Taikyoku shogi
is the largest known variant of shogi. The game was created around the mid-16th or 17th centuries and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997, tai shogi was believed to be the largest physically playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played. There are only two sets of restored taikyoku shogi pieces, one of which is held at Osaka University of Commerce. The only played game in recent history was played in 2004 for the Japanese television show Fountain of Trivia, which took 32 hours and 41 minutes, spanning over three days, and a total of 3,805 moves.
Because the game was found only recently after centuries of obscurity, it is difficult to say exactly what all the rules were. Several documents describing the game have been found; however, there are differences between them. It is not clear how accurate the rules given by modern sources for the game are, because many of the pieces appear in other shogi variants with a consistent move there, but are given different moves in taikyoku shogi. The board, and likewise the pieces, were made much smaller than usual for the other variants, making archaeological finds difficult to decipher. Research into this game continues.
Taikyoku shogi is very different from other large-board shogi variants: tenjiku shogi, dai dai shogi, maka dai dai shogi, and tai shogi. The most notable differences lie with the piece movements and their promotions.
Objective
The objective of the game is to capture the opponent's king and crown prince. When the last of these is captured, the game ends. There are no rules for check or checkmate; however, in practice a player resigns when checkmated. Unlike standard shogi, pieces may not be dropped back into play after being captured.Game equipment
Two players, Black and White, play on a board ruled into a grid of 36 ranks by 36 files with a total of 1,296 squares. Each "square" is a 17mm by 15mm rectangle, making the playing size tantamount to 65 cm by 55 cm. The squares are differentiated by marking or color.Each player has a set of 402 wedge-shaped pieces of 207 types. The players must remember 253 sets of moves. The pieces are of slightly different sizes with the larger pieces near the king and becoming progressively smaller for pieces further from the king, regardless of power. In general, the stronger pieces are nearer to the king.
Each piece has its name in the form of two or three kanji written on its face. On the reverse side of some pieces are two or three other characters, often in a different color ; this reverse side is used to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play.
Listed below are the pieces of the game and, if they promote, which pieces they promote to. Promotions prefaced with a star are not also represented as their own pieces, existing only as promotions.
| Piece | Kanji | Rōmaji | Promotes to | Kanji | Rōmaji |
| King | 王将 / 玉将 | ōshō / gyokushō | — | ||
| Crown prince | 太子 | taishi | King | 王将 | ōshō |
| Great general | 大将 | taishō | — | ||
| Gold general | 金将 | kinshō | Flying chariot | 飛車 | hisha |
| Right general | 右将 | ushō | *Right army | 右軍 | ugun |
| Left general | 左将 | sashō | *Left army | 左軍 | sagun |
| Rear standard | 後旗 | kōki | Center standard | 中旗 | chūki |
| Free king | 奔王 | honnō | Great general | 大将 | taishō |
| Free dream-eater | 奔獏 | honbaku | Free king | 奔王 | honnō |
| Wooden dove | 鳩槃 | kyūhan | — | ||
| Ceramic dove | 鳩盤 | kyūban | — | ||
| Earth dragon | 地龍 | chiryū | Rain dragon | 雨龍 | uryū |
| Free demon | 奔鬼 | honki | Free king | 奔王 | honnō |
| Running horse | 走馬 | sōma, sōba | Free demon | 奔鬼 | honki |
| Beast cadet | 獣曹 | jūsō | Beast officer | 獣吏 | jūri |
| Tengu | 天狗 | tengu | — | ||
| Right mountain eagle | 右山鷲 | usanshū | Flying eagle | 飛鷲 | hijū |
| Left mountain eagle | 左山鷲 | sasanshū | Flying eagle | 飛鷲 | hijū |
| Fire demon | 火鬼 | kaki | *Free fire | 奔火 | honka |
| Whale | 鯨鯢 | keigei | *Great whale | 大鯨 | daigei |
| Running rabbit | 走兎 | sōto | Treacherous fox | 隠狐 | inko, onko |
| White tiger | 白虎 | byakko | *Divine tiger | 神虎 | shinko |
| Turtle-snake | 玄武 | genbu | *Divine turtle | 神亀 | shinki |
| Incense chariot | 香車 | kyōsha | White foal | 白駒 | hakku |
| Reverse chariot | 反車 | hensha | Whale | 鯨鯢 | keigei |
| Fragrant elephant | 香象 | kōzō | *Elephant king | 象王 | zōō |
| White elephant | 白象 | hakuzō | *Elephant king | 象王 | zōō |
| Turtle dove | 山鳩 | sankyū | Great dove | 大鳩 | daikyū |
| Flying swallow | 飛燕 | hien | Flying chariot | 飛車 | hisha |
| Fowl officer | 禽吏 | kinri | *Fowl | 禽鳥 | kinchō |
| Rain dragon | 雨龍 | uryū | Great dragon | 大龍 | dairyū |
| Forest demon | 森鬼 | shinki | *Thunder runner | 雷走 | raisō |
| Mountain stag | 山鹿 | sanroku | Great stag | 大鹿 | dairoku |
| Running pup | 走狗 | sōku | *Free leopard | 奔豹 | honpyō |
| Running serpent | 走蛇 | sōja | *Free serpent | 奔蛇 | honja |
| Side serpent | 横蛇 | ōja | *Great shark | 大鱗 | dairin |
| Great dove | 大鳩 | daikyū | Wooden dove | 鳩槃 | kyūhan |
| Running tiger | 走虎 | sōko | *Free tiger | 奔虎 | honko |
| Running bear | 走熊 | sōyū | *Free bear | 奔熊 | hon'yū |
| Nature spirit | 夜叉 | yasha | *Heavenly tetrarch | 四天 | shiten |
| Buddhist devil | 羅刹 | rasetsu | *Heavenly tetrarch | 四天 | shiten |
| Guardian of the gods | 金剛 | kongō | *Heavenly tetrarch | 四天 | shiten |
| Sumo wrestler | 力士 | rikishi | *Heavenly tetrarch | 四天 | shiten |
| Silver general | 銀将 | ginshō | Vertical mover | 竪行 | shugyō |
| Drunken elephant | 酔象 | suizō | Crown prince | 太子 | taishi |
| Neighboring king | 近王 | kinnō | Front standard | 前旗 | zenki |
| Gold chariot | 金車 | kinsha | *Playful parrot | 遊䳇 | yūmo |
| Side dragon | 横龍 | ōryū | *Running dragon | 走龍 | sōryū |
| Running stag | 走鹿 | sōroku | *Free stag | 奔鹿 | honroku |
| Running wolf | 走狼 | sōrō | *Free wolf | 奔狼 | honrō |
| Angle general | 角将 | kakushō | *Rain demon | 霖鬼 | rinki |
| Flying general | 飛将 | hishō | *Flying crocodile | 飛鰐 | higaku |
| Right tiger | 右虎 | uko | White tiger | 白虎 | byakko |
| Left tiger | 左虎 | sako | Turtle-snake | 玄武 | genbu |
| Right dragon | 右龍 | uryū | Blue dragon | 青龍 | seiryū |
| Left dragon | 左龍 | saryū | Vermillion sparrow | 朱雀 | suzaku |
| Beast officer | 獣吏 | jūri | *Beast bird | 獣鳥 | jūchō |
| Wind dragon | 風龍 | fūryū | *Free dragon | 奔龍 | honryū |
| Free pup | 奔狗 | honku | *Free dog | 奔犬 | honken |
| Rushing bird | 行鳥 | gyōchō | Free demon | 奔鬼 | honki |
| Old kite | 古鵄 | kotetsu | Tengu | 天狗 | tengu |
| Peacock | 孔雀 | kujaku | Tengu | 天狗 | tengu |
| Water dragon | 水龍 | suiryū | Phoenix master | 鳳師 | hōshi |
| Fire dragon | 火龍 | karyū | Kirin master | 麟師 | rinshi |
| Copper general | 銅将 | dōshō | Side mover | 横行 | ōgyō |
| Phoenix master | 鳳師 | hōshi | — | ||
| Kirin master | 麟師 | rinshi | — | ||
| Silver chariot | 銀車 | ginsha | *Goose wing | 鴻翼 | kōyoko |
| Vertical bear | 竪熊 | shuyū | *Free bear | 奔熊 | hon'yū |
| Cassia horse | 桂馬 | keima | Side soldier | 横兵 | ōhei |
| Pig general | 豚将 | tonshō | *Free pig | 奔豚 | honton |
| Chicken general | 鶏将 | keishō | *Free chicken | 奔鶏 | honkei |
| Pup general | 狗将 | kushō | Free pup | 奔狗 | honku |
| Horse general | 馬将 | bashō | *Free horse | 奔馬 | honba |
| Ox general | 牛将 | gyūshō | *Free ox | 奔牛 | hongyū |
| Center standard | 中旗 | chūki | Front standard | 前旗 | zenki |
| Side boar | 横猪 | ōcho | *Free boar | 奔猪 | honcho |
| Silver rabbit | 銀兎 | ginto | Whale | 鯨鯢 | keigei |
| Gold stag | 金鹿 | konroku | White foal | 白駒 | hakku |
| Lion | 獅子 | shishi | *Furious fiend | 奮迅 | funjin |
| Fowl cadet | 禽曹 | kinsō | Fowl officer | 禽吏 | kinri |
| Great stag | 大鹿 | dairoku | *Free stag | 奔鹿 | honroku |
| Fierce dragon | 猛龍 | mōryū | Great dragon | 大龍 | dairyū |
| Woodland demon | 林鬼 | rinki | *Stone peng | 石鵬 | sekihō |
| Vice general | 副将 | fukushō | Great general | 大将 | taishō |
| Stone chariot | 石車 | sekisha | *Walking heron | 歩䳲 | fushin |
| Cloud eagle | 雲鷲 | unjū | *Strong eagle | 勁鷲 | keijū |
| Angle mover | 角行 | kakugyō | Dragon horse | 龍馬 | ryūme |
| Flying chariot | 飛車 | hisha | Dragon king | 龍王 | ryūō |
| Side wolf | 横狼 | ōrō | *Free wolf | 奔狼 | honrō |
| Flying cat | 飛猫 | hibyō | Flying chariot | 飛車 | hisha |
| Mountain hawk | 山鷹 | san'ō | Horned hawk | 角鷹 | kakuō |
| Vertical tiger | 竪虎 | shuko | *Free tiger | 奔虎 | honko |
| Soldier | 兵士 | heishi | *Cavalier | 騎士 | kishi |
| Little standard | 小旗 | shōki | Rear standard | 後旗 | kōki |
| Cloud dragon | 雲龍 | unryū | Great dragon | 大龍 | dairyū |
| Copper chariot | 銅車 | dōsha | *Copper elephant | 銅象 | dōzō |
| Running chariot | 走車 | sōsha | *Cannon chariot | 炮車 | hōsha |
| Ram's-head soldier | 羊兵 | yōhei | *Tiger soldier | 虎兵 | kohei |
| Fierce ox | 猛牛 | mōgyū | Flying ox | 飛牛 | higyū |
| Great dragon | 大龍 | dairyū | *Ancient dragon | 元龍 | genryū, ganryū |
| Gold bird | 金翅 | kinshi | *Free bird | 奔翅 | honshi |
| Dark spirit | 無明 | mumyō | *Buddhist spirit | 法性 | hōsei |
| Deva | 提婆 | daiba | *King of teachings | 教王 | kyōō |
| Wood chariot | 木車 | mokusha | *Wind snapping turtle | 風鼈 | fūbetsu |
