Raving Rabbids: Travel in Time
Raving Rabbids: Travel in Time is a party video game developed and published by Ubisoft for the Wii. It was released in North America on November 21, 2010, in Europe on November 26, 2010, in Australia on November 25, 2010, and in Japan on January 27, 2011. It is the fifth installment in the Rabbids series and, unlike the previous entry, Rabbids Go Home, it returns to the minigame genre.
Plot summary
Wii version
The Rabbids use a time machine to go through different times to disturb continuum space-time. According to the trailer, first they go to Paleolithic in 10 000 BC and help a caveman discover fire, but end up giving him a lighter. Then they go to Ancient Egypt in 2500 BC to disturb work on the Sphinx and make the nose fall off. And last, they go to Middle Ages in 520 but they end up underground holding down the legendary sword Excalibur when Arthur tries to pull it off the stone, but he gives up and leaves. When the Rabbids leave, Grannie ended up pulling the sword instead of Arthur.In the intro for the game, a Rabbid is seen inside the washing machine/time machine altering paleolithic, ancient Egypt, Middle Ages, Vienna in 1803 Beethoven's composition of the Fifth Symphony and Street Punk in 1980s, before smashing a vase in the modern day. The player then teams up with the Rabbid to mess with history in order to repair the time machine. Upon altering time and accessing the golden washing machine, the Rabbid and the player are warped forward to the year 4096 A.D where Professor Barranco is drilling 30 cadet-Rabbids to use time machines to take absolute control over the space-time continuum. However, the player's Rabbid literally pulls the plug on one of the machines and causes all the time machines to disappear. This action inadvertently initiates a time paradox before ending up back in the museum. The cadets look at Barranco in confusion, not knowing exactly what happened.
Gameplay
Gameplay revolves around several minigames for up to four players set during various segments of time. Some levels feature co-operative play, such as a level where two players are tethered by toilet paper. Ubisoft has stated this game intends to be 'waggle-free', and rather than having players shake the controller as hard as they can, the designers hoped to create mini-games with more depth.Bouncerium
Shootarium
"Rome in 44 BC
Flyarium
Runarium
Hookarium