Controversies surrounding Mortal Kombat
The Mortal Kombat series of fighting games, created by Ed Boon and John Tobias, has been the subject of various controversies since its creation in 1992. In particular, Mortal Kombat has often been criticised by a broad spectrum of politicians and other critics for its unrestrained use of graphic and bloody violence, both in the game's regular combat scenes and its Fatalities—finishing moves that allow the player to kill or otherwise maim the defeated opponents.
The violent nature of the series, one of the earliest of its kind, has led to the creation and continued presence of the Entertainment Software Rating Board in 1994, and other ratings boards for video games. Various Mortal Kombat games have been censored or banned in several countries, and the franchise was the subject of several court cases. In Germany, many Mortal Kombat games were indexed or banned. Mortal Kombat is also banned in South Korea, and was banned in Australia until February 2013, while Mortal Kombat 11 is banned in Indonesia, Mainland China, and Ukraine. Japan required the developers censor some parts of the game to release it but the studio declined. The issue of cultural appropriation was also widely discussed with regard to the character designs and storylines.
Controversies and censorship
The Mortal Kombat series, particularly its "Fatalities", was a source of major controversy in at the time of its release. A moral panic over the series, fueled by outrage from the mass media, resulted in a Congressional hearing and helped to pave the way for the creation of the Entertainment Software Rating Board game rating system. In 2010, Mortal Kombat co-creator and long-time producer Ed Boon revealed that he had actually sympathized with much of the outrage and admitted, "I wouldn't want my ten-year-old kid playing a game like that."1993 congressional hearing and response
During the U.S. Congressional hearing on video game violence, Democratic Party Senator Herb Kohl, working with Senator Joe Lieberman, attempted to illustrate why government regulation of video games was needed by showing clips from 1992's Mortal Kombat and Night Trap. Brought in as an expert, Professor Eugene F. Provenzo commented that such games "have almost TV-quality graphics are overwhelmingly violent, sexist and racist." Nintendo, which had a policy of screening games for content like blood, had refused to allow gore in Mortal Kombat's release for their home system. Meanwhile, their rival, Sega, released the game with their MA-13 rating, resulting in a great commercial success for them when millions of consumers chose their version over Nintendo's. Nintendo's representatives attempted to use that fact to attack Sega during the hearings.In response to these developments, Sega's Spanish division cancelled the release of their version of Mortal Kombat in Spain, fearing the game would stir up as much controversy there as it had in the United States and the United Kingdom. Lieberman had been one of the first politicians to voice concerns over Mortal Kombat in 1993, and continued to be one of the most avid critics of violent video games. He later referenced the series and DOOM in a 1996 statement, when he joined Kohl and the psychologist David Walsh in a campaign to inform Congress about the new wave of violent games such as Resident Evil.
During the 2000s, however, the controversy surrounding the series had wound down significantly. In 2006, AP writer Lou Kesten wrote that while Lieberman had remained "one of the video game industry's most persistent critic Mortal Kombat is no longer the flashpoint of the game violence debate. Its brand of mano-a-mano brawling is seen as kind of old-fashioned today, now that the likes of Grand Theft Auto are serving up the indiscriminate slaughter of innocent civilians." Time commented in 2012 that "the reason the 1992 classic remains seminal is because it broke an implicit taboo about what was okay to put in a game."
Game ratings, bans and censorship
As with the first Mortal Kombat game, the extremely bloody content of Mortal Kombat II became the subject of a great deal of controversy regarding violent video games. Mortal Kombat II has been censored in its original release in Japan, where Nintendo insisted on changing the blood shown in the game from red to green, as well as making the screen turn black-and-white for all character-specific lethal Fatality moves. The backlash that Nintendo of America had received for their own similar censorship of the first Mortal Kombat, however, informed the company's future business practices, and so the sequel and following games in the series were released by them uncensored.In 2009, Mortal Kombat developer and publisher Midway Games was forced to tone down the Joker's finishing move to secure the ESRB T-rating for Mortal Kombat vs. DC Universe. In 2010, Swiss Social Democrat politician Evi Allemann unsuccessfully campaigned to outlaw Mortal Kombat, Manhunt, and video games displaying interactive "cruel acts of violence" in Switzerland.
