Illithid


In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark.
Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.

Publication history

Mind flayers were created by Gary Gygax, who said that one of his inspirations for them was the cover painting of the Titus Crow book The Burrowers Beneath by Brian Lumley. Tim Kirk's cover art on the book, then in its first printing, depicted only the tentacles of the titular burrowers, the Chthonians.

''Dungeons & Dragons'' (1974–1976)

Mind flayers first appeared in the official newsletter of TSR, The Strategic Review #1, Spring 1975, in the section named "Creature Features". Here, the mind flayer is described as "a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey." When it hits prey with a tentacle, the tentacle penetrates to the brain and draws it forth, allowing the monster to devour it. A mind flayer's major weapon is given as the Mind Blast, a 5-foot radius wave of "Psi force" which affects each opponent differently based on how intelligent it is; possible effects include permanent insanity, rage, confusion, coma, and death. The first illustration depicting mind flayers was by artist Tracy Lesch, who envisioned them "like a Ming the Merciless with the mental powers of a Professor X", which appeared in the Blackmoor supplement. Game statistics for mind flayers were also included in the Eldritch Wizardry supplement.

''Advanced Dungeons & Dragons'' 1st edition (1977–1988)

The mind flayer appears in the first edition Monster Manual. Roger E. Moore authored "The Ecology of the Mind Flayer," which featured in Dragon #78.

''Advanced Dungeons & Dragons'' 2nd edition (1989–1999)

The mind flayer appears first in the Monstrous Compendium Volume One, and is reprinted in the Monstrous Manual.
The Complete Psionics Handbook presented ways on using mind flayers with psionic powers.
The alhoon, also known as the illithilich or mind flayer lich, was introduced in the Menzoberranzan boxed set, in the booklet "Book One: The City".
The book The Illithiad, and the Monstrous Arcana module series that accompanies it, greatly develops the mind flayer further. The Illithiad introduced the illithid elder brain and the illithid-roper crossbreed, the urophion. The module Dawn of the Overmind featured an origin story for the illithids.

''Dungeons & Dragons'' 3.0 edition (2000–2002)

The mind flayer appears in the Monster Manual for this edition. Savage Species added the mind flayer "racial class", allowing Mind Flayers to be played from level 1 onward until they reached parity with normal Mind Flayers, and added the "Illithid Savant" prestige class.

''Dungeons & Dragons'' 3.5 edition (2003–2007)

The mind flayer appears in the revised Monster Manual for this edition, in both playable and non-playable forms. One of the differences between the playable Mind Flayer in the Monster Manual and the Mind Flayer racial class in Savage Species is that the racial class has only itself as a favored class, while the normal Mind Flayer has wizard as a favored class. The mind flayer received its own chapter in the book Lords of Madness: The Book of Aberrations.
The Expanded Psionics Handbook re-introduced the psionic mind flayer, detailing the differences between psionic and normal mind flayers, although creating a Psionic Mind Flayer still requires the information from the Monster Manual.

''Dungeons & Dragons'' 4th edition (2008–2014)

The mind flayer appears in the Monster Manual for this edition.

''Dungeons & Dragons'' 5th edition (2014–present)

The mind flayer appears in the Monster Manual for this edition. Additional information about the mind flayers is found in Volo's Guide to Monsters. The information includes details about their origins, their reproduction, their dispositions and behaviors, and their elder brain. The book also details this edition's Alhoon, Ulitharid, Mindwitness and Neothelid. The limited edition alternate cover of Volo's Guide to Monsters features an Illithid illustration by Hydro74. On the fictional canon of mind flayers, 5th Edition designer Chris Perkins, in a 2019 interview, stated:
If something has been consistently true about a monster throughout the game's history, it's a good bet that it holds true in Fifth Edition. Everything that we know is true about mind flayers in Fifth Edition can be found in the 5E Monster Manual and the "Mind Flayers: Scourge of Worlds" section of Volo's Guide to Monsters. The latter resource, in particular, picks up elements of mind flayer lore from earlier sourcebooks, including The Illithiad and Lords of Madness .
ComicBook.com reported that the "big bads" of the module Phandelver and Below: The Shattered Obelisk are mind flayers, with the adventure including new variants of mind flayers. Christian Hoffer of ComicBook.com commented that mind flayers "have appeared in many 5E adventures over the last decade", however, this module is the first in the edition to have them as the "central villain of the campaign instead of merely one of many side threats. What's more, these mind flayers have a goal somewhat similar to one of the central threats faced by players in Baldur's Gate 3 - ceremorphosis, the process of becoming a mind flayer".

