Selfmate
A selfmate is a chess problem in which White, moving first, must force Black to deliver checkmate within a specified number of moves. Selfmates were once known as sui-mates.
Example
The problem shown is a relatively simple example. It is a selfmate in two by Wolfgang Pauly from The Theory of Pawn Promotion, 1912: White moves first and compels Black to deliver checkmate on or before Black's second move.If White can leave Black with no option but to play Bxg2, the problem is solved.
- White might try moving the bishop, but this is no good, as it will allow Black to play a non-capturing bishop move himself, delaying the mate beyond move two;
- Moving the knight allows Black to move the king, and White can no longer force Black to checkmate him;
- 1.e6 allows 1...exf6 and 2...f5;
- 1.f7? or 1.fxe7? allows 1...Kxg7;
- 1.g8=Q? or 1.g8=R? are no good after 1...Bxg2+ 2.Q/Rxg2;
- 1.g8=B? also fails, since after 1...exf6 2.exf6 Bxg2+ the bishop can interpose with 3.Bd5;
- 1.g8=N# checkmates Black, which is entirely wrong.
From the ensuing position, Black only has two legal responses, from which White can subsequently force the selfmate:
- If Black responds 1... exf6, recapturing with 2. exf6 forces 2... Bxg2# and selfmate;
- If Black responds 1... e6, White can then play 2. g8=B, forcing 2... Bxg2# and selfmate.
Record problems
The current record for the longest selfmate problem is a selfmate in 203, composed by Karlheinz Bachmann and Christopher Jeremy Morse in 2006. The puzzle is based on a 1922 342-move composition by Ottó Titusz Bláthy, which was later found to be.Prior to December 2021, the record for the longest selfmate problem was a 359-move problem, created by Andriy Stetsenko in 2016. Unfortunately, this problem was later found to be cooked, as a shorter solution exists.