Gran Turismo 4
Gran Turismo 4 is a 2004 sim racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the fourth main installment and the sixth overall in the Gran Turismo series. It was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's Greatest Hits brand.
Originally planned for a 2003 release, Gran Turismo 4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed. The game features over 721 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo tracks, with some notable real-world additions.
Gran Turismo 4 was well-received critically and a commercial success, becoming one of the highest-selling games of 2005, and the third best-selling game on the PlayStation 2. The Chinese, Japanese, and South Korean releases of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A PlayStation Portable enhanced port entitled Gran Turismo Mobile was originally planned for development, but was later renamed to Gran Turismo, which was released October 1, 2009.
Gameplay
Players accumulate points by winning races in the normal first-person driving mode, called A-Spec mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the AI opponents is worth more points. Points can only be won once, so to win further points from a previously won event, it must be re-won using a car with less of an advantage over the AI. There are also 34 "Driving Missions" which yield 250 points each. Despite this, A-Spec points are experience points as opposed to currency.The new B-Spec mode puts players in the place of a racing crew chief: telling the driver how aggressively to drive, when to pass, and mandating pit stops. The speed of the time in the race can be increased up to 3×, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3× feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that the player may speed up B-Spec mode by up to 5×, but this is believed to be a typo. B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt, and snow courses.
Another new addition to the game is the Driving Missions, which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more credits. Each mission takes place with a given car on a given track or section of track, and a given set of opponents. There are 4 sets of missions: The Pass, in which the driver must overtake an opponent within a certain distance; 3 Lap Battle, in which the driver must pass 5 opponents over the course of 3 laps; Slipstream Battle, in which the driver must overtake identical opponents by way of drafting; and 1 Lap Magic, in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car.
A new Photo Mode is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the Grand Canyon. This game is able to produce a selection of screenshots with variable compression rate and size, and the user can choose to save or print to a supported USB device.
Compared with Gran Turismo 3: A-Spec, graphics are greatly improved with more detail on cars and tracks. The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching under braking. Barriers have considerably more friction to slow down the cars in GT4, but there is minimal friction between cars, so the advantage obtained by running into the side of another car is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50 km/h until the timer disappears when it reaches zero.
Alternate versions
Prologue
Gran Turismo 4 Prologue is a 2003 racing simulation game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth overall installment the Gran Turismo series. was released on December 4, 2003, in Japan and Southeast Asia, and May 26, 2004, in Europe. For undisclosed reasons, the game was not released in the North American market; however, a demo disc featuring Toyota Prius and Toyota MTRC concept car was available in the United States, either on requesting a Toyota Prius brochure online or by attending the Toyota stand at the 2004 New York International Auto Show, that features Gran Turismo 4 Prologue branding on the title screen. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004 and was followed by Gran Turismo 5: Prologue in 2007.In Japan, a limited "Signature Edition" featuring the signature of the series producer Kazunori Yamauchi on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited SKU called "PlayStation Racing Pack" released in Japan on October 13, 2002.
In Europe, the game was bundled with a promotional "Making of DVD Video". While intended to be limited content, the DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited Gran Turismo 4 "Special DVD Set" released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan on August 5, 2004 and Europe. As Gran Turismo 4 was intended to be released in time for the worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out Gran Turismo 4: Prologue as a sneak preview to the full experience of Gran Turismo 4.
Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attacks and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4s then planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.
The game includes a Driving School as well as early versions of some circuits, like the New York track which was modified in the full version. A new Gran Turismo official steering wheel, the Driving Force Pro known as GT Force Pro in Japan and supporting force feedback, was released by Logitech to coincide with the Gran Turismo 4 Prologue launch date. The European version came with several extra cars, most of them cars unveiled at the 2004 Geneva Motor Show, such as the BMW Concept M5 and the aforementioned Toyota MTRC.
Gran Turismo 4 Prologue has sold 1.4 million copies since its release.
Online version
Gran Turismo 4 Online Test Version is a free 2006 PlayStation 2 game by Polyphony Digital. This is a limited edition of the 2004/2005 racing game Gran Turismo 4 featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra "Online" mode leads to the "Online Home" that features additional game modes, "Quick Race", "Tuned Car Race", "Private Race" and "Time Attack". "News" inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006.This public beta for Gran Turismo 4 Online was freely shipped to 4,700 selected gran-turismo.com members from Japan and 300 from South Korea to collaborate as "test players". Online services lasted three months from June 1 to September 1, 2006, and included 6-player "Competition", Time Trial, chat, and an Internet ranking chart was available in the game's website. Nowadays it is possible to play it online again with alternate private servers.
This test was not intended to precede a Gran Turismo 4 Online full-scale release but instead to be used as a way to develop and test online features and structures for the upcoming Gran Turismo 5 on the PlayStation 3 system. Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online. First, a special event named "Top Racer Battle" was staged in the Polyphony Digital headquarters on August 17. Six drivers from the JGTC Japanese championship entered the game's online multiplayer "Competition" mode.
Motoyama won the test round, a 5-lap Fuji Speedway 2005 race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap Tsukuba Circuit one-make race on board a Mazda Roadster 1600 NR-A '04, was won by Ryo Michigami. Later from August 25 to September 5, 2006, Kazunori Yamauchi the Gran Turismo series producer invited two Japanese and two European professional racing drivers sponsored by PlayStation to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in an 8~10 rounds multiplayer online competition called "trophy".
The first guest was Super GT GT500 Nissan Motul Pitwork Z driver Satoshi Motoyama, he entered the dedicated "Motoyama Trophy", a 2-lap 10 races online multiplayer competition, and won three rounds. The second guest specially came from France, Sébastien Loeb, LeMans 2005 PlayStation Pescarolo C60 Judd LMP Race Car '04 driver and WRC champion, he set a new Time Attack Internet record on the 24 Hours of Le Mans' Circuit de la Sarthe I and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit. The last guests were both Top Racer Battle challengers, one is Ryo Michigami, Super GT GT500 Honda Takata Dome NSX driver, the other is Michael Krumm, GT500 Nissan Motul Pitwork Z driver. They competed with each other in a versus battle then entered a special trophy similar to Motoyama's.
A separate online testing campaign, Gran Turismo 4 Online Public Beta, was also held in North America in 2006 for the now-defunct PlayStation Gamer Advisory Panel members, with the same intention and features as the Japanese online test.