Polarium Advance
is a 2005 puzzle video game developed by Mitchell Corporation and published by Nintendo for the Game Boy Advance. Despite starting development before it, it is not a sequel to Polarium on the Nintendo DS. It was released in Japan in October 2005 and Europe in March 2006, with Atlus releasing it in North America in November 2006. The objective of the game is similar to that of its predecessor; black and white tiles fill a grid, and by drawing a single line in the grid, tiles can be flipped from black to white. Solid, horizontal lines of all black or all white tiles are erased, and the goal is to erase the entire grid in this manner.
The game received a re-release on the Wii U's Virtual Console. The game was planned to be released in China for the iQue Game Boy Advance system, but this release was cancelled due to high piracy. However, the Chinese translation was fully completed, and it can be played through emulation. However, the game's DS predecessor was released in China.
Game modes
- Stage
- *Daily Polarium: This mode consists of 365 puzzles - one puzzle for each day in a year - and your goal is to solve one puzzle per day.
- *Polarium Reference: Here you can play groups of puzzles you have already cleared in Daily Polarium.
- *Edit and Custom: In these modes you can create and play, respectively, your own puzzles. Initially, the only Special Tiles that can be used in your own puzzles are Hurdle tiles, but the other Special tiles can be unlocked during the regular game. You can also input puzzles by password, and the game is backwards compatible with passwords for Polarium.
- Time Attack: In this mode, you're given either 5 hard or 10 easy randomly generated puzzles, and have to solve them as fast as possible.
The color scheme is changeable from black and white, to add a bit of customization and color to the game.