WarGames


WarGames is a 1983 American techno-thriller film directed by John Badham, written by Lawrence Lasker and Walter F. Parkes, and starring Matthew Broderick, Dabney Coleman, John Wood and Ally Sheedy. Broderick plays David Lightman, a young computer hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union, triggering a false alarm that threatens to start World War III. Martin Brest was originally the film's director, but was fired early into production.
The film premiered at the 1983 Cannes Film Festival, and was released by MGM/UA Entertainment on June 3, 1983. It was a widespread critical and commercial success, grossing $125 million worldwide against a $12 million budget. At the 56th Academy Awards, the film was nominated for three Oscars, including Best Original Screenplay. It also won a BAFTA Award for Best Sound.
WarGames is credited with popularizing concepts of computer hacking, information technology, and cybersecurity in wider American society. It spawned several video games, a 2008 direct-to-video sequel film, and a 2018 interactive series.

Plot

During a surprise nuclear attack drill, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the keys required to launch a missile strike. Such refusals convince John McKittrick and other North American Aerospace Defense Command systems engineers that missile launch control centers must be automated, without human intervention. Control is given to a NORAD supercomputer known as WOPR, or Joshua, programmed to continuously run war simulations and learn over time.
David Lightman, a bright but unmotivated Seattle high school student and hacker, uses his IMSAI 8080 computer and modem to access the school district's computer system and change the grades for himself and his friend and classmate, Jennifer Mack. Later, while war dialing numbers in Sunnyvale, California, to find a computer game company, he connects with a system that does not identify itself. Asking for games, he finds a list including chess, checkers, backgammon and poker, along with titles such as "Theaterwide Biotoxic and Chemical Warfare" and "Global Thermonuclear War", but cannot proceed further. Two hacker friends explain the concept of a backdoor password and suggest tracking down the Falken referenced in "Falken's Maze", the first game listed. David discovers that Stephen Falken was an early artificial-intelligence researcher and guesses correctly that the name of Falken's deceased son is the password.
Unaware that the Sunnyvale phone number connects to WOPR at the Cheyenne Mountain Complex, David initiates a game of Global Thermonuclear War, playing as the Soviet Union while targeting American cities. The computer starts a simulation that briefly convinces NORAD military personnel that actual Soviet nuclear missiles are inbound. While they defuse the situation, WOPR nonetheless continues the simulation to trigger the scenario and win the game, as it does not understand the difference between reality and simulation. It continuously feeds false data such as Soviet bomber incursions and submarine deployments to NORAD, pushing them to increase the DEFCON level toward a retaliation that will start World War III.
David learns the true nature of his actions from a news broadcast, and FBI special agents arrest him and take him to NORAD. He realizes that WOPR is behind the NORAD alerts, but he fails to convince McKittrick and is charged with espionage. David escapes NORAD by joining a tourist group and, with Jennifer's help, travels to the Oregon island where Falken lives under the alias "Robert Hume". David and Jennifer find that Falken has become despondent, believing that nuclear war is inevitable and as futile as a game of tic-tac-toe between two experienced players. The teenagers convince Falken that he should return to NORAD to stop WOPR.
WOPR stages a massive Soviet first strike with hundreds of missiles, submarines, and bombers. Believing the attack to be genuine, NORAD prepares to retaliate. Falken, David, and Jennifer convince military officials to delay the second strike and ride out the supposed attack until actual weapons impacts are confirmed. When the targeted American bases report back unharmed, NORAD prepares to cancel the retaliatory second strike. However, WOPR tries to launch the missiles on its own using a brute-force attack to obtain the launch codes. Without humans in the control centers as a safeguard using the two-man rule, the computer will trigger a mass launch. All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a fail-deadly mechanism will launch all weapons if the computer is disabled.
Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios. WOPR obtains the launch codes, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well. Having discovered the concept of mutual assured destruction, the computer tells Falken it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play." WOPR relinquishes control of NORAD and the missiles and offers to play "a nice game of chess".

Cast

Production

Development

Development on WarGames began in 1979, when writers Walter F. Parkes and Lawrence Lasker developed an idea for a script called The Genius, about "a dying scientist and the only person in the world who understands him — a rebellious kid who's too smart for his own good". Lasker was inspired by a television special presented by Peter Ustinov on several geniuses, including Stephen Hawking. Lasker said, "I found the predicament Hawking was in fascinating — that he might one day figure out the unified field theory and not be able to tell anyone, because of his progressive ALS. So, there was this idea that he'd need a successor. And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment." The concept of computers and hacking as part of the film was not yet present.
The Genius began its transformation into WarGames when Parkes and Lasker met Peter Schwartz from the Stanford Research Institute. "There was a new subculture of extremely bright kids developing into what would become known as hackers," said Schwartz. Schwartz made the connection between youth, computers, gaming, and the military. Parkes and Lasker also met with computer-security expert Willis Ware of RAND Corporation, who assured them that even a secure military computer might have remote access enabling remote work on weekends, encouraging the screenwriters to continue with the project.
Parkes and Lasker came up with several military-themed plot lines before the final story. One version of the script had an early version of the WOPR named "Uncle Ollie", or Omnipresent Laser Interceptor, a space-based defensive laser run by an intelligent program, but this idea was discarded, because it was too speculative. Director John Badham coined the name "WOPR", feeling that the name of NORAD's Single Integrated Operational Plan was "boring, and told you nothing". The name "WOPR" played off the Whopper hamburger, and a general sense of something going "whop".
David Lightman was modeled on David Scott Lewis, a hacking enthusiast Parkes and Lasker met. Dr. Stephen Falken was inspired by and named after Stephen Hawking; John Lennon was interested in playing the role, but was murdered in New York while the script was in development. General Beringer was based on USAF General James V. Hartinger, the then-commander-in-chief of NORAD, whom Parkes and Lasker met while visiting the base.

Filming

was originally hired as the director for WarGames. Brest said that he spent one and a half years working full time on the film, but shortly before the beginning of production, disagreement arose between him and one of the producers who had developed the script and he was fired after three weeks of production. According to Brest the disagreement stemmed from a question about authorial control. As Brest described it, the producer was more used to television "where the director is a bricklayer, essentially".
He was then replaced with John Badham. Several of the scenes shot by Brest remain in the final film. Badham said that Brest had "taken a somewhat dark approach to the story and the way it was shot. It was like were doing some Nazi undercover thing, so it was my job to make it seem like they were having fun, and that it was exciting." According to Badham, Broderick and Sheedy were "stiff as boards" when they came onto the sound stage, having both Brest's dark vision and the idea that they would soon be fired. Badham did 12 to 14 takes of the first shot to loosen the actors up. At one point, Badham decided to race with the two actors around the sound stage, with the one who came last having to sing a song to the crew. Badham lost and sang "The Happy Wanderer", the silliest song he could think of. He invited what Wired described as "a small army of computer whizzes on set" to advise on accuracy.
Tom Mankiewicz says he wrote some additional scenes during shooting that were used. Walon Green was also an uncredited script doctor.

Design

The WOPR computer, as seen in the film, was a prop created in Culver City, California, by members of the International Alliance of Theatrical Stage Employees Local 44. It was designed by production designer Geoffrey Kirkland on the basis of some pictures he had of early tabulating machines, and metal furniture, consoles, and cabinets used particularly in the U.S. military in the 1940s and 1950s. Art director Angelo P. Graham adapted them in drawings and concepts. The WOPR was operated by a crewmember sitting inside the computer, entering commands into an Apple II at the director's instruction. The prop was broken up for scrap after production was completed. A replica was built for a 2006 AT&T commercial.