Principles of traditional animation applied to 3D computer animation
Principles of traditional animation applied to 3D computer animation is a scholarly work, published in 1987 in ''Computer graphics''. The main subjects of the publication include Interactive skeleton-driven simulation, human–computer interaction, computer graphics, multimedia, computer animation, isogeometric analysis, computer graphics, animation, skeletal animation, computer science, non-photorealistic rendering, computer facial animation, and traditional animation. This should demonstrate the importance of these principles to quality 3D computer animation..