese-produced animation continues to influence and shape media and popular culture on a global scale.
Etymology
As a type of animation, anime is an art form that comprises many genres found in other mediums; it is sometimes mistakenly classified as a genre itself. In Japanese, the term anime is used to refer to all animated works, regardless of style or origin. English-language dictionaries typically define anime as "a style of Japanese animation" or as "a style of animation originating in Japan". Other definitions are based on origin, making production in Japan a requisite for a work to be considered "anime".The etymology of the word anime is disputed. The English word "animation" is written in Japanese katakana as アニメーション and as アニメ in its shortened form. Some sources claim that the term is derived from the French term for animation dessin animé, but others believe this to be a myth derived from the popularity of anime in France in the late 1970s and 1980s.
In English, anime—when used as a common noun—normally functions as a mass noun. As with a few other Japanese words, such as saké and Pokémon, English texts sometimes spell anime as animé, with an acute accent over the final e, to cue the reader to pronounce the letter, not to leave it silent as English orthography may suggest. Prior to the widespread use of anime, the term Japanimation, a portmanteau of Japan and animation, was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation; in general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.
History
Precursors
and shadow plays are considered precursors to Japanese animation. Emakimono was a common form of entertainment in the 11th century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama. Kage-e was popular during the Edo period and originated from the shadow plays of China. Magic lanterns from the Netherlands were also popular in the 18th century. The paper play called kamishibai surged in the 12th century and remained popular in street theater until the 1930s. Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation. Finally, manga was a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.Pioneers
Animation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia. A claim for the earliest Japanese animation is Katsudō Shashin, a private work by an unknown creator. In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi produced numerous films, with the oldest surviving one being Kōuchi's Namakura Gatana. Many early works were lost in the destruction of Shimokawa's warehouse during the 1923 Great Kantō earthquake.By the mid-1930s, animation was well-established in Japan as an alternative format to live action works. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation. Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda. In 1940, the government dissolved several artists' organizations to form the The first talkie anime was Chikara to Onna no Yo no Naka, a short film produced by Masaoka. The first feature-length anime film was Momotaro: Sacred Sailors, produced by Seo with a sponsorship from the Imperial Japanese Navy. The 1950s saw a proliferation of short, animated advertisements created for television.
Modern era
In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions. Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style. Three Tales was the first anime film broadcast on television; the first anime television series was Instant History. An early and influential success was Astro Boy, a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios, among those being Madhouse, Sunrise, and Studio Pierrot.The 1970s saw growth in the popularity of manga, many of which later received animated adaptations. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre, for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre. Robot anime series such as Gundam, ''Space Runaway Ideon, and Super Dimension Fortress Macross were influential classics in the 1980s, and the genre remained one of the most popular in the following decades. The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind, Royal Space Force: The Wings of Honnêamise, and Akira.
Experimental anime titles continued to draw attention in the 1990s, as Neon Genesis Evangelion, Ghost in the Shell and Cowboy Bebop garnered international popularity. During this period, anime began attracting greater interest in Western countries; other international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film, grossing more than $355 million worldwide. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night. Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020. It also became the fastest-grossing film in Japanese cinema history, earning 10 billion yen in 10 days. It beat the previous record holder Spirited Away, which took 25 days to gross the same amount.
In 2021, the anime adaptations of Jujutsu Kaisen, Demon Slayer: Kimetsu no Yaiba and Tokyo Revengers were among the top 10 most discussed TV shows worldwide on Twitter. In 2022, Attack on Titan won the award of "Most In-Demand TV Series in the World 2021" at the Global TV Demand Awards. Attack on Titan became the first ever non-English language series to earn the title of World's Most In-Demand TV Show, previously held by only The Walking Dead and Game of Thrones. In 2024, Jujutsu Kaisen broke the Guinness World Record for the "Most in-demand animated TV show" with a global demand rating 71.2 times than that of the average TV show, previously held by Attack on Titan''.