List of cancelled PlayStation games


The original PlayStation is a video game console released by Sony in late 1994. This list documents games that were announced for the PlayStation at some point, but did not end up being released for it in any capacity.

Games

There are currently games on this list.
TitleNotes/ReasonsDeveloperPublisher
7 BladesWork on the game began in 1998 for the original PlayStation, but development was shifted to the PlayStation 2, where the game released in late 2000, because the developers needed stronger hardware to be able render more characters onscreen concurrently.KonamiKonami
AbuseOriginally released in 1996 on PC platforms, versions for the Sega Saturn and PlayStation were announced at E3 1996, but never materialized.Crack dot ComVic Tokai
Æon Flux A video game adaptation of the Æon Flux television series broadcast from 1991 to 1995 was scheduled for release on PlayStation in 1996. Development was far enough along for playable promotional copies to be sent out to magazines for previews. However, during development, publisher Viacom New Media went through a corporate merger and lost the rights to publish games from the franchise, resulting in the game's cancellation. Some of the content and assets were reworked into the poorly-received Pax Corpus. The game is completely unrelated to the Æon Flux video game released for PlayStation 2 and the original Xbox.Cryo InteractiveViacom New Media
Aliens Versus PredatorIn 1995, a video game adaptation of the Alien vs. Predator crossover franchise was announced for release in 1997 for the PlayStation, Sega Saturn, and Microsoft Windows. The console version were in development into 1997, with the PlayStation version being present at E3 1997, but after delays, only the Windows version ever materialized when the game released in 1999. A Dreamcast version was later reported on by magazines, though it never materialized either.Rebellion DevelopmentsFox Interactive
AquariaIn 1997, Lobotomy Software announced their first Nintendo 64 game, Aquaria. Described as resembling an underwater version of Nights into Dreams, Enix was also said to be developing a port of the game for PlayStation. However, neither version ever released.Lobotomy SoftwareEnix
BattleSport II / BioSwarmA sequel to BattleSport was planned for the Nintendo 64 and PlayStation, but never released for any system.Cyclone Studios3DO
Black & WhiteOne of multiple console versions of the 2001 PC release in development, but ultimately cancelled. The version for the original PlayStation was unique in that it was the only console substantially weaker than the PC version, requiring extensive cut backs in graphics and gameplay to get running on the console. The game was scheduled for release in mid-2001, over a year after the release of the PlayStation 2. After its cancellation, focus was shifted on versions for the PS2, Dreamcast, and the original Xbox, though none of these ever materialized either.Krisalis Software, Lionhead Studios
BlackthorneShortly after the game's initial release on SNES, publisher Interplay decided against a Sega Genesis port in favor of concentrating on more powerful hardware. Sega 32X, Saturn, and PlayStation versions were announced, though of those, only the 32X version released.Blizzard EntertainmentInterplay Entertainment
BloodStormReleased in arcades in 1994, Sega Saturn and PlayStation ports were announced, but neither console version ever materialized.Incredible TechnologiesStrata
Bubble Symphony / Bubble Bobble IIAfter its 1994 release as an arcade game, console versions were announced. While the announced Sega Saturn version released in 1997, a PlayStation version, far enough along to be slated for a January 1998 release, never materialized.TaitoVirgin Interactive
Buffy the Vampire SlayerOriginally in development for the PlayStation, Dreamcast and PC, publisher Fox Interactive announced in April 2001 that the title would become an Xbox exclusive.The CollectiveFox Interactive
Burn CycleReleased for the CD-i in 1994, console ports for the Sega Saturn and PlayStation were announced in 1996, but neither ever surfaced.TripMediaPhilips Interactive Media
Converse Hardcore Hoops / Converse City Ball TourAnnounced at E3 1995 for the Sega Saturn, Sega Genesis, Sega 32X, SNES, PlayStation, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up.Virgin Interactive
CreationWith work starting in the early 1990s, the game featured a lengthy and troubled development process. Versions for the Sega Saturn, PlayStation, Amiga CD32, and various PC platforms were announced over time, though no version of the game was ever released.Bullfrog Productions
Crime PatrolAfter releasing as an arcade game and a few PC and consoles in 1993 and 1994, ports to Sega Saturn and PlayStation were announced for 1996, but neither ever released.American Laser GamesAmerican Laser Games
Dirty WarDirty War was a multiplayer strategy tactical game that was in development by New Zealand-based Sidhe Interactive for the PlayStation. Around six people were working on it. It was originally scheduled for release in 1999, but was later put on hold indefinitely.Sidhe Interactive
Dark Sun: Shattered LandsReleased for PC platforms in 1993 by Strategic Simulations, console versions by Data East were announced for Sega Saturn and PlayStation for release in 1996, but neither version ever materialized.Strategic SimulationsData East
