Storyboard


A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.

Origins

Most early filmmakers shot their films like a play, with a fixed camera in a wide shot. In the first decades of the 20th century, with the development of new film techniques, such as camera movement and cutting, many filmmakers began to find pre-planning with artists' sketches to be useful. Artists would sketch out ideas for gags or design sets, but at first these were largely conceptual.
Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s. Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects. However, storyboarding in the form widely known today was developed at the Walt Disney studio during the early 1930s. Up to this point, every animator was assigned a scene and had to come up with gags around a theme with no regard to how they worked as part of a narrative. In the biography of her father, The Story of Walt Disney, Diane Disney Miller explains that the first complete storyboards were created for the 1933 Disney short Three Little Pigs. According to John Canemaker, in Paper Dreams: The Art and Artists of Disney Storyboards, the first storyboards at Disney evolved from comic book-like "story sketches" created in the 1920s to illustrate concepts for animated cartoon short subjects such as Plane Crazy and Steamboat Willie, and within a few years the idea spread to other studios.
According to Christopher Finch in The Art of Walt Disney, Disney credited animator Webb Smith with creating the idea of drawing scenes on separate sheets of paper and pinning them up on a bulletin board to tell a story in sequence, thus creating the first storyboard. According to Pete Docter and Don Peri in Directing at Disney, Dick Huemer credited Ted Sears with first inventing the storyboard while he was working at Fleischer Studios, but that studio was uninterested. Sears then switched to working for Walt Disney Productions and introduced the storyboard to Walt Disney, who promptly understood its importance.
Either way, it was Walt Disney who first recognized the necessity for studios to maintain a separate "story department" with specialized storyboard artists, as he had realized that audiences would not watch a film unless its story gave them a reason to care about the characters. The second studio to switch from "story sketches" to storyboards was Walter Lantz Productions in early 1935; by 1936, Harman-Ising and Leon Schlesinger Productions also followed suit. By 1937 or 1938, all American animation studios were using storyboards.
Gone with the Wind was one of the first live-action films to be completely storyboarded. William Cameron Menzies, the film's production designer, was hired by producer David O. Selznick to design every shot of the film.
Storyboarding became popular in live-action film production during the early 1940s and grew into a standard medium for the previsualization of films. Pace Gallery curator Annette Micheloson, writing of the exhibition Drawing into Film: Director's Drawings, considered the 1940s to 1990s to be the period in which "production design was largely characterized by the adoption of the storyboard". Storyboards are now an essential part of the creative process.

Use

Film

A film storyboard, is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the film or some section of the film produced beforehand. It helps film directors, cinematographers and television commercial advertising clients visualize the scenes and find potential problems before they occur. Besides this, storyboards also help estimate the cost of the overall production and save time. A storyboard can also be helpful with the first stage of the film editing process, when the film editor is trying to assemble a rough cut to show to the director. Often storyboards include arrows or instructions that indicate movement. For fast-paced action scenes, monochrome line art might suffice. For slower-paced dramatic films with an emphasis on lighting, color impressionist style art might be necessary.
In creating a motion picture with any degree of fidelity to a script, a storyboard provides a visual layout of events as they are to be seen through the camera lens. Storyboard frames are traditionally drawn on rectangles with the same aspect ratio as the video format in which the film will be shot. In the case of interactive media, it is the layout and sequence in which the user or viewer sees the content or information. In the storyboarding process, most technical details involved in crafting a film or interactive media project can be efficiently presented either in pictorial form in a storyboard frame, or as notes in the margins of specific frames.
During principal photography for live-action films, scenes are rarely shot in the sequence in which they occur in the script. It is also sometimes necessary to film individual shots within a scene out of order and on different days, which can be very confusing. In the latter scenario, directors can use storyboards on set to quickly refresh their memory as to the desired effect when those shots are later edited together in the correct order. This is more efficient than having to reread the script for each shot to refresh their memory as to how they originally visualized they would film that shot.

Theatre

A common misconception is that storyboards are not used in theatre. Directors and playwrights frequently use storyboards as special tools to understand the layout of the scene. The great Russian theatre practitioner Stanislavski developed storyboards in his detailed production plans for his Moscow Art Theatre performances. The German director and dramatist Bertolt Brecht developed detailed storyboards as part of his dramaturgical method of "fabels."

Animatics

In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how a scene will look and feel with motion and timing. At its simplest, an animatic is a sequence of still images displayed in sync with rough dialogue or rough soundtrack, essentially providing a simplified overview of how various visual and auditory elements will work in conjunction to one another.
This allows the animators and directors to work out any screenplay, camera positioning, shot list, and timing issues that may exist with the current storyboard. The storyboard and soundtrack are amended if necessary, and a new animatic may be created and reviewed by the production staff until the storyboard is finalized. Editing at the animatic stage can help a production avoid wasting time and resources on the animation of scenes that would otherwise be edited out of the film at a later stage. A few minutes of screen time in traditional animation usually equates to months of work for a team of traditional animators, who must painstakingly draw and paint countless frames, meaning that all that labor will have to be written off if the finished scene simply does not work in the film's final cut. In the context of computer animation, storyboarding helps minimize the construction of unnecessary scene components and models, just as it helps live-action filmmakers evaluate what portions of sets need not be constructed because they will never come into the frame.
Often storyboards are animated with simple zooms and pans to simulate camera movement. These animations can be combined with available animatics, sound effects, and dialog to create a presentation of how a film could be shot and cut together. Some feature film DVD special features include production animatics, which may have scratch vocals or may even feature vocals from the actual cast.
Animatics are also used by advertising agencies to create inexpensive test commercials. A variation, the "rip-o-matic", is made from scenes of existing movies, television programs or commercials, to simulate the look and feel of the proposed commercial. Rip, in this sense, refers to ripping-off an original work to create a new one.

Photomatic

A photomatic is a series of still photographs edited together and presented on screen in a sequence. Sound effects, voice-overs, and a soundtrack are added to the piece to show how a film could be shot and cut together. Increasingly used by advertisers and advertising agencies to research the effectiveness of their proposed storyboard before committing to a 'full up' television advertisement.
The photomatic is usually a research tool, similar to an animatic, in that it represents the work to a test audience so that the commissioners of the work can gauge its effectiveness.
Originally, photographs were taken using a color negative film. A selection would be made from contact sheets and prints made. The prints would be placed on a rostrum and recorded to videotape using a standard video camera. Any moves, pans or zooms would have to be made in-camera. The captured scenes could then be edited.
Digital photography, web access to stock photography and non-linear editing programs have had a marked impact on this way of filmmaking also leading to the term 'digimatic'. Images can be shot and edited very quickly to allow important creative decisions to be made 'live'. Photo composite animations can build intricate scenes that would normally be beyond many test film budgets.
Photomatix was also the trademarked name of many of the booths found in public places which took photographs by coin operation. The Photomatic brand of the booths was manufactured by the International Mutoscope Reel Company of New York City. Earlier versions took only one photo per coin, and later versions of the booths took a series of photos. Many of the booths would produce a strip of four photos in exchange for a coin.