Half-Life (series)


Half-Life is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective.
The original Half-Life, Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes was influential on the first-person shooter genre, and the game inspired numerous community-developed mods, leading to the release of the multiplayer games Counter-Strike and Day of Defeat. Half-Life was followed by the expansions Opposing Force, Blue Shift and Decay, developed by Gearbox Software.
In 2004, Valve released Half-Life 2, developed using their game engine Source. It features a more dystopian setting, stronger focus on characters and physics-based gameplay. Set twenty years after the Half-Life, players control Freeman in joining a resistance to liberate humanity from an alien force known as the Combine. It was followed by the episodic sequels Episode One and Episode Two. Also set in the same universe as Half-Life is the Portal series; the first game was released in 2007 followed by a sequel in 2011. Both games focus on first-person puzzle-platform gameplay using wormholes created by a portal gun.
Over the following decade, numerous Half-Life games were canceled, including Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios. In 2020, after years of speculation, Valve released Half-Life: Alyx, which was developed exclusively for virtual reality headsets. It is a prequel set five years before Half-Life 2, where players control Freeman's eventual ally Alyx Vance in her quest to rescue her father from Combine forces and uncover their mysterious "super-weapon".
The Half-Life series is recognized by critics and industry experts for producing some of the most influential first-person shooter games for the genre, both of which have been highlighted for their advancements towards immersive and varied gameplay, level design, storytelling, visuals and sound. Half-Life and Half-Life 2, as well as Portal and Portal 2, have in particular been cited by numerous publications in being considered among the greatest video games ever made.

Games

''Half-Life''

Valve's first product, Half-Life, was released on November 19, 1998, and published by Sierra On-Line for Windows. Players control Gordon Freeman, a theoretical physicist at the Black Mesa Research Facility, where an experiment accidentally causes a dimensional rift and triggers an alien invasion. Unlike many other games at the time, the player has almost uninterrupted control of Freeman, and the story is told mostly through scripted sequences. Half-Life received acclaim for its graphics, gameplay and seamless narrative. It won over 50 "Game of the Year" awards and is considered one of the most influential FPS games and one of the best video games ever made.

''Opposing Force''

Half-Life was followed by an expansion pack, Opposing Force, on November 1, 1999, developed by Gearbox Software. Players control US Marine corporal Adrian Shephard, who fights a new group of aliens and black operations units.
Opposing Force was received favorably by critics, many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre. The game won the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts & Sciences.

''Blue Shift''

Gearbox went on to develop Blue Shift, Half-Lifes second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as a bonus campaign for the Dreamcast port of Half-Life; however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001.
Blue Shift puts the player in the position of Barney Calhoun, a security guard working at Black Mesa. The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series. Critics praised the atmosphere and new graphics, but noticed the lack of new content and short length.

''Decay''

The third expansion for Half-Life was Decay. The game was again developed by Gearbox and published by Sierra. However, unlike previous games, Decay was released exclusively with the PlayStation 2 version of Half-Life. Decay is unique within the Half-Life series as the only cooperative game—two players must work together to progress through the game. Decay focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it.
Released on November 14, 2001, Decay received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience. An unofficial Windows port was released in September 2008.

''Half-Life 2''

On November 16, 2004, Valve released Half-Life 2. The game had a six-year development cycle, which saw several delays and the leak of the game's source code in October, 2003. Half-Life 2 returns the player to the role of Gordon Freeman. Set twenty years after the original game, Earth has been occupied by the Combine, a transdimensional race that exploited the events of the first game to invade. The G-Man inserts Freeman into City 17 in Eastern Europe to combat the Combine occupation. Considered one of the greatest video games of all time, Half-Life 2 was praised for its advances in computer animation, sound, narration, computer graphics, artificial intelligence and physics, and won more than 35 Game of the Year awards. Half-Life 2 was the first game to use Valve's Steam content delivery system, a system that eventually led to Valve falling out with publisher Sierra Entertainment.

''Lost Coast''

On October 27, 2005, Valve released Lost Coast, an additional level demonstrating high-dynamic-range rendering. Consisting of a single map, Lost Coast is based on a cut segment of Half-Life 2. The player, as Freeman, climbs a cliff to destroy a Combine artillery launcher in a monastery.

''Episode One''

In May 2006, Valve announced a trilogy of episodic games that would continue the Half-Life 2 story, with the final episode planned for release by Christmas 2007. Valve's president, Gabe Newell, said the approach would allow Valve to release products more quickly after the six-year Half-Life 2 development, and that he considered the trilogy the equivalent of Half-Life 3. According to Newell, where Half-Life saw the G-Man transform Freeman into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control.
Episode One was released on June 1, 2006. The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core destroys it. It introduced several graphical effects, including new lighting features and more advanced facial animation. The story focuses on Alyx. Episode One received a generally positive critical reaction, although the short length was a common point of criticism.

''Episode Two''

Episode Two was released for Windows, Xbox 360 and PlayStation 3 on October 10, 2007, as part of the compilation The Orange Box. It was distributed digitally on Steam and at retail by Electronic Arts. Episode Two focuses on expansive environments, travel and less linear play. As Freeman, the player travels with Alyx into the surrounding countryside, pursued by Combine forces. Episode Twos new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1, the length was again a point of criticism.

''Half-Life: Alyx''

Valve released Half-Life: Alyx, a virtual reality game, on March 23, 2020, for Windows. In this prequel to Half-Life 2, players control Alyx as she and her father Eli establish the resistance against the Combine in City 17. Described by Valve as its "flagship" VR game, it was developed using the Source 2 engine and supports all PC-compatible VR headsets. Players use VR to interact with the environment and fight enemies, using gravity gloves to manipulate objects, similarly to the gravity gun from Half-Life 2. Alyx was released to acclaim. Reviewers at publications such as VG247, Tom's Hardware and Video Games Chronicle described it as VR's "killer app".

Unreleased games

Several Half-Life games have been canceled, including Half-Life 2: Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios''.''

Related games

''Portal'' series

The Portal series is a series of puzzle games developed by Valve which takes place in the same universe as the Half-Life games. The first game, Portal, was released on October 10, 2007, followed by Portal 2 on April 19, 2011. The Half-Life writer, Marc Laidlaw, opposed the crossover with Portal, feeling it "made both universes smaller", and said later: "I just had to react as gracefully as I could to the fact that it was going there without me. It didn't make any sense except from a resource-restricted point of view."