| White foal | 白駒 | hakku | *Great foal | 大駒 | daiku |
| Howling dog | ?犬 | kiken | *Left dog | 左犬 | saken |
| Howling dog | ?犬 | kiken | *Right dog | 右犬 | uken |
| Side mover | 横行 | ōgyō | *Free boar | 奔猪 | honcho |
| Prancing stag | 踊鹿 | yōroku | Square mover | 方行 | hōgyō |
| Water ox | 水牛 | suigyū | *Great dream-eater | 大獏 | daibaku |
| Fierce leopard | 猛豹 | mōhyō | Angle mover | 角行 | kakugyō |
| Fierce eagle | 猛鷲 | mōjū | Flying eagle | 飛鷲 | hijū |
| Flying dragon | 飛龍 | hiryū | Dragon king | 龍王 | ryūō |
| Poisonous serpent | 毒蛇 | dokuja | Hook mover | 鉤行 | kōgyō |
| Flying goose | 鳫飛 | ganhi | Swallow's wings | 燕羽 | en'u |
| Strutting crow | 烏行 | ukō | *Flying hawk | 飛鷹 | hiyō |
| Blind dog | 盲犬 | mōken | Fierce stag | 猛鹿 | mōroku |
| Water general | 水将 | suishō | Vice general | 副将 | fukushō |
| Fire general | 火将 | kashō | Great general | 大将 | taishō |
| Phoenix | 鳳凰 | hōō | Gold bird | 金翅 | kinshi |
| Kirin | 麒麟 | kirin | Gold bird | 金翅 | kinshi |
| Hook mover | 鉤行 | kōgyō | — | ||
| Little turtle | 小亀 | shōki | *Treasure turtle | 宝亀 | hōki |
| Great turtle | 大亀 | daiki | *Spirit turtle | 霊亀 | reiki |
| Capricorn | 摩羯 | makatsu | Hook mover | 鉤行 | kōgyō |
| Tile chariot | 瓦車 | gasha | *Running tile | 走瓦 | sōga |
| Vertical wolf | 竪狼 | shurō | Running wolf | 走狼 | sōrō |
| Side ox | 横牛 | ōgyū | Flying ox | 飛牛 | higyū |
| Donkey | 驢馬 | roba | Ceramic dove | 鳩盤 | kyūban |
| Flying horse | 馬麟 | barin | Free king | 奔王 | honnō |
| Fierce bear | 猛熊 | mōyū | *Great bear | 大熊 | daiyū |
| Angry boar | 嗔猪 | shincho | *Free boar | 奔猪 | honcho |
| Evil wolf | 悪狼 | akurō | *Poisonous wolf | 毒狼 | dokurō |
| Wind horse | 風馬 | fūma | *Heavenly horse | 天馬 | temma |
| Flying chicken | 鶏飛 | keihi | *Raiding hawk | 延鷹 | en'yō |
| Old monkey | 古猿 | koen | *Mountain witch | 山母 | sanbo |
| Huai chicken | 淮鶏 | waikei | *Wizard stork | 仙 | senkaku |
| Northern barbarian | 北狄 | hokuteki | Wooden dove | 鳩槃 | kyūhan |
| Southern barbarian | 南蛮 | nanban | Gold bird | 金翅 | kinshi |
| Western barbarian | 西戎 | seijū | Lion dog | 狛犬 | komainu |
| Eastern barbarian | 東夷 | tōi | Lion | 獅子 | shishi |
| Fierce stag | 猛鹿 | mōroku | *Rushing boar | 行猪 | gyōcho |
| Fierce wolf | 猛狼 | mōrō | *Bear's eyes | 熊眼 | yūgan |
| Treacherous fox | 隠狐 | inko, onko | *Mountain crane | 山鶻 | sankotsu |
| Center master | 中師 | chūshi | — | ||
| Peng master | 鵬師 | hōshi | — | ||
| Earth chariot | 土車 | dosha | *Reed bird | 芦鳥 | shakuchō |
| Vermillion sparrow | 朱雀 | suzaku | *Divine sparrow | 神雀 | shinjaku |
| Blue dragon | 青龍 | seiryū | *Divine dragon | 神龍 | shinryū |
| Enchanted badger | 変狸 | henri | Ceramic dove | 鳩盤 | kyūban |
| Horseman | 騎兵 | kihei | *Cavalier | 騎士 | kishi |
| Swooping owl | 鴟行 | shigyō | Cloud eagle | 雲鷲 | unjū |
| Climbing monkey | 登猿 | tōen | Fierce stag | 猛鹿 | mōroku |
| Cat sword | 猫刀 | myōjin | Dragon horse | 龍馬 | ryūme |
| Swallow's wings | 燕羽 | en'u | *Gliding swallow | 燕行 | engyō |
| Blind monkey | 盲猿 | mōen | *Flying stag | 飛鹿 | hiroku |
| Blind tiger | 盲虎 | mōko | *Flying stag | 飛鹿 | hiroku |
| Ox chariot | 牛車 | gissha | *Plodding ox | 歬牛 | sengyū |
| Side flyer | 横飛 | ōhi | Side dragon | 横龍 | ōryū |
| Blind bear | 盲熊 | mōyū | *Flying stag | 飛鹿 | hiroku |
| Old rat | 老鼠 | rōso | *Mocking bird | or | jichō |
| Square mover | 方行 | hōgyō | *Strong chariot | 強車 | kyōsha |
| Coiled serpent | 蟠蛇 | banja | *Coiled dragon | 蟠龍 | banryū |
| Reclining dragon | 臥龍 | garyū | Great dragon | 大龍 | dairyū |
| Free eagle | 奔鷲 | honjū | — | ||
| Lion hawk | 獅鷹 | shiō | — | ||
| Chariot soldier | 車兵 | shahei | *Heavenly tetrarch king | 四天王 | shitennō |
| Side soldier | 横兵 | ōhei | Water ox | 水牛 | suigyū |
| Vertical soldier | 竪兵 | shuhei | Chariot soldier | 車兵 | shahei |
| Wind general | 風将 | fūshō | *Fierce wind | 暴風 | bōfū |
| River general | 川将 | senshō | *Huai river | 淮川 | waisen |
| Mountain general | 山将 | sanshō | *Mount Tai | 泰山 | taisan |
| Front standard | 前旗 | zenki | Great standard | 大旗 | daiki |
| Horse soldier | 馬兵 | bahei | Running horse | 走馬 | sōma, sōba |
| Wood general | 木将 | mokushō | White elephant | 白象 | hakuzō |
| Ox soldier | 牛兵 | gyūhei | *Running ox | 走牛 | sōgyū |
| Earth general | 土将 | doshō | White elephant | 白象 | hakuzō |
| Boar soldier | 猪兵 | chohei | *Running boar | 走猪 | sōcho |
| Stone general | 石将 | sekishō | White elephant | 白象 | hakuzō |
| Leopard soldier | 豹兵 | hyōhei | *Running leopard | 走豹 | sōhyō |
| Tile general | 瓦将 | gashō | White elephant | 白象 | hakuzō |
| Bear soldier | 熊兵 | yūhei | *Strong bear | 強熊 | kyōyū |
| Iron general | 鉄将 | tesshō | White elephant | 白象 | hakuzō |
| Great standard | 大旗 | daiki | — | ||
| Great master | 大師 | daishi | — | ||
| Right chariot | 右車 | usha | *Right iron chariot | 右鉄車 | utessha |
| Left chariot | 左車 | sasha | *Left iron chariot | 左鉄車 | satessha |
| Side monkey | 横猿 | ōen | Side soldier | 横兵 | ōhei |
| Vertical mover | 竪行 | shugyō | Flying ox | 飛牛 | higyū |
| Flying ox | 飛牛 | higyū | *Fire ox | 火牛 | kagyū |
| Longbow soldier | 弩兵 | dohei | *Longbow general | 弩将 | doshō |
| Vertical pup | 竪狗 | shuku | *Leopard king | 豹王 | hyōō |
| Vertical horse | 竪馬 | shuba | Dragon horse | 龍馬 | ryūme |
| Cannon soldier | 炮兵 | hōhei | *Cannon general | 炮将 | hōshō |
| Dragon horse | 龍馬 | ryūme | Horned hawk | 角鷹 | kakuō |
| Dragon king | 龍王 | ryūō | Flying eagle | 飛鷲 | hijū |
| Sword soldier | 刀兵 | tōhei | *Sword general | 刀将 | tōshō |
| Horned hawk | 角鷹 | kakuō | *Great hawk | 大鷹 | daiō |
| Flying eagle | 飛鷲 | hijū | *Great eagle | 大鷲 | daijū |
| Spear soldier | 鎗兵 | sōhei | *Spear general | 鎗将 | sōshō |
| Vertical leopard | 竪豹 | shuhyō | *Great leopard | 大豹 | daihyō |
| Fierce tiger | 猛虎 | mōko | *Great tiger | 大虎 | daiko |
| Crossbow soldier | 弓兵 | kyūhei | *Crossbow general | 弓将 | kyūshō |
| Roaring dog | 吼犬 | kōken | Lion dog | 狛犬 | komainu |
| Lion dog | 狛犬 | komainu | *Great elephant | 大象 | taizō |
| Dog | 犬 | inu | *Multi general | 雜将 | suishō |
| Go-between | 仲人 | chūnin | Drunken elephant | 酔象 | suizō |
| Pawn | 歩兵 | fuhyō | Gold general | と金 | tokin |
In smaller variants of shogi, some pieces that move identically or similarly to chess pieces are given the name of the chess piece. However, in taikyoku shogi, this breaks down since there are other pieces with the same movements as in chess. Hence, and for the purpose of consistency, names of the pieces have simply been translated from Japanese. A list can be seen here:
| Chess name | Japanese | Translation |
| Knight | 桂馬 | Cassia horse |
| Bishop | 角将 | Angle mover |
| Rook | 飛車 | Flying chariot |
| Queen | 奔王 | Free king |
| Lance | 香車 | Incense chariot |
Note also that even though 歩兵 translates directly to "foot soldier", it is named "pawn", the same as in chess, since "pawn" comes from the Medieval Latin term for "foot soldier".
Setup
Below is a diagram showing the setup of one player's pieces. The way one player sees their own pieces is the same way the opposing player will see their pieces.;Legend
Game play
The players alternate making a move, with Black moving first. A move consists of moving a single piece on the board and potentially promoting that piece or displacing an opposing piece.Movement and capture
Most pieces in the game move in a unique manner. An opposing piece is captured by displacement: That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece.Each piece on the game moves in a characteristic pattern. Pieces move either orthogonally, or diagonally. The lion, lion hawk and cassia horse are exceptions at the beginning of the game, in that they do not move, or are not required to move, in a straight line.
Promotion
Complete rules have not been found, and different sources vary on how promotion is handled. Either a piece that can promote promotes when it makes its first capture, or a player must promote the piece when it enters one of the 11 ranks at the opposite side of the board.Categories of movement
Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:Step movers
Some pieces move only one square at a time.
The step movers are the crown prince, generals, wolves, earth dragon, running horse, running rabbit, turtle-snake, turtle dove, flying swallow, rain dragon, mountain stag, running pup, running serpent, side serpent, nature spirit, Buddhist devil, fierce stag, drunken elephant, neighboring king, chariots, right tiger, left tiger, wind dragon, free pup, rushing bird, old kite, bears, side boar, cloud eagle, flying cat, little standard, cloud dragon, soldiers, fierce ox, dark spirit, deva, howling dog, side mover, prancing stag, fierce leopard, fierce eagle, poisonous serpent, flying goose, strutting crow, blind dog, Huai chicken, phoenix, kirin, side ox, angry boar, wind horse, flying chicken, monkeys, barbarians, vermillion sparrow, swooping owl, old rat, cat sword, swallow's wings, blind tiger, side flyer, coiled serpent, reclining dragon, go-between, dog, vertical mover, vertical pup, vertical horse, dragon horse, dragon king and pawn.