The series' 2011 reboot game Mortal Kombat has been banned by law in a number of countries, including entirely in Australia and South Korea, The Australian Minister for Home Affairs, Brendan O'Connor, asked to be briefed on the decision, citing "public disquiet on the issue", and the game was eventually allowed in the country in 2013 when the R18+ rating came into effect.
Due to stated reason of the inconsistency of the game with the local legislations, the previously planned regional releases of 2019's Mortal Kombat 11 have been canceled in Indonesia, Japan, and Ukraine. The game is also unavailable in Mainland China.
Germany
In Germany, numerous titles in the series were added to the List of Media Harmful to Young People by the Federal Review Board for Media Harmful to Minors between 1994 and 2013 and some titles were even confiscated by the courts.Games on this list may no longer be offered or sold to minors, and such titles may no longer be publicly advertised. Games that have been confiscated may also no longer be sold to adults.
| Game | Added | Confiscated | Removed | Sources |
| Mortal Kombat | March 1994 | November 1994 | March 2020 | |
| Mortal Kombat II | September 1994 | February 1995 | March 2020 | |
| Mortal Kombat 3 | November 1995 | June 1997 | August 2020 | |
| Ultimate Mortal Kombat 3 | August 2000 | — | September 2024 | |
| Mortal Kombat Trilogy | February 1997 | — | February 2022 | |
| Mortal Kombat 4 | July 1998 | — | June 2023 | |
| Mortal Kombat Mythologies: Sub-Zero | July 1998 | — | June 2023 | |
| Mortal Kombat: Shaolin Monks | April 2007 | — | May 2023 | |
| Mortal Kombat: Armageddon | January 2007 | — | May 2023 | |
| Mortal Kombat | May 2011 | January 2013 | July 2024 |
Mortal Kombat X was the first part of the series to receive an 18+ rating from the USK and was therefore allowed to be sold freely.
Since 2020, several titles have been gradually removed from the List of Media Harmful to Young People and the confiscations have been lifted.
On September 27, 2024, Ultimate Mortal Kombat 3, the last remaining title in the Mortal Kombat series, was removed from the List of Media Harmful to Young People.
Legislation
The Australian Senate had set up an inquiry in response to the original Mortal Kombat, Time Killers, and Night Trap, and the surrounding media coverage; the Senate's inquiry led to the Commonwealth Classification Act, which came into force on March 1, 1995, and introduced the Australian Classification Board. Almost exactly 18 years later, the Board finally banned the 2011 Mortal Kombat game for its "explicit depictions of dismemberment, decapitation, disembowelment and other brutal forms of slaughter." The game's publisher, Warner Bros. Interactive, appealed, but the appeal was rejected. However, following the introduction of an adults-only rating system in 2013, the ban was overturned in Australia and the game re-rated R18+ uncensored.In 1998, the Florida House of Representatives' Barry Silver sponsored a bill to regulate video game violence, which he stated " affected the moral fiber of our youth." The bill's initial proponents included Florida's Democratic Governor, Lawton Chiles and Florida State University Professor Murray Krantz, a specialist in child development. Eventually, the bill garnered support from more than 50 lawmakers and various groups ranging from the Florida Parent-Teacher Association to the Christian Coalition of America. After seeing a videotape of gameplay from one of the Mortal Kombat games, the House Governmental Rules and Regulation Committee passed the bill unanimously. Opponents, such as the Interactive Digital Software Association's founder and president, Doug Lowenstein, regarded the bill as unconstitutional, violating the First Amendment's freedom of speech provision with potentially far-reaching consequences.
In 2002, U.S. District Judge Stephen N. Limbaugh Sr. decided that video games are not speech at all and thus do not deserve First Amendment protection. Limbaugh based his opinion in part on his review of four games including Mortal Kombat, misnamed in court documents as "Mortal Combat".
