Seventh generation of video game consoles

The seventh generation of video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was soon followed by the release of Sony Computer Entertainment's PlayStation 3 on November 17, 2006 and Nintendo's Wii on November 19, 2006, the following year. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks. Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.
Joining Nintendo in releasing motion devices and software, Sony Computer Entertainment released the PlayStation Move in September, 2010, which featured motion-sensing gaming similar to that of the Wii. In November, 2010, Microsoft released Kinect for use with the Xbox 360. Kinect did not use controllers, instead using cameras to capture the player's body motion and using that to direct gameplay, effectively making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device".
Among handheld consoles, the seventh generation began somewhat earlier than the home consoles. November 2004 saw the introduction of the Nintendo DS, and the PlayStation Portable, came out in December. The NDS features a touch screen and built-in microphone, and supports wireless standards. The PSP became the first handheld video game console to use an optical disc format as its primary storage media. Sony also gave the PSP multimedia capability; connectivity with the PlayStation 3, PlayStation 2, other PSPs; as well as Internet connectivity. Despite high sales numbers for both consoles, PSP sales have consistently lagged behind those of the NDS.
A crowdfunded console, the Ouya, received $8.5 million in preorders before launching in 2013. Post-launch sales were poor, and the device was a commercial failure. Additionally, microconsoles like Nvidia Shield Console, Amazon Fire TV, MOJO, Razer Switchblade, GamePop, GameStick, and more powerful PC-based Steam Machine consoles have attempted to compete in the video game console market; however they are seldom classified as "seventh generation" consoles.
The seventh generation slowly began to wind down when Nintendo began cutting back on Wii production in the early 2010s. In 2014, Sony announced they were discontinuing the production of the PSP worldwide. Microsoft announced in 2016, that they would discontinue the Xbox 360. The following year, Sony announced that it would soon discontinue the PlayStation 3. Around that time, the remaining Wii consoles were discontinued, ending the generation as all hardware was discontinued. Despite this, several more Wii games were released, including a few more annual Just Dance sequels, as well as a limited 3,000-copy print run of a physical release of Retro City Rampage DX and a port of its 2019 sequel Shakedown Hawaii that were both released on July 9, 2020, exclusively in PAL territories. The eighth generation had already begun in early 2011, with the release of the Nintendo 3DS.

Home video game consoles

Xbox 360

Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan, attributed to the lack of content aimed at Japanese gamers.
This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well-known problem is the "red ring of death" and Error E74, which received a great deal of attention due to some users having to replace their consoles multiple times. Microsoft attempted to address this by offering a three-year warranty on all affected consoles and repairing them free of charge. It also retroactively reimbursed owners of affected systems who paid for repairs. According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft.
As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3. The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs, while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.
At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3. Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America. Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.
The Xbox 360 focused on the release of high-profile games, such as additions to the Halo franchise. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. The Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, , and L.A. Noire.
In November Microsoft released Kinect. Kinect did not use controllers, instead making the players act as the "controllers". Having sold eight million units in its first 60 days on the market, Kinect claimed the Guinness World Record of being the "fastest selling consumer electronics device". At E3 2010, Microsoft revealed a new Xbox 360 SKU known officially as the Xbox 360 S and referred to as the "Slim" by various media outlets. At E3 2013 Microsoft revealed the Xbox 360 E, the final iteration of the Xbox 360 series, to be succeeded by Xbox One. The 360 E featured a new square design with a simplified exterior akin to the Xbox One.