Limited ranging pieces
Some pieces can move along a limited number of free squares along a straight line in certain directions. Other than the limited distance, they move like ranging pieces.
The limited ranging pieces are the king, standards, free dream-eater, wooden dove, dragons, demons, beast cadet, mountain eagle, white tiger, ceramic dove, turtle dove, fowl officer, mountain stag, side serpent, great dove, running tiger, running bear, nature spirit, Buddhist devil, guardian of the Gods, sumo wrestler, gold chariot, running stag, beast officer, free pup, rushing bird, old kite, peacock, phoenix master, kirin master, silver chariot, vertical bear, pig general, chicken general, horse general, ox general, silver rabbit, gold stag, fowl cadet, great stag, stone chariot, cloud eagle, mountain hawk, vertical tiger, copper chariot, gold bird, prancing stag, water ox, fierce eagle, water general, mountain general, fire general, turtles, vertical wolf, donkey, enchanted badger, flying horse, angry boar, fierce bear, wind horse, barbarians, center master, peng master, horseman, soldiers, wing general, wind general, wood general, great master and roaring dog.
Jumping pieces
Several pieces can jump, that is, they can pass over any intervening piece, whether friend or foe, with no effect on either.
The jumping pieces are the wooden dove, running horse, mountain eagle, phoenix master, kirin master, cassia horse, lion, great stag, vice general, flying cat, mountain hawk, gold bird, flying dragon, phoenix, kirin, turtles, treacherous fox, center master, peng master, free eagle, lion hawk, great master, horned hawk, flying eagle, roaring dog and lion dog.
Ranging pieces
Many pieces can move any number of empty squares along a straight line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.
The ranging pieces are the standards, free king, free dream-eater, wooden dove, dragons, demons, running horse, mountain eagle, whale, running rabbit, tigers, turtle-snake, ceramic dove, incense chariot, ox chariot, chariots, flying swallow, running pup, running serpent, great dove, running bear, running stag, running wolf, free pup, phoenix master, kirin master, vertical bear, side boar, silver rabbit, gold stag, great stag, cloud eagle, angle mover, flying chariot, side wolf, mountain hawk, soldiers, fierce ox, gold bird, white foal, howling dog, side mover, water ox, turtles, vertical wolf, side ox, wind horse, treacherous fox, peng master, vermillion sparrow, horseman, swallow's wings, side flyer, great master, side monkey, vertical mover, flying ox, vertical pup, vertical horse, dragon horse, dragon king, horned hawk, flying eagle, roaring dog and lion dog.
Hook moves
The hook mover, tengu, capricorn, and peacock can move any number of squares along a straight line, as a normal ranging piece, but may also abruptly change tack left or right by 90° at any one place along the route, and then continue as a ranging piece. Turning a corner like this is optional.
The range covered by a hook move is the equivalent of two moves by a rook, or two moves by a bishop, depending on the piece. However, a hook move is functionally a single move: The piece cannot capture twice in one move, nor may it capture and then move on. It must stop before an intervening piece, and must stop when it captures, just like any other ranging piece. It can only change direction once per move.
Area movers
The lion and lion hawk may take multiple steps in a single turn. These do not have to be in a line, so these pieces can potentially reach every square within two or three steps of the starting square, not just squares along one of the diagonals or orthogonals. Such moves are also useful to get around obstructions. An area mover must stop where it captures.
Limited range jumping pieces
The heavenly tetrarch king, great hawk, rain demon, great eagle, treacherous fox and mountain crane may jump a limited number of squares, before continuing on in the same direction as a ranging piece. This is also the likely behavior of the gold bird, free bird, ancient dragon, great elephant and king of teachings.
Range capturing pieces
The great general, vice general, flying general, angle general, fierce dragon and flying crocodile may jump over any number of pieces, friend or foe, along a diagonal or orthogonal. They capture all pieces they jump over, as well as the one they land on.
However, they may only jump over or land on pieces of lower rank, whether friend or foe. The relevant ranking is:
- King, crown prince
- Great general
- Vice general
- Flying general, angle general, fierce dragon, flying crocodile
Individual pieces
Pawn- Step: The pawn can move one square orthogonally forward.
- Betza Notation: fW
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Earth general and go-between
- Step: The earth general and go-between can move one square orthogonally forward or backward.
- Notation: vW
- They have the same range of movement but promote differently.
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Stone general
- Step: The stone general can move one square diagonally forward.
- Notation: fF
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Iron general and dog
- Step: The iron general and dog can move one square forward, orthogonally or diagonally.
- Notation: fWfF
- They have the same range of movement but promote differently.
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Swooping owl, old rat and strutting crow
- Step: The swooping owl, old rat and strutting crow can move one square orthogonally forward or diagonally backward.
- Notation: fWbF
- They have the same range of movement but promote differently.
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Tile general and sword soldier
- Step: The tile general and sword soldier can move one square diagonally forward or orthogonally backward.
- Notation: bWfF
- They have the same range of movement but promote differently.
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Copper general, flying goose and climbing monkey
- Step: The copper general, flying goose, and climbing monkey can move one square orthogonally forward or backward, or diagonally forward.
- Notation: vWfF
- They have the same range of movement but each promotes differently.
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Reclining dragon
- Step: The reclining dragon can move one square in the four orthogonal directions.
- Notation: W
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Coiled serpent
- Step: The coiled serpent can move one square orthogonally forward or backward; or diagonally backward.
- Notation: vWbF
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Flying chicken
- Step: The flying chicken can move one square orthogonally sideways or diagonally forward.
- Notation: sWfF
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Cat sword
- Step: The cat sword can move one square in the four diagonal directions.
- Notation: F
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Evil wolf
- Step: The evil wolf can move one square orthogonally sideways or forward; or diagonally forward.
- Notation: fFfsW
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Silver general and fierce stag
- Step: The silver general and fierce stag can move one square in the four diagonal directions; or one square orthogonally forward.
- Notation: FfW
- They have the same range of movement but promote differently.
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Blind dog and Huai chicken
- Step: The blind dog and Huai chicken can move one square orthogonally backward or sideways or one square diagonally forward.
- Notation: fFbsW
- They have the same range of movement but promote differently.
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Old monkey
- Step: The old monkey can move one square in the four diagonal directions or orthogonally backward.
- Notation: FbW
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Gold general and fierce wolf
- Step: The gold general and fierce wolf can step one square in the four orthogonal directions or diagonally forward, giving them six possibilities.
- They cannot move diagonally backward.
- Notation: WfF
- The pieces have the same range of movement but promote differently.
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Fierce leopard
- Step: The fierce leopard can move one square in the four diagonal directions; or orthogonally forward or backward.
- Notation: vK
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Blind monkey, blind bear and angry boar
- Step: The blind monkey, blind bear and angry boar can move one square in the four diagonal directions or orthogonally sideways.
- Notation: sK
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Drunken elephant, neighboring king and rushing boar
- Step: The drunken elephant, neighboring king and rushing boar can move one square in any direction, orthogonal or diagonal, except orthogonally backward.
- Notation: fsK
- They have the same range of movement but promote differently.
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Deva
- Step: The Deva can move one square in any direction orthogonally or diagonally, except diagonally forward to the right.
- Notation: WflFbF
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Dark spirit
- Step: The dark spirit can move one square in any direction orthogonally or diagonally, except diagonally forward to the left.
- Notation: WfrFbF
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Blind tiger
- Step: The blind tiger can move one square in any direction, orthogonal or diagonal, except orthogonally forward.
- Notation: FbWsW
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Left general
- Step: The left general can move one square orthogonally vertically or to the right, or one square diagonally to the right.
- Notation: rFvWrW
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Right general
- Step: The right general can move one square orthogonally vertically or to the left, or one square diagonally to the left.
- Notation: lFvWlW
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Crown prince, bear's eyes and poisonous wolf
- Step: The crown prince, bear's eyes and poisonous wolf can step one square in any direction, orthogonal or diagonal.
- Notation: K
- A crown prince may move into check.
- The pieces have the same range of movement but promote differently.
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Wood general
- Limited range: The wood general can move one or two squares diagonally forward.
- Notation: fB2
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Donkey and enchanted badger
- Limited range: The donkey and enchanted badger can move one or two squares in the four orthogonal directions.
- Notation: R2
- Their range of movement and promotions are the same.
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Flying horse
- Limited range: The flying horse can move one or two squares in the four diagonal directions.
- Notation: B2
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Beast cadet
- Limited range: The beast cadet can move one or two squares orthogonally forward, sideways or in the four diagonal directions.
- Notation: B2fsR2
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King, fragrant elephant and white elephant
- Limited range: The king, fragrant elephant and white elephant can move one or two squares in any direction, orthogonal or diagonal.
- Notation: Q2
- The king may move into check.
- The elephants have the same promotion.
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Rushing bird
- Step: The rushing bird can move one square orthogonally sideways or in the four diagonal directions.
- Limited range: It can move one or two squares orthogonally forward.
- Notation: FsWfW2
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Fierce bear
- Limited range: The fierce bear can move one or two squares diagonally forward.
- Step: It can move one square orthogonally sideways.
- Notation: fB2fsW
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Eastern barbarian and western barbarian
- Limited range: The eastern barbarian and western barbarian can move one or two squares orthogonally forward or backward.
- Step: They can move one square orthogonally sideways or diagonally forward.
- Notation: sWvW2fF
- They have the same range of movement but promote differently.
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Northern barbarian, southern barbarian and prancing stag
- Limited range: The northern barbarian, southern barbarian and prancing stag can move one or two squares orthogonally sideways.
- Step: They can move one square orthogonally forward or backward or diagonally forward.
- Notation: vWsW2fF
- They have the same range of movement but promote differently.
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Poisonous serpent
- Step: The poisonous serpent can move one square orthogonally backward or diagonally forward.
- Limited range: It can moves one or two squares orthogonally forward or sideways.
- Notation: sfW2bW1fF
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Old kite
Kite here refers to the bird of prey.
- Limited range: The old kite can move one or two squares in the four diagonal directions; or
- Step: It can move one square orthogonally sideways.
- Notation: B2sW
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Fierce eagle
- Limited range: The fierce eagle can move one or two squares in the four diagonal directions.
- Step: It can move one square orthogonally forward or sideways.
- Notation: B2fsW
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Guardian of the gods
- Limited range: The guardian of the gods can move one to three squares in the four orthogonal directions.
- Notation: R3
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Sumo wrestler
- Limited range: The sumo wrestler can move one to three squares in the four diagonal directions.
- Notation: B3
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Fowl cadet
- Limited range: The fowl cadet can move one to three squares orthogonally forward or sideways, or in the four diagonal directions.
- Notation: B3fsR3
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Horse general, ox general, wind general and river general
- Step: The horse general, the ox general, the wind general and the river general can move one square orthogonally backward or diagonally forward.
- Limited range: They can move one to three squares orthogonally forward.
- Notation: fFbWfR3
- These pieces and their promotions have the same range of motion.
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Fire general
- Step: The fire general can move one square diagonally forward.
- Limited range: It can move one to three squares orthogonally forward or backward.
- Notation: fFvR3
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Water general and mountain general
- Step: The water general and mountain general can move one square orthogonally forward or backward.
