Scopa


Scopa is an Italian card game, and one of the three major national card games in Italy, the others being Briscola and Tresette. It is also popular in Argentina and Brazil, brought in by Italian immigrants, mostly in the Scopa#Scopa a Quindici variation. Scopa is also played in former Italian colonies such as Libya and Somalia or some other countries like Tunisia and even Morocco, with changed appearance in the cards. It is played with a standard Italian 40-card deck, mostly between two players or four in two partnerships, but it can also be played by three or six players.
The name scopa is an Italian noun meaning 'broom', since taking a scopa means 'to sweep' all the cards from the table. Watching a game of scopa can be a highly entertaining activity, since games traditionally involve lively, colorful, and somewhat strong-worded banter in between hands. However, skill and chance are more important for the outcome of the game.

History

Scopa was particularly popular in the city of Naples during the 18th century, although it was already widespread throughout the rest of Italy.
It is believed to have originated from two Spanish games called Primero and Scarabucion, widely played in Naples' port area as early as the 15th century. There, pirates and fishermen would stop to gamble away the spoils they had seized during raids on merchant ships.

Cards

A deck of Italian cards consist of 40 cards, divided into four suits. Neapolitan, Piacentine, Triestine, and Sicilian cards are divided into Coppe, Ori or Denari, Spada and Bastoni or Mazzi, while Piemontesi, Milanesi and Toscane cards use the 'French' suits, that is Cuori, Quadri, Fiori and Picche.
The values on the cards range numerically from one through seven, plus three face cards in each suit: Knave , Knight in the Neapolitan-type decks, Queen in the Milanese-type decks, and King . A Knave is a lone male figure standing. The Knight is a male figure riding a horse; the Queen is a female figure. The King is a male figure wearing a crown. To determine the face value of any numeric card, simply count the number of suit icons on the card. Since the Coins/Diamonds are important in winning some points, the cards of that suit are also nicknamed as "bello" : so, "il settebello" is the Seven of Coins/Diamonds, "l'asso bello" is the ace of Coins/Diamonds.

Rules

All players arrange themselves around the playing surface. If playing in teams, team members should be opposite each other. One player is chosen to be the dealer.
Each player receives three cards. The dealer deals them out one card at a time, in a counter-clockwise direction, beginning with the player to their right. During this deal, the dealer will also place four cards face up on the table. A table card may be dealt before the deal begins, immediately after dealing a card to themselves but before dealing to the next player, or after dealing all players all three cards.
As it is impossible to sweep in a game where the initial table cards include three or four kings, such a deal is considered invalid. The cards are re-shuffled, and the dealer deals again.
The player to the dealer's right begins play. This player has two options: either place a card on the table or play a card to capture one or more cards. A capture is made by matching a card in the player's hand to a card of the same value on the table, or if that is not possible, by matching a card in the player's hand to the sum of the values of two or more cards on the table. In both cases, both the card from the player's hand and the captured card are removed and placed face down in a pile in front of the player. These cards are now out of play until scores are calculated at the end of the round. If by capturing, all cards were removed from the table, then this is called a scopa, and an additional point is awarded at the end of the round.
  1. Place the 2 of coins on the table;
  2. Capture the 5 of cups using the 5 of swords, and place both cards face down in front of themselves;
  3. Capture the 6 of swords and ace of coins using the 7 of clubs, and place all three cards face down in front of themselves.
Note that it is not legal to place on the table a card that has the ability to capture. For example, if a 2 and a 4 are on the table and a player holds a 6, the player must either take that trick or play a different card from their hand.
In any circumstance in which a played card may capture either a single or multiple cards, the player is forced to capture only the single card. For example, if the cards on the table are 1, 3, 4, and 8, and the player plays another Knave, the player is not allowed to capture the 1, 3, and 4, even though their total does add up to 8. Instead, the player is only allowed to capture the Knave.
After all players have played all three cards, the dealer deals out three more cards to each player, again beginning with the player to their right. That player then begins play again. No additional cards are dealt to the table. This process is repeated until no cards remain in the deck.
After the dealer has played the final card of the final hand of the round, the player who most recently captured is awarded any remaining cards on the table, and points are calculated for each player or team. If no team has yet won the game, the deal moves to the right. The new dealer shuffles and deals the cards as described above.

Scoring

Points are awarded at the completion of each deal. If playing in teams, the team members combine their captured cards before counting to calculate points. Players get one point for each "scopa".
In addition, there are up to four points available for the following, each worth 1 point apiece:
  • captured the greatest number of cards.
  • captured the greatest number of cards in the suit of coins.
  • captured the seven of coins.
  • obtained the highest "prime", erroneously referred to as simply "capturing the majority of sevens".
If two or more teams or players capture the same number of cards, the same number of coin cards, or the same prime value, no point is awarded for that result, e.g. if both team 1 and team 2 capture 20 cards total, neither gets a point for the most cards.
The "prime" for each team is determined by selecting the team's "best" card in each of the four suits, and totaling those four cards' point values. When calculating the prime, a separate point scale is used. The player with the highest number of points using this separate point scale gets one point toward the game score.
The most common version of the separate scale is:
Card rankPoint value
Seven 21
Six 18
Ace 16
Five 15
Four 14
Three 13
Two 12
Face cards10

If one team captures the seven of cups and coins, the six of clubs and the ace of swords, that team's prime is = 76.
Other versions of the prime's point scale exist. Most use the same ranking of cards but have variant scores, e.g. 0 points for face cards instead of 10. A variant that is popular in America but disliked by purists is to award the prime to the person with the most sevens, or the person with the most sixes if there is a tie, down to aces, and so on.
Obviously, the seven of coins is the most valuable card in the deck, as it alone contributes to all the four points. A player or team can win the "prime" even with only one seven but other useful cards. If one player has three sevens and no cards of the fourth suit, their opponent can win the "prime" with one seven and three aces, for their sum would be 69. Therefore, it is a common tactic, while playing the game, to capture aces and sixes whenever possible.
Likewise, if a player is holding a six and there are an ace, a two, a four, and a five on the table, they should choose the five plus the ace, unless they have already taken the seven or the six of the suit of the ace and unless one of the two remaining cards is of the coins suit and they have not made the point of coins yet.
In addition to the four standard points, teams are awarded additional points for every "scopa" they took during game play. A scopa is awarded when a team manages to sweep the table of all cards. That is, if the table contains only a 2 and a 4, and player A plays a 6, player A is awarded a scopa. Clearing the table on the last play of the last hand of a round does not count as a scopa.
The game is played until one team has at least 11 points and has a greater total than any other team. No points, including scopa points, are awarded mid-round; they are all calculated upon completion of the round. For that reason, if the current score is 10 to 9, and the team with 10 points captures the seven of coins or a scopa, the team cannot immediately claim victory. It is still possible that the opposing team could end up with a tied or higher score once all points are calculated.
In some Italian cities, before the game the players can agree to play with the cappotto variant. In that scenario, if a player is winning 7 points to 0 then the game can be considered over and the player does not have to reach the total of 11 points.
It is also possible to agree on a different score, usually with increments of five or ten, e.g., 16, 21 or 31 points.

Idioms

Traditionally, one card from a sweep is turned face up in the captured cards, to remind players while calculating points that a scopa was won, and to taunt them. Many players deal the initial table cards in a 2x2 square.

Variants

There are many variants and minor variations of scopa. Since there are no formal rules, it is good manners to agree with the other players on the rules that are to be used before starting a game.
Many of the variations here can be combined. For example, a common variant in the Milan area combines "Scopone scientifico", "Scopa d'Assi" and "Napola".