Street Fighter II Turbo
Street Fighter II Turbo: Hyper Fighting, released as in Japan, is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game, Super Street Fighter II, uses the CP System's successor, the CP System II.
Gameplay
Turbo features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move.- Ryu and Ken can now perform the Hurricane Kick mid-air.
- E. Honda has the Super Body Slam, an anti-aerial attack.
- Blanka has a vertical rolling attack in addition to his standard one.
- Chun-Li now has a projectile technique, the Kikoken, and can also perform the Spinning Bird Kick mid-air.
- Zangief has a Turbo Clothesline in addition to the standard Spinning Clothesline.
- Dhalsim has the Yoga Teleport, which allows him to instantly transport himself near his opponent from a certain distance.
Ports
Super NES
A port titled Street Fighter II Turbo was released for the Super Famicom on July 11, 1993 in Japan, and for the Super Nintendo Entertainment System in August 1993 in North America and October 1993 in the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 megabits. Despite being titled Turbo, this port also contains the Champion Edition version of the game in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a cheat code that allows up to six faster settings. Other cheat codes allow players to enable and disable special moves in Versus mode, as well as play through the single-player mode with all of the special moves disabled.The pitch change in the characters' voices when they perform a variation of their special moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country were restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. Sound effects featuring people or animals shouting after a round ended were added as well, an aesthetic element that was not present in the arcade version of Turbo, but rather was added in Super Street Fighter II.
Nintendo re-released Turbo in September 2017 as part of the company's Super NES Classic Edition.
Other releases
The Sega Mega Drive/Genesis version, Street Fighter II: Special Champion Edition, while based primarily on Champion Edition, allows players to play the game with Turbo rules as well. The game's content is almost identical to the SNES version of Street Fighter II Turbo.Turbo is included in Street Fighter Collection 2 for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad, and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.
The game also had an unofficial port for the Virtual Boy, under the name Hyper Fighting.
Reception
Arcade
In Japan, Game Machine listed Street Fighter II Dash Turbo as the second most successful table arcade cabinet of January 1993, outperforming titles such as Capcom's own Warriors of Fate and Street Fighter II Dash. Street Fighter II' Turbo went on to become the highest-grossing arcade game of 1993 in Japan.In North America, the RePlay arcade charts listed Street Fighter II Turbo as the top-grossing software conversion kit in March 1993, and then again April and June 1993. It was also one of the five top-grossing arcade games during Summer 1993.
Console
In Japan, the Super Famicom version topped the Famitsu sales charts in July 1993.Worldwide, the SNES version sold copies in total, making it the ninth best-selling game for the console.