PlayStation 3

PlayStation 3 was released on November 11, 2006 in Japan and November 17, 2006 in the US and Canada. The system's reliance on new technologies such as the Cell microprocessor and Blu-ray format caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved. Market analysts and Sony executives noted that the success of the PlayStation 3 and the Blu-ray format were dependent on each other; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the "PS3 is critical to the success of Blu-ray," while Phil Harrison stated that the PlayStation 3's success would be ensured because "the growth of the Blu-ray Disc movie market."
Sony would provide support for its console with new titles from first-party franchises such as Gran Turismo, Team Ico, and God of War, and secured a number of highly anticipated third-party exclusive titles, including ', Yakuza 3 and Valkyria Chronicles. Titles that were originally exclusive or recognized with the platform, such as Devil May Cry, Ace Combat, Virtua Fighter, and Monster Hunter, have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, was released simultaneously on the Xbox 360 and PlayStation 3. Announced exclusives titles for the PlayStation 3 such as Assassin's Creed; ', and Fatal Inertia were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version. Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages.
The high launch price of the PlayStation 3 was considered a major drag on its popularity. In July 2007, Sony announced a drop in the price of the console by $100. This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production. On October 18, 2007, Sony announced a US$100 price drop for the 80 GB model and a new US$399 40 GB model to launch on November 2, 2007 with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%. In November 2008, Sony launched a 160 GB model, and on August 18, 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250GB slim model was to be released. It was released on September 1.
In September 2012, Sony announced a new slimmer PS3 redesign, commonly referred to as the "Super Slim" PS3. It was released in late 2012 it became available with either a 250 GB or 500 GB hard drive. The "Super Slim" model was the last model to be produced by Sony before the system was slowly discontinued around the world. Shipments of new units to the United States were terminated in October 2016 and Sony officially discontinued the system in Japan on May 29, 2017, the last territory where it was selling new units up until then.


entered this generation with a new approach embodied by its Wii. The company planned to attract current hardcore and casual gamers, non-gamers, and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology. This approach was previously implemented in the portable market with the Nintendo DS. Nintendo expressed hope that the new control schemes it had implemented would render conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well. This strategy paid off, with demand for the Wii outstripping supply throughout 2007. Since Nintendo profited on each console right from the start unlike its competitors, it achieved very positive returns. With only a few exceptions, monthly worldwide sales for the Wii were higher than those of the Xbox 360 and PlayStation 3, eroding Microsoft's early lead and widening the gap between its market share and Sony's. In 2007, it was reported by the British newspaper Financial Times that the Wii's sales surpassed those of the Xbox 360, which had been released one year previously, and became the market leader in worldwide home console sales for the generation.
As in previous generations, Nintendo provided support for its new console with first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit, and Wii Music, where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.
Publishers such as Ubisoft, Electronic Arts, Capcom, and Majesco Entertainment continued to release exclusive titles for the console, but the Wii's strongest titles remained within its first-party line-up. Analysts speculated that this would change in time as the Wii's growing popularity persuaded third-party publishers to focus on it; however, some third party developers expressed frustration at low software sales. Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well" and that he "expected more games for hardcore gamers." Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales. Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product that will attract a different kind of consumer to the hardware."
In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate was low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month. The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is "quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units," which tends to lower the attach rate of a product.


ConsoleXbox 360PlayStation 3Wii
ManufacturerMicrosoftSony InteractiveNintendo
ImageLeft: An original model Xbox 360 Premium and controller
Middle: A redesigned model Xbox 360 S and controller
Right: The latest model Xbox 360 E and controller
Top: An original model PlayStation 3
Middle: A "slim" model PlayStation 3 and DualShock 3 controller
Bottom: A "super slim" model PlayStation 3
Left: An original model Wii and Wii Remote
Right: A Wii Mini and Wii Remote Plus
Release dates More... More... More...
DiscontinuedOriginal Model:
Units sold>84 million>87.4 million101.63 million
MediaDVD-DLBlu-ray DiscWii Optical Disc
Best-selling game
Kinect Adventures,
Best selling non-bundled game: Grand Theft Auto V, 15.34 million

Grand Theft Auto V, 17.27 million

Wii Sports,
Best selling non-bundled game: Mario Kart Wii
CPU3.2 GHz IBM PowerPC tri-core codenamed "Xenon"Cell Broadband Engine 729 MHz PowerPC based IBM "Broadway"
GPU500 MHz codenamed "Xenos" 500 MHz RSX 'Reality Synthesizer' 243 MHz ATI "Hollywood"
Memory512 MB GDDR3 @ 700 MHz shared between CPU & GPU
10 MB EDRAM GPU frame buffer memory
256 MB XDR @ 3.2 GHz
256 MB GDDR3 @ 650 MHz
24 MB "internal" 1T-SRAM integrated into graphics package
64 MB "external" GDDR3 SDRAM
3 MB GPU frame buffer memory
Original: 310 × 80 × 260 mm

