Computing


Computing is any goal-oriented activity that requires, benefits from, or creates computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both hardware and software. Computing encompasses scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering.
The term computing is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers.

History

The history of computing predates the history of computing hardware and includes the history of methods intended for pen and paper with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical concepts necessary for computing existed before numeral systems. The earliest known tool for use in computation is the abacus, and it is thought to have been invented in Babylon circa between 2700 and 2300 BC. Abaci, of a more modern design, are still used as calculation tools today.
The first recorded proposal for using digital electronics in computing was the 1931 paper "The Use of Thyratrons for High Speed Automatic Counting of Physical Phenomena" by C. E. Wynn-Williams. Claude Shannon's 1938 paper "A Symbolic Analysis of Relay and Switching Circuits" then introduced the idea of using electronics for Boolean algebraic operations.
The concept of a field-effect transistor was proposed by Julius Edgar Lilienfeld in 1925. John Bardeen and Walter Brattain, while working under William Shockley at Bell Labs, built the first working transistor, the point-contact transistor, in 1947. In 1953, the University of Manchester built the first transistorized computer, the Manchester Baby. However, early junction transistors were relatively bulky devices that were difficult to mass-produce, which limited them to a number of specialised applications.
In 1957, Frosch and Derick were able to manufacture the first silicon dioxide field effect transistors at Bell Labs, the first transistors in which drain and source were adjacent at the surface. Subsequently, a team demonstrated a working MOSFET at Bell Labs 1960. The MOSFET made it possible to build high-density integrated circuits, leading to what is known as the computer revolution or microcomputer revolution.

Computers

A computer is a machine that manipulates data according to a set of instructions called a computer program. The program has an executable form that the computer can use directly to execute the instructions. The same program in its human-readable source code form, enables a programmer to study and develop a sequence of steps known as an algorithm. Because the instructions can be carried out in different types of computers, a single set of source instructions converts to machine instructions according to the CPU type.
The execution process carries out the instructions in a computer program. Instructions express the computations performed by the computer. They trigger sequences of simple actions on the executing machine. Those actions produce effects according to the semantics of the instructions.

Computer hardware

Computer hardware includes the physical parts of a computer, including the central processing unit, memory, and input/output. Computational logic and computer architecture are key topics in the field of computer hardware.

Computer software

Computer software, or just software, is a collection of computer programs and related data, which provides instructions to a computer. Software refers to one or more computer programs and data held in the storage of the computer. It is a set of programs, procedures, algorithms, as well as its documentation concerned with the operation of a data processing system. Program software performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast with the old term hardware. In contrast to hardware, software is intangible.
Software is also sometimes used in a more narrow sense, meaning application software only.

System software

System software, or systems software, is computer software designed to operate and control computer hardware, and to provide a platform for running application software. System software includes operating systems, utility software, device drivers, window systems, and firmware. Frequently used development tools such as compilers, linkers, and debuggers are classified as system software. System software and middleware manage and integrate a computer's capabilities, but typically do not directly apply them in the performance of tasks that benefit the user, unlike application software.

Application software

Application software, also known as an application or an app, is computer software designed to help the user perform specific tasks. Examples include enterprise software, accounting software, office suites, graphics software, and media players. Many application programs deal principally with documents. Apps may be bundled with the computer and its system software, or may be published separately. Some users are satisfied with the bundled apps and need never install additional applications. The system software manages the hardware and serves the application, which in turn serves the user.
Application software applies the power of a particular computing platform or system software to a particular purpose. Some apps, such as Microsoft Office, are developed in multiple versions for several different platforms; others have narrower requirements and are generally referred to by the platform they run on. For example, a geography application for Windows or an Android application for education or Linux gaming. Applications that run only on one platform and increase the desirability of that platform due to the popularity of the application, known as killer applications.

Computer networks

A computer network, often simply referred to as a network, is a collection of hardware components and computers interconnected by communication channels that allow the sharing of resources and information. When at least one process in one device is able to send or receive data to or from at least one process residing in a remote device, the two devices are said to be in a network. Networks may be classified according to a wide variety of characteristics such as the medium used to transport the data, communications protocol used, scale, topology, and organizational scope.
Communications protocols define the rules and data formats for exchanging information in a computer network, and provide the basis for network programming. One well-known communications protocol is Ethernet, a hardware and link layer standard that is ubiquitous in local area networks. Another common protocol is the Internet Protocol Suite, which defines a set of protocols for internetworking, i.e. for data communication between multiple networks, host-to-host data transfer, and application-specific data transmission formats.
Computer networking is sometimes considered a sub-discipline of electrical engineering, telecommunications, computer science, information technology, or computer engineering, since it relies upon the theoretical and practical application of these disciplines.

Internet

The Internet is a global system of interconnected computer networks that use the standard Internet Protocol Suite to serve billions of users. This includes millions of private, public, academic, business, and government networks, ranging in scope from local to global. These networks are linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web and the infrastructure to support email.

Computer programming

Computer programming is the process of writing, testing, debugging, and maintaining the source code and documentation of computer programs. This source code is written in a programming language, which is an artificial language that is often more restrictive than natural languages, but easily translated by the computer. Programming is used to invoke some desired behavior from the machine.
Writing high-quality source code requires knowledge of both the computer science domain and the domain in which the application will be used. The highest-quality software is thus often developed by a team of domain experts, each a specialist in some area of development. However, the term programmer may apply to a range of program quality, from hacker to open source contributor to professional. It is also possible for a single programmer to do most or all of the computer programming needed to generate the proof of concept to launch a new killer application.

Computer programmer

A programmer, computer programmer, or coder is a person who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. One who practices or professes a formal approach to programming may also be known as a programmer analyst. A programmer's primary computer language is often prefixed to the above titles, and those who work in a web environment often prefix their titles with Web. The term programmer can be used to refer to a software developer, software engineer, computer scientist, or software analyst. However, members of these professions typically possess other software engineering skills, beyond programming.