| Arcade board | Notes | Notable games and release years |
| Dual |
- Capable of both black-and-white and color display
- Capable of packaging two games in the same arcade cabinet
| Head On Head On 2 |
| G80 | Introduced arcade conversion kits where games could be changed in 15 minutes via a card cage housed in game cabinet with six PC boards; kits were sold as Convert-a-Game paks or ConvertaPaks Color display Capable of raster and vector graphics Possessed the world's first color X-Y video system Convert-a-Game released in 1981, making it the second interchangeable arcade system Inspired later interchangeable arcade systems such as the Nintendo VS. System. | Space Odyssey Space Fury Eliminator Star Trek: Strategic Operations Simulator |
| VCO Object | Named after the voltage-controlled oscillator. Also called the Sega Z80-3D System. Uses a Zilog Z80 CPU. Uses scaling to create 3D effects. | Turbo Buck Rogers: Planet of Zoom SUBROC-3D |
| LaserActive | Supports laserdisc playback, using a Pioneer laserdisc player called the LaserActive. Designed for laserdisc games called Mega-LD. Capable of displaying computer graphics over video footage. Technology licensed to Bally Midway in 1983. | Astron Belt Star Blazer / Galaxy Ranger GP World ALBEGASll NFL Football Time Traveler AS-1 Muggo Michael Jackson in Scramble Training |
| System 1System 2 |
- Released in July 1983.
- Not designed with console ports in mind, but some titles were ported to the Master System
- System 2's graphics unit served as the basis for the Master System's graphics chip
| Flicky Choplifter Sega Ninja Wonder Boy Shooting Master Wonder Boy in Monster Land |
| Super Scaler | Initially known as "Sega Hang-On hardware"; was developed for Hang-On Refinement of VCO Object hardware Featured two Motorola 68000 processors. 16-bit hardware First board in the Super Scaler series | Hang-On Space Harrier |
| System E | Stripped-down version of Master System hardware | Hang-On Jr. |
| System 16System 18 |
- Successor to the System 1 and System 2 boards, released in 1985
- Nearly 40 titles released
- Four different versions of System 16 were made
- Served as the basis for design of the Mega Drive/Genesis
- Uses a Motorola 68000 and a Zilog Z80 as processors
- Limited to 128 sprites on screen at a time
| Fantasy Zone Quartet Alien Syndrome Shinobi Altered Beast Golden Axe Aurail Shadow Dancer Alien Storm D. D. Crew |
| OutRun | Based on the System 16Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technology Designed because Yu Suzuki was unable to make Out Run on existing technology at the time | Out Run Super Hang-On Turbo Outrun |
| X Board | Capable of displaying 256 sprites on screen at the same timeCapable of running at 60 frames per second | After Burner Thunder Blade Super Monaco GP A.B. Cop GP Rider |
| System 24 | Displayed in 496 × 384 resolution, larger than the 320 × 224 to which Sega designers were accustomed at the time Limited character RAM Early games loaded onto a floppy disk and could be switched | Gain Ground Bonanza Bros. |
| Y Board | Fourth board in the Super Scaler series, and successor to the X BoardAdded an extra CPU and memory, as well as upgraded video hardware compared to the X BoardCapable of performing real-time sprite rotation | Galaxy Force Galaxy Force II Power Drift |
| Mega-TechMega Play |
- Modified version of Mega Drive/Genesis hardware, designed to play multiple games
- Mega-Tech capable of playing up to eight games
- Mega Play capable of playing up to four games
- Distributed in the United States by Belam
| Mega-Tech Arcade System Mega PlayAltered BeastShinobiSuper Hang-On |
| System C | Also known as System 14Based on Mega Drive/Genesis hardware | Bloxeed Columns |
| System 32 | Final board in the Super Scaler series Sega's first 32-bit system, and final major sprite-based board Uses NEC V60 processor Research and development began in 1988 | Rad Mobile F1 Exhaust Note Golden Axe: The Revenge of Death Adder SegaSonic the Hedgehog Dark Edge Burning Rival Jurassic Park |
| Model 1 | Sega's first video game system designed for 3D polygon graphics, developed internally at Sega between 1990 and 1991. Uses the same NEC V60 processor as in the System 32 Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second and 6,500 polygons per frame Capable of displaying 60 frames per second Board had a high cost during development Original concept was initially conceived around 1988, and Sega began staff hiring for new system in 1989 | Virtua Racing Virtua Fighter Star Wars Arcade Wing War |