Xbox 360S: 270 × 75 × 264 mm

Original: 325 × 98 × 274 mm

Slim: 290 × 65 × 290 mm

4.4 × 16 × 21.5 cm / 1.7 × 6.3 × 8.5 in

Xbox 360S:


Slim :

Slim :
Super Slim : 2.08 kg

Included accessories
  • Controller:
  • * Wired
  • * Wireless controller
  • Wired headset
  • AV cable:
  • * Composite AV cable
  • * Component HD AV cable
  • Ethernet cable
  • HDMI cable and audio adapter
  • Removable storage:
  • * Various removable hard disk drives, size dependent on SKU
  • * 256 MB Memory Unit
250 GB "Super Elite" consoles come with 2 Wireless controllers. 320 GB Xbox 360 S consoles come with a "transforming d-pad" controller.

replaced with the D-Terminal HD AV Cable in Japan

  • Controller:
  • * Sixaxis wireless controller
  • * DualShock 3 wireless controller
  • USB A → mini-B cable
  • AV cable
  • Ethernet Cable 1st generation
  • Composite AV cable
  • Wii Remote controller and Nunchuk attachment
  • Sensor Bar
  • Console stand and plate
  • Accessories see Xbox 360 accessories
    see PlayStation 3 accessories

  • Sixaxis/DualShock 3 controller
  • PSP or PS Vita via Wi-Fi* or USB
  • PlayStation Eye camera
  • wireless buzzers
  • PlayStation Move motion controller
  • PS3 Bluetooth Blu-ray remote
  • Various generic USB HIDs, including keyboards, mice and game controllers
  • Wii Remote
  • Wii MotionPlus attachment
  • Nunchuk attachment
  • Classic Controller
  • GameCube controller with selected Wii games, all GameCube and Virtual Console games
  • GBA via Link Cables
  • Nintendo DS
  • Wii Balance Board
  • Wii Zapper
  • User interfaceXbox 360 DashboardNew Xbox Experience XrossMediaBar Wii Menu
    System software

    • Audio file playback
    • Video file playback
    • Image slideshows
    • Connectivity with Windows PCs for more codec support and external playback
    • Keyboard support
  • Audio file playback
  • Video file playback
  • Image editing and slideshows
  • Connectivity with DLNA compliant servers
  • Mouse and keyboard support
  • Folding@home client with visualizations from the RSX
  • Audio file playback
  • Video file playback
  • Image editing and slideshows
  • Keyboard support
  • Backward compatibility465 Selected Xbox games. Additions made with software updates. Official Xbox hard drive required.The first generation model is backwards compatible with PS1 and PS2 titles through the inclusion of the Emotion Engine and Graphics Synthesizer chips.
    The second generation model offers less backward compatibility for PS2 titles. Owing to only featuring the Graphics Synthesizer, and having to emulate the CPU.

    Third and later generation models dropped support for all PS2 titles via disc, but some games in digital format, marketed as "PS2 Classics" via the PlayStation Store are still compatible via software emulation.
    All PS3 models will play most PS1 discs regardless of PS2 compatibility.
    Supports all Nintendo GameCube software and most accessories.

    The "Family Edition" and "Mini" models drops support for GameCube games.
    Online services
    Xbox Live
    Xbox Live Arcade
    Xbox Live Marketplace
    Xbox Live Vision, headset
    Xbox Live Video Marketplace
    Windows Live Messenger
    Internet Explorer

    Remote Play
    PlayStation Network
    PlayStation Store
    Internet browser
    Video chat using PlayStation Eye camera or other USB webcam
    What's New
    PlayStation Home
    Life with PlayStation
    PlayStation Plus

    Nintendo Wi-Fi Connection
    Internet Channel
    News Channel
    Forecast Channel
    Everybody Votes Channel
    Wii Shop Channel
    Check Mii Out Channel
    Nintendo Channel
    Wii no Ma
    Wii Speak Channel
    Food Delivery Channel
    TV Guide Channel
    Today and Tomorrow Channel
    Everybody Loves Theatre Channel
    Homebrew Channel
    Video and entertainment services

    AT&T U-verse

    BBC iPlayer






    Demand 5*



    Hulu Plus



    MUZU TV*


    PLUS 7

    Sky Go*

    Telus Optik TV


    Vodafone Casa TV



    *"Twist Control" update is needed. See 'User Interface'