- Limited range: They can move one to three squares diagonally forward.
- Notation: fB3vW
- They have the same range of movement but promote differently.
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Buddhist devil
- Limited range: The Buddhist devil can move one to three squares diagonally forward.
- Step: It can move one square orthogonally sideways or backward.
- Notation: fB3bsW
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Nature spirit
- Step: The nature spirit can move one square orthogonally backward or diagonally forward.
- Limited range: It can move one to three squares orthogonally sideways.
- Notation: fFbWsR3
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Sword general
- Step: The sword general can move one square orthogonally backward.
- Limited range: It can move one to three squares forward, orthogonally or diagonally.
- Notation: bWfQ3
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Fowl officer
- Limited range: The fowl officer can move one or two squares orthogonally forward or sideways; or
- Limited range: It can move one to three squares in the four diagonal directions
- Notation: B3fsR2
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Beast officer
- Limited range: The beast officer can move one or two squares orthogonally sideways.
- Limited range: It can move one to three squares orthogonally forward or in the four diagonal directions.
- Notation: B3sR2fR3
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Heavenly tetrarch
- Limited range: The heavenly tetrarch can move one to four squares in any direction, orthogonal or diagonal.
- Notation: Q4
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Chicken general and pup general
- Step: The chicken general and pup general can move one square diagonally backward.
- Limited range: They can move one to four squares orthogonally forward.
- Notation: bFfR4
- They have the same range of movement but promote differently.
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Pig general
- Limited range: The pig general can move one or two squares orthogonally backward; or
- Limited range: It can move one to four squares diagonally forward.
- Notation: bR2fB4
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Mountain stag
- Step: The mountain stag can move one square orthogonally forward.
- Limited range: It can move one or two squares orthogonally sideways.
- Limited range: It can move one to three squares diagonally forward.
- Limited range: It can move one to four squares orthogonally backward.
- Notation: fB3fWsR2bR4
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Leopard king
- Limited range: The leopard king can move one to five squares in any direction, orthogonal or diagonal.
- Notation: Q5
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Turtle dove
- Step: The turtle dove can move one square orthogonally backward or sideways.
- Limited range: It can move one to five squares diagonally forward.
- Notation: fB5bsW
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Crossbow soldier
- Step: The crossbow soldier can move one square orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways or diagonally forward.
- Limited range: It can move one to five squares orthogonally forward.
- Notation: fB3bWsR3fR5
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Cannon soldier
- Step: The cannon soldier can move one square orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways.
- Limited range: It can move one to five squares diagonally forward.
- Limited range: It can move one to seven squares orthogonally forward.
- Notation: fB5bWsR3fR7
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Incense chariot, ox chariot, and fierce tiger
- Ranging: The incense chariot, ox chariot and fierce tiger can move any number of free squares in a straight line orthogonally forward.
- Notation: fR
- They have the same range of movement but promote differently.
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Reverse chariot
- Ranging: The reverse chariot can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: vR
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| │ |
Side dragon
- Ranging: The side dragon can move any number of free squares in a straight line orthogonally forward or sideways.
- Notation: fsR
| │ | ||||
| │ | ||||
| ─ | ─ | ☖ | ─ | ─ |
Mountain witch
- Range: The mountain witch can move any number of free squares in a straight line backward, or in any diagonal direction.
- Notation: BbR
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ☖ | ||||
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
White foal, mocking bird and multi general
- Ranging: The white foal, mocking bird and multi general can move any number of free squares in a straight line orthogonally forward or backward.
- Ranging: They can move any number of free squares in a straight line diagonally forward.
- Notation: vRfB
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ☖ | ||||
| │ | ||||
| │ |
Flying chariot, soldier, running chariot, square mover and gliding swallow
- Ranging: The flying chariot, soldier, running chariot, square mover and gliding swallow can move any number of free squares in a straight line in the four orthogonal directions.
- They have the same range of motion but promote differently.
- Notation: R
| │ | ||||
| │ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| │ | ||||
| │ |
Free serpent, coiled dragon and whale
- Range: The free serpent, the coiled dragon and the whale can move any number of free squares in a straight line orthogonally forward, backward, or diagonally backward.
- Notation: vRbB
| │ | ||||
| │ | ||||
| ☖ | ||||
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Angle mover
- Ranging: An angle mover can move any number of free squares in a straight line in the four diagonal directions.
- Notation: B
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ☖ | ||||
| ╱ | ╲ | |||
| ╱ | ╲ |
Free wolf and running leopard
- Range: The free wolf and running leopard can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Notation: fBfsR
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
Wizard stork
- Range: The wizard stork can move any number of free squares in a straight line orthogonally sideways, backward or diagonally forward.
- Notation: fBsbR
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ─ | ─ | ☖ | ─ | ─ |
| │ | ||||
| │ |
Flying ox, free bear, free leopard and great whale
- Ranging: The flying ox, the free bear, the free leopard and the great whale can move any number of free squares in a straight line in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: BvR
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ☖ | ||||
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Treacherous fox
- Ranging: The treacherous fox can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
- Jump and range: It can jump to the second or third square in those directions, then continue moving in that direction.
- Notation: BAGvRvDvH
| ╲ | │ | ╱ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ╲ | │ | ╱ | ||||||
| ☖ | ||||||||
| ╱ | │ | ╲ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ╱ | │ | ╲ |
Cavalier and strong chariot
- Range: The cavalier and strong chariot can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
- Notation: RfB
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| │ | ||||
| │ |
Free dragon and free tiger
- Range: The free dragon and free tiger can move any number of free squares in a straight line in any direction, orthogonal or diagonal, except orthogonally forward.
- Notation: BbsR
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Free king, free stag and strong eagle
- Ranging: The free king, the free stag and the strong eagle can move any number of free squares in a straight line in any direction, orthogonal or diagonal.
- Notation: Q
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Howling dog
- Step: The howling dog can move one square orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: bWfR
- The left and right howling dogs have the same range of motion but promote differently.
| │ | ||||
| │ | ||||
| ☖ | ||||
| ○ | ||||
Vertical horse
- Step: The vertical horse can move one square diagonally forward or orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: fFbWfR
| │ | ||||
| ○ | │ | ○ | ||
| ☖ | ||||
| ○ | ||||
Spear soldier
- Step: The spear soldier can move one square orthogonally backward or sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: WfR
| │ | ||||
| │ | ||||
| ○ | ☖ | ○ | ||
| ○ | ||||
Vertical pup
- Step: The vertical pup can move one square backward, orthogonally or diagonally.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: bFbWfR
| │ | ||||
| │ | ||||
| ☖ | ||||
| ○ | ○ | ○ | ||
Raiding hawk
- Step: The raiding hawk can move one square diagonally forward.
- Step: The raiding hawk can move one square orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Notation: fFsWfR
| │ | ||||
| ○ | │ | ○ | ||
| ○ | ☖ | ○ | ||
Right iron chariot
- Step: The right iron chariot can step one square right.
- Range: It can move any number of free squares in a straight line diagonally backwards in either direction, or in the forward left diagonal.
- Notation: rWbBflB
| ╲ | ||||
| ╲ | ||||
| ☖ | ○ | |||
| ╱ | ╲ | |||
| ╱ | ╲ |
Left iron chariot
- Step: The left iron chariot can step one square left.
- Range: It can move any number of free squares in a straight line diagonally backwards in either direction, or in the forward right diagonal.
- Notation: lWbBfrB
| ╱ | ||||
| ╱ | ||||
| ○ | ☖ | |||
| ╱ | ╲ | |||
| ╱ | ╲ |
Vertical leopard
- Step: The vertical leopard can move one square orthogonally backward, sideways or diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: WfFfR
| │ | ||||
| ○ | │ | ○ | ||
| ○ | ☖ | ○ | ||
| ○ | ||||
Right dog
- Step: The right dog can move one square orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the left.
- Notation: bWfRblB
| │ | ||||
| │ | ||||
| ☖ | ||||
| ╱ | ○ | |||
| ╱ |
Left dog
- Step: The left dog can move one square orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the right.
- Notation: bWfRbrB
| │ | ||||
| │ | ||||
| ☖ | ||||
| ○ | ╲ | |||
| ╲ |
Ram's-head soldier and Flying swallow
- Ranging: The ram's-head soldier and the flying swallow can move any number of free squares in a straight line diagonally forward.
- Step: It can move one square orthogonally backward.
- Notation: bWfB
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ☖ | ||||
| ○ | ||||
Wood chariot
- Step: The wood chariot can move one square diagonally forward to the left or diagonally backward to the right.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: flFbrFvR
| │ | ||||
| ○ | │ | |||
| ☖ | ||||
| │ | ○ | |||
| │ |
Tile chariot
- Step: The tile chariot can move one square diagonally forward to the right or diagonally backward to the left.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: frFblFvR
| │ | ||||
| │ | ○ | |||
| ☖ | ||||
| ○ | │ | |||
| │ |
Running boar, Running pup, running serpent, Earth chariot and vertical mover.
- Step: The running boar, running pup, running serpent, earth chariot and vertical mover can move one square orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line orthogonally forward or backward.
- They have the same range of movement but promote differently.
- Notation: WvR
| │ | ||||
| │ | ||||
| ○ | ☖ | ○ | ||
| │ | ||||
| │ |
Fierce ox
- Step: The fierce ox can move one square orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line diagonally forward.
- Notation: vWfB
| ╲ | ╱ | |||
| ╲ | ○ | ╱ | ||
| ☖ | ||||
| ○ | ||||
Side wolf
- Step: The side wolf can move one square diagonally forward to the left or diagonally backward to the right.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Notation: flFbrFsR
| ○ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Side ox
- Step: The side ox can move one square diagonally forward to the right or diagonally backward to the left.
- Ranging: It can move any number of squares orthogonally sideways.
- Notation: frFblFsR
| ○ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Side mover and swallow's wings
- Ranging: The side mover and the swallow's wings can move any number of free squares in a straight line orthogonally sideways.
- Step: It can move one square orthogonally forward or backward.
- Notation: WsR
| ○ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Side monkey
- Step: The side monkey can move one square diagonally forward or orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Notation: bWfFsR
| ○ | ○ | |||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Divine sparrow
- Step: The divine sparrow can move one square diagonally forward to the right or in the four orthogonal directions.
- Range: It can move any number of free squares in a straight line diagonally backward or forward to the left.
- Notation: WfrFflBbB
| ╲ | ||||
| ╲ | ○ | ○ | ||
| ○ | ☖ | ○ | ||
| ╱ | ○ | ╲ | ||
| ╱ | ╲ |
Plodding ox
- Step: The plodding ox can move one square in the four diagonal directions.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: FvR
| │ | ||||
| ○ | │ | ○ | ||
| ☖ | ||||
| ○ | │ | ○ | ||
| │ |
Side flyer
- Step: The side flyer can move one square in the four diagonal directions; or
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Notation: FsR
| ○ | ○ | |||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ○ | |||
Flying stag and copper elephant
- Step: The flying stag and copper elephant can move one square orthogonally sideways or in the four diagonal directions.
- Range: They can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: KvR
| │ | ||||
| ○ | │ | ○ | ||
| ○ | ☖ | ○ | ||
| ○ | │ | ○ | ||
| │ |
Vermillion sparrow
- Step: The vermillion sparrow can move one square in the four orthogonal directions, or diagonally forward to the right or diagonally backward to the left.
- Ranging: It can move any number of free squares in a straight line diagonally forward to the left or diagonally backward to the right.
