Sega Gopher is a portable version of the Sega Genesis manufactured by AtGamessince 2007. There is also an analogue adapted into Russia called "Sega Gopher Wireless", with the connection of wireless "Fire Joy" joysticks. Firstly it was planned to be only in Taiwan, but it expanded to USA, Europe and Russia. The complete set of Sega Gopher :
IrDA port for connecting FireJoy wireless joysticks
Other features
The memory card used by the console must have strictly 9 pins and sizes up to 8GB. FAT or FAT32 file system, SD, SDHC, MiniSD, MicroSD, MicroSDHC memory cards are supported, the console may not read a memory card with FAT file system
The USB adapter should not be included in the console if it is already connected to the TV. To do this, first, without turning off the console, remove the AV cable, turn on the charging and turn the AV cable back on. Otherwise, the charge burns.
Switching between TV and Portable modes occurs once when the console is turned on and when the MENU button is pressed. You cannot change the mode in real time.
In portable mode, the console operates at 60 Hz as Standard Sega Genesis.
In TV mode your console will work at a frequency of 50 Hz, as in the European\Australian Sega Mega Drive
The console does not support SaveRAM, and games such as Light Crusader or will not work correctly.
Most games are working correctly, and have been fixed to work on the console.
There is no Mode button in console management. In portable mode, it is always pressed, so some games using the 6-button control do not work correctly. The whole fault is the architecture of the console because some tracks are used simultaneously for different signals. When you connect the wireless joysticks, the Mode button will no longer be pressed. This problem has been to manually correct and add the button Mode.
Processors in the console have different timings with the standard Sega Mega Drive and Sega Genesis. Namely, the main processor runs at a higher frequency, which affects some games in better performance, and the coprocessor at a lower frequency, which affects the worst sound quality and playback speed of audio samples.
Image in different game modes can be stretched. This is due to the fact that in portable mode, the console responds to the program that the video uses the NTSC signal, but actually uses the PAL signal, in this connection, in portable mode, the picture with a resolution of 320x224 stretched to 320x240. In TV mode, this is not observed, as the console to make full use PAL. However, in games with a picture with a resolution of 256x224, it will be stretched horizontally to 320 in both modes.
The sound is slightly understated by 4 notes in Yamaha2612 and 8 notes in Texas Instruments SN76489 / PSG. Also DAC the sound is a bit muffled and sounds in some games so quietly that it seems as if it is not at all.
Standard sound in Sega Gopher is stereo, but due to the negligence of the manufacturer outputs are mixed, and as a result, we have only mono. This problem could be corrected manually.
Due to different processor frequencies, some games that use interrupts to transfer music data to the coprocessor memory may hang or have a distorted or missing sound.
This console is not an emulator.
There is a kind of console in black-and-black housing, where a set of built-in games, added the ability to adjust the backlight and the ability to select a level in the built-in games of the first page, these settings will be saved in Serial EEPROM
There is a possibility to add images to custom games menu select the game from the SD card using the program MDB_Edit, or with a free analogue - ScreenGopher
If you have a large number of games on the map, you can avoid scanning them when you turn them on for the first time. To do this, simply turn on the console and immediately press the menu button. However, you cannot do this if you have downloaded a new game or deleted an old one.
The console menu uses full-color mode. Unlike the standard, it transmits the entire 24-bit color spectrum.