In 2005, California passed a statewide ban on selling violent video games to minors, proposed and championed by former Governor of California Arnold Schwarzenegger. However, the ban was eventually struck down by a 7-2 vote in the Supreme Court case Brown v. Entertainment Merchants Association in 2011. The court ruled that "video games qualify for First Amendment protection", making the ban unconstitutional. The justices' majority opinion declared: "Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat. But these cultural and intellectual differences are not constitutional ones. Crudely violent video games, tawdry TV shows, and cheap novels and magazines are no less forms of speech than The Divine Comedy, and restrictions upon them must survive strict scrutiny." Justice Elena Kagan was quoted as calling Mortal Kombat "an iconic game, which I am sure half of the clerks who work for us spent considerable amounts of time in their adolescence playing."
Advertisement censorship
Mortal Kombats advertisements received criticism as well. In 1993, Senator Lieberman, referencing one of Sega's television commercials for the game, argued that the ad itself too promoted violence. Some advertisements were subjected to censorship. The 2011 edition of Guinness World Records Gamer's Edition awarded the Mortal Kombat series the world record for the earliest video game poster to be censored: "On April 22, 2003, Britain's Advertising Standards Authority took the then unprecedented step of condemning the poster campaign promoting Mortal Kombat: Deadly Alliance." The ASA claimed that the poster, showing a hoodie with a bloodstained hand, was "irresponsible" and "condoned violence"; the poster was removed. Blood on the Carpet, a TV commercial for 2005's Mortal Kombat: Shaolin Monks created by London-based company Maverick Media, was also targeted by the ASA as "condoning and glorifying violence".Studies on video game violence
- In 2000, psychologists Craig A. Anderson and Karen Dill conducted two related studies on the effects of media violence. The studies involved notably violent games, including Mortal Kombat and Wolfenstein 3D. They concluded that playing such games makes players, especially males, act more aggressively. Following the studies' publication, a year-long "flurry of new scrutiny" was directed at Mortal Kombat by U.S. lawmakers and the media.
- A 2008 experiment by Richard J. Barlett, Christopher P. Harris, and Callie Bruey also examined how playing Mortal Kombat: Deadly Alliance affected subjects' hostility and heart rate. They interpreted their findings as evidence that players exhibited "more aggressive thoughts activated in semantic memory."
- In a 2010 experiment conducted by psychologists Brad Bushman and Bryan Gibson, using Mortal Kombat vs. DC Universe and two other violent games, the authors concluded "that the aggression stimulating effects of a violent video game can persist long after the game has been turned off, if people ruminate about the violent content in the game."
- The following year, Dr. Brock Bastian from the University of Queensland's School of Psychology performed an experiment in which participants played Mortal Kombat, fighting against each other and against artificial intelligence-controlled opponents. The study, published in the Journal of Experimental Social Psychology, claimed to have "found evidence that playing violent video games leads players to see themselves, and their opponents, as lacking in core human qualities such as warmth, open-mindedness, and intelligence." Bastian concluded that "the findings of this study point to the potential long-term effects of violent video game play and suggest that repeated exposure to these dehumanizing experiences may result in chronic changes in self-perception."
- Bruce D. Bartholow, a psychology professor at the University of Missouri, said that there is a fear that this simulated violence can translate into real-life violence as "the extent that a player learns to make specific or violent responses in the context of the game, those same skills could transfer to similar scenarios outside the game, potentially increasing aggression in nongaming situations."
Real-life violence
In the aftermath of the Columbine High School massacre in 1999, the subjects of DOOM and Mortal Kombat returned to Congressional hearings about the alleged impact on children. United States President Bill Clinton stated that "video games like Mortal Kombat, Killer Instinct, and DOOM, the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence." Attorney Jack Thompson, a Christian conservative activist against sexual themes and violence in video games and other entertainment media, represented the families of three of the Columbine victims in unsuccessfully trying to sue the producers of DOOM and Mortal Kombat.Some critics have alleged that the Mortal Kombat series influenced particular cases of real-life lethal violence other than the Columbine massacre:
- In 1999, Brazil banned Mortal Kombat, Postal, Carmageddon, and four first-person shooter games for allegedly inspiring 24 year-old medical student Mateus da Costa Meira's deadly shooting rampage at Morumbi Shopping in São Paulo, which was primarily blamed on Duke Nukem 3D.
