List of Ubisoft subsidiaries


is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021.
While Ubisoft set up many in-house studios itself, such as Ubisoft Paris, Ubisoft Montpellier, Ubisoft Montreal and Ubisoft Toronto, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. Assassin's Creed Unity, released in 2014, saw ten studios worldwide work together.

Vantage Studios

Vantage Studios is a subsidiary of Ubisoft dedicated to the Assassin's Creed, Far Cry and Tom Clancy's Rainbow Six series. It consists of the main development teams of the three series and is intended to be the first "creative house' in Ubisoft's restructuring.

Ubisoft Barcelona

Ubisoft Barcelona was founded in 1998 and is based in Barcelona, Spain. The team's early focus laid on racing games, until their focus shifted to develop casual games such as Your Shape for Wii. The Barcelona studio also served as a support studio, working on titles such as Tom Clancy's Rainbow Six Siege and Rayman Raving Rabbids. The studio also worked with Red Storm Entertainment on Star Trek: Bridge Crew.

Ubisoft Barcelona Mobile

Ubisoft Barcelona Mobile, based in Barcelona, Spain, was formed as Microjocs Mobile in 2002, and became part of Digital Chocolate in August 2007. The studio was sold to Ubisoft in September 2013 and subsequently renamed Ubisoft Barcelona Mobile. Productions by Ubisoft Barcelona Mobile include Galaxy Life and Might & Magic: Elemental Guardians. Ubisoft Barcelona Mobile has more than 70 employees as of May 2021.

Ubisoft Montreal

Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees. Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.
Following this success, they shifted their focus onto developing AAA titles. The company developed Far Cry 2 and the subsequent Far Cry sequels, became involved in the Tom Clancy's Rainbow Six series since Vegas and has become the lead developer of Ubisoft's most successful franchise, Assassin's Creed, since the franchise's inception. The studio was also involved in creating new intellectual properties, such as For Honor, Watch Dogs and Hyper Scape. Ubisoft Montreal has more than 4,000 employees as of May 2021.

Ubisoft Quebec

Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag. On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot. As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.
The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012, and became the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has more than 500 employees. The company also served as the lead developer for Assassin's Creed Odyssey, Immortals Fenyx Rising, and Assassin's Creed Shadows . Ubisoft Quebec has more than 500 employees as of May 2021.

Ubisoft Saguenay

Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne. The studio will be used to support online and connectivity components for Ubisoft's games. Ubisoft Saguenay has 75 employees as of May 2021.

Ubisoft Sherbrooke

Ubisoft Sherbrooke was founded in November 2021 in Sherbrooke, Quebec. The studio will co-develop Ubisoft's main franchises. In September 2022, it was announced that Ubisoft Sherbrooke will co-develop new installments of the Assassin's Creed franchise.

Ubisoft Sofia

Ubisoft Sofia was founded in 2006 in Sofia, Bulgaria. The studio works as a co-development studio and has led the development of Assassin's Creed III: Liberation and Assassin's Creed Rogue. They developed two games in the Chessmaster series: Chessmaster: The Art of Learning and Chessmaster Live.

Europe

1492 Studio

1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.

Green Panda Games

Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games. Green Panda Games has 120 employees as of May 2021.

i3D.net

It was announced in November 2018 that Ubisoft would be acquiring Dutch server hosting company i3D.net. The acquisition closed before the end of the 2018-19 fiscal year.

Ketchapp

Ketchapp was founded in 2014 in Paris, France, by brothers Michel and Antoine Morcos, specialising in publishing games for the mobile games market. The company was acquired by Ubisoft in 2016.

Kolibri Games

Kolibri Games, founded in 2016 in Berlin, Germany, is a developer of idle games genre and publishes Idle Miner Tycoon and Idle Factory Tycoon. Ubisoft acquired 75% of the studio in 2020. Kolibri Games has 130 employees as of May 2021.

Massive Entertainment

Massive Entertainment was founded in 1997 in Ronneby, Sweden. Formerly a subsidiary of Vivendi Universal Games, Massive has placed most of its focus on developing real-time strategy games like Ground Control and World in Conflict. It was acquired by Ubisoft in March 2008. Following the acquisition, Massive Entertainment worked on Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now. The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as developing video games based on the Avatar film series, which ended up being Avatar: Frontiers of Pandora and Star Wars franchise; which ended up being Star Wars Outlaws.

Owlient

Owlient is a video game studio founded in 2005 in Paris, France. The company focuses on creating free-to-play titles, with their most successful game being Howrse. Owlient was acquired by Ubisoft in 2011.

Ubisoft Ivory Tower

Ubisoft Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid. All three founders were previously employed by Eden Games. Ubisoft Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013, and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014. On 5 October 2015, as The Crew reached 3 million players, Ubisoft announced that they had acquired Ivory Tower for an undisclosed sum. At the time, the studio housed 100 employees. Ivory Tower's second game, The Crew 2, was announced by Ubisoft in June 2017, and released for Microsoft Windows, PlayStation 4, Xbox One in June 2018.

Ubisoft Nadeo

Ubisoft Nadeo was founded in 2000 in Paris, France, by Florent Castelnérac. Ubisoft announced the acquisition of Nadeo on 5 October 2009. Anne Blondel-Jouin served as the company's publishing director between 2011 and 2013. and gained success with the racing game franchise TrackMania. The team focused on allowing players to create user-generated content and developed a network called ManiaPlanet. All games developed by Ubisoft Nadeo since Ubisoft's acquisition in 2009 were racing games, except for ShootMania Storm, a first-person shooter. Ubisoft Nadeo's latest title is Trackmania, the free-to-play remake of TrackMania Nations.

Ubisoft RedLynx

Ubisoft RedLynx was founded in 2000 in Helsinki, Finland, by brothers Atte and Antti Ilvessuo and focuses on creating racing games with the Trials series. While the studio was developing Trials Evolution, it was acquired by Ubisoft in November 2011. Following Ubisoft's acquisition, the company continued to work on new Trials instalments with Trials Fusion in 2014, Trials of the Blood Dragon in 2016, and Trials Rising in 2019; outside of the Trials franchise, they also developed South Park: Phone Destroyer. Ubisoft RedLynx has more than 150 employees as of May 2021.

Ubisoft Annecy

Ubisoft Annecy was established in 1996 in Annecy, France, and their first game was Rayman Revolution for PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the Tom Clancy's Splinter Cell series and the Assassin's Creed series. Their first title as a lead developer was Steep, an open world winter sports game released in late 2016. The studio was previously known as Ubisoft Simulations. The studio also collaborated with Massive Entertainment and worked on Tom Clancy's The Division 2. The studio's latest game is Riders Republic, which was released on 28 October 2021.