Splatoon 2: Octo Expansion
is a 2018 downloadable content expansion pack to the single-player mode of Splatoon 2, a 2017 third-person shooter video game for the Nintendo Switch. It was released on June 13, 2018. Set in an underground rapid transit system named the Deepsea Metro, the DLC follows an amnesiac Octoling nicknamed Agent 8. After becoming inadvertently trapped in the Metro alongside former general Cap'n Cuttlefish, Agent 8 journeys through a multitude of testing facilities, at the direction of a talking telephone, with the goal of escaping to the surface.
The development of Octo Expansion began shortly after the release of Splatoon 2. Series producer Hisashi Nogami wanted to allow players to explore previously undeveloped aspects of Splatoon
Octo Expansion was met with positive reviews for its difficulty, unique artistic vision, and story that reviewers said expanded upon the narrative foundations of earlier Splatoon games. Numerous critics deemed it superior to Splatoon 2
Gameplay
Octo Expansion is a downloadable content single-player campaign for Splatoon 2. Like its parent title, Octo Expansion is a third-person shooter, and retains core gameplay elements like the usage of ink as both ammunition and a liquid that players can submerge and swim through. The player controls an Octoling, an evolved humanoid octopus, named Agent 8. Their mission is to reach the surface by collecting four objects called "thangs" scattered across various challenges with differing objectives. There are a total of 80 challenges offered, which include occasional bosses, but clearing them all is not required to progress the main story. Within the interconnecting hub world, the player can instantaneously travel to numerous stations throughout the Deepsea Metro, which are divided between distinct metro lines. Each station houses a particular challenge and has a mandatory entry fee, which must be paid using the limited CQ Points currency. If the trial's objective is successfully completed, the player is awarded additional CQ Points. These objectives range from shooting boxes to imitate a desired object, guiding a giant 8-ball to a marked goal, and shooting a set number of moving targets. Each level features combat encounters with "sanitized" versions of the Octarian enemies from Splatoon 2Before starting a level, players are offered a predetermined selection of weapons normally found in Splatoon 2
Upon finishing levels, players are given "mem cakes", miniature collectibles that visually resemble a particular aspect from Splatoon
Plot
The plot of Octo Expansion occurs roughly around the same time as the events of Splatoon 2Under mysterious circumstances, an Octoling becomes confined in an underground subway facility named the Deepsea Metro. They are awoken by General Cap'n Cuttlefish, who found himself trapped while on patrol with Agent 3, the protagonist of the first Splatoon. With the Octoling having no recollection of their identity, Cuttlefish decides to assist them in reaching the surface. While exploring the Metro, the duo meet a talking Telephone, who identifies the Octoling as "Number 10008"; the title's verbosity prompts Cuttlefish to give them the moniker "Agent 8" instead. The Telephone relays that to reach "the promised land", Agent 8 must traverse through the subway to collect four objects known as "thangs" scattered across various testing chambers. Agent 8 is given remote assistance via radio by Pearl and Marina of the pop band Off the Hook. Agent 8 clears the challenges and collects all four thangs, which the Telephone combines into a large blender. The Telephone then attempts to murder Agent 8 and Cuttlefish by tricking them into entering it. However, heeding a distress signal sent by Marina, Agent 3 rescues the duo, incapacitating the Telephone. Agent 8 then climbs through the depths of the facility towards the surface, while Cuttlefish stays behind to keep watch over Agent 3, who was knocked unconcious from their attack. Just as they are about to reach the exit, Agent 8 is confronted by Agent 3, who has been brainwashed by the Telephone with the use of a turquoise-colored, gelatinous ooze. Agent 8 defeats them in battle, freeing them from their mind control.
After reaching the surface, the trio is retrieved by Pearl and Marina. Upon their rescue, however, the facility itself begins to rise from the ocean, revealed to be an enormous statue of a human being. From within the statue, the mangled—but still functional—Telephone formally introduces itself as Commander Tartar, an artificial intelligence constructed by a human scientist prior to mankind's extinction millenia prior. Initially programmed to encode and pass the knowledge of humanity onto the next sentient race, Tartar became personally disgusted with the Inklings and Octolings. Deeming them unworthy of its wisdom, it reveals its new objective: to eradicate all present life and create a new apex species using a genetic ooze made from its past test subjects. As it prepares to discharge an enormous solar-powered cannon from the mouth of the statue to destroy Inkopolis, Marina devises a plan to stop it from charging by covering the statue in ink. The plan is successful, but the statue fires anyway with its reserve energy. As a last resort, Pearl uses her voice-powered Princess Cannon weapon to counter the laser, destroying both the statue and Tartar. With the threat averted, the group returns to Inkopolis Square.
Development and release
Octo Expansion's conceptualization began shortly after the release of Splatoon 2 in 2017. Octolings, which had previously assumed the role of non-player enemies in the series' story campaigns, were considered to be made playable avatars since the start of Splatoon 2, as was requested by fans; however, this was tentatively rejected as developers felt it would be jarring for Octolings to feature in a non-antagonistic role without explanation. Producer Hisashi Nogami wanted to create the expansion in part to allow players to explore deeper into the series' world, and decided that a dedicated single-player experience was the best manner of accomplishing this. The playable Octolings themselves were designed to visually contrast the Inklings by having a rounder appearance and a more serious disposition.The environment of a subway station was chosen out of a desire to establish a darker setting divergent from the series' otherwise colorful art style. However, as with previous Splatoon games, Nogami also wanted Octo Expansion
Toru Minegishi headed development of the expansion's deliberately minimalistic soundtrack. The songs, originally meant to be nebulous background music, were enjoyed by art director Seita Inoue to such a degree that he created a DJ character named Dedf1sh to act as their in-universe creator; he hoped Dedf1sh's inclusion would increase fan interest in the songs.
The level design was intended to vary wildly, and featured cut content from the base Splatoon 2 release. There were concepts for around 150 levels, but only 80 made it into the full game. The expansion's final boss, which stemmed from ideas that director Yusuke Amano had wanted to implement since the first Splatoon, was outlined in a 30-page manga illustrated by Inoue. The developers added the CQ Point system as a way to create tension and give players more agency in how they complete levels. It also served as a check-and-balance system for the expansion's repetetive gameplay. Some of the game's levels were designed by members of The Legend of Zelda: Breath of the Wild development team, particularly those that helped create the latter title's shrine puzzles.
Release
Octo Expansion was announced in a Nintendo Direct broadcast on March 8, 2018. The expansion was made available to pre-order shortly after its announcement, with exclusive in-game clothing items available for doing so. The DLC was formally released on June 13, 2018. An official CD release of the soundtrack, titled Octotune, was released on July 18. An Amiibo set featuring the Octoling Girl, Boy, and Octopus was released on December 7. An art book consisting mostly of concept illustrations from Octo ExpansionReception and legacy
Octo Expansion received "generally favorable" reviews according to the review aggregator website Metacritic. Fellow aggregator OpenCritic gave the DLC a "strong" rating, being recommended by 82% of critics. It additionally garnered a score of 81.64% on GameRankings. Many critics praised Octo Expansion as being of higher quality than Splatoon 2The expansion's levels were mostly praised for their mechanical creativity, as well as their heightened difficulty. IGN reviewer Brendan Graeber praised the diversity of Octo Expansion
Reviewers commended the game's presentation. Alex Olney of Nintendo Life applauded the game's visuals as unique and full of intricate details, additionally lauding the soundtrack. He responded positively to the in-game cutscenes, which he stated heightened the characters' complex personalities. Conversely, Chris Carter critiqued the expansion's level environments as seldom feeling recycled from Splatoon 2
Octo Expansion