The Way of Kings


The Way of Kings is an epic fantasy novel written by American author Brandon Sanderson and the first book in The Stormlight Archive series. The novel was published on August 31, 2010, by Tor Books. The Way of Kings consists of one prelude, one prologue, 75 chapters, an epilogue, and nine interludes. It was followed by Words of Radiance in 2014, Oathbringer in 2017, Rhythm of War in 2020 and Wind and Truth in 2024. A leatherbound edition was released in 2021.
The story rotates between the points of view of Kaladin, Shallan Davar, Dalinar Kholin, Adolin Kholin, Szeth-son-son-Vallano, and several other minor characters, who lead seemingly unconnected lives. In 2011, it won the David Gemmell Legend Award for best novel. The unabridged audiobook is read by narrator team Michael Kramer and Kate Reading.

Setting

The backstory of the novel revolves around recurring disasters known as Desolations, where monstrous Voidbringers ravage the world and human survival hangs in the balance. To counter the threat, the Knights Radiant battle against the Voidbringers using magical armor and swords known as Shardplate and Shardblades, as well as magical powers. The most recent Desolation, which occurred thousands of years before the main events of the novel, was believed to be the final one, and has become a subject of myth and legend. The Knights Radiant discarded armor and swords which remain as some of the most priceless heirlooms.
The magic of the world is based on "stormlight" from recurring, hurricane force magically powered storms known as highstorms. Commonplace gemstones infused with stormlight are used as mundane currency in merchant transactions, as well as interior lighting at night in wealthy houses and palaces. Many artifacts are powered by stormlight, such as one that convert matter into another form, like stone into grain. Nobility is also based on eye color, blue eyes being seen as the purest royalty due to the association with the legendary Knights Radiant, who had glowing eyes.
The world itself has flora and fauna which have adapted to the common and extremely powerful highstorms. Most animal life is based on crustaceans, many of which can burrow into the ground to survive a highstorm. Plant life is also mobile, in that it retracts into the ground to survive highstorms. Because all highstorms come from the eastern ocean and travel west, the western side of rocks and mountains harbor plant and animal life. Also, spirits called exist and react to the emotions of people and the environment. High wind will have in the form of ribbons of light that flow with the wind and can change their shapes. Suffering from pain will cause red to appear around the wound, and giving a noble, heartfelt speech or completing a hard task will have of golden, twinkling lights form a halo around the head of the speaker. are so common that many people pay no attention to them.

Plot

Prelude

4500 years ago ten immortal warriors known as the Heralds were in an ancient agreement to do eternal battle against their greatest enemy, known as the Voidbringers, presumably for the sake of humanity. They would reconstitute into a place of fire and ruin when they died and would eventually be called to battle again. As the battle ended, Nine Heralds abandoned their agreement and gave up their Honorblades, leaving only a single Herald, Taln, to defend the realm.

Prologue

So far in the future, the Heralds' battle has been distorted from reality, and the Heralds are now worshipped as gods.
Szeth, a Shin exile cast out by his own people, is sent to assassinate the king of one of the world's most powerful nations, Alethkar. He possesses a Shardblade, a mythical blade that can cut through any material and kill with a touch. He also has access to powers that are no longer available to normal humans, able to affect gravity, using Stormlight.
Szeth confronts and mortally wounds King Gavilar before revealing to the King that the Parshendi, a race of humanoids with mottled red and black skin, sent him. A dying Gavilar gives Szeth a black sphere of unknown use and asks him to send his last regards to his brother Dalinar, which Szeth does. After Szeth flees the scene, Gavilar's son, Elhokar, declares war on the Parshendi for their betrayal.

Part One

Six years later, Kaladin, a relatively high-station peasant of Alethkar, volunteers to follow his brother Tien, who was drafted, into war to keep him safe. In his third battle, Kaladin's brother is killed, driving Kaladin to become a better fighter and resolving to protect others from the same fate. During a later battle, Kaladin succeeds in killing an enemy Shardbearer and is given the chance to claim the enemy's Shardblade and Shardplate by right. However, he is then betrayed by Lord Amaram, who takes the treasure for himself and brands Kaladin a slave to cover the theft. After numerous escape attempts, Kaladin is sent into service as a Bridgeman - a slave who is forced to carry massive bridges for the Alethi army battling the Parshendi on the Shattered Plains, a biome of vast chasms. The general of this section of the army, Sadeas, uses the bridgemen as bait for the enemy archers. Along the way, Kaladin meets and befriends an amnesiac spren named Sylphrena, who serves as Kaladin's emotional support. Having felt depressed about his past failures, Kaladin decides to cast himself off a cliff to end his life, until Syl convinces him to renew his efforts to protect the Bridgemen.
Meanwhile in Kharbranth, Shallan, a minor light-eyed Veden whose family's inheritance is in danger, hatches a scheme to switch a broken Soulcaster with a working one belonging to Jasnah Kholin, sister of the Alethi King Elhokar. Shallan convinces Jasnah to accept her as her ward.

