Stronghold (series)
Stronghold is a series of real-time strategy video games created and owned by British developer Firefly Studios. The games are known for its detailed graphics and its deep and complex gameplay. Set in medieval times, players take on the role of a lord or lady who must build and defend their castle, as well as conquer their enemies.
Background
The series consists of three main titles built on the Vision Engine, each with their own unique and drastically different game engine, as well as a number of expansions or spin-offs built on the same game engine.The first main title Stronghold was built on a 2D isometric game engine, which was used to build three additional spin-offs: Crusader, Crusader Extreme, and Kingdoms. Like Age of Empires II, The game was later released as an HD remaster and a definitive edition.
The second main title Stronghold 2 was released on an ambitious yet lackluster and buggy 3D engine, followed by numerous patches to fix the bugs, culminating in Stronghold 2 Deluxe which was a fully stable and patched version released six months after the main title. Soon after, a spin-off titled Stronghold Legends was released, adding more content to the title.
The third main title Stronghold 3 was released by a new parent company based on a new game engine. Years later, Stronghold Crusader II was released based on this game engine as a story sequel to Crusader, and Stronghold: Warlords was released as a separate spin-off. The franchise is owned by Devolver Digital through their acquisition of Firefly Studios.
Games
''Stronghold''
Stronghold, was released in 2001. The game is set in medieval England and follows the story of a young lord who must unite the country after the death of the king. The player must gather resources, construct fortifications, and train an army to defeat their enemies. The game features a single-player campaign, a multiplayer mode, and a variety of skirmish maps.''Stronghold: Crusader''
The second installment, Stronghold: Crusader, was released in September 2002. The gameplay is similar to the first game, but with enhanced RTS elements and with all maps and missions set entirely in the Middle East during the Middle Ages. The focus was radically influenced by fortification and siege technologies developed during the Crusades. The entire campaign, as well as the "Conquest Trail" game mode, takes place during the Third Crusade.Unlike the original Stronghold, however, there are four separate, linear campaigns. The game does take history into effect: Saladin and Richard I of England are present as the game's AI characters for the player to side with or against. In addition, the player is allowed to play either as an Arabic lord or as a European king with little difference between the two options except which units the player begins with.
A combination pack of Stronghold and Stronghold: Crusader, called Stronghold Warchest, was later released with all patches applied, new maps, and a new campaign trail and AI characters in Crusader.
''Stronghold 2''
The direct sequel to the first game and the third overall game in the series, Stronghold 2, was released in April 2005. The game engine was enhanced to provide fully 3D graphics. Other changes include new military and peace campaigns and the addition of crime and punishment. It also included many new characters and changed the types of walls and towers that can be added to a castle. However, the series' unique real-time map editor was replaced with a still-life one.Upon its release, many players were outraged by the game's frequent crashes, lag, and overall buggy nature. Firefly Studios paid much attention to the gaming community's complaints, and promised fixes in later patches. The majority of complaints stopped with patch 1.2. Patch 1.3.1, released on October 28, 2005, brought a "Conquest Trail" to the game, similar to that of Stronghold: Crusader. Stronghold 2 Deluxe was later released, containing all of the patches and new content.
Critically, Stronghold 2 received generally mixed reviews, with criticism directed at the bugs present in the initial release and the gameplay. To promote Stronghold 2, a ten-level Flash game was created, called Castle Attack 2. The aim of the game was to balance building a castle and defending it.