Star Wars: The Old Republic


Star Wars: The Old Republic is a massively multiplayer online role-playing game based in the Star Wars fictional universe. Developed by BioWare Austin and a supplemental team at BioWare Edmonton, the game was announced on October 21, 2008. The video game was released for the Microsoft Windows platform on December 20, 2011 in North America and part of Europe. It was released in Oceania and Asia on March 1, 2012.
This story takes place in the Star Wars universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic. The game features eight different classes. Each of the eight classes has a three act storyline that progresses as the character levels up. Players join either the Republic or the Sith, but players may possess a morality at any point along the light/dark spectrum. Different classes favor different styles of gameplay, and the game features extensive customization options, fully voiced dialogue, companion characters, and dialogue options similar to BioWare's other role-playing games.
Although not officially disclosed, based on estimates, it is one of the most developmentally expensive games ever made. The game had one million subscribers within three days of its launch, making it the world's "fastest-growing MMO ever"; however, in the following months the game lost a fair share of its subscriptions, but has remained profitable. The game has since adopted the hybrid free-to-play business model with remaining subscription option. The game was met with positive reception upon release and has received several updates and expansion packs. Several books and comics based on the game have been released. It is estimated that the game made $139 million in additional revenues on top of the subscription income in 2013. In an earnings call to investors in October 2019, Electronic Arts announced that Star Wars: The Old Republic was closing in on a billion dollars in lifetime revenue, making it a financial success based on the reported $200 million development budget.

Plot

This story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, 300 years after the events of the Star Wars: Knights of the Old Republic games, and more than 3,600 years before the events in the Star Wars films.
The Jedi are held responsible for the success of the Sith during the devastating 28-year-long Great Galactic War, and thus choose to relocate from Coruscant to Tython, where the Jedi Order had initially been founded, to seek guidance from the Force. The Sith control Korriban, where they have re-established a Sith Academy. The game's "Return" cinematic trailer depicts the events where Korriban is re-conquered by the Sith.
During these events, a smuggler named Nico Okarr is led to his prison cell in a jail orbiting Korriban by a Jedi, Satele Shan, and her master, Kao Cen Darach. Suddenly, a Sith named Darth Malgus, and his master Vindican, along with several Sith troops, attack the base. Satele, a trooper named Jace Malcom, and Okarr escape the attack, but Darach is cut down by Malgus. Malgus then kills Vindican, who was wounded by Darach.
Ten years later, new conflicts have arisen. In the "Hope" cinematic trailer, Satele and some troops destroy a Sith party that includes Malgus. Malcom, who has become the troop's commander, states that, despite the losses, there is still hope amongst even "a single spark of courage". Later in the "Deceived" cinematic trailer, however, Malgus, having appeared to survive the earlier attack albeit with a mask covering his nose and mouth, leads an army of Sith into the Jedi Temple on Coruscant, killing many Jedi including the Jedi Master Ven Zallow.
Master Satele Shan is named the new Jedi Grand Master. The game itself is set in the cold-war soon after these events, with the Jedi Order and Galactic Republic struggling to maintain their control of the core worlds while the Sith plot their downfall and the expansion of the Sith Empire. The conflict opens on many fronts and across many planets, while native factions are engaged in political struggles or civil war.
BioWare stated, prior to release, that the game would have a significant focus on the storyline. Each of the eight classes has a three act storyline that progresses as the character levels up. A collaborative effort between BioWare, Lucasfilm Games, EA, and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic - Threat of Peace and Star Wars: The Old Republic - Blood of the Empire, the purpose of which is to establish the backstory as the game opens and closes.

Gameplay

Players join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Sith Empire following the lightside while attempting to achieve their own ends, which may be misaligned or different from a sith's vision.
Player advancement occurs by a combination of mission completion, exploration, and defeating enemies. New skills are now learned automatically. Heroic missions exist that require the cooperation of multiple players to complete objectives, and can be repeated normally on a daily basis.
While each class in The Old Republic favors a certain play style, customization combined with companion characters allow for a class to be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.
Players' choices permanently open or close storylines and affect players' non-player character companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, features full voice dialog to enhance gameplay, and interactions feature a dialogue system similar to that used in the Mass Effect series. Players are able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum, and Quesh, and the moon Nar Shaddaa. The planet Makeb was added in Patch 2.0, along with the Rise of the Hutt Cartel expansion pack.
Every player receives their own starship, which was announced at Electronic Entertainment Expo 2010. Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter". A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players do not have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their October 2010 issue that their goal was to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants." With the December 2013 release of the free expansion, Galactic Starfighter, players now have a free flight PVP space combat experience, with multiple ships and roles independent of other aspects of the game.
Like many other MMORPGs, the game features dungeons and raids in the form of Flashpoints and Operations respectively.

Species

A range of playable species are available for the player to choose from, some limited to their factions. Both sides can play Human, Cyborg, Twi'lek or Zabrak. The Republic-only races are the Miraluka and Mirialan, while the Empire-only races are the Chiss, Rattataki and Sith Pureblood. Humans, Cyborgs and Zabrak can pick any class available, while the other species are restricted to limited choices of classes by default.
More playable species are said to be available in the future through major updates and the Legacy system with the ability to use other classes' abilities through this system. The Cathar were added to the game during Patch 2.1, and is available to all players who unlock the species through the Cartel Market. The Togruta race was announced in January 2015 as a new playable race and released in the same year with patch 3.3. The Nautolan species was then added with the Onslaught expansion in late 2019.
The release of the expanded "Legacy" system in April 2012 allows for species to be able to play all classes by unlocking that species with an infusion of in-game money or by levelling a character of that race to level 50. Under this system, for example, a player may choose Chiss, which by default can only choose the non-Sith classes on the Empire side, as a new Sith character. Likewise, a Sith Pureblood, which by default can only choose the Force-powered classes, could choose to be a non-Force class. Along the same vein, both species, which are restricted to the Empire, could even choose the option of fighting for the Republic, including training as a Jedi. By the same method, unlocking the Zabrak species allows users to play both appearances regardless from which side the character is from.