Super Mario 64 DS
is an enhanced remake of the 1996 platform game Super Mario 64, developed and published by Nintendo for the Nintendo DS handheld game console. As with the original title, the game's plot centers on rescuing Princess Peach from Bowser. Players start the game with Yoshi as the playable character and gain access to Mario, Luigi, and Wario as the story progresses.
Nintendo Entertainment Analysis and Development, who produced the original Nintendo 64 version of the game, first displayed the game as a multiplayer demonstration at the 2004 E3 titled Super Mario 64 ×4. In addition to updated graphics, the remake includes additional characters, a multiplayer mode, and minigames. Super Mario 64 DS was a launch title for the Nintendo DS, released in the United States and Japan in 2004; it was released in PAL regions the following year.
The game has won awards and received generally positive reviews from critics, who praised its single-player mode, graphics, and the changes from the original game. The multiplayer mode and lack of analog controls from the original were common areas of complaints among reviewers. The game is the tenth best-selling Nintendo DS game, with over 11.06 million copies sold by 2018. Super Mario 64 DS was re-released on the Wii U's Virtual Console service across 2015 and 2016.
Gameplay
Super Mario 64 DS is a 3D platformer based on the original Super Mario 64 for the Nintendo 64 and features several changes from the source game, such as new characters, courses, Power Stars, and items. During the course of the game, the player controls four characters—Yoshi, Mario, Luigi, and Wario—navigating them through 3D courses. While the four characters have similar move sets, each character has special maneuvers unique to them. Power Stars are scattered throughout the courses; while there are 150 stars in the game, not all are required to complete the game. Each course is an enclosed world in which the player is free to wander and discover the environment without a time limit. The worlds are inhabited with hostile enemies, as well as friendly creatures that provide assistance or ask for help. The castle has been expanded to include new courses, like the Sunshine Isles; new enemies inhabit courses as well, like the Goomboss.The game uses both the system's screens during gameplay. The top screen displays the main interactions, while the bottom touchscreen functions as an overhead map and allows touch controls. The overhead map displays the current course the player traverses and displays item locations. The touch controls include virtual buttons, which rotate the top screen's camera angle, and directional character controls, which can operate with either the DS stylus or the player's thumb using the DS wrist strap. In addition to the single-player adventure, the game includes 36 minigames and a multiplayer mode. Minigames are made accessible by catching rabbits in the main game. The minigames use the touchscreen to play and are based on different themes; for example, racing, card games, puzzles, and action. The multiplayer mode uses the wireless DS Download Play where up to four players compete against each other.
Power-ups in Super Mario 64 DS take the form of special caps resembling those worn by Mario, Luigi, and Wario. Acquiring a cap will change the player's character into the corresponding character, allowing them to use that character's abilities. The hats fall off if the character is hit but can be reacquired. Yoshi is able to start a level wearing the hat of any of the other available characters. The "Power Flower" item provides the characters unique abilities: Mario inflates like a balloon is able to float; Luigi becomes intangible and transparent, similar to the Vanish Cap in the Nintendo 64 version; Wario becomes coated by metal, which makes him temporarily invincible and sink underwater, similar to the Metal Cap in the original version; and Yoshi is able to breathe fire, which allows him to burn enemies and melt ice.
Plot
Super Mario 64 DS is set in Princess Peach's Castle. The game begins with Mario receiving a letter from Princess Peach inviting him to her castle for a cake she has baked for him. Mario arrives at Peach's castle, along with Luigi and Wario. The trio disappear after entering the castle, and Lakitu, the game's camera operator, informs Yoshi of their disappearance. Yoshi explores the castle to find Mario, Luigi, Wario, and Peach.Scattered throughout the castle are paintings and secret walls, which act as portals to other worlds where Bowser and his minions guard the Power Stars. After recovering some power stars and defeating Bowser's minions, Yoshi unlocks other areas of the castle, where he finds Mario and his friends imprisoned in various rooms. They tackle obstacle courses, with each ensuing a battle with Bowser. After defeating him each time, they receive a key that opens more of the castle. Upon reaching the highest area of the castle, Mario confronts Bowser. After Bowser's defeat, Mario and his friends return to the castle entrance, where they free Peach. As a reward, Peach kisses Mario on the nose and takes the four to bake a cake.
