RuneScape


RuneScape is a fantasy massively multiplayer online role-playing game developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG.
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador, Return to Canifis, and Legacy of Blood.
Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, the game engine was rewritten and released as RuneScape 2, with the original version of the game being renamed RuneScape Classic. The third iteration of the game, known as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of RuneScape would be released for Android and iOS devices in 2018. RuneScape was released on Steam on 14 October 2020.

Gameplay

Players begin in a secluded area called Tutorial Island, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape. After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills. Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area. Other main cities include Varrock, Falador, Ardougne, and smaller settlements.
Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character monsters and other players in combat and complete quests at their discretion. Players interact with each other through trading, chatting or by participating in mini-games.

Skills

There are 29 skills in RuneScape, 17 skills available to free-to-play players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they use it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". As a skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the high scores. Upon reaching levels 99 or 120, members may buy a special cape to symbolise their achievement.
Some skills, such as Woodcutting and Fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as Fletching and Cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook food, mix potions, craft runestones, armour and weapons, plant crops, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills.

Combat

RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills. With the release of the Necromancy skill, the current maximum combat level a player can achieve is 152. Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may use the Summoning skill to summon a familiar that can assist with combat, use special attacks called "abilities" to deal additional damage, and use potions and the Prayer skill to boost their combat prowess.
Combat is subdivided into four main categories: Melee, Magic, Ranged and Necromancy. Melee attacks are close range and combine the Attack, Strength, and Defence skills; Magic attacks focus on using runestones to cast spells; Ranged attacks use projectile weapons like arrows, darts or throwing knives; and Necromancy combines direct necrotic attacks with the conjuration of undead combatants using conduits to fight alongside the player. The first three combat types make up the "combat triangle", which governs effectiveness of styles in a rock-paper-scissors fashion; Melee beats Ranged, Ranged beats Magic, Magic beats Melee, and each style is neutral to itself. Necromancy, released in 2023, is a standalone method of combat and is neutral to the other styles, which have been available since the game's launch. The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a character class nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.
Combat is governed by a life points system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die respawn in an area called "Death's Office" with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items. To get these back, they can pay an amount of in-game currency based off of the in-game price of each item; alternatively, if they leave the area without reclaiming their items, a gravestone that holds all of their items and lasts for a set time will generally spawn where they died. If they had no items equipped or carried other than certain common items, they will instead reappear at a respawn point of their choice with their life and skill points restored.
In June 2012, players were invited to beta-test a new combat system named "Evolution of Combat", which included fundamental changes such as re-balancing the combat triangle to avoid favouring melee attacks, and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012. Various polls were also added for players to vote on in game that would determine the result of future content development, some of which would dictate the development of the improved combat system. A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014, before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.

Player versus player combat

combat can be performed in specific controlled mini-games and in an area known as the Wilderness. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.
Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items. In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency. PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars. Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill. "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor, but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.

Non-player interaction

Non-player characters populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.
Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.
Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.