Part Two

Dalinar starts questioning Alethkar’s warlike and competitive nature. He also begins to experience visions during highstorms, in which he sees the ancient Knights Radiant and receives a cryptic message to unite his allies. His sanity and leadership are questioned by those closest to him.
Kaladin is determined to become the leader of Bridge Four in order to train and protect the bridgemen. He becomes bridgeleader and finds ways of making money to buy additional food and antiseptic for his crew, eventually overcoming their reluctance and fostering camaraderie with them. The bridge crew decides to join Kaladin in training to be faster and stronger with the bridges in hopes of surviving the assaults on the Parshendi.
Szeth finds a new master who knows his capabilities and sends him to assassinate high-ranking nobles around the kingdoms.

Part Three

After he accidentally ruins a battle by using a creative new bridge tactic, Kaladin is beaten violently and left outside during a highstorm to die under Sadeas' orders. However, he somehow survives and heals rapidly. Kaladin begins to lose hope again, but with Syl's encouragement, he decides to secretly train the bridge crew to fight with the spear.
Shallan grows comfortable as a ward, becoming friends with a young ardent named Kabsal who eventually begins courting her. Shallan is conflicted between her original plan to save her family by stealing Jasnah's soulcaster, and her growing respect for Jasnah, but eventually makes the switch. Following an assassination attempt by Kabsal, who had been using Shallan to get close to Jasnah, Shallan realizes that both she and Jasnah can Soulcast without a Soulcaster, which is supposed to be impossible.
Szeth arrives at the banquet hall of Jah Keved, successfully defeats the Shardbearers and guards, and assassinates the king.

Part Four

As a result of his unlikely survival from the Highstorm, Kaladin begins to discover that he possesses abilities that grant him enhanced strength, speed, and healing every time he consumes Stormlight. He experiments and comes to terms with his powers and resolves to do whatever he can to save Bridge Four.
Dalinar and Adolin argue about their decision to focus on the war, Dalinar's visions, and the stability of Alethkar. Dalinar discusses with Sadeas their plans to unite the Highprinces by setting up a trap for the Parshendi at a Tower in the Shattered Plains, to which Sadeas agrees. Navani, the King's widow and Dalinar's sister in law, confesses her feelings towards Dalinar, and they begin a courtship.
During the Battle of the Tower, Sadeas betrays Dalinar by retreating with his bridges, stranding Dalinar and his troops. Kaladin and his bridge crew remain behind, and Syl, who remembers herself as an Honorspren, pleads with a reluctant Kaladin to save Dalinar. Overcoming his desire to escape with his crew, Kaladin decides to attempt a rescue of Dalinar's army. Kaladin attempts to get the attention of the Parshendi archers, unleashing a surge of Stormlight to lure an entire volley of arrows to himself, momentarily stunning the Parshendi. Infused with stormlight, he alone charges the Parshendi army and unleashes his abilities. With his powers and Bridge Four's eventual aid, Kaladin cuts a path through the Parshendi forces, allowing the Kholin army to retreat.
Dalinar, Adolin, and Kaladin arrive in Sadeas's camp to confront the Highprince over his betrayal. When Sadeas refuses to grant Dalinar the bridgemen, Dalinar trades his Shardblade, Oathbringer, in exchange for the thousand bridgemen under Sadeas' control. Having grown distrustful of the Highprinces, Dalinar pressures the king to declare him the Highprince of War and sets forth plans to enforce codes of chivalry to unite the army, earning the ire of the other factions in the king's army.

Part Five

Jasnah starts to instruct Shallan in Soulcasting and shares her research into the Parshendi. Jasnah and later Shallan believe that the Parshendi have laid waste to humanity in the past, creating the myth of the Voidbringers. Jasnah also reveals the existence of the Ghostbloods, a secret organization searching for the same answers she is, but for different reasons. Kabsal was a member of the Ghostbloods, and Shallan realizes that her father was as well.
In the Shattered Plains, Dalinar appoints Kaladin and the men of Bridge Four to serve him, his family, and the king as bodyguards and appoints Kaladin the captain of the guard. Dalinar resolves further to found anew the Knights Radiant and prepare humanity for a destruction he believes is coming.
Upon arriving at Kharbranth to finish his mission, Szeth learned that Taravangian, the seemingly infirm and rather simple king of Kharbranth, is actually the one who hired him. Taravangian revealed he deliberately added his name to the list to hide suspicion if Szeth was captured. In addition to his schemes on ruling Roshar, Taravangian escorts Szeth to his secret hospital, which uses it as a front for recording "death rattles": small glimpses of the future that sometimes occur as a person dies.