| Model 2 | Developed in collaboration with GE Aerospace. The first Sega board using Lockheed Martin technology, to produce texture-mapped 3D polygon graphics. Sega and GE Aerospace began co-development of texture-mapping 3D arcade system in September 1992, originally intended for release in 1993. Introduced the use of texture filtering and texture anti-aliasing Added Compu-Scene 3D graphics technology Utilizes the Intel i960 RISC processor for its CPU. Capable of displaying 300,000 textured polygons per second, at 60 frames per second. Licensed to other developers Model 2 sold over 130,000 arcade systems by 1996. | Daytona USA Virtua Cop Virtua Fighter 2 Sega Rally Championship Virtua Cop 2 Fighting Vipers Virtual-On: Cyber Troopers Sonic the Fighters Dead or Alive The House of the Dead Top Skater Dynamite Cop |
| Sega TitanVideo | Based on Sega Saturn architecture Was Sega's low-end board during its lifespan, underpowered compared to the Model 2 Uses two Hitachi SH-2 CPU processors. | Funky Head Boxers Virtua Fighter Remix Die Hard Arcade |
| Model 3 | Developed in collaboration with Lockheed Martin First unveiled at the 1996 AOU show Utilizes a PowerPC processor for its CPU Upon release, was the most powerful arcade system board in existence Released in multiple "steps" with improving specifications Model 2 and 3 sold more than 200,000 arcade systems combined by 2000. | Virtua Fighter 3 Scud Race Sega Rally 2 Fighting Vipers 2 Daytona USA 2: Battle on the Edge SpikeOut Star Wars Trilogy Arcade |
| NAOMI | Released in 1998 at one-third the price of the Model 3 Shared architecture with Dreamcast, but with additional main, graphics and sound memory Uses Hitachi SH-4 CPU processor and PowerVR graphics processorUses ROM boards, with optional GD-ROM drive. If a drive is used, it will be used at bootup to copy data to a DIMM RAM board instead.Naomi multiboard can use 3 or 4 boards at the same time depending on the game NAOMI is a backronym for New Arcade Operation Machine Idea. The name NAOMI was reportedly selected by Sega R&D head Hisashi Suzuki in honor of the British model Naomi Campbell. | The House of the Dead 2 Crazy Taxi Dead or Alive 2 Derby Owners Club F355 Challenge Power Stone Marvel vs. Capcom 2: New Age of Heroes Monkey Ball Mushiking: The King of Beetles Rhythm Tengoku Sega Networks Taisen Mahjong MJ |
| Hikaru | Custom modified version of NAOMI hardwareUses a custom Sega graphics chip and had more memory than the NAOMICapable of smooth Phong shading and particle effects.Much more expensive than NAOMI | Air Trix Brave Fire Fighters Star Wars: Racer Arcade Planet Harriers NASCAR Arcade |
| NAOMI 2 | NAOMI 2, released in 2000, served as high-end replacement for Hikaru.Next-generation successor to NAOMI.Uses PowerVR co-processor capable of transform, clipping, and lighting.Capable of rendering a fillrate of 2,000 megapixels per second. | Wild Riders Virtua Fighter 4 'Virtua Striker 3 Initial D Arcade Stage World Club Champion Football SERIE A 2001-2002 Soul Surfer |
| Triforce | Co-developed by Namco, Sega, and NintendoBased on GameCube architecture. Supported GameCube memory cards.The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own. | Avalon no Kagi F-Zero AX Mario Kart Arcade GP Mario Kart Arcade GP 2 Virtua Striker 4 |
| Chihiro | Based on Xbox architecture | The House of the Dead III OutRun 2 Virtua Cop 3 Ghost Squad Crazy Taxi 3: High Roller Quest of D Ollie King Sega Golf Club Wangan Midnight Maximum Tune Sega Networks Taisen Mahjong MJ3 Sangokushi Taisen Wangan Midnight Maximum Tune 2 |
| SystemSP | Capable of software upgrade with CompactFlash | Love & Berry: Dress Up & Dance Dinosaur King Brick People |
| Lindbergh | Uses a specialized version of Montavista Linux for an operating system Uses a 3 GHz Pentium 4 CPU, 1 GB RAM and an Nvidia GPU LAN play capabilities, USB controller slots and DVD-ROM. | The House of the Dead 4 Virtua Tennis 3 Virtua Fighter 5 After Burner Climax Initial D Arcade Stage 4 Let's Go Jungle: Lost on the Island of Spice Sega Network Casino Club Answer X Answer Too Spicy Sega Networks Taisen Mahjong MJ4 Sega Race TV Psy-Phi |
| Europa-R | Runs at 60 frames per second and 720p video resolution | Sega Rally 3 Race Driver: Grid |
RingEdgeRingWide RingEdge 2 |
| Border Break Shining Force Cross Hatsune Miku: Project DIVA Arcade Sengoku Taisen Let's Go Island 3D Initial D: Arcade Stage 6 AA Chaos Code Sega Networks Taisen Mahjong MJ5 Initial D Arcade Stage 7 AA X Operation G.H.O.S.T Maimai Transformers: Human Alliance Code of Joker |
NuNu 1.1 Nu 2 | Nu and Nu 1.1: Nu 2:
| Hatsune Miku: Project DIVA Arcade Future Tone E-DEL Sand Wonderland Wars Chunithm Shin Mushiking Initial D: Arcade Stage Zero |
| ALLS | Uses Windows 10 IoT Enterprise LTSC for an operating systemHardware spec may differ on the ALLS system used in the arcade cabinetCapable of running Unreal Engine 4-based gamesALLS is a backronym for Amusement Linkage Live System'. | Maimai DX Chunithm SUPERSTAR & Chunithm NEW!! House of the Dead: Scarlet Dawn Dead or Alive 6'' |