- In 2007, 20 year-old Patrick Morris used a shotgun to kill 15 year-old Diego Aguilar in Klamath Falls, Oregon, in what prosecutors alleged was a drug deal-related killing. However, Morris' defense attorney alleged that violent video games such as Mortal Kombat "may have blurred Morris' ability to distinguish reality and the consequences of his actions."
- In 2008, in the so-called "Mortal Kombat murder" case, 17 year-old Lamar Roberts and 16 year-old Heather Trujillo were accused of fatally beating Trujillo's seven year-old half-sister, Zoe Garcia. The pair told investigators they were acting out moves from a Mortal Kombat game. At a preliminary hearing, prosecutor Robert Miller stated: "Zoe Garcia was the object of abuse by both Heather Trujillo and Lamar Roberts caused these injuries with." Roberts and Trujillo were convicted of murder. The victim's parents said they were convinced the Mortal Kombat story was fabricated by the killers.
- In the aftermath of the 2012 Sandy Hook Elementary School shooting, Wayne LaPierre, Executive Vice President of the National Rifle Association, named four violent video games, including Mortal Kombat, as contributors to the increased incidence of killing sprees in the United States. Many commentators regarded LaPierre's choice of Mortal Kombat as an odd and outdated pop culture reference.
- In 2015, CNN's Ashleigh Banfield described the Charleston church shooting as "Mortal Kombat murders".
Feminist and racial perspectives
Some critics have condemned the Mortal Kombat series as sexist and/or racist, especially regarding its many Asian characters. Guy Aoki, the president of the advocacy group Media Action Network for Asian Americans, rebuked Mortal Kombat II in 1994 for allegedly perpetuating existing stereotypes of Asians as martial arts experts, with the game's portrayal of characters such as Kung Lao, Liu Kang, Raiden, Scorpion, Shang Tsung, and Sub-Zero. Allyne Mills, publicist for the game's publisher Acclaim Entertainment, answered: "This is a fantasy game, with all different characters. This is a martial arts game which comes from Asia. The game was not created to foster stereotypes." The characters' racial diversity and the inclusion of female characters were also criticized by the psychologists Patricia Marks Greenfield and Rodney R. Cocking in their 1996 book Interacting with Video, writing they "cannot assume that this greater diversity represents a more progressive identity politics, for one could argue that it merely increases the racist and sexist potential of the individual fights." In 1995, critical studies professor Marsha Kinder denounced Mortal Kombat II and Mortal Kombat 3 for allegedly allowing players to have what she termed "a misogynist aspect to the combat." In a 1999 book titled From Barbie to Mortal Kombat, written by media scholars Justine Cassell and Henry Jenkins, the series was used to represent "the basic boy cyberworld of aggression, action and dead bodies." Critics alleging the Mortal Kombat series being sexist and incompatible with women included liberal journalist Ellen Goodman, among others.On the other hand, U.S. Appeals Court Judge Richard Posner considered Ultimate Mortal Kombat 3 to be "a feminist violent video game". Finding that Indianapolis' attempt to ban Ultimate Mortal Kombat 3 violated the First Amendment, Judge Posner wrote "the game is feminist in depicting a woman as fully capable of holding her own in violent combat with heavily armed men. It thus has a message, even an 'ideology' just as books and movies do." Judge Posner further marveled that "the woman wins all the duels. She is as strong as the men, she is more skillful, more determined, and she does not flinch at the sight of blood."
Harm to game developers
In 2019, a developer of Mortal Kombat 11 was rumored to have been diagnosed with post-traumatic stress disorder after spending a long time working with the violent visuals used in the video game, with a worker avoiding sleeping due to violent dreams. The development company was also criticized for lacking formal process, standard procedure, or guidance available for workers who needed to step back from the violent content, or felt such work had begun to negatively affect them.The studio was also accused of instituting "crunch culture", with employees regularly working 80 to 100 hours a week to meet submission deadlines.