Deadly HonorAn action game featuring actor Steven Seagal announced for a late 1997 release for both the PlayStation and the Nintendo 64, the game was cancelled in its beta stages and never released in any capacity for either platform.TecMagikTecMagik
Demolition ManA video game adaptation of the film Demolition Man was announced for a number of video game consoles. While versions for Sega Genesis, Sega CD, SNES, and 3DO released across 1995, the PlayStation version never materialized.Virgin InteractiveVirgin Interactive
Down in the DumpsOriginally for the CD-i, ports for the Sega Saturn and PlayStation were announced for late 1996 after its failure, though only releases for PC platforms every materialized.Haiku StudiosPhilips Interactive Media
Dragon SwordAnnounced in 1997 as a The Legend of Zelda inspired game coming to the Nintendo 64 first, and Windows and the PlayStation sometime after, the game went through many changes over its multiple years of development, including a transition into a simpler, Golden Axe styled action game. Despite being near completion, the game was cancelled in 2001 due to its publisher pulling out, citing fears regarding its profitability.Interactive StudiosMGM Interactive
Duckman: The Graphic Adventures of a Private DickA video game adaptation of the Duckman animated television series was in development concurrently for Windows and PlayStation, and scheduled for release in 1997, the year of its final season. However, only the Windows version ever materialized.Illusions Gaming CompanyPlaymates Interactive
Dungeon KeeperReleased on PC platforms in 1997, Sega Saturn and PlayStation versions were in development and due for release in 1997, but were both cancelled.Bullfrog ProductionsElectronic Arts
Dungeon Keeper 2Originally announced at E3 1998 with a release planned by the end of the same year on the Windows and the original PlayStation, when the game actually released in 1999, only a Windows version materialized.Bullfrog ProductionsElectronic Arts
Dungeons & Dragons CollectionOriginally released on the Sega Saturn in 1999, a PlayStation version was also in development, but cancelled in favor of Capcom focusing on other projects instead.CapcomCapcom
Dungeons & Dragons: Tower of DoomOriginally released as an arcade game in 1994, the game was released as part of the Dungeons & Dragons Collection on the Sega Saturn, but its release on PlayStation, both stand-alone and as part of Collection, were cancelled so Capcom could focus on other projects instead.CapcomCapcom
Earthworm Jim 3DDevelopment started on the PlayStation, but was cancelled in favor of a Nintendo 64 version by 1997, which was the only console it appeared on by its release in 1999.Shiny EntertainmentPlaymates Interactive
Enemy ZeroThe game was initially announced for release for the PlayStation console. However, Kenji Eno, leader of the development team at Warp, became upset with Sony after their failed to produce as many copies as previously agreed upon, of Warp's previous game, D. The lead to him cancelling the PlayStation of Enemy Zero in favor of developing it for the Sega Saturn, where it released in 1996.WarpSony
ExodusNovember 1997Neversoft EntertainmentSony Computer Entertainment
EvergraceDevelopment began on the PlayStation 2, but mid-way through, the development on a scaled-back PS1 version was started in hopes of reaching a larger audience. Unhappy with the progress on the PS1 version, it was cancelled in favor of only releasing the original PS2 version.FromSoftwareAgetec
FortrisOriginally announced as Fortris by developer Promethean Designs for the Dreamcast and PlayStation 1, Majesco obtained to the rights for the game, moved development to the Game Boy Advance under their own internal development team, and released it only for the Game Boy Advance in 2001.Promethean DesignsMajesco
Ghost Rider1996Neversoft EntertainmentCrystal Dynamics
Hexen IIOctober 1997Raven SoftwareActivision
HyperBlade / HockeydromeOriginally announced as Hockeydrone, a futuristic, ultraviolent version of the sport of hockey for the 32X, Sega Saturn, and the original PlayStation, by the time the game was released under its final name, HyperBlade, in November 1996, only a version for Windows was released.Wizbang! Software ProductionsActivision
I Have No Mouth, and I Must ScreamQ2, 1995CyberdreamsCyberdreams
IcoThe game spent 2 years in development for the original PlayStation, until the development team decided that the hardware was not powerful enough to carry out Director Fumito Ueda's vision for the game. In order to stick to the plan, the PS1 version was cancelled as they transitioned it to the PlayStation 2, where it released in 2001.Team IcoSony Computer Entertainment
Independence War 2: Edge of ChaosScheduled for release for the PlayStation, Dreamcast, Windows, and Nintendo 64, none of the console versions ever ended up releasing; only the Windows version released in 2001.Particle SystemsInfogrames
1996Bullfrog ProductionsSean Cooper
Indiana Jones and the Infernal Machine1999LucasArtsLucasArts
Iron Soldier 21997Eclipse Software Design
Jeff Gordon XS RacingThe racing game Jeff Gordon XS Racing was initially planned for release on PlayStation, with versions for Nintendo 64, Windows, and Game Boy Color planned to follow. However, the PlayStation and N64 versions were cancelled, with only the Windows and GBC versions releasing.Real SportsASC Games
The Journeyman Project: Pegasus Prime Q2, 1997Presto StudiosAcclaim Entertainment
