Three Dirty Dwarves
Three Dirty Dwarves is a 1996 beat 'em up video game developed by Appaloosa Interactive and published by Sega for their Sega Saturn console. It was later ported to Windows.
Even before its release on the Saturn, SegaSoft announced that Three Dirty Dwarves would be the first game they would publish for the PlayStation once they acquired a PlayStation software license. However, SegaSoft ended up only publishing Plane Crazy for the PlayStation.
Gameplay
Most levels in Three Dirty Dwarves play in a typical beat 'em up format: players must advance the characters to the end of the stage, defeating any enemies which block the way. Up to three players take control of the three titular dwarves, with each player controlling one dwarf at a time; if there are fewer than three players, the player can change which dwarf they are controlling at any time. A single hit from an enemy or obstacle will render a dwarf unconscious, but if another dwarf is still in action he can revive an unconscious dwarf by attacking him, effectively slapping him awake.Each dwarf has a short-range attack and a long-range attack, though the speed and responsiveness of each attack varies according to the dwarf. In addition, the dwarves can spend skulls to activate special team attacks, such as starting a fight with each other or morphing into one of three huge gestalt dwarves. Skulls are acquired by picking them up from fallen enemies or breaking open boxes.
Story
Four children genetically engineered by the army grow up to be child geniuses instead of perfect soldiers, prompting General Briggs to use them to manufacture weaponry.To escape, the children play their favorite role-playing game and lead the party - a trio of slow-witted but heroic dwarves - to a gateway into the real world. The dwarves' equipment burns up during atmospheric entry. They land in a sporting goods store and make use of the equipment inside for their weapons and armor. The monsters from the role-playing game world have followed the dwarves into the real world, and the dwarves must battle their way through them to find the children and confront General Briggs.
After the dwarves defeat Briggs' subordinate Barney and get past the army bases' automated defenses, Briggs offers them jobs in the army with generous benefits. The dwarves are on the verge of taking the offer, so the children roll the die for their role-playing game until the right number comes up, forcing the dwarves to turn down Briggs' offer and insist on the children's release. Briggs complies, but the dwarves proceed to beat him up anyway. The children use the distraction to sneak off of the base to freedom.