Batman: Arkham Asylum


Batman: Arkham Asylum is a 2009 action-adventure game developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman and written by veteran Batman writer Paul Dini, Arkham Asylum was inspired by the long-running comic book mythos. In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten Gotham City with hidden bombs.
The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration. Batman can freely move around the Arkham Asylum facility, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to deviate away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies.
Development began at Rocksteady Studios in May 2007, with a 40-person team that expanded to 60 people by the project's conclusion after approximately 21 months. Among other sources, the game design was inspired by the Batman comics of Neal Adams and Frank Miller, as well as Grant Morrison and Dave McKean's graphic novel Arkham Asylum: A Serious House on Serious Earth. Built on Unreal Engine 3, Arkham Asylums production underwent several variations, refining both gameplay such as the combat system, and the central story, resulting in the removal of plot elements and some of Batman's main enemies, who did not fit the tone of the rest of the game. Rocksteady began developing ideas for a sequel months before Arkham Asylums completion, hiding hints to the sequel within the game.
Arkham Asylum was released worldwide for PlayStation 3 and Xbox 360 video game consoles in August 2009, followed by a Windows version. The game received critical acclaim, particularly for its narrative, atmosphere and combat, though some criticism was directed at its boss fights. Upon release, many reviewers called it the "greatest comic book game of all time." It won several awards, including Best Action Adventure game, Best Game, and Game of the Year from various media outlets, and it held the Guinness World Record for "Most Critically Acclaimed Superhero Game Ever". It has been cited as one of the greatest video games ever made. The game received a "Game of the Year Edition" in 2010, and a remastered version for the PlayStation 4 and Xbox One in 2016. A version for the Nintendo Switch was released in 2023.
Arkham Asylums success launched the Batman: Arkham series, comprising video game sequels and spin-offs, comic books, merchandise, and movies, beginning in 2011 with its narrative sequel Arkham City.

Gameplay

Batman: Arkham Asylum is an action-adventure game viewed from the third-person perspective. The playable character is visible on the screen and the camera can be freely rotated around him. The player controls Batman as he traverses Arkham Asylum, a secure facility for the criminally insane located off the coast of Gotham City. The opening areas of the game are linear, serving as a tutorial for the moves and approaches available to the player. Once the player emerges onto the island they can freely explore the game world, although some areas remain inaccessible until certain milestones in the main story. Batman can run, jump, climb, crouch, glide from heights using his cape, and use his grapple gun to climb low structures or escape to higher ledges.
The player can use "Detective Vision"a visual mode which provides contextual information, tinting the game world blue and highlighting interactive objects like destructible walls and removable grates, the number of enemies in an area and their statussuch as their awareness of Batman's presenceand shows civilians and corpses. The mode is also used to follow footprints, investigate odors, and solve puzzles.
Batman has access to several gadgets which he can use to explore or fight. The batarang is a throwing weapon that can temporarily stun enemies or trigger remote devices. A remotely controlled version can be steered once thrown, and the sonic batarang can be used to attract the attention of specific enemies wearing monitoring collars, or detonated to knock a nearby enemy unconscious. Explosive gel can be used on weak walls and floors, and can be remotely detonatedsending rubble crashing onto an enemy. The line launcher can be used to traverse horizontal spans. The Batclawa grappling devicecan be used to interact with remote objects such as vent covers or to grab enemies. The Cryptographic Sequencer is used to override security panels, open new paths, or disable various asylum functions. Some areas are inaccessible until Batman acquires the gadgets necessary to overcoming the obstacle. The player is encouraged to explore the game world away from the main game to find and solve riddles left by the Riddlerwho hacks into Batman's communication system to challenge him with riddles. Objects can be collected, and some of the Riddler's puzzles require the player to find areas related to the answer to a riddle and scan it with "Detective Vision". The game world has 240 collectable items, such as Riddler trophies, chattering Joker teeth, interview tapes with some of Arkham's inmates, and cryptic messages left in the asylum by its founder Amadeus Arkham that discuss the facility's sinister history. The player is rewarded for solving riddles and finding collectibles with experience points and additional game content, including challenge maps that test the player's skill at the game's combat system, character biographies, and in-game statues of Arkham Asylums characters.
Players can traverse enemy-controlled areas using stealth or direct combat. The game's "Freeflow" combat uses three main buttons: attack, stun, and counter. The system lets Batman move quickly between enemies, chaining attacks together until all enemies are unconscious. Combining the three main abilities can keep Batman attacking while moving between enemies and avoiding being attacked himself. The more combo attacks that are chained together, the faster and more agile Batman becomes, and special attackssuch as a throw, grapple, and an instant takedown which can immediately defeat an enemybecome available. Combat is rewarded with experience points, which are used to unlock gadgets, combat moves, and health upgrades. Higher combos, a wider variety of moves, and avoiding damage delivers more points. Enemy attacks are preempted with a warning icon, which indicate the attack can be countered. Some enemies require different approaches to overcome; knife-wielding thugs must be stunned before they can be attacked, and others must be struck from behind. Some enemies are armed with guns which significantly damage Batman. Enemies react to Batman's elimination of their allies, which raises their fear level and alters their behavior; for example, they will adopt new patrol routes, requiring the player to adapt to the changing situation. During combat, Batman's health is diminished by attacks, but is fully restored once the battle ends.
The player can use predatory tactics through stealthincluding silent takedowns, dropping from overhead perches and snatching enemies away, or using the explosive gel to knock foes off their feetto tilt the odds in their favor. Some areas feature sections that require the player to use these tactics to avoid alerting the Joker's henchmen and thus failing to meet an objective. Many areas feature stone gargoyles placed high above, helping Batman remain concealed. Batman can use his grapnel gun to reach the gargoyles, giving him a high vantage point over the area and the enemies. From the gargoyles, Batman can glide down to attack enemies or hang upside down from the gargoyles to grapple a nearby enemy and leave him tethered there. The player can use floor grates to attack from below, hide around corners, use batarangs to stun enemies from afar, and use the grapnel gun to pull enemies over ledges.
Arkham Asylum features a series of challenge maps separate from the game's story mode that are unlocked while playing, and others are available as optional downloadable content. The maps focus on the completion of specific goals, such as eliminating successive waves of enemies in combat, and subduing patrolling enemies while using stealth. The methods and variety of abilities used to achieve these goals earn an overall performance score that is ranked online against other players. On the PlayStation 3, the Joker is a playable character in the combat and stealth challenge maps via optional DLC; he must confront the asylum guards and police commissioner James Gordon. The Joker has his own combat abilities and weapons, such as a handgun, exploding chattering teeth, and x-ray glasses which allow him to see opponents through walls.
On compatible systems, the Microsoft Windows version uses nVidia's PhysX software engine to produce realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain smoke or fog which reacts to Batman moving through it, while with PhysX disabled the fog will not appear at all. Other effects include dynamic interaction with paper and leaves, surfaces which can be scratched and chipped, and dynamic, destructible cloth elements such as banners and cobwebs. The "Game of the Year Edition" features the ability to play the game in 3D on any 2D television using anaglyph 3D glasses.