Killing Time1996LogicwareAcclaim Entertainment
Kingdom O' Magic1996Sales Curve InteractiveSales Curve Interactive
Kiss: Psycho Circus: The Nightmare Child2000Third Law Interactive
The Last Express1997GAMEBANKBroderbund
Legacy of Kain: Soul Reaver 2The project was initially started as a project on Dreamcast and the PlayStation, but in May 2000, after putting together a mock-up of what could be accomplished on PlayStation 2 for an E3 2000 presentation, Eidos Interactive decided to cancel the prior version and shift to a PS2 and Windows release, which occurred in late 2001.Crystal DynamicsEidos Interactive
Legions of the Undead1995Rebellion Developments
Lego Stunt Rally2000Asylum EntertainmentLego Media
Mace: The Dark Age1997Midway GamesMidway Games
Madden NFL 961995Visual ConceptsEA Sports
Major Damage1996CapcomSony Computer Entertainment
Malice2004Argonaut GamesFox Interactive
Marvel 2099: One Nation Under Doom1997MindscapeCapcom
MessiahOriginally announced for Dreamcast, PlayStation, and Windows, only the Windows version ever released. The Dreamcast version was delayed and eventually cancelled due to the slow hardware sales of the Dreamcast.Shiny EntertainmentInterplay Entertainment
Monster Force2001Digital Eclipse SoftwareKonami
Myth: History in the MakingA revival of Myth: History in the Making was in development for Nintendo 64, PlayStation, Sega Saturn, and Windows. The release was delayed due to a legal dispute with Eidos Interactive, who were already releasing their own Myth series, and the game ultimately never materialized for any system.System 3
Neopets: The Darkest FaerieAn action-adventure game based on the Neopets website was announced at E3 2003 and would be released in November of that year. At the end of October 2003, it was announced that the PlayStation version would be scrapped in favor of a PlayStation 2 version, with the site's management stating that the system couldn't achieve everything they wanted to do for the game. The game would be released near the end of 2005.The Code MonkeysSony Computer Entertainment
NHL 961995EA SportsEA Sports
NHL Blades of Steel '991999KonamiKonami
Omikron: The Nomad Soul2000Quantic DreamEidos Interactive
Onimusha: Warlords1997CapcomCapcom
PowerslideAfter its 1998 Windows release, versions for the PlayStation, arcades, and Nintendo 64 were announced, though none of the other versions ever materialized.Ratbag GamesGT Interactive
Prince of Persia 3D1999Red Orb EntertainmentRed Orb Entertainment
The Punisher1996Crystal DynamicsCapcom
Quake1997Lobotomy Software
Rayman IISummer 1996Ubisoft
RazeOriginally announced as Realms of Valor for Nintendo 64, Raze was a four-player 3D fighting game based in the Dungeons & Dragons ''Forgotten Realms setting. By 2000, the game had shifted development to the PlayStation, but was ultimately never released in any capacity.Interplay EntertainmentInterplay Entertainment
Rebel Moon Rising1997Fenris WolfGT Interactive
Redline1997AccoladeAccolade
Ripper1996Take-Two InteractiveTake-Two Interactive
Rocket Jockey1997Rocket Science Games
Rocky Interactive Horror Show1999On-Line EntertainmentOn-Line Entertainment
Scooby-Doo! Classic Creep Capers2001Terraglyph Interactive Studios
Space Bunnies Must Die!Console versions of the 1998 Windows release were scheduled for the PlayStation and Nintendo 64, but never released, as the game was a serious commercial failure for its developers Ripcord Games, who were bought out by investors due to its poor performance. It was seen as a poor attempt to cash in on the popularity of the Tomb Raider franchise.Jinx/Ripcord GamesTake-Two Interactive
Spec Ops: Rangers Lead the Way1997Zombie StudiosBMG Interactive
Spiral Saga1998Software CreationsSony Computer Entertainment Europe
Star Trek: Starfleet Academy1997Interplay EntertainmentInterplay Entertainment
Star Wars: Episode I Racer1999LucasArtsLucasArts
Superman2000BlueSky SoftwareTitus Interactive
Test Drive CyclesA proposed spinoff of the Test Drive series of video games that would have featured motorbike racing. Planned for release in 2000, all versions of the game were cancelled outside of a vastly different Game Boy Color version.Infogrames North AmericaInfogrames North America
Three Dirty Dwarves1996Appaloosa InteractiveSegaSoft
Thrill KillThis fighting game was anticipated for its extreme violence and sexual content, and was one of the first titles to receive an AO rating. The game was planned for an October 1998 release, but in August, Virgin Interactive's North American operations were purchased by Electronic Arts. EA declined to publish the game or sell the rights to another company, deeming it too graphic for release.Paradox DevelopmentVirgin Interactive
Time Crisis II1997NamcoNamco
Titan A.E.Fall 2000Blitz Games
Tommy ThunderOriginally announced for the Nintendo 64, development later shifted to the PlayStation, though this version also went unreleased.Player 1 StudiosASC Games
Too Human1999Silicon Knights
TransformersIn 1994, Takara announced that the cancellation of a Transformers game being developed for SNES, and that the project would instead be released in 1995 on the next generation of consoles, including the PlayStation. However, these ports were also never released.Argonaut SoftwareTakara
Varuna's Forces1996Accent Media Productions
Waterworld1995Ocean Software
Wild Wild West: The Steel Assassin1999SouthPeak InteractiveSouthPeak Interactive
Wonder Project J21997Givro CorporationEnix
Zero 5''1997Caspian Software