Sable (video game)
Sable is an open world exploration video game developed by Shedworks and published by Raw Fury. It was released on, for Microsoft Windows, Xbox One, and Xbox Series X/S, and released on PlayStation 5 on.
Players control Sable, a young girl who embarks on a coming-of-age rite of passage: a search for an appropriate mask and return to her nomadic clan. Exploring the ruined desert planet of Midden, Sable encounters several characters who help her find her place in the world, as well as giving her several tasks that often involve solving puzzles and platforming through rock formations or ancient ruins.
Gameplay
Sable is an open world exploration video game, in which the player can roam and adventure in a non-linear way. The game has no combat or set storyline, since the narrative is explored through NPC dialogue and environmental cues, such as remnants of an ancient civilization left to interpretation. It emphasizes simple puzzle-solving and discovery, traversing sand dunes and ruins. Platforming mechanics are put into place through a stamina gauge that allows for running and climbing, as well as the ability to glide in mid-air.Parts of the game are customizable, such as Sable's hoverbike and clothing, including the story driven masks. Both hoverbike parts and clothing items can be acquired either by simply exploring the game's world, or by completing quests given by an array of characters, which often revolve around collecting small materials such as bugs or fruit. While clothing is purely cosmetic, with the exception of a few masks, different hoverbike parts affect how the player traverses the world of Midden, with different parts offering several degrees of maneuverability, acceleration and top speed.
Development
Daniel Fineberg and Gregorios Kythreotis began development on Sable in 2017, working in a shed belonging to the latter's parents. The two-person indie development team is known as Shedworks. Writer Meg Jayanth also contributed to the game, while musician American singer-songwriter, Michelle Zauner, using the name of her band Japanese Breakfast, provided the game's soundtrack.The game's concept came from the planet Jakku on Star Wars: The Force Awakens. Its art style was inspired by the sci-fi works of Jean Giraud. The game was also inspired by Breath of the Wild, of The Legend of Zelda series. Each of the game's environments are hand-crafted. An extensive art book titled Sable Design Works was published by Lost in Cult in 2024.
The game premiered at the E3 2018 PC Gaming Show, where it was nominated for Best Independent Game. Originally scheduled for 2019, the game was twice delayed for a 2021 release. Its release was supported by Raw Fury and Microsoft. The game was showcased at the 2021 Tribeca Film Festival, where it competed for the inaugural Tribeca Games Award.
Reception
Critical reception
Sable received "generally favorable" to "mixed or average" reviews, according to review aggregator website Metacritic.Jonathan Peltz, writing for Wired, praised the game as " gorgeous and endlessly GIF-able". Alice Bell of Rock Paper Shotgun, credited the game for looking " fabulous in the flesh" and managing to meet the aesthetic expectations set by trailers and teased content. However, she faulted the game for a number of small irritations, including clunky driving mechanics and difficult navigation, comparing these to the annoyances caused by grains of sand in reality. Inverse
PC Gamer
Potential adaptation
In October 2021, Raw Fury announced that they had entered in a first-look deal with dj2 Entertainment to develop adaptations of games including Sable, Night Call, and Mosaic for film and television.Soundtrack
Sable is a soundtrack album by American indie rock band Japanese Breakfast for the 2021 video game Sable. It was released digitally by Sony Masterworks and Dead Oceans on, with CD copies released on, and vinyl set for release on. The album was preceded by the single "Glider" on.Michelle Zauner, the band's lead singer and songwriter, was contacted by Fineberg directly to compose the soundtrack, as he was aware of her enjoyment of video games. Zauner began writing the score with concept art and some written descriptions of places in the game for inspiration and guidance. The game's developers sought someone who had not previously composed a video game soundtrack in the hopes of avoiding stylistic conventions associated with scoring games. Zauner has called the song "Better the Mask", written for the game, her "favorite song ever written as an artist.".