List of Greyhawk characters
This is a list of characters from the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game.
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Acererak
Acererak was a powerful wizard who became a lich, and later a demilich.Publication history
Acererak first appears in the original Tomb of Horrors adventure by Gary Gygax as the main adversary. One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc." The adventure described him as "a human magic-user/cleric of surpassing evil" who took the steps necessary to preserve his life force as the lich, Acererak." The boxed set adventure Return to the Tomb of Horrors by Bruce Cordell included a small booklet titled "The Journal of the Tomb", which notes that the character Desatysso discovered that Acererak "owed much of his power" to Tenebrous. Cordell's article "Return to the Tomb of Horrors" in Dragon #249 mentions that "While alive, Acererak built an unholy temple to a now deceased power. When the project neared completion, he slew every worker, excavator, and consecrating priest who had assisted in the temple's construction." The article notes that the result of Acererak's work was the dungeon crawl detailed in the Tomb of Horrors module. In the article "Open Grave" by Bart Carroll and Steve Winters for the "D&D Alumni" column in Dragon #371, the authors interviewed Bruce Cordell about the Return to the Tomb of Horrors adventure, where he revealed that he developed the origins of Acererak "as a persecuted tiefling child to his development as a wizard and priest of Orcus, to his creation of his tomb that was actually a test to winnow souls". The fourth edition adventure also titled Tomb of Horrors by Ari Marmell and Scott Fitzgerald Gray mentions in the introduction that "Acererak resurfaced as a worshiper of Orcus, using the cult's resources to construct a number of lairs and tombs - the most infamous of which would become known as the Tomb of Horrors. Some sources claim that Acererak was using Orcus's worshipers to complete his own schemes, and that he felt no true loyalty to the demon prince." The introduction goes on to say that "Once he attained lichdom, Acererak ceased paying homage to Orcus, lending credence to the notion that his worship had never been more than a means to an end." An artistic rendition by Tyler Jacobson of "Acererak the archlich graces the cover of the 5th edition Dungeon Master's Guide. Acererak is featured in the novel Ready Player One by Ernest Cline.Relationships
Acererak is the son and ally of the balor Tarnhem, a worshipper of Orcus, and an apprentice of Vecna. In life, he was the enemy of a paladin of Pelor named Pentivel, and the wizard-architect who designs his tomb is called Morghadam. He is revered by a group of wizards known as the Covenenticle of Acererak. The necromancers of Skull City, former followers of Acererak, go on to form a group known as the Votaries of Vecna, making a new home in the Black Spire on the Plane of Shadow.The githyanki necromancer Kastya Zurith-Movya seeks to return the true Acererak to existence as an ally against his people's lich-queen.
Home
The Tomb of Horrors is long Acererak's home in undeath. As a demilich, he moves to the demiplane of Moil to complete his grand plans.There is a shrine of Acererak, in the form of a five-foot statue of a humanoid skull, on the second layer of Pandemonium.
History
Acererak the Devourer is described as a cambion, the result of an ancient conjurer summoning a demon, a balor named Tarnhem, far beyond his ability to control. Tarnhem devours the conjurer and takes his human mother by force.Acererak's mother survives her son's birth, but she is killed by a torch-wielding mob ten years later. The boy is rescued by none other than Vecna, the Whispered One, who kills the advisors urging him to kill the child; instead, he takes on the half-demon as an apprentice. Even then, ten-year-old Acererak loathes life, looking forward to becoming undead like his master. During Vecna's siege of Fleeth, the lich is severely wounded and rescued by Acererak. Vecna subsequently promotes the cambion.
It is unknown if Acererak is present when Vecna is betrayed by Kas the Bloody-Handed in the fourth century before the Common Year, but at some point, he moves to the Vast Swamp where he constructs a lair for himself, colloquially known as the Tomb of Horrors. While still alive, Acererak builds a subterranean temple complex in the name of Orcus, burying its architect and all of its workers within. Eventually, Acererak succumbs to the lure of lichcraft, and has himself buried in a labyrinthine tomb, where he commits himself to his studies and, eventually, demilichdom, abandoning his body for the planes beyond. Many adventurers over the years attempt to raid Acererak's tomb, but it is believed that none are able to destroy him, despite some claims.
The sequel module Return to the Tomb of Horrors retconned and expanded on the setting. At some point, a group of necromancers settle the area outside the tomb, creating a community of sorts known as Skull City. Acererak's tomb is revealed to be a mere antechamber to the demilich's true dwelling, the lost city of Moil on the border of the Negative Energy Plane, where he had spent thousands of years working on a process to fuse his essence with the plane and gain control over all undead throughout the multiverse.
According to the 3rd edition Tome of Magic, Acererak, following his destruction by adventurers completing the Tomb of Horrors, passes on to become a vestige - an ineffable, amoral entity which can be summoned and bound by characters known as Binders. Acererak grants his summoner lich-like powers, including immunity to cold and the ability to speak with the dead.
According to the adventure "Prisoner of the Castle Perilous," Acererak created a simulacrum in the Negative Energy Plane to torment Saint Pentivel, an old foe from his mortal life. This simulacrum eventually transforms itself into a complete being through the aid of an artifact known as the Soul Machine.