    ABC iview

    Amazon Video


    BBC iPlayer



    Hulu Plus

    ITV/STV/UTV Player

    Laugh Factory Live



    Music Unlimited

    Neon Alley

    NHL Gamecenter

    NFL Sunday Ticket


    PLUS 7


    SEC Digital Network

    TVNZ ondemand

    Video Unlimited




    BBC iPlayer

    Hulu Plus

    Kirby TV


    Nintendo Channel

    Television Friend Channel

    Wii no Ma


    Consumer programmabilityDevelopment on PC with XNA Game Studio Featured development on console via free Linux platform or PC Homebrew Channel
    IrDA-compliant infrared for remote

    2 Memory Card slots*

    3 USB 2.0 ports**

    1 Ethernet port

    *Discontinued on Slim models

    **5 USB 2.0 ports on Slim models

    Bluetooth 2.1 EDR

    4 USB 2.0 ports*

    1 Gigabit Ethernet port

    1 Memory Stick slot Pro/Duo**

    1 SD/mini SD port**

    1 Compact Flash port**
    *2 USB 2.0 ports on 3rd gen and 4th gen models

    **60 GB and 2nd gen 80 GB models only

    Bluetooth 2.0

    2 USB 2.0 ports

    Four controller and two memory card ports

    1 SD Card slot
    Optical media12× DVD, CDBD-ROM, 8× DVD, 24× CD, 2× SACD*
    *Compatibility removed in 3rd & 4th gen models
    Wii Optical Disc, Nintendo GameCube Game Disc
    Video outputsHDMI 1.2a, VGA, Component/D-Terminal, SCART, S-Video, CompositeHDMI 1.3a, Component/D-Terminal, SCART, S-Video, CompositeComponent/D-Terminal, SCART, S-Video, Composite
    Various monitor resolutions available via VGA and HDMI/DVI
    HDTV-capable EDTV-capable
    AudioDolby Digital, WMA Pro, DTS*, DTS-ES*
    • 256+ audio channels
    • 320 independent decompression channels
    • 32-bit processing; 48 kHz 16-bit support
    Dolby Digital, DTS, Dolby Digital Plus*, Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*, DTS-ES, DTS 96/24, DTS-ES Matrix*DVD and Blu-ray movies only.
    DVD movies only.
    Blu-ray movies only.
    • Audio mixed by software
    Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller.
  • Audio mixed by software
  • Network100BASE-TX EthernetOptional 802.11a/b/g/n Wi-Fi adapter 10BASE-T/100BASE-TX/1000BASE-T Ethernet
    Built-in 802.11 b/g Wi-fi
    Built-in 802.11 b/g Wi-fi
    Optional Ethernet via USB adapter
    Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, 120 GB, 250 GB, 320 GB, or 500 GB hard drive.
    Xbox 360 memory cards
    USB mass storage
    Cloud storage

    *Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase.

    2.5-inch upgradeable SATA hard drive.
    Memory Stick, SD, & Type I/II CompactFlash / Microdrive*
    USB mass storage
    Cloud storage
    *60 GB and 2nd gen 80 GB models only

    512 MB built-in flash memory
    SD card
    Nintendo GameCube Memory Cards
    The Wii Remote contains a 16 KiB EEPROM chip from which a section of 6 kilobytes can be freely read and written.
    Integrated 3DTV support

    Game packages not listed. Bundles, special editions and limited editions may include additional or exchanged items.

    There is a variety of other input devices available for all three consoles, including rhythm game controllers, microphones and third-part gamepads/controllers.

    All consoles are capable of producing 3D images using anaglyph or frame-compatible systems, as these do not require any special output hardware. As such, these display modes are dependent on the software being displayed rather than the console.

    Facebook and Twitter apps for Xbox 360 were retired in October 2012.