Fictional physical characteristics

Illithids have a humanoid body with an octopus-like head, which has been observed as a similarity to H. P. Lovecraft's Cthulhu.
One of their most feared powers is the dreaded Mind Blast, where the illithid emits a cone-shaped psionic shock wave with its mind in order to incapacitate any creature for a short amount of time.

Biology

Illithids are hermaphroditic creatures who each spawn a mass of larvae two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. Hosts are determined in a very specific manner. Hosts generally are humanoid creatures that are between 5 feet 4 inches and 6 feet 2 inches. The most desirable of races for hosts are humans, drow, elves, githzerai, githyanki, grimlocks, gnolls, goblinoids, and orcs. Upon being implanted, the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature illithid. This process is called ceremorphosis.

Variants

Alhoon

Alhoons are illithids that choose to focus on developing arcane abilities in addition to their psionic ones, and have grown powerful enough in magic to become undead liches. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal: to merge with the Elder Brain, both physically and psionically. Alhoons, on the other hand, are more concerned with their own personal survival. When discovered near illithid communities, alhoons are mercilessly hunted down.
The alhoon first appeared in second edition AD&D for the Forgotten Realms setting in the Menzoberranzan boxed set, in the booklet "Book One: The City", and reprinted in Monstrous Compendium Annual Volume Three. The creature was further detailed in the supplement The Illithiad. The alhoon also appeared in third edition in Monsters of Faerûn and Lords of Madness.

Ulitharid

Vampiric illithids

The origins of these unique undead mind flayers are unclear. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. One possible origin is given in the Ravenloft adventure Thoughts of Darkness, where "vampiric mind flayers are either the result of a Mind Flayer tadpole infecting a vampiric host or a host that becomes a vampire before the tadpole fully converts them". These creatures are hated and feared by typical illithids. Christian Hoffer, for ComicBook.com, wrote, "Not only do the vampiric mind flayers possess the psionic powers of a mind flayer, they also have the undead strength and bloodlust of a vampire, making them twice as deadly". Hoffer also highlighted that they "were created when Lyssa von Zarovich attempted to create a creature powerful enough to overthrow her great uncle". Jacob Creswell, for CBR, highlighted that "Vampiric Mind Flayers are a classic Dungeon & Dragons monster that combines two terrifying concepts. Originally known as vampiric illithids, vampiric mind flayers were a force to be reckoned with in Advanced Dungeons & Dragons. Their superior strength stat meant that they'd be able to overpower most adventurers". Creswell included them on list of the seven best monsters introduced in the 5th Edition campaign guide Van Richten's Guide to Ravenloft.

Related creatures

Brainstealer Dragon: A mix of illithid and dragon, these powerful wyrms occasionally rule over illithid communities that lack an elder brain.
Illithocyte: Illithid tadpoles that survived the fall of a mind flayer empire, they evolved into a new life form and now crawl about in groups seeking psychic radiation on which to feed.
Kezreth: A living troop transport and battle platform created from the severed head of a shamed illithid. They serve in this capacity in the hope of redeeming themselves and being allowed to return to the elder brain.
Mind Worm: Created by illithids to serve as assassins and bounty-hunters, these powerful psionic creatures resemble smaller purple worms. They can attack from far distances with their probe worms.
Nerve Swimmers: Derived from immature illithid tadpoles, these entities are living instruments of torture and interrogation.
Ustilagor: Mind flayers farm these larval intellect devourers for food and sentries.
Vampire Squid: Servitor creatures created by illithids to extend their reach below the surface of Underdark waters. They have a maw of sharp teeth which can be turned inside out and function as defensive spikes.