- Notation: KflBbrB
| ╲ | ||||
| ╲ | ○ | ○ | ||
| ○ | ☖ | ○ | ||
| ○ | ○ | ╲ | ||
| ╲ |
Turtle-snake
- Ranging: The turtle-snake can move any number of free squares in a straight line diagonally forward to the right or backward to the left.
- Step: It can move one square in any of the remaining directions.
- Notation: KfrBblB
| ╱ | ||||
| ○ | ○ | ╱ | ||
| ○ | ☖ | ○ | ||
| ╱ | ○ | ○ | ||
| ╱ |
Side boar
- Step: The side boar can move one square orthogonally forward or backward; or in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Notation: KsR
| ○ | ○ | ○ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ○ | ○ | ||
Left chariot
- Ranging: The left chariot can move any number of free squares in a straight line orthogonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally forward to the right.
- Ranging: It can move any number of free squares in a straight line diagonally backward to the left.
- Step: It can move one square orthogonally left.
- Notation: lWfRfrBblB
| │ | ╱ | |||
| │ | ╱ | |||
| ○ | ☖ | |||
| ╱ | ||||
| ╱ |
Right chariot
- Ranging: The right chariot can move any number of free squares in a straight line orthogonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally forward to the left.
- Ranging: It can move any number of free squares in a straight line diagonally backward to the right.
- Step: It can move one square orthogonally right.
- Notation: rWfRflBbrB
| ╲ | │ | |||
| ╲ | │ | |||
| ☖ | ○ | |||
| ╲ | ||||
| ╲ |
Great tiger
- Step: The great tiger can move one square orthogonally forward.
- Range: It can move any number of free squares in a straight line orthogonally sideways or backward.
- Notation: WbsR
| ○ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| │ | ||||
| │ |
Right tiger
- Step: The right tiger can move one square diagonally right.
- Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left.
- Notation: FlQ
| ╲ | ||||
| ╲ | ○ | |||
| ─ | ─ | ☖ | ||
| ╱ | ○ | |||
| ╱ |
Left tiger
- Step: The left tiger can move one square diagonally left.
- Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right.
- Notation: FrQ
| ╱ | ||||
| ○ | ╱ | |||
| ☖ | ─ | ─ | ||
| ○ | ╲ | |||
| ╲ |
Great bear
- Step: The great bear can move one square orthogonally sideways or backward.
- Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Notation: WfQ
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ○ | ☖ | ○ | ||
| ○ | ||||
Running rabbit
- Step: The running rabbit can move one square orthogonally or diagonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward.
- Notation: bKfQ
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ☖ | ||||
| ○ | ○ | ○ | ||
Left army
- Step: The left army can move one square orthogonally forward, backward, right or diagonally right.
- Range: It can move any number of free squares in a straight line left, orthogonally or diagonally.
- Notation: KlQ
| ╲ | ||||
| ╲ | ○ | ○ | ||
| ─ | ─ | ☖ | ○ | |
| ╱ | ○ | ○ | ||
| ╱ |
Right army
- Step: The right army can move one square orthogonally forward, backward, left or diagonally left.
- Range: It can move any number of free squares in a straight line right, orthogonally or diagonally.
- Notation: KrQ
| ╱ | ||||
| ○ | ○ | ╱ | ||
| ○ | ☖ | ─ | ─ | |
| ○ | ○ | ╲ | ||
| ╲ |
Divine turtle
- Step: The divine turtle can move one square diagonally forward to the left or in the four orthogonal directions.
- Range: It can move any number of free squares in a straight line along either rear diagonal, or diagonally forward to the right.
- Notation: KfrBbB
| ╱ | ||||
| ○ | ○ | ╱ | ||
| ○ | ☖ | ○ | ||
| ╱ | ○ | ╲ | ||
| ╱ | ╲ |
Running wolf
- Step: The running wolf can move one square orthogonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward.
- Notation: fWfBsR
| ╲ | ╱ | |||
| ╲ | ○ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
Flying hawk
- Step: The flying hawk can move one square orthogonally forward.
- Range: It can move any number of squares in the four diagonal directions.
- Notation: BfW
| ╲ | ╱ | |||
| ╲ | ○ | ╱ | ||
| ☖ | ||||
| ╱ | ╲ | |||
| ╱ | ╲ |
Cannon chariot
- Step: The cannon chariot can move one square orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
- Notation: WfBvR
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ○ | ☖ | ○ | ||
| │ | ||||
| │ |
Dragon king
- Ranging: A dragon king can move any number of free squares in a straight line in the four orthogonal directions.
- Step: It can move one square in the four diagonal directions.
- Notation: RF
| │ | ||||
| ○ | │ | ○ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | │ | ○ | ||
| │ |
Dragon horse
- Ranging: A dragon horse can move any number of free squares in a straight line in the four diagonal directions.
- Step: It can move one square in the four orthogonal directions.
- Notation: WB
| ╲ | ╱ | |||
| ╲ | ○ | ╱ | ||
| ○ | ☖ | ○ | ||
| ╱ | ○ | ╲ | ||
| ╱ | ╲ |
Free boar
- Step: The free boar can move one square orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Notation: WfsRfB
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Wind dragon
- Step: The wind dragon can move one square diagonally backward to the left.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways, diagonally forward or diagonally backward to the right.
- Notation: FfBbrBsR
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ╲ | |||
| ╲ |
Cloud dragon
- Step: The cloud dragon can move one square orthogonally forward or sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally backward or in the four diagonal directions.
- Notation: BWbR
| ╲ | ╱ | |||
| ╲ | ○ | ╱ | ||
| ○ | ☖ | ○ | ||
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Rain dragon
- Step: The rain dragon can move one square orthogonally or diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or backward; or diagonally backward.
- Notation: WbsRFbB
| ○ | ○ | ○ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Fire ox and fierce wind
- Step: The fire ox and fierce wind can move one square orthogonally sideways.
- Range: They can move any number of free squares in a straight line orthogonally backward, forward or in the four diagonal directions.
- Notation: vQW
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ○ | ☖ | ○ | ||
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Huai river
- Step: The Huai river can move one square orthogonally forward or backward.
- Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
- Notation: WsQ
| ╲ | ╱ | |||
| ╲ | ○ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | ○ | ╲ | ||
| ╱ | ╲ |
Vertical tiger
- Limited range: The vertical tiger can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: fRbR2
| │ | ||||
| │ | ||||
| │ | ||||
| ☖ | ||||
| ○ | ||||
| ○ | ||||
Wind snapping turtle
- Limited range: The wind snapping turtle can move one or two squares diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: fB2vR
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| ☖ | ||||||
| │ | ||||||
| │ | ||||||
| │ |
Running tile, Running tiger and running bear
- Limited range: The running tile, running tiger and running bear can move one or two squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line orthogonally forward or backward.
- They have the same range of movement but promote differently.
- Notation: vRsR2
| │ | ||||||
| │ | ||||||
| ○ | ○ | ☖ | ○ | ○ | ||
| │ | ||||||
| │ |
Gold stag
- Ranging: The gold stag can move any number of free squares in a straight line diagonally forward.
- Limited range: It can move one or two squares diagonally backward.
- Notation: fBbB2
| ╲ | ╱ | |||||
| ╲ | ╱ | |||||
| ╲ | ╱ | |||||
| ☖ | ||||||
| ○ | ○ | |||||
| ○ | ○ | |||||
Silver rabbit
- Limited range: The silver rabbit can move one or two squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally backward.
- Notation: fB2bB
| ○ | ○ | |||||
| ○ | ○ | |||||
| ☖ | ||||||
| ╱ | ╲ | |||||
| ╱ | ╲ | |||||
| ╱ | ╲ |
Walking heron
- Limited range: The walking heron can move one or two squares orthogonally sideways or diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: sR2fB2vR
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| │ | ||||||
| │ | ||||||
| │ |
Reed bird
- Limited range: The reed bird can move one or two squares orthogonally sideways or diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: sR2bB2vR
| │ | ||||||
| │ | ||||||
| │ | ||||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| │ |
Right dragon
- Limited range: The right dragon can move one or two squares orthogonally right.
- Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left.
- Notation: rR2lQ
| ╲ | ||||||
| ╲ | ||||||
| ─ | ─ | ─ | ☖ | ○ | ○ | |
| ╱ | ||||||
| ╱ |
Left dragon
- Limited range: The left dragon can move one or two squares orthogonally left.
- Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right.
- Notation: lR2rQ
| ╱ | ||||||
| ╱ | ||||||
| ○ | ○ | ☖ | ─ | ─ | ─ | |
| ╲ | ||||||
| ╲ |
Blue dragon
- Ranging: The blue dragon can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward to the right.
- Limited range: It can move one or two squares orthogonally sideways.
- Notation: sR2vRfrB
| │ | ╱ | |||||
| │ | ╱ | |||||
| ○ | ○ | ☖ | ○ | ○ | ||
| │ | ||||||
| │ |
White tiger
- Ranging: The white tiger can move any number of free squares in a straight line orthogonally sideways, or diagonally forward to the left.
- Limited range: It can move one or two squares orthogonally forward or backward.
- Notation: vR2sRflB
| ╲ | ||||||
| ╲ | ○ | |||||
| ╲ | ○ | |||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | ||||||
| ○ | ||||||
Divine tiger
- Limited range: The divine tiger can move one or two squares orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways, or diagonally forward to the left.
- Notation: bR2fsRflB
| │ | ||||
| ╲ | │ | |||
| ╲ | │ | |||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
| ○ | ||||
Divine dragon
- Limited range: The divine dragon can move one or two squares orthogonally left.
- Range: It can move any number of free squares in a straight line orthogonally forward, right, backward or diagonally forward to the right.
- Notation: lR2vrRfrB
| │ | ╱ | |||||
| │ | ╱ | |||||
| ○ | ○ | ☖ | ─ | ─ | ─ | |
| │ | ||||||
| │ |
Running stag
- Limited range: The running stag can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward.
- Notation: bR2sRfB
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
| ○ | ||||
Rear standard
- Limited range: The rear standard can move one or two squares diagonally.
- Ranging: It can move any number of free squares in a straight line orthogonally
- Notation: B2R
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| │ |
Ceramic dove and Elephant king
- Limited range: The ceramic dove and the elephant king can move one or two squares in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions
- Notation: R2B
| ╲ | ╱ | |||||
| ╲ | ○ | ╱ | ||||
| ╲ | ○ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ╱ | ○ | ╲ | ||||
| ╱ | ○ | ╲ | ||||
| ╱ | ╲ |
Horseman and great foal
- Limited range: The horseman and the great foal can move one or two squares orthogonally sideways or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward.
- Notation: sR2vRfB
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| │ | ||||||
| │ | ||||||
| │ |
Woodland demon, free chicken and free dog
- Limited range: The woodland demon, the free chicken and the free dog can move one or two squares orthogonally sideways or diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
- Notation: sR2bB2vRfB
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| │ |
Running ox
- Limited range: The running ox can move one or two squares backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward.
- Notation: bR2fsRfB
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | ||||||
| ○ | ||||||
Chariot soldier
- Limited range: The chariot soldier can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward, orthogonally backward or in the four diagonal directions.
- Notation: sR2vQ
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ |
Fire demon and Water ox
- Limited range: The fire demon and water ox can move one or two squares orthogonally forward or backward.
- Ranging: They can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
- Notation: vR2sQ
| ╲ | ╱ | |||||
| ╲ | ○ | ╱ | ||||
| ╲ | ○ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ╱ | ○ | ╲ | ||||
| ╱ | ○ | ╲ | ||||
| ╱ | ╲ |
Strong bear
- Limited range: The strong bear can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions.