    Sales standings

    Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.
    RegionWiiPlayStation 3Xbox 360Total
    Australia2 million
    1.8 million
    1.2 million
    4.2 million
    Canada2 million
    2 million
    4.4 million
    Europe25 million
    15.7 million
    13.7 million
    53.4 million
    Japan12.75 million
    11 million
    1.5 million
    24.0 million
    United States39 million
    16.9 million
    25.6 million
    79.8 million
    Worldwide101.63 million
    87.4 million
    84 million273.03 million

    Discontinuations and revisions

    Early models of the Wii are fully backwards compatible with GameCube software and most of its accessories; the Wii Family Edition and the Wii Mini iterations lack GameCube support. Early versions of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backwards compatibility. Current versions of the PS3 do not offer PlayStation 2 compatibility, though PS1 compatibility is retained. Some models of the first generation of the PS3 offered full backwards compatibility for PS2 games. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website and the PS3's compatibility is expanded with firmware updates.
    All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card. Initially the Xbox 360 also provided Xbox Live support for backwards compatible games, but the service has since been discontinued for original Xbox games. No more games will be added to the list of backwards compatible games for the Xbox 360. In response to the lack of backward compatibility for most PS3s, many popular games have been released for download as PlayStation 2 Classics and other popular series have been updated with gameplay/graphics as high-definition remasters for PlayStation consoles and have been released on Blu-ray Disc or are available for download on the PlayStation Network.

    HDTV-capable video support and service

    Both the PlayStation 3 and the Xbox 360 support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD. Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.
    While only a small number of games render video in native 1080p, many games can be automatically scaled to output this resolution. The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable, which must be purchased separately.


    In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.
    In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.

    Handheld systems

    For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs. On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above-25-year-old or "core gamer" market, while the Nintendo DS proved to be popular with both core gamers and new customers.
    Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008. Other less-popular handheld systems released during this generation include the Gizmondo and the GP2X. The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.
    Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.
    Sony announced in 2014 that they had discontinued the production of the PlayStation Portable worldwide.

    Handheld game console comparison

    Product LineNintendo DS familyPlayStation Portable
    ConsoleNintendo DS / DS Lite / DSi / DSi XLPSP-1000 / PSP-2000 / PSP-3000 / PSP Go / PSP-E1000

    Pictured left to right: Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL

    Pictured left to right: PSP-1000 series, PSP-2000 series, PSP-3000 series, PSP Go, PSP-E1000 series
    Release dates
    Nintendo DS: Nintendo DS Lite:
    Nintendo DSi: Nintendo DSi XL:
    PSP: PSP Go:
    MediaNintendo DS Game Card, Game Boy Advance cartridge, SD Card Universal Media Disc , Memory Stick Duo, Memory Stick Micro, Flash memory, Content delivery via PSN
    Best-selling gameNew Super Mario Bros., 30.80 million ' 2 million
    Included accessories and extras
    • Launch model DS: Stylus, wrist strap, '
    • DS Lite: Stylus, wrist strap
  • PSP-1000 Value Pack: PSP Case, Hand Strap, 32 MB Memory Stick Pro Duo, Headphones with Remote control
  • Accessories
  • PSP Camera attachment
  • GPS attachment
  • PSP Extended Battery Pack
  • PSP Portable Travel Case
  • LocationFree Player
  • PSP Microphone
  • PSP Media Manager
  • PSP analog AV cable
  • PSP component cable
  • PSP USB cable
  • CPUDS and DSL: 67 MHz ARM9 and 33 MHz ARM7 DSi: 133 MHz ARM9 and 33 MHz ARM7MIPS R4000-based; clocked from 1 to 333 MHz
    MemoryDS and DSL: 4 MB SRAM
    DSi: 16 MB
    PSP-1000: 32 MB
    PSP-2000, PSP-3000, PSP Go: 64 MB
    • D-pad
    • Six face buttons
    • Two shoulder buttons
    • Touch screen
    • Microphone
    • 0.3 Megapixel camera & VGA camera
  • D-pad
  • Six face buttons
  • Two shoulder buttons
  • "Home" button
  • Analog nub
  • Microphone
  • DimensionsDS: 148.7 × 84.7 × 28.9 mm DS Lite: 133 × 73.9 × 21.5 mm PSP 1000: ' ' '
    PSP Slim & Lite: ' ' '
    PSP Go: ' ' '
    WeightDS: 275 g
    DSi XL:
    PSP 1000:
    PSP Slim & Lite
    PSP Go''':
    Online serviceNintendo Wi-Fi Connection, DSi Shop, DSi camera, DSi sound, Internet browser, Flipnote Hatena, FacebookPlayStation Network, RSS reader, Skype, PlayStation Store
    Internet browser, Digital comics, Remote Play
    Backward compatibilityGame Boy Advance PlayStation, TurboGrafx-16/TurboGrafx-CD, Neo Geo
    System softwareNintendo DS Menu, Nintendo DSi Menu XrossMediaBar
    Consumer programmabilitySee Nintendo DS homebrewSee PlayStation Portable homebrew
    Resolutions256 × 192 480 × 272
    Colors18-bit color 24-bit color
    NetworkWi-Fi 802.11b, Wi-Fi 802.11g, wireless ad hoc with other DS units and Nintendo WiiWi-Fi 802.11b, IrDA, Bluetooth, wireless ad hoc with other PSP units and PS3
    AudioStereo speakers, headphone jack, with 16 PCM/ADPCM channelsStereo speakers, headphone jack
    I/O1 Nintendo DS Game Card slot
    1 GBA slot
    1 SD card slot
    UMD drive
    1 USB device port
    1 Memory Stick Duo/PRO Duo slot
    1 IrDA
    StorageNintendo DS Game Card, SD card Memory Stick Duo/PRO Duo, 16 GB flash memory
    Battery lifeDS, backlight on: 14 hours
    DS Lite, minimum brightness setting: 15–19 hours
    DSi, minimum brightness setting: 9–14 hours
    MP3 playback: 10 hours
    Game: approximately 3–6 hours
    Video playback: 3–7 hours depending on screen brightness setting
    Wi-Fi internet browsing: approximately 3–4 hours
    Units sold Worldwide: 154.02 million

