The Eyes of Ara
The Eyes of Ara is a 2016 adventure game developed by the Brisbane-based, one-man independent games studio 100 Stones Interactive, founded by Ben Droste.
Development
Conception
Droste is a Senior 3D Environment Artist and Level Designer, and was in the Australian gaming industry for ten years before making this game. He was inspired by games like Myst, in the sense of a being a character dropped into a strange world, not knowing why they were there or what was going on, and to start exploring and discovering; in addition he enjoyed how the game had no jumping or running or action.Design
Droste wanted to make a game in which the environment was the central character, through a narrative technique known as environmental storytelling. The game was built using the Unity3D game engine. In escape the room types of games, players are either: physically confined or alternatively confined. In contrast, Droste's design is more open ended and non-linear. There is much interactively with the game world beyond items required to progress in the story; clicking on items like walls and chairs reveal sound effects like taps and knocks, accompanied by a visual spurt of dust, thereby adding life and age to the space. In addition, players have to realistically interact with tools in order to use them; e.g. turning a wheel or pulling a lever rather than clicking on it. Droste begins designing a level with pen and paper, marking out all the puzzles, secrets, and a proposed progression through the room; he may also look out for a physical feature that may make the room fit a puzzle he has previously designed. He later maps the puzzle out in a 3D space.The complexity and ambiguity picked up by IGN was addressed by Droste in an interview: " is the untrustworthiness of incomplete information and the importance of seeking out the truth. So all of the little bits of lore scattered around are designed to add to the overall story and history, but also give varying accounts of it. It’s almost all incomplete information and sometimes even contradictory.”