Moria, Middle-earth


In the fictional history of the world by J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines, and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range. Moria is introduced in Tolkien's novel The Hobbit, and is a major scene of action in The Lord of the Rings.
In much of Middle-earth's history, Moria was the greatest city of the Dwarves. The city's wealth was founded on its mines, which produced mithril, a fictional metal of great beauty and strength, suitable for armour. The Dwarves dug too greedily and too deep for mithril, and disturbed a demon of great power: a Balrog, which destroyed their kingdom. By the end of the Third Age, Moria had long been abandoned by the Dwarves, and was a place of evil repute. It was dark, in dangerous disrepair, and in its labyrinths lurked Orcs and the Balrog.
Scholars have identified likely sources for Tolkien's Moria: he had studied a Latin inscription about a lost ring at the temple of Nodens in Gloucestershire, at a place called Dwarf's Hill full of old mine-workings. The name Moria, Tolkien wrote, echoed the name of a castle in a Norwegian folktale, while Gandalf's death and reappearance reminded critics of the resurrection and transfiguration of Jesus. The West Gate that the Watcher in the Water crashes closed behind the Fellowship recalled to commentators the Wandering Rocks of Greek mythology, and Odysseus's passage between the devouring Scylla and the whirlpool Charybdis. Finally, the Fellowship's entry into the darkness via the deadly lake by the West Gate, and its exit into the light via the beautiful Mirrormere, alongside Gandalf's death and reappearance, has been compared to a baptism, a ceremony that combines a symbolic death and the gift of new life.
Moria provided dramatic scenes in Peter Jackson's film The Lord of the Rings: The Fellowship of the Ring, inspired by Alan Lee's illustrations. Its multiple levels of tunnels and halls have served, too, as the basis for a variety of computer and board games.

Names

The name "Moria" means "the Black Chasm" or "the Black Pit", from Sindarin mor, "dark, black" and , "void, abyss". The element mor had the sense "sinister, evil", especially by association with infamous names such as Morgoth and Mordor; indeed Moria itself had an evil reputation by the times in which The Hobbit and The Lord of the Rings are set. The name Moria had originally applied only to the Black Chasm itself. However, after the Dwarves were forced to abandon Khazad-dûm, its many lamps went out, and the whole subterranean complex became dark. Tolkien borrowed the name Moria itself, but not its meaning, from a book he had read.
Khazad-dûm is the name of the fabulous city-kingdom of the Dwarves, especially in a historical or nostalgic context. In the fictional history, Khazad-dûm was Moria's original name, given by the Dwarves in their own language, Khuzdul. It is rendered as the Dwarrowdelf, an archaic form of what would be the Dwarves' delving in more modern English. Tolkien rhymes dûm with "tomb".

Tolkien's account

Geography

Moria was originally a system of natural caves located in Dimrill Dale, a valley on the eastern side of the Misty Mountains. The appearance of the Misty Mountains, and some of the experiences of