Shadowrun Returns
Shadowrun Returns is a tactical role-playing game developed and published by Harebrained Schemes. It takes place in the science fantasy setting of the Shadowrun tabletop role-playing game. The game was crowd funded through Kickstarter and released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013.
An expansion pack titled Shadowrun: Dragonfall was released in 2014. It was later converted to a standalone release, Shadowrun: Dragonfall - Director's Cut. In 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund their next game, Shadowrun: Hong Kong. Similar to the Dragonfall - Director's Cut edition, Hong Kong was released in 2015 as a standalone release built using an upgraded version of the Shadowrun Returns engine. A remastered compilation game including Shadowrun Returns, Shadowrun Dragonfall: Director's Cut, and Shadowrun: Hong Kong was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on June 21, 2022.
Gameplay
Character generation
The player can customize their character's gender and appearance. There are five races to choose from: humans, elves, dwarves, orcs, and trolls. The game lacks traditional character classes, but players may optionally play as one of six pregenerated archetypes: street samurai, cybernetically-enhanced warriors who focus on weapon mastery; the spell-casting mages; deckers, who focus primarily on computer hacking; shamans, who summon spirits to assist them in battle; riggers, who control mechanical drones; and physical adepts, who are magically-enhanced monks.As the story progresses, the player is given character points, known as "karma", to spend on improving their characters. If the player chose an archetype, it controls what skills and equipment the character starts with, but any character can gain any skill. Besides the player character, up to three other characters can be hired during missions. Some non-player-characters are required during certain missions.
Exploration
While gameplay is mostly linear, some exploration is possible while completing objectives. The player can converse with various characters; different statistics and skills give new dialogue options, affect quest progression, or give different rewards.The player can interact with the environment in some ways. For instance, pushing aside objects or hacking terminals to find hidden rooms, gaining access to new routes to their main objective or finding items to use or sell. Mages can see magical ley lines, which enhance their abilities, and shamans summon spirits in designated places. Deckers can enter a virtual reality world known as the Matrix at specific points. The decker's avatar engages in a minigame where they fight ICs and enemy deckers while trying to gather data and hack devices. For example, a decker may turn off elevators to stop enemy reinforcements or turn them on to progress further.
Combat
Combat is turn based and includes tactical elements, such as taking cover. Players control the actions of their team followed by the enemies taking theirs. Each action has a cost in terms of action points. Characters start with a base of two action points per turn and later gain a third point. They can gain or lose action points based on abilities, spells or items. Action points are used in activities such as moving, firing a weapon, reloading, or using a spell or item.Each character carries up to three weapons and can switch between them at no cost. Weapons have different attacks, depending on the weapon and characters' skills. Ammunition is unlimited but ranged weapons need to be reloaded. Riggers can equip drones like weapons and use their action points to manually control them, attacking enemies or healing allies.
A character with shaman abilities can summon one additional allied spirit to the field, either through consumable items or special points where spirits linger. Managing a spirit lowers the shaman's action points just like a drone does for a rigger. Depending on how much power the shaman imparts on them and how long they have been summoned, these spirits have a chance to break free and become hostile or flee.
The player character may develop focus in one specific archetype or balance advancement between combat, magical and drone capability. Even with the required skills, equipment and action points, one character may not simultaneously field both a drone and a spirit.
Plot
The game ships with a campaign called "Dead Man's Switch". Further campaigns can be downloaded from external websites.''Dead Man's Switch''
The player assumes the role of a shadowrunner who receives a pre-recorded message from his or her old shadowrunner accomplice, Sam Watts, which was triggered by a dead man's switch embedded within his body. Sam's message states that he has 100,000 nuyen being held in escrow as a reward should the player bring whoever was responsible for his death to justice. Upon arriving in Seattle, the runner discovers that Sam is the latest victim of the Emerald City Ripper, a serial killer who has been surgically removing organs from their victims. Afterwards the runner meets Jake Armitage, the protagonist of the SNES Shadowrun game, who provides some leads to investigate.After receiving help from Coyote, a female human bartender/shadowrunner who first asked for assistance in a private war against those who make "Better-Than-Life" chips, the runner discovers that the Ripper is a male elf named Silas Forsberg whose victims were those who had a transplanted organ from Sam's mother. After killing Silas, the player learns he was directed to commit the Ripper murders by Jessica Watts, Sam's twin sister. Sam and Jessica had lived a comfortable life before their father's death, and despite his best efforts early on to live a decent life, he cracked under the pressure and spent the family savings on drugs and alcohol. He eventually became a shadowrunner to make ends meet, and to further fuel his self-destructive habits.
The runner confronts Jessica but she escapes. The runner finds that Jessica is a high-ranking member of the Universal Brotherhood, an international New Age organization that attracts the disenfranchised. The runner and Coyote investigate the restricted areas of the facility and discover that the Universal Brotherhood is itself a front for a cult trying to create an insect spirit hive. Jessica is revealed to be a shaman who is one of the few who are aware of the Brotherhood's true nature and she unleashes extra-dimensional insect spirits that cannot be killed. The team flees, rescuing a woman named Mary-Louise who is designated to become "the queen", similar to a queen bee.
Mary-Louise connects the team with her boyfriend, a decker going by the alias Baron Samedi, who organizes a shadowrun on Telestrian Industries to steal a sample of Project Aegis; a chemical weapon capable of killing the insect spirits. The runner acquires the sample but is captured while trying to escape and is brought before James Telestrian III. When it is revealed that the runner rescued Mary-Louise, who is Telestrian's daughter, he decides instead of punishing the runner to hire him or her to lead a team to deploy Project Aegis along with the immortal elf Harlequin. Telestrian explains that Jessica's ritual to bring an insect spirit queen into this world requires a blood relative. His father had an affair with Melinda Watts, Sam and Jessica's mother, thus Mary-Louise was a viable candidate since they shared the same grandfather. Should Jessica perform the ritual on a blood relative, it would result in a full-scale invasion of the extra-dimensional insect spirits.
Telestrian gives the runner and Harlequin each a shotgun able to fire capsules filled with the remaining Aegis compound, which can kill the insect spirits. The team infiltrates the hive and they fight their way into the heart of the inner sanctum where Telestrian's sister, Lynne, has volunteered to let the queen take over her body, as she is also a blood relation to Jessica. The team disrupts the summoning by seriously wounding Jessica and killing most of the insect spirits inside the hive. The queen spirit abandons Jessica, and the player is given the option to kill her or arrest her. Lynne survives, but is arrested and eventually sent to a mental hospital.
The game concludes with Armitage, Coyote, Harlequin, and James Telestrian III discussing the fallout of the raid, with Harlequin musing that other Brotherhood chapters across the world also hold hives similar to the one in Seattle. When the runner tries to collect the money for bringing Sam's killer to justice, Sam's prerecorded message asks the runner to apologize to Jessica for what he put her through, and reveals that he never actually had any money in escrow.
An epilogue describes the immediate events after the game, tying in with the larger Shadowrun canon. Media coverage of the events left out details of shadowrunners and insect spirits, likely due to the influence of the Brotherhood. Aegis was eventually developed into a product called "Fluorescing Astral Bacteria-3", or "FAB-3". The Chicago Universal Brotherhood hive is botched and the city is largely sealed up behind a wall to keep the rampaging insect spirits inside the city. FAB-3 is used some time later to cleanse Chicago of its insect spirit infestation.