- Notation: bR2fsQ
| │ | ||||
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | ○ | ╲ | ||
| ╱ | ○ | ╲ | ||
Wind horse
- Step: The wind horse can move one square diagonally forward.
- Limited range: It can move one or two squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: fFbR2fR
| │ | ||||
| │ | ||||
| ○ | │ | ○ | ||
| ☖ | ||||
| ○ | ||||
| ○ | ||||
Vertical bear and Vertical soldier
- Step: The vertical bear and vertical soldier can move one square orthogonally backward.
- Limited range: They can move one or two squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line orthogonally forward.
- Notation: bWsR2fR
| │ | ||||||
| │ | ||||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | ||||||
Tiger soldier
- Step: The tiger soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally forward.
- Range: It can move any number of free squares in a straight line diagonally forward.
- Notation: bWfR2fB
| ╲ | ○ | ╱ | ||
| ╲ | ○ | ╱ | ||
| ☖ | ||||
| ○ | ||||
Earth dragon
- Step: The earth dragon can move one square orthogonally backward or diagonally forward.
- Limited range: It can move one or two squares orthogonally forward.
- Ranging: It can move any number of free squares in a straight line diagonally backward.
- Notation: fFbWfR2bB
| ○ | ||||||
| ○ | ○ | ○ | ||||
| ☖ | ||||||
| ╱ | ○ | ╲ | ||||
| ╱ | ╲ | |||||
| ╱ | ╲ |
Silver chariot
- Step: The silver chariot can move one square diagonally backward.
- Limited range: It can move one or two squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: bFfB2vR
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| ☖ | ||||||
| ○ | │ | ○ | ||||
| │ | ||||||
| │ |
Stone chariot
- Step: The stone chariot can move one square diagonally forward.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of squares orthogonally forward or backward.
- Notation: fFsR2vR
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| │ | ||||||
| │ |
Side soldier
- Step: The side soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Notation: bWfR2sR
| ○ | ||||
| ○ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Gold chariot
- Step: The gold chariot can move one square in the four diagonal directions.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: FsR2vR
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | │ | ○ | ||||
| │ |
Boar soldier, leopard soldier and bear soldier
- Step: The boar soldier, leopard soldier and bear soldier can move one square orthogonally backward.
- Limited range: They can move one or two squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Notation: bWsR2fQ
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | ||||||
Free pup, free ox, free horse and free pig
- Step: The free pup, the free ox, the free horse and the free pig can move one square diagonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward; or diagonally forward.
- Notation: FsR2vRfB
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | │ | ○ | ||||
| │ |
Little standard
- Step: The little standard can move one square diagonally backward.
- Limited range: It can move one or two squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Notation: RfB2bF
| │ | ||||||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||
| │ | ||||||
| │ |
Copper chariot
- Limited range: The copper chariot can move one to three squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: fB3vR
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ☖ | ||||||||
| │ | ||||||||
| │ | ||||||||
| │ | ||||||||
| │ |
Forest demon
- Limited range: The forest demon can move one to three squares orthogonally forward or sideways.
- Ranging: It can move any number of free squares in a straight line orthogonally backward or diagonally forward.
- Notation: fsR3fBbR
| ╲ | ╱ | |||||||
| ╲ | ○ | ╱ | ||||||
| ╲ | ○ | ╱ | ||||||
| ╲ | ○ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| │ | ||||||||
| │ | ||||||||
| │ | ||||||||
| │ |
Great dragon
- Limited range: The great dragon can move one to three squares orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
- Notation: BvR3
| ○ | ||||
| ╲ | ○ | ╱ | ||
| ╲ | ○ | ╱ | ||
| ☖ | ||||
| ╱ | ○ | ╲ | ||
| ╱ | ○ | ╲ | ||
| ○ | ||||
Center standard and front standard
- Limited range: The center standard and front standard can move one to three squares in the four diagonal directions.
- Ranging: They can move any number of free squares in a straight line in the four orthogonal directions.
- They have the same range of movement but promote differently. Uniquely, when a center standard promotes to a front standard, it gains no new abilities.
- Notation: B3R
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| │ |
Great dove
- Limited range: The great dove can move one to three squares in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
- Notation: R3B
| ╲ | ╱ | |||||||
| ╲ | ○ | ╱ | ||||||
| ╲ | ○ | ╱ | ||||||
| ╲ | ○ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ╱ | ○ | ╲ | ||||||
| ╱ | ○ | ╲ | ||||||
| ╱ | ○ | ╲ | ||||||
| ╱ | ╲ |
Great standard
- Limited range: The great standard can move one to three squares diagonally backward.
- Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
- Notation: RbB3fB
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| │ |
Vertical wolf
- Step: The vertical wolf can move one square orthogonally sideways.
- Limited range: It can move one to three squares orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: sWbR3fR
| │ | ||||
| │ | ||||
| │ | ||||
| │ | ||||
| ○ | ☖ | ○ | ||
| ○ | ||||
| ○ | ||||
| ○ | ||||
Side serpent
- Step: The side serpent can move one square orthogonally backward.
- Limited range: It can move one to three squares orthogonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally sideways.
- Notation: bWfR3sR
| ○ | ||||
| ○ | ||||
| ○ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| ○ | ||||
Cloud eagle
- Step: The cloud eagle can move one square orthogonally sideways.
- Limited range: It can move one to three squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: sWfF3vWW
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | ☖ | ○ | ||||||
| │ | ||||||||
| │ | ||||||||
| │ | ||||||||
| │ |
Goose wing
- Step: The goose wing can move one square in the four diagonal directions.
- Limited range: It can move one, two or three squares orthogonally sideways.
- Range: It can move any number of squares orthogonally forward or backward.
- Notation: FsW3vWW
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | │ | ○ | ||||||
| │ |
Horse soldier and ox soldier
- Step: The horse soldier and ox soldier can move one square orthogonally backward.
- Limited range: They can move one to three squares orthogonally sideways.
- Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally.
- They have the same range of movement but promote differently.
- Notation: bWsR3fQ
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | ||||||||
Spear general
- Limited range: The spear general can move one or two squares orthogonally backward.
- Limited range: It can move one, two or three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Notation: bR2sR3fR
| │ | ||||||||
| │ | ||||||||
| │ | ||||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | ||||||||
| ○ | ||||||||
Cannon general
- Limited range: The cannon general can move one or two squares orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Notation: bR2sR3fQ
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | ||||||||
| ○ | ||||||||
Beast bird and fowl
- Limited range: The beast bird and fowl can move one or two squares orthogonally backward.
- Limited range: They can move one to three squares orthogonally sideways.
- Range: They can move any number of free squares in a straight line orthogonally forward or in the four diagonal directions.
- Notation: BbR2sR3fR
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ╱ | ○ | ╲ | ||||||
| ╱ | ○ | ╲ | ||||||
| ╱ | ╲ |
Great leopard
- Step: The great leopard can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Limited range: It can move one, two or three squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: bWsR2fRfB3
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | ○ | ☖ | ○ | ○ | ||||
| ○ | ||||||||
Longbow soldier
- Step: The longbow soldier can move one square orthogonally backward.
- Limited range: It can move one or two squares orthogonally sideways.
- Limited range: It can move one to five squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward.
- Notation: bWsR2fRfB5
| │ | ||||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | ○ | ☖ | ○ | ○ | ||||||||
| ○ | ||||||||||||
Thunder runner
- Limited range: The thunder runner can move one to four squares orthogonally sideways or backward.
- Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally.
- Notation: bsR4fQ
| ╲ | │ | ╱ | ||||||||
| ╲ | │ | ╱ | ||||||||
| ╲ | │ | ╱ | ||||||||
| ╲ | │ | ╱ | ||||||||
| ╲ | │ | ╱ | ||||||||
| ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ||
| ○ | ||||||||||
| ○ | ||||||||||
| ○ | ||||||||||
| ○ | ||||||||||
Fire dragon
- Limited range: The fire dragon can move one or two squares diagonally backward.
- Limited range: It can move one to four squares diagonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Notation: RbB2fB4
| │ | ||||||||||
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| ─ | ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| │ | ||||||||||
| │ | ||||||||||
| │ |
Water dragon
- Limited range: The water dragon can move one or two squares diagonally forward.
- Limited range: It can move one to four squares diagonally backward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Notation: RfB2bB4
| │ | ||||||||||
| │ | ||||||||||
| │ | ||||||||||
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| ─ | ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| ○ | │ | ○ | ||||||||
| │ |
Longbow general
- Limited range: The longbow general can move one to five squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward.
- Notation: fBvRsR5
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| │ | ||||||||||||
| │ |
Stone peng
- Limited range: The stone peng can move one to five squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line in the four diagonal directions.
- Notation: BsR5
| ╲ | ╱ | |||||||||||
| ╲ | ╱ | |||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| ╱ | ╲ | |||||||||||
| ╱ | ╲ |
Mount Tai
- Limited range: Mount Tai can move one to five squares orthogonally forward or sideways.
- Range: It can move any number of free squares in a straight line in the four diagonal directions.
- Notation: BfsR5
| ╲ | ╱ | |||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| ╱ | ╲ | |||||||||||
| ╱ | ╲ | |||||||||||
| ╱ | ╲ | |||||||||||
| ╱ | ╲ | |||||||||||
| ╱ | ╲ | |||||||||||
| ╱ | ╲ |
Free demon
- Limited range: The free demon can move one to five squares orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally sideways.
- Notation: BvR5sR
| ○ | ||||
| ○ | ||||
| ○ | ||||
| ╲ | ○ | ╱ | ||
| ╲ | ○ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | ○ | ╲ | ||
| ╱ | ○ | ╲ | ||
| ○ | ||||
| ○ | ||||
| ○ | ||||
Free dream-eater
- Ranging: The free dream-eater can move any number of free squares in a straight line in the four diagonal directions.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward.
- Limited range: It can move one to five squares orthogonally sideways.
- Notation: vQsR5
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| ╱ | │ | ╲ | ||||||||||
| ╱ | │ | ╲ |
Free fire
- Limited range: The free fire can move one to five squares orthogonally forward or backward.
- Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions.
- Notation: sQvR5
| ○ | ||||
| ○ | ||||
| ○ | ||||
| ╲ | ○ | ╱ | ||
| ╲ | ○ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | ○ | ╲ | ||
| ╱ | ○ | ╲ | ||
| ○ | ||||
| ○ | ||||
| ○ | ||||
Running dragon
- Limited range: The running dragon can move one to five squares orthogonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions.
- Notation: fsQbR5
| │ | ||||
| │ | ||||
| │ | ||||
| │ | ||||
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | ○ | ╲ | ||
| ╱ | ○ | ╲ | ||
| ○ | ||||
| ○ | ||||
| ○ | ||||
Great shark
- Limited range: The shark can move one or two squares diagonally backward.
- Limited range: It can move one to five squares diagonally forward.
- Range: It can move any number of free squares in a straight line in the four orthogonal directions.
- Notation: RbB2fB5
| │ | ||||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ─ | ─ | ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| │ | ||||||||||||
| │ | ||||||||||||
| │ | ||||||||||||
| │ |
Crossbow general
- Limited range: The crossbow general can move one or two squares orthogonally backward.
- Limited range: It can move one to three squares orthogonally sideways.
- Limited range: It can move one to five squares diagonally forward.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Notation: bR2sR3fRfB5
| │ | ||||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||||||
| ○ | ||||||||||||
| ○ | ||||||||||||
Playful parrot
- Limited range: The playful parrot can move one or two squares diagonally backward.
