Think Fast (1989 game show)
Think Fast is an American children's game show which aired on Nickelodeon from May 1, 1989, to March 30, 1990, with reruns airing weekly until June 29, 1991.
For the first season, the show was hosted by Michael Carrington, and announced by James Eoppolo. When the show moved to the new Nickelodeon Studios in Orlando, Florida, for season 2, Carrington was replaced by Skip Lackey. While Eoppolo was invited to stay on as announcer, he was contractually obligated to another project by that time, and was replaced by Henry J. Waleczko. The show's theme music was composed by Edd Kalehoff.
Season 1 had 65 episodes taped in Philadelphia, Pennsylvania. The Tampa Tribune initially reported that 45 episodes of season 2 were taped in Orlando, Florida. However, only 41 episodes were produced.
Gameplay
Two teams of two competed in various events. The team that completed each stunt won money. In both seasons, it was possible for some events to end in a draw, whether by both teams failing to complete a stunt, or by a tie score. When both teams failed, no money was awarded to either team. With a tie score, the money was awarded to each team. Also in season 1, some events required a team to buzz in when they were done. If a team buzzed in without completing the event properly, the other team won.The ''Brain Bender''
After each event, the winners of the event in addition to the cash won a chance to solve a visual puzzle known as the "Brain Bender". In each attempt a puzzle piece was removed. The puzzle could be a picture of a celebrity, a rebus, a close-up object or objects in common. Correctly solving a Brain Bender was worth $200. If the Brain Bender was solved in the first round, another one was started in the second half, still worth $200. If nobody solved the Brain Bender after the final event, or if a tie occurs at the end of the game, a sudden death showdown was played. Originally teams alternated turns taking guesses after each puzzle piece was removed; in later episodes, pieces were removed one at a time until one contestant buzzed in with a correct answer.The team with the most money at the end of the game won and advanced to the bonus round, the Locker Room.
Locker Room
The Locker Room contained fifteen large lockers, each containing either a costumed character that distracted the contestants by bombarding them with sometimes messy surprises, or a number of themed objects. In season 1, the lockers also contained puppet characters and cannons that blasted confetti when the locker opened. A locker opened, and the contestant then had to find its match. Because of the numerous distractions and surprises that popped out of the lockers when opened, contestants were required to wear helmets, goggles, and knee/elbow pads in the Locker Room. In total, there were seven pairs of characters or objects, as well as an unpaired locker. Each match won a prize.Every time a contestant pressed a button, the locker corresponding to that button opened up. When a contestant found a match, they had to press a button in the center of the stage that closed all the lockers as well as deactivate the buttons to the matched lockers, as they were already matched and not needed to match again.