Thieves' Guild 7
Thieves' Guild 7 is a 1982 role-playing game supplement published by Gamelords for Thieves' Guild.
Contents
Thieves' Guild 7 is a supplement in which detailed rules are included for inborn talents, covering skills in crafts, animals, weapons, magic, damage resistance, and psi powers. The book also expands on lock-picking and trap mechanics. It features two scenarios: "The Smithy of Vultar", a burglary of a dwarf smith's forge to retrieve an enchanted sword, and "The Claw of Frithnath", where players must identify and steal a powerful magic item from a caravan while navigating rival factions. The supplement introduces a structured timetable for gamemasters to create encounters.Thieves' Guild 7 features two adventure scenarios: "The Smithy of Vultar", in which cat-burglars infiltrate a dwarf's magic weapons forge, and "The Claw of Frithnath", where armed robbers must identify which caravan member possesses a valuable magic item. The supplement also introduces detailed rules for lock-picking.