- Limited range: It can move one to three squares diagonally forward.
- Limited range: It can move one to five squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Notation: bB2fB3sR5vR
| │ | ||||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| │ | ||||||||||||
| │ |
Cassia horse
- Jump: A cassia horse jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations.
- The cassia horse ignores intervening pieces on the way to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece, just as with any other moving piece.
- Notation: ffN
| ☆ | ☆ | |||
| ☖ | ||||
Flying dragon
- Jump: The flying dragon can jump to the second square in the four diagonal directions.
- Because it cannot move orthogonally or to every diagonal square, a flying dragon can only reach one eighth of the squares on the board.
- Notation: A
| ☆ | ☆ | |||||
| ☖ | ||||||
| ☆ | ☆ | |||||
Kirin
- Step: A kirin can move one square orthogonally forward or backward, or in the four diagonal directions.
- Jump: It can jump to the second square orthogonally sideways.
- Notation: FvWsD
| ○ | ○ | ○ | ||||
| ☆ | ☖ | ☆ | ||||
| ○ | ○ | ○ | ||||
Phoenix
- Step: The phoenix can move one square in the four orthogonal directions.
- Jump: It can jump to the second square in the four diagonal directions.
- Notation: WA
| ☆ | ☆ | |||||
| ○ | ||||||
| ○ | ☖ | ○ | ||||
| ○ | ||||||
| ☆ | ☆ | |||||
Flying cat
- Step: The flying cat can move one square orthogonally backward or diagonally backward.
- Jump: It can jump to the third square orthogonally forward or sideways, or diagonally forward.
- Notation: bWbFfsHfG
| ☆ | ☆ | ☆ | ||||||
| ☆ | ☖ | ☆ | ||||||
| ○ | ○ | ○ | ||||||
Running horse
- Step: The running horse can move one square orthogonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward.
- Jump: It can jump to the second square diagonally backwards.
- Notation: bWbAfQ
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ☖ | ||||||
| ○ | ||||||
| ☆ | ☆ | |||||
Mountain hawk
- Limited range: The mountain hawk can move one or two squares diagonally backward.
- Jump: It can jump to the second square orthogonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions or diagonally forward.
- Notation: fDbB2RfB
| ╲ | │ | ╱ | ||||
| ╲ | ☆ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| │ |
Little turtle
- Limited range: The little turtle can move one or two squares orthogonally sideways.
- Jump: It can jump to the second square orthogonally forward or backward.
- Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions.
- Notation: vQsR2vD
| ╲ | - | - | - | - | ||
| ╲ | ☆ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ╱ | │ | ╲ | ||||
| ╱ | ☆ | ╲ | ||||
| ╱ | │ | ╲ |
Great stag
- Limited range: The great stag can move one or two squares diagonally backward.
- Jump: It can jump to the second square diagonally forward.
- Ranging: It can move any number of free squares in a straight line in the four orthogonal directions.
- Notation: RfAbB2
| │ | ||||||
| ☆ | │ | ☆ | ||||
| │ | ||||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| │ |
Left mountain eagle
- Limited range: The left mountain eagle can move one or two squares diagonally backward to the right.
- Jump: It can jump to the second square along either left diagonal.
- Ranging: It can move any number of free squares in a straight line diagonally left, diagonally forward to the right, or in the four orthogonal directions.
- Notation: RlAfBblBbrB2
| ╲ | │ | ╱ | ||||
| ☆ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ╱ | │ | ○ | ||||
| ☆ | │ | ○ | ||||
| ╱ | │ |
Right mountain eagle
- Limited range: The right mountain eagle can move one or two squares diagonally backward to the left.
- Jump: It can jump to the second square along either right diagonal.
- Ranging: It can move any number of free squares in a straight line diagonally right, diagonally forward to the left, or in the four orthogonal directions.
- Notation: RrAblB2fBbrB
| ╲ | │ | ╱ | ||||
| ╲ | │ | ☆ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ○ | │ | ╲ | ||||
| ○ | │ | ☆ | ||||
| │ | ╲ |
Kirin master and Great turtle
- Limited range: The kirin master and great turtle can move one to three squares orthogonally sideways.
- Range: They can move any number of free squares in a straight line diagonally or orthogonally forward or backward.
- Jump: They can jump to the third square orthogonally forward or backward.
- Notation: vQvHsR3
| ╲ | │ | ╱ | ||||||
| ╲ | ☆ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | ☆ | ╲ | ||||||
| ╱ | │ | ╲ |
Phoenix master
- Limited range: The phoenix master can move one to three squares orthogonally sideways.
- Range: It can move any number of free squares in a straight line diagonally or orthogonally forward or backward.
- Jump: It can jump to the third square diagonally forward.
- Notation: vQfGsR3
| ╲ | │ | ╱ | ||||||
| ☆ | │ | ☆ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ |
Great master
- Limited range: The great master can move one to five squares orthogonally sideways or diagonally backward.
- Jump: It can jump to the third square forward, orthogonally or diagonally.
- Ranging: It can move any number of free squares in a straight line forward, orthogonally or diagonally, or orthogonally backward.
- Notation: fGfHbB5sR5fBvR
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ☆ | ☆ | ☆ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| │ |
Horned hawk
- Ranging: The horned hawk can move as a queen.
- Jump: It can jump to the second square orthogonally forward.
- Notation: QfD
| ╲ | │ | ╱ | ||||
| ╲ | ☆ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ |
Flying eagle
- Jump: The flying eagle can jump to the second square diagonally forward.
- Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Notation: QfA
| ╲ | │ | ╱ | ||||
| ☆ | │ | ☆ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ |
Roaring dog
- Limited range: The roaring dog can move one to three squares diagonally backward.
- Jump: It can jump to the third square diagonally forward or in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions.
- Notation: HfGRbB3fB
| ╲ | │ | ╱ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ─ | ☆ | ─ | ─ | ☖ | ─ | ─ | ☆ | ─ |
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | ☆ | ○ | ||||||
| │ |
Lion dog
- Jump: The lion dog can jump to the third square in any direction, orthogonally or diagonally.
- Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Notation: QHG
| ╲ | │ | ╱ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ─ | ☆ | ─ | ─ | ☖ | ─ | ─ | ☆ | ─ |
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ╱ | │ | ╲ |
Great dream-eater
- Jump: The great dream-eater can jump to the third square orthogonally sideways.
- Range: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Notation: QsH
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ─ | ☆ | ─ | ─ | ☖ | ─ | ─ | ☆ | ─ |
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ |
Heavenly horse
- Jump: The heavenly horse jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion; or one square backward plus one square diagonally backward, in a single motion.
- It ignores intervening pieces while jumping to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece, just as with any other moving piece.
- Range: It can move any number of free squares in a straight line orthogonally forward.
- Notation: vNfR
| │ | ||||
| ☆ | │ | ☆ | ||
| │ | ||||
| ☖ | ||||
| ☆ | ☆ | |||
Spirit turtle
- Jump: The spirit turtle can jump to the third square in the four orthogonal directions.
- Range: It can move as a queen.
- Notation: QH
| ╲ | │ | ╱ | ||||||
| ╲ | ☆ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ─ | ☆ | ─ | ─ | ☖ | ─ | ─ | ☆ | ─ |
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | ☆ | ╲ | ||||||
| ╱ | │ | ╲ |
Treasure turtle
- Jump: The treasure turtle can jump to the second square in the four orthogonal directions.
- Range: It can move as a queen.
- Notation: QD
| ╲ | │ | ╱ | ||||
| ╲ | ☆ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ☆ | ─ | ☖ | ─ | ☆ | ─ |
| ╱ | │ | ╲ | ||||
| ╱ | ☆ | ╲ | ||||
| ╱ | │ | ╲ |
Wooden dove
- Limited range: The wooden dove can move one or two squares in the four orthogonal directions.
- Ranging: It can move any number of free squares in a straight line in the four diagonal directions.
- Jump plus limited range: It can jump to the third square in the four diagonal directions, and then move one or two squares in the same direction.
- Notation: R2BG
| ╲ | ╱ | |||||||||||
| ○ | ○ | |||||||||||
| ○ | ○ | |||||||||||
| ☆ | ☆ | |||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ╲ | ○ | ╱ | ||||||||||
| ○ | ○ | ☖ | ○ | ○ | ||||||||
| ╱ | ○ | ╲ | ||||||||||
| ╱ | ○ | ╲ | ||||||||||
| ☆ | ☆ | |||||||||||
| ○ | ○ | |||||||||||
| ○ | ○ | |||||||||||
| ╱ | ╲ |
Center master
- Limited range: The center master can move one to three squares orthogonally sideways or diagonally backward.
- Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forwards or orthogonally backwards.
- Jump: It can jump to the second square orthogonally forward or backward, or diagonally forward.
- Notation: sR3bB3vDfAvRfB
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ☆ | ☆ | ☆ | ||||||
| ╲ | │ | ╱ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | │ | ○ | ||||||
| ○ | ☆ | ○ | ||||||
| ○ | │ | ○ | ||||||
| │ |
Peng master
- Limited range: The peng master can move one to five squares orthogonally sideways or diagonally backward.
- Jump: It can jump to the third square in either forward diagonal direction.
- Ranging: It can move any number of free squares in a straight line forward or orthogonally backward.
- Notation: fGbB5fBsR5vR
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ☆ | │ | ☆ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ╲ | │ | ╱ | ||||||||||
| ○ | ○ | ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ○ | ○ | ||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| ○ | │ | ○ | ||||||||||
| │ |
Free eagle
- Ranging: The free eagle can move any number of free squares in a straight line in any orthogonal or diagonal direction.
- Jump/ranging: It can jump up to 3 steps in any orthogonal or diagonal direction, or up to 4 steps if diagonally forward, and then continue moving any number of free squares in that direction.
- Multi capture/ranging: It can capture all pieces on squares ① - ③, and then continue moving any number of free squares in that direction.
- *When it is performing a multi-capture move, it must captureall pieces on squares ① - ③. It cannot jump to ② or ③ then start a multi-capture, and it cannot stop before reaching a ③ square.
- It does not have to jump before moving or move after jumping.
- It may move to an adjacent and return to its original square in the same move.
- *This means it may capture a piece on an adjacent square without moving.
- *This also means it may move to an adjacent empty square and immediately return, effectively staying put and passing the player's turn.
- Notation: QDAHGf
| ╲ | │ | ╱ | ||||||||
| ④☆ | │ | ④☆ | ||||||||
| ③☆ | ③☆ | ③☆ | ||||||||
| ②☆ | ②☆ | ②☆ | ||||||||
| ①! | ①! | ①! | ||||||||
| ─ | ─ | ③☆ | ②☆ | ①! | ☖ | ①! | ②☆ | ③☆ | ─ | ─ |
| ①! | ①! | ①! | ||||||||
| ②☆ | ②☆ | ②☆ | ||||||||
| ③☆ | ③☆ | ③☆ | ||||||||
| ╱ | │ | ╲ | ||||||||
| ╱ | │ | ╲ |
Free bird
- Limited range: The free bird can move one to three squares diagonally backward.
- Range: It can move any number of free squares in a straight line in the four orthogonal directions.
- Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction.
- Notation: RbB3
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| 3 | │ | 3 | ||||||
| ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| │ |
Great hawk
- Range: The great hawk can move any number of squares in any direction, orthogonally or diagonally.
- Jump and range: It can jump to the second square orthogonally forward before moving on in that direction.
