Zmodeler
ZModeler is a 3D modelling application developed by Oleg Melashenko, designed primarily for creating and modifying models for use in video games. Initially released in the early 2000s, ZModeler has become a popular tool among modders and game developers for building custom vehicles, characters, and other in-game assets.
ZModeler is particularly known for its support of game-specific formats and workflows, making it a preferred choice for modding titles such as the Grand Theft Auto series, Euro Truck Simulator, American Truck Simulator, 18 Wheels of Steel, and Midtown Madness, among others. It supports various import/export filters tailored to the requirements of these games.
Later versions, including ZModeler3, introduced enhanced features like better texture management, shader support, real-time rendering previews, and compatibility with more modern file types. ZModeler continues to be actively developed, with updates focusing on expanded support for newer game engines and user-requested features.
Although not as widely used in general-purpose 3D modeling as tools like Blender or 3ds Max, ZModeler maintains a niche user base due to its specialized toolset and ease of integration with modding pipelines for specific simulation and open-world games.
ZModeler versions
ZModeler was capable of complex modeling and Importing. On later versions it supported important modeling functions such as extruding, or beveling.Version 1 did not support polygons other than triangles, or NURBs, or other forms of modeling other than polygonal and splines. It came with filters to import and export meshes of other formats. However, there are more formats other than the included ones for download in various websites. ZModeler did not have a lighting system, although lighting can be made by using gradients for reflection maps.
Updates
Since version 2, ZModeler is no longer offered as a feature-rich freeware. Once activated, it becomes possible to use filters and plugins to import and export models from various other formats, including formats for computer games. ZModeler2 has a new rendering engine and adds several other functions. It had a very different user interface from ZModeler1. In addition, ZModeler2 supported quadrilateral polygons, a major improvement over ZModeler1.Zmodeler3 arrived with changes to the material browser, UV Tile, which replaced the "Scale" of the texture map. New interface and Levels of Detail were among the new features.
The last stable version released was 3.3.1.
Rendering
No version of ZModeler comes with support for making final scene renderings. Currently, scene renderings can only be made by taking a screen capture. This method, however, does affect the output quality because no post-processing, such as anti-aliasing, is performed on the final image. Any necessary manual post-processing can, for example, be done by rescaling a high-output rendering of the scene with any graphics software.Supported formats
| Game/Software | File Format |
| 3DS | .3ds |
| BF2 | .staticmesh,.skinnedmesh,.bundledmesh |
| EA NFS | .bin |
| Clipping Point.VTR | .cp |
| 18 Wheels of Steel | .pmg |
| Emergency3 | .v3o |
| FlatOut | .bmg |
| GTA IV | .wtf,.wtr,.wtd |
| GTA Trilogy (Classic) | .dff |
| Juiced 2 Grabber | .jfs |
| Live For Speed | .vob |
| LockOn | .lom |
| MotoGranPri2 | .mesh |
| NFS Hot Pursuit 2010 | .bin |
| NFS Shift | .meb,.bml |
| RaceDriver3 | .p3d |
| SCS Soft | .psm |
| ISI gMotor | .gmt |
| Richard Burns Rally | .scg |
| Test Drive Unlimited | .3dg |
| Test Drive Unlimited 2 | .3dg |
| Virtual Tuning | .vmsh.vloc |
| WaveFront OBJ | .obj |
| Xpand Rally | .3da |