The Search Series
The Search Series is a five-game series of educational video games by Tom Snyder Productions and published by McGraw-Hill Education in 1980. It runs on either Apple II or TRS-80 Models I and III.
Development
In the late 1970s, Snyder had bought a TRS-80 computer and began designing educational simulations on it. He hired a consultant for $500 a day to observe whether his creations had value. The consultant saw something special and won Snyder a contract McGraw-Hill, who bought all five packages immediately, forming The Search Series. Snyder went on the road in 1981 to promote the series.Educational goals
The series exemplified Snyder's philosophy of keeping learning in the foreground of the gaming experience and encouraging players to work together in teams. The content was specifically designed to connect with curricula.An example of the series is Geography Search, which simulates Christopher Columbus's discovery of the New World. Teams make navigational decisions based on information that is provided by and managed from the software.
Gameplay
Players are given scenarios, then divide up into teams to choose the next move their defending their position. They input their decisions into the simulation which then triggers the next stage.Titles
- Geography Search
- Geology Search
- Energy Search
- Community Search
- ''Archaeology Search''
Reception
Compute!'s Gazette noted that the series was still selling well four years after its release.