- Notation: QfD
| │ | ||||
| ╲ | ☆ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ | ||
| │ |
King of teachings
- Jump and range: The king of teachings can jump up to three pieces along a straight line in any diagonal or orthogonal direction, and then optionally continue any number of free squares in that direction.
- Notation: HG
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| 3 | 3 | 3 | ||||||
| ─ | ─ | ─ | 3 | ☖ | 3 | ─ | ─ | ─ |
| 3 | 3 | 3 | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ |
Mountain crane
- Range: The mountain crane can move as a queen.
- Jump and range: It can jump to the second, third or fourth square in any direction, then continue moving in that direction.
- Notation: QDAHG
| ╲ | │ | ╱ | ||||||||
| ☆ | ☆ | ☆ | ||||||||
| ☆ | ☆ | ☆ | ||||||||
| ☆ | ☆ | ☆ | ||||||||
| ╲ | │ | ╱ | ||||||||
| ─ | ☆ | ☆ | ☆ | ─ | ☖ | ─ | ☆ | ☆ | ☆ | ─ |
| ╱ | │ | ╲ | ||||||||
| ☆ | ☆ | ☆ | ||||||||
| ☆ | ☆ | ☆ | ||||||||
| ☆ | ☆ | ☆ | ||||||||
| ╱ | │ | ╲ |
Great eagle
- Range: The great eagle can move as a queen.
- Jump: It can jump to the second square in a forward diagonal direction, before continue moving in that direction.
- Notation: Q
| ╲ | │ | ╱ | ||||
| ☆ | │ | ☆ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ |
Great elephant
- Limited range: The great elephant can move one to three squares diagonally forward.
- Jump and range: It can jump up to three pieces in a straight line diagonally backward or in one of the four orthogonal directions, and then optionally continue any number of free squares in that direction.
- Notation: fB3
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | 3 | ○ | ||||||
| ─ | ─ | ─ | 3 | ☖ | 3 | ─ | ─ | ─ |
| 3 | 3 | 3 | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ | ||||||
| ╱ | │ | ╲ |
Gold bird
- Limited range: The gold bird can move one to three squares orthogonally sideways or diagonally backward.
- Range: It can move any number of free squares in a straight line orthogonally forward or backward.
- Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction.
- Notation: bF3sW3vF
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| ╲ | │ | ╱ | ||||||
| 3 | │ | 3 | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| │ |
Ancient dragon
- Range: The ancient dragon can move any number of free squares in a straight line in the four diagonal directions.
- Jump and range: It can jump over up to three squares pieces orthogonally forward or backward, before continue moving in that direction.
- Notation: B
| ╲ | │ | ╱ | ||
| ╲ | 3 | ╱ | ||
| ☖ | ||||
| ╱ | 3 | ╲ | ||
| ╱ | │ | ╲ |
Rain demon
- Limited range: The rain demon can move one or two squares orthogonally sideways or diagonally backward.
- Limited range: It can move one to three squares orthogonally forward.
- Range: It can move any number of free squares in a straight line orthogonally backward, or diagonally forward.
- Jump and range: It can jump to the second square along either forward diagonal, before moving on in that direction.
- Notation: fR3sR2bB2bR
| ╲ | ○ | ╱ | ||||
| ☆ | ○ | ☆ | ||||
| ╲ | ○ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | │ | ○ | ||||
| ○ | │ | ○ | ||||
| │ | ||||||
| │ |
Flying general
- Range capture: The flying general can fly over any number of squares along a straight line in any orthogonal direction, so long as they don't contain a royal or another range capturing piece. All pieces it flies over are removed from the game.
- Notation:, ignoring capturing restrictions
| │ | ||||
| │ | ||||
| ─ | ─ | ☖ | ─ | ─ |
| │ | ||||
| │ |
Angle general
- Range capture: The angle general can fly over any number of squares along a straight line in any diagonal direction, so long as they don't contain a royal or another range capturing piece. All pieces it flies over are removed from the game.
- Notation:, ignoring capturing restrictions
| ╲ | ╱ | |||
| ╲ | ╱ | |||
| ☖ | ||||
| ╱ | ╲ | |||
| ╱ | ╲ |
Great general
- Range capture: The great general can fly over any number of squares along a straight line in any direction, orthogonally or diagonally, as long as they don't contain a royal or another great general. All pieces it flies over are removed from the game.
- Notation:, ignoring capturing restrictions
| ╲ | │ | ╱ | ||
| ╲ | │ | ╱ | ||
| ─ | ─ | ☖ | ─ | ─ |
| ╱ | │ | ╲ | ||
| ╱ | │ | ╲ |
Fierce dragon
- Limited range: The fierce dragon can move one or two squares in the four orthogonal directions.
- Range capture: It can fly over any number of pieces along one of the four diagonal directions, as long as they don't include a royal or another range capturing piece. All pieces it flies over are removed from the game.
- Notation: W2, ignoring capturing restrictions
| ╲ | ╱ | |||||
| ╲ | ○ | ╱ | ||||
| ╲ | ○ | ╱ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||
| ╱ | ○ | ╲ | ||||
| ╱ | ○ | ╲ | ||||
| ╱ | ╲ |
Flying crocodile
- Limited range: The flying crocodile can move one or two squares diagonally backward.
- Limited range: It can move one to three squares diagonally forward.
- Range capture: It can jump any number of pieces in one of the four orthogonal directions, as long as these do not include a royal or another range capturing piece. Any piece it jumps over is removed from the board.
- Notation: bB2fB3, ignoring capturing restrictions
| │ | ||||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| ─ | ─ | ─ | ─ | ☖ | ─ | ─ | ─ | ─ |
| ○ | │ | ○ | ||||||
| ○ | │ | ○ | ||||||
| │ | ||||||||
| │ |
Vice general
- Jump: The vice general can jump to the second square in the four orthogonal directions. This is a standard jump.
- Range capture: It can fly over any number of squares along one of the four diagonal directions, as long as they don't contain a royal, great general, or another vice general. All pieces it flies over are removed from the game.
- Notation: D, ignoring capturing restrictions
| ╲ | ╱ | |||||
| ╲ | ☆ | ╱ | ||||
| ╲ | ╱ | |||||
| ☆ | ☖ | ☆ | ||||
| ╱ | ╲ | |||||
| ╱ | ☆ | ╲ | ||||
| ╱ | ╲ |
Hook mover
- Hook move: The hook mover can move any number of free squares in a straight line in the four orthogonal directions, then turn 90° and move any number of free squares in a perpendicular direction.
- Notation: R
| ─ | ┼ | ─ | ||
| │ | ┼ | │ | ||
| ┼ | ┼ | ☖ | ┼ | ┼ |
| │ | ┼ | │ | ||
| ─ | ┼ | ─ |
Tengu
- Hook move: The tengu can move any number of free squares in a straight line in the four diagonal directions, then turn 90° and move any number of free squares in a perpendicular direction.
- Notation: B
| ╳ | ╳ | |||
| ╳ | ╳ | |||
| ☖ | ||||
| ╳ | ╳ | |||
| ╳ | ╳ |
Capricorn
- Hook move: The capricorn can move any number of free squares in a straight line in the four diagonal directions, then turn 90° and move any number of free squares in a perpendicular direction.
- Notation: B. If the capricorn can also move one square orthogonally, the notation can be represented as WB
| ╳ | ╳ | |||
| ╳ | ╳ | |||
| ☖ | ||||
| ╳ | ╳ | |||
| ╳ | ╳ |
| ╳ | ╳ | |||
| ╳ | ○ | ╳ | ||
| ○ | ☖ | ○ | ||
| ╳ | ○ | ╳ | ||
| ╳ | ╳ |
Peacock
- Hook move: The peacock can move any number of free squares in a straight line along one of the two forward diagonals, then turn 90° and move any number of free squares in a straight line in a perpendicular diagonal direction.
- Limited range: It can move one or two squares in one of the two rearward diagonals.
- Notation: bB2fB
| ╳ | ╱ | ╲ | ╳ | |||
| ╳ | ╳ | |||||
| ╱ | ╳ | ╳ | ╲ | |||
| ╱ | ☖ | ╲ | ||||
| ╱ | ○ | ○ | ╲ | |||
| ○ | ○ | |||||
Heavenly tetrarch king
- Range: The heavenly tetrarch king can move any number of free squares in a straight line in any direction, orthogonally or diagonally.
- Jump and range: It can jump to the second square in any direction before moving on in that direction.
- Notation: QDA
| ╲ | │ | ╱ | ||||
| ☆ | ☆ | ☆ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ☆ | ─ | ☖ | ─ | ☆ | ─ |
| ╱ | │ | ╲ | ||||
| ☆ | ☆ | ☆ | ||||
| ╱ | │ | ╲ |
Lion
- Area move/double capture: The lion can step one square in any direction up to twice in a turn. It can change directions after its first step, and is not restricted to following one of the eight orthogonal or diagonal directions. That is, it can also step to one of the in-between squares that a knight jumps to in Western chess.
- *Unlike the hook movers, it can continue after a capture on the first step, potentially capturing two pieces on each turn.
- *By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui "stationary feeding".
- *A similar move without capturing leaves the board unchanged, which is a way to pass a turn.
- Jump: The lion can jump anywhere within two squares. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess.
- Notation: KDAN
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||
| ☆ | ! | ! | ! | ☆ | ||
| ☆ | ! | ☖ | ! | ☆ | ||
| ☆ | ! | ! | ! | ☆ | ||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||
Furious fiend
- Area move/double capture or jump: The furious fiend can move as a lion; or
- Limited range: It can move three squares in any direction, orthogonal or diagonal.
- Notation: Q3DAN
| ○ | ○ | ○ | ○ | ○ | ||||
| ○ | ○ | ○ | ○ | ○ | ||||
| ○ | ○ | ☖ | ○ | ○ | ||||
| ○ | ○ | ○ | ○ | ○ | ||||
| ○ | ○ | ○ | ○ | ○ | ||||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||||
| ☆ | ! | ! | ! | ☆ | ||||
| ☆ | ! | ☖ | ! | ☆ | ||||
| ☆ | ! | ! | ! | ☆ | ||||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||||
| ○ | ○ | ○ | ||||||
| ○ | ○ | ○ | ||||||
| ○ | ○ | ○ | ||||||
| ○ | ○ | ○ | ☖ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ||||||
| ○ | ○ | ○ | ||||||
| ○ | ○ | ○ | ||||||
Buddhist spirit
- Area move/double capture: The Buddhist spirit can move as a lion, or
- Range: It can move as a queen.
- Notation: QDAN
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||
| ☆ | ! | ! | ! | ☆ | ||
| ☆ | ! | ☖ | ! | ☆ | ||
| ☆ | ! | ! | ! | ☆ | ||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ╲ | │ | ╱ | ||||
| ─ | ─ | ─ | ☖ | ─ | ─ | ─ |
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ | ||||
| ╱ | │ | ╲ |
Lion hawk
- Area move/double capture/ranging: The lion hawk can move as a lion or as a bishop.
- Jump/ranging: It can leap to the second square in any diagonal direction.
- Notation: WBDAN
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ☖ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ○ | ○ | ○ | ○ | ○ | ||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||
| ☆ | ! | ! | ! | ☆ | ||
| ☆ | ! | ☖ | ! | ☆ | ||
| ☆ | ! | ! | ! | ☆ | ||
| ☆ | ☆ | ☆ | ☆ | ☆ | ||
| ╲ | ╱ | |||||
| ☆ | ☆ | |||||
| ╲ | ╱ | |||||
| ☖ | ||||||
| ╱ | ╲ | |||||
| ☆ | ☆ | |||||
| ╱ | ╲ |