In 4th edition D&D, Acererak appears in the book Open Grave: Secrets of the Undead as a member of the Undead Hall of Infamy. He also features in a sidequest in the adventure Revenge of the Giants and in the 4th edition remake of Tomb of Horrors as central antagonist.
Other
Acererak is referenced in a piece of Omega Tech in a Gamma World adventure, Factory of Misfit Omega Tech, specifically the Hunting Knife of Acererak. Its hilt is studded with green and red soul gems.Acererak is also referenced in the novel Hero written by R.A. Salvatore, released in 2016. The reference is made when talking about Malcanthet, the Queen of the Succubi, and the deal she had made with Acererak involving a demonic mirror that traps souls. Acererak uses those souls to feed his undeath.
Reception
Chroniclers of the art of Dungeons & Dragons Michael Witwer et al. counted Acererak among the characters who gained iconic status through the history of the game.Aegwareth
Aegwareth is a human shade. A former Elder Hierophant Druid, Aegwareth lived at White Plume Mountain until -800 CY, when he was slain by the wizard Keraptis, who took White Plume mountain for himself. Aegwarth now exists as a shade.Alhamazad the Wise
Alhamazad the Wise is a powerful human wizard of Baklunish descent, and one of the newest members of the Circle of Eight. He is an elderly Baklunish man who walks with a limp, dresses in plain robes, and covers his shaved head with a simple turban. Alhamazad is a good friend of Mordenkainen, whom he has known for over twenty years. He is wary of Drawmij, and holds great antipathy for Warnes Starcoat. Kermin Mind-Bender of the Boneheart once served as Alhamazad's apprentice, but the two are now enemies.Animal Lord
Animals Lords are powerful creatures of neutral good alignment that live on the Outer Plane of the Beastlands. In the game, each animal lord is a humanoid being, powerful like a celestial paragon or demon prince, that represents all animals of its chosen type. For example, there is a Mouse Lord, a Lizard Lord, and a Hawk Lord. The most well-known animal lord is Rexfelis, the Cat Lord.Arnd
Arnd, also known as Arnd of Tdon, was a legendary Oeridian hero who lived ages ago, before the Great Migrations. "A humble priest from the south," he is famed for establishing the first paladins of Heironeous among the Oeridian tribes. He is also known as a possessor of the artifact known as the Invulnerable Coat of Arnd, which he wore while leading a rebellion against the wizard Virtos. It is said that Arnd's spirit still inhabits the armor that bears his name, attempting to aid the poor whenever possible. Arnd is credited with writing Unknown Movements of the Universe, a wizardly spellbook. However, as a priest Arnd is probably not the author of the book in question, unless he was multi-classed. It is possible there was a wizard called Arnd separate from the legendary priest. Arnd of Tdon was named after Don Arndt, a player in the first Greyhawk campaign.B
Bigby
Bigby was created by Rob Kuntz as a low-level non-player character evil wizard in the early dungeons of Greyhawk in 1973. Gary Gygax's character, the wizard Mordenkainen, encountered Bigby. The two wizards engaged in combat; Mordenkainen managed to subdue Bigby using a charm spell, and forced Bigby to become his servant. Kuntz ruled that Bigby would be Mordenkainen's servant as long as he remained under the charm spell, but until Gygax, through roleplaying, had won Bigby's loyalty, the evil wizard would remain a non-player character under Kuntz's control. After a long time and several adventures, Mordenkainen managed to convince Bigby to leave his evil ways behind, and Kuntz ruled that it was safe to remove the charm spell, since Bigby had changed from an enemy to a loyal henchman; therefore Gygax could use Bigby as a player character. For a time after this, Kuntz ruled that all the names of Mordenkainen's future henchmen had to rhyme with Bigby. This resulted in Zigby the dwarf; Rigby the cleric; Sigby Griggbyson the fighter; Bigby's apprentice, Nigby; and Digby, who eventually replaced Bigby as Mordenkainen's new apprentice.Thereafter, Gygax developed Bigby into a powerful wizard second only to Mordenkainen, and eventually Bigby became one of the original members of Gygax's Circle of Eight, a group of adventurers made up of eight of Gygax's own characters.
When Gygax wrote TSR's AD&D Players Handbook, he borrowed Bigby's name to describe a series of "hand" spells. This custom continued on in later versions of D&D, with over two dozen "hand" spells eventually ascribed to Bigby.
When Gygax was forced out of TSR in 1985, he lost the rights to most of his characters, including Mordenkainen and Bigby. Bigby is one of the famous mages of the Greyhawk setting whose spells were included in the 1988 Greyhawk Adventures hardbound. Bigby was reintroduced as a member of a repurposed Circle of Eight in 1989 in The City of Greyhawk boxed set, where he appeared as part of a cabal of nine wizards who sought to balance the forces of Good and Evil in the world. He also appeared in the adventure Vecna Lives!, where he was temporarily killed by an ancient warlord armed with the hand and eye of Vecna. When TSR decided to reboot the World of Greyhawk campaign setting in 1991, Carl Sargent moved the storyline of the setting forward a decade to 585 CY, the year after the end of a continental war called the Greyhawk Wars. By this time, Bigby had returned to life via the agency of a clone spell, and was once again a member of the Circle, now known as the Circle of Five after the deaths of Tenser and Otiluke and the treason and departure of Rary.
Bigby remained a potent character in subsequent versions of the Greyhawk setting, which updated the storyline to 591 CY.