Space flight simulation game


Space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat.

Overview

Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Many of the pseudo simulators feature faster than light travel.
Examples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include Orbiter, Kerbal Space Program and Microsoft Space Simulator. Examples of more fantastical video games that bend the rules of physics in favor of streamlining and entertainment, include Wing Commander, Star Wars: X-Wing and Freelancer.
The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. The game Elite is widely considered to be the breakthrough game of the genre, and as having successfully melded the "space trading" and flight sim genres. Elite was highly influential upon later games of its type, although it did have some precursors. Games similar to Elite are sometimes called "Elite-clones".
Space flight games and simulators, at one time popular, have for much of the new millennium been considered a "dead" genre. However, the early 2010s saw a temporary reversal in this trend when open-source and enthusiast communities managed to produce some working, modern titles ; and 2011's commercially released Kerbal Space Program was notably well-received, even by the aerospace community. 2014 saw one of the most successful entries in this genre, most notably Elite: Dangerous, which brought new attention to the space trading and combat game subgenre, but after its release the genre returned to relative quiet.

Subgenres

Realistic simulation

Realistic space simulators seek to represent a vessel's behaviour under the influence of the laws of physics.
As such, the player normally concentrates on following checklists or planning tasks. Piloting is generally limited to dockings, landings or orbital maneuvers. The reward for the player is on mastering real or realistic spacecraft, celestial mechanics and astronautics.
Classical games with this approach include Space Shuttle: A Journey into Space, Rendezvous: A Space Shuttle Simulation, The Halley Project, Shuttle and Microsoft Space Simulator.
If the definition is expanded to include decision making and planning, then Buzz Aldrin's Race Into Space is also notable for historical accuracy and detail. In this game, the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the ultimate goal of being the first side to conduct a successful human Moon landing.
Orbiter and, to an extent, Space Shuttle Mission 2007, provide more elaborate simulations. They have 3D virtual cockpits and external views. Orbiter has been continually developed into modern times including having modern graphics, while others above have not been.
FlightGear is used professionally in aerospace engineering and research, with a flight dynamics engine that is used in a 2015 NASA benchmark to judge new simulation code to the standards of the space industry. ''FlightGear simulates orbital and atmospheric flight, but as of 2021 does not cover flight between planets. The simulation has been continually developed into modern times, as FlightGear is free and open-source - the project receives development from people with scientific and engineering backgrounds, and is open to contributions from any source. FlightGear can accurately handle speeds from subsonic, transonic, through to high hypersonic or re-entry regimes with a flight dynamics engine that can incorporate windtunnel data or computational fluid dynamics, and uses a 3D model of gravity used for spaceflight based on spherical harmonics which can simulate the twisting force caused by gravity varying over a craft. It has an accurate celestial simulation that also feeds star tracker instruments for navigation. FlightGear has the ability to accelerate time supported by the fact that the physics simulation runs on a separate clock than the visuals - this is very important to simulate long space missions. Being modern, FlightGear has realistic graphics and an orbital renderer that can handle calculations of light scattering and auroral emission with huge distances involved. Of particular note is FlightGear's Space Shuttle project, whose simulation is backed by NASA windtunnel data and is the most detailed and accurate simulation outside of NASA's internal ones.
Kerbal Space Program can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres. Mods for the game such as Real Solar System, Realism Overhaul, Principia, FAR and Kerbalism can be installed to add more realism to the game by replacing the standard in-game solar system with a 1:1 replica of the real Solar System as well as adding more realistic rocket engines, radiation, life support and other elements to make the game more realistic. Whilst the original graphics remain dated, several user-made mods have dramatically increased fidelity of the visuals. Some examples include, Scatterer, Firefly, Environmental Visual Enhancements, Waterfall, and Parallax Continued.
The game
Lunar Flight simulates flying around the lunar surface in a craft resembling the Apollo Lunar Module, while Perilune'' is an example of a lunar landing simulation with realistic physics designed for Android mobile devices.
The game/program SpaceEngine includes a realistic space flight simulator within its full scale representation of the universe, utilizing realistic orbital mechanics and an atmospheric model for certain flyable shuttles. It also includes interstellar travel using the hypothetical Alcubierre drive, but this is implemented in a realistic method to complement the more realistic elements of the game.

Space combat game

Most games in the space combat genre feature futuristic scenarios involving space flight and extraplanetary combat. Such games generally place the player into the controls of a small starfighter or smaller starship in a military force of similar and larger spaceships and do not take into account the physics of space flight, often citing some technological advancement to explain the lack thereof. The prominent Wing Commander, X-Wing and Freespace series all use this approach. Exceptions include Independence War, Independence War 2 and the Star Trek: Bridge Commander series, which model craft at a larger scale and/or in a more strategic fashion. I-War also features Newtonian style physics for the behaviour of the spacecraft, but not orbital mechanics.
Space combat games tend to be mission-based, as opposed to the more open-ended nature of ''space trading and combat games.''

Space trading and combat game

The general formula for the space trading and combat game, which has changed little since its genesis, is for the player to begin in a relatively small, outdated ship with little money or status and for the player to gain in status and power through trading, exploration, combat or a mix of different methods. The ship the player controls is generally larger than that in pure space combat simulator. Notable examples of the genre include Elite, the X series, Wing Commander: Privateer, Freelancer, and No Man's Sky.
In some instances, plot plays only a limited role and only a loose narrative framework tends to be provided. In certain titles of the X series, for instance, players may ignore the plot for as long as they wish and are even given the option to disable the plot completely and instead play in sandbox mode. Many games of this genre place a strong emphasis on factional conflict, leading to many small mission-driven subplots that unravel the tensions of the galaxy.
Games of this type often allow the player to choose among multiple roles to play and multiple paths to victory. This aspect of the genre is very popular, but some people have complained that, in some titles, the leeway given to the player too often is only superficial, and that, in reality, the roles offered to players are very similar, and open-ended play too frequently restricted by scripted sequences. As an example, Freelancer has been in one reviewer's opinion critiqued as being rigid in its narrative structure, being in one case compared negatively with Grand Theft Auto, another series praised for its open-ended play.
All space trading and combat games feature the core gameplay elements of directly controlling the flight of some sort of space vessel, generally armed, and of navigating from one area to another for a variety of reasons. As technology has improved it has been possible to implement a number of extensions to gameplay, such as dynamic economies and cooperative online play. Overall, however, the core gameplay mechanics of the genre have changed little over the years.
Besides the array of space-themed trade and combat games, there also exist a small number of games with similar mechanics, but with a less traditional historical setting. These include the Sid Meier's Pirates! and Mount and Blade franchises.
Some more recent games, such as 2003's EVE Online, have expanded the scope of the experience by including thousands of simultaneous online players in what is sometimes referred to as a "living universe" – a dream some have held since the genre's early beginnings. Also with massive battles, Star Citizen, a title in development by Cloud Imperium Games, aims to bridge the gap between the EVE-like living universe game and the fast action of other games in the genre.
An additional sub-class of space trading games eliminate combat entirely, focusing instead entirely on trading and economic manipulation in order to achieve success.