    Japan: 32.99 million

    United Kingdom: 8.8 million

    United States: 28 million

    Australia: 3 million
    Worldwide: 82 million
    Japan: 11,078,484

    United Kingdom: 3.2 million

    United States: 10.47 million
    Australia: 675,000

    Note: First year of release is the first year of the system's worldwide availability.

    Other systems

    There were also other consoles released during the seventh generation time period. Generally, they are either niche products or less powerful.

    Home video game consoles

    ConsoleManufacturerRelease dateNotes
    EVO Smart ConsoleEnvizions2006Can be considered as a Media PC
    ZeeboZeebo Inc.2009Designed for emerging countries. Sold in Mexico, Brazil and China only
    HyperScanMattel2006Designed for children's use
    Game Wave Family Entertainment SystemZAPiT Games2005Family-friendly built-in games
    ViiJungleTac2007Chinese Wii clone
    V.Smile V-MotionVTech2008
    V.Smile BabyVTech2006


    NameManufacturerRelease dateNotes
    N-Gage 2.0 PlatformNokiaApril, 2008Runs commercial downloadable games
    GizmondoTiger TelematicsMarch, 2005 in UK, Sweden and eventually USRuns commercial games
    VideoNow XPTiger Electronics2005
    digiBlastlate 2005Multimedia system for young children
    CAANOOGamePark HoldingsAugust 16, 2010Runs emulators
    Fusion: 30-In-1 Portable ArcadeJungle Soft2010?Built-in games
    GP2X WizGamePark HoldingsMay 12, 2009
    Leapster2LeapFrog Enterprises, Inc.2008Educational games
    Leapster ExplorerLeapFrog Enterprises, Inc.2010Educational games and downloadable apps
    Mi2 / PDC TouchPlanet Interactive / Conny Technology / VideojetNovember 2009 – Benelux, China, France,
    Spain, Germany, United Kingdom, Portugal
    Many built-in games
    PandoraOpenPandoraMay 2010Runs on Linux and designed for homebrew
    Pelican VG PocketPelican AccessoriesAugust 2006

    Released in China only
    NameManufacturerRelease date
    Dingoo A320Shenzhen Dingoo Digital Co., Ltd.March 2009
    Ez MINIMitac or Mio2005
    Gemei X760+Gemei2009
    LetCool N350JP2011

    Released in South Korea only
    NameManufacturerRelease date
    GP2XGamePark HoldingsNovember 10, 2005


    Cloud gaming/gaming on demand services

    NameManufacturerRelease date
    OnLiveOnLiveJune 17, 2010
    GaikaiGaikaiFebruary 27, 2011
    Playcast Media Systems