Development
Super Mario 64 DS was published by Nintendo and developed by Nintendo Entertainment Analysis and Development, the company's internal software development division, for the Nintendo DS. It is a remake of the Nintendo 64 launch game Super Mario 64 with updated graphics. Graphical changes include character models with more polygons and the absence of texture filtering.Shigeru Miyamoto, long time general manager of EAD, produced the game and oversaw the development. Miyamoto would meet with the game's team late in the night after completing his company administrative duties. The planning meetings would last a few hours, after which the designers would immediately create design documents for Nintendo artists and programmers. Because the Nintendo DS hardware lacked an analog stick, Miyamoto sought to improve the original game in order to compensate for what he considered an incomplete 3D Mario experience. Extra stages and characters were added to achieve this ethos. Additionally, Yoshi's hover ability was included to relax the difficulty of jumping in a 3D environment.
Among the team was Motoi Okamoto, who oversaw the minigames. In designing touchscreen-based games, Okamoto played many Flash games as part of his research of point-and-click games. Through experimentation, Okamoto concluded that increasing the number of similar objects in some games tested the player's cognitive abilities; he developed the "Wanted", "Which Wiggler?", "Boom Box", and "Intense Coincentration" minigames based on this. To provide the player with a good variety, he aimed to balance the types of minigames, such as casino games, action games, puzzle games, and cognitive games.
Marketing and release
The game was first unveiled during Nintendo's E3 press conference showcasing the Nintendo DS on May 11, 2004. The next day, the company had a multiplayer demonstration, titled "Super Mario 64 ×4", on the showroom floor for E3 attendees to play. The short demo featured the four player characters competitively looking for power stars. A few months later, Nintendo announced an actual game—along with many others—was in development.At the Nintendo DS conference on October 7, 2004, the game was on demonstration again and new information was revealed; the name was changed to Super Mario 64 DS and the four different characters would be used in the main, single-player adventure. The demonstration was a more complete version than the one on display at E3—the game's development was 90% complete at this time—and highlighted the multiple characters in the single-player mode and included minigames; the multiplayer mode, however, was not present. In November 2004, Nintendo held an event, Nintendo World Touch! DS, across five cities in Japan to promote the upcoming release of the handheld system and games. Stations with demonstrations of Super Mario 64 DS were available to play.
Prior to the October conference, the appearance of the box art on GameStop's product page caused speculation Super Mario 64 DS would be a launch game. Nintendo confirmed the rumor by announcing at the conference that the game would be a launch game of the Nintendo DS in North America and Japan. As the game's release approached, the release schedule of launch games altered; many games were delayed, while others were announced to be released a few days before the Nintendo DS. Super Mario 64 DS was the only game scheduled to be released with the system. At the beginning of 2005, Nintendo announced plans for the game to also be a launch title in Australia and the United Kingdom on February 24, 2005 and March 11, 2005, respectively.
File:E3 2011 - the new Wii U controller .jpg|thumb|alt=Photograph of a home entertainment center with a large flat-screen TV displaying a Wii U logo. Atop an oval table in front of the center is a small white device with joysticks, buttons and a a builtin panel displaying the same logo.|The game was re-released on the Wii U console, which has a GamePad that provides a second screen with touchscreen controls, similar to the Nintendo DS.
Nintendo announced plans to bundle the game with the handheld console in June 2005 only in the United States; after speculation of a similar plan in the United Kingdom, the company clarified that it had no such plans at the time. Despite this, retailers HMV and Game in the United Kingdom began offering the game in their own Nintendo DS bundles. On June 5, 2011, the game, along other Mario DS titles, was repackaged in a red-colored case in tandem with a price drop of $99 for the DS. Super Mario 64 DS was later re-released in Japan for the Wii U as a part of the Virtual Console line of games on January 6, 2016, and was later released in North America in August of that year.