Jack Baskin School of Engineering
The Baskin School of Engineering, known simply as Baskin Engineering, is the school of engineering at the University of California, Santa Cruz. It consists of six departments: Applied Mathematics, Biomolecular Engineering, Computational Media, Computer Science and Engineering, Electrical and Computer Engineering, and Statistics.
The school was formed in 1997 and endowed with a multimillion-dollar gift from retired local engineer and developer Jack Baskin.
Although it is a relatively young engineering school, it is already known in the Silicon Valley region and beyond for producing prominent tech innovators, including the founders of companies including Concur Technologies, Pure Storage, Oxford Nanopore Technologies, Cloudflare, eGain Corporation, Ceph, Dovetail Genomics, Unnatural Products, Brilliant NextGen, ShopKick, Cruz Foam, Five3 Genomics, and a host of other startups. In 2023, it was ranked as the #2 public school for engineering salaries in the United States by the Wall Street Journal.
Baskin Engineering is a leader in the field of games and playable media, and was the first school in the country to offer a graduate degree in Serious Games. The school is also renowned for its research in genomics and bioinformatics, having played a critical role in the Human Genome Project. Researchers at UC Santa Cruz were responsible for creating the UCSC Genome Browser, which continues to be an important open-source tool for researchers in genomics. In 2022, the Baskin School continued this work finishing first truly complete sequence of the human genome, covering each chromosome from end to end with no gaps and unprecedented accuracy, is now accessible through the UCSC Genome Browser.
Degrees offered
The Baskin School of Engineering offers degrees in the following areas:| Majors & Degrees Offered | B.A. | B.S. | M.S. | Ph.D. | Other |
| Applied Mathematics | * | * | * | ||
| Bioengineering | * | ||||
| Bioinformatics | * | ||||
| Bioinformatics & Biomolecular Engineering | * | * | * | B.S./M.S, B.S./Ph.D | |
| Computer Engineering | * | * | * | B.S./M.S. | |
| Computer Science | * | * | * | * | B.S./M.S. |
| Computational Media: Computer Game Design | * | ||||
| Computational Media | * | * | |||
| Electrical Engineering | * | * | * | ||
| Games & Playable Media | * | ||||
| Natural Language Processing | * | ||||
| Network and Digital Technology | * | ||||
| Robotics Engineering | * | ||||
| Scientific Computing & Applied Mathematics | * | ||||
| Serious Games | * | ||||
| Statistical Science | * | * | |||
| Technology and Information Management | * |
In addition to these degree programs, the Baskin School also offers emphases in Computational Media, Human Language Media and Modeling, Robotics and Control, Scientific Computing, and Statistics
Research
Research areas
Because of its proximity to Silicon Valley, the Baskin School of Engineering has strong ties to technology corporations and start-ups, and tends to focus its research on innovations in big data, cyber-physical systems, genomics, and computational media. Its current research areas include:- Algorithms, logic and complexity
- Artificial intelligence and machine learning
- Bayesian statistics
- Bioinformatics and genomics
- Communications, signals, and digital image processing
- Computational biology
- Computer hardware: architecture, chip design, FPGAs, and electronic design automation
- Computer games
- Computer security and privacy
- Computer vision, visualization, and graphics
- Cyber-physical systems
- Database systems
- Data science
- Distributed systems
- Electronic circuit
- Human–computer interaction
- Mathematical modeling and numerical analysis
- Nanoscience and nanotechnology
- Natural language processing
- Networks
- Photonics and electronic devices
- Power systems and energy engineering
- Programming languages
- Real-time systems
- Remote sensing and environmental technology
- Robotics and control
- Systems biology
- Software engineering
- Storage systems
- Vaccines and antiviral therapeutics
Role in sequencing the human genome
In 1998, the private Celera Corporation started a parallel sequencing project that was able to proceed more quickly and at a lower cost than the public project because it made use of the data that the academic consortium had made openly available. Researchers in the consortium became nervous that if Celera was able to complete the sequencing project first, it would patent the results and restrict the redistribution and scientific use of the data. In May of 2000, Jim Kent, a biology graduate student at UC Santa Cruz who had a background as a computer programmer, approached Computer Science Professor David Haussler and offered to write an assembly program using a sampler strategy. Haussler had rigged together a makeshift supercomputer out of 100 Dell Pentium III processor workstations for the genome project, but Celera was working with one of the most powerful computer systems available at the time, and their chances looked grim. Desperate to try anything that might allow academics to keep the genomic data open-source, Haussler gave Kent the go-ahead. In what has been described by other scientists as an almost miraculous feat, Kent took less than a month to write a program, GigAssembler, that allowed the Human Genome Project to assemble and publish the first human genome sequence on June 22, 2000, just a few days before Celera completed theirs.
After UC Santa Cruz published their draft of the human genome online, Kent began programming the UCSC Genome Browser to allow researchers to search 21 tracks of information aligned with the DNA sequence to help them identify genes. The Browser continues to be an important open-source tool for uncovering the causes of disease and develop new treatments.
In 2004, David Haussler became the inaugural member of the Biomolecular Engineering Department at UC Santa Cruz. Today he is the scientific director of the UC Santa Cruz Genomics Institute, as well as the scientific co-director of the California Institute for Quantitative Biosciences. Jim Kent is currently the director of the UCSC Genome Browser Project and a research scientist with UCSC’s Center for Biomolecular Science & Engineering. The Santa Cruz Genomics Institute continues to be leaders in the field of genomics, with a commitment to open-source research.
Student demographics
Undergraduates
In the 2018-2019 school year, there were 4,165 undergraduate students associated with the Baskin School of Engineering, 3.1% whom were African American/Black, 42.1% Asian, 15.4% Hispanic/Latino, 0.6% Pacific Islander/Native Hawaiian, 26.1% white, and 9.8% international. Women make up 21% of the undergraduate population in the Baskin School, while men make up 78%.Graduates
For the 2018-2019 school year, there were 562 graduate students associated with the Baskin School of Engineering, 1.7% of whom were African American/Black, 11.7% Asian, 6.3% Hispanic or Latino, 24.3% of White, and 48.3% international. The graduate population of Baskin Engineering is 28% female, and 71% male.Centers and institutes
Centers
Research centers within the Baskin School of Engineering include- W.M. Keck Center for Adaptive Optical Microscopy
- Center for Biomolecular Science and Engineering
- Center for Games and Playable Media
- Center for Information Technology Research in the Interest of Society
- W.M. Keck Center for Nanoscale Optofluidics
- Center for Research in Open Source Software
- Center for Research in Storage Systems
- Center For Sustainable Energy And Power Systems
- Cyber-Physical Systems Research Center
- Data, Discovery and Decisions Research Center
- Storage Systems Research Center
Institutes
- California Institute for Quantitative Biosciences
- Institute for the Biology of Stem Cells
- Institute For Scalable Scientific Data Management
- UC Santa Cruz Genomics Institute
Deans
- Founding Dean: Patrick E. Mantey, July 1997- December 2000
- Sung Mo "Steve" Kang, January 2001- February 2007
- Acting Dean: Michael S. Isaaccson, January 2006- June 2006, March 2007-April 2009
- Arthur P. Ramirez, May 2009-June 2014
- Interim Dean: Joseph P. Konopelski, July 2014-June 2016
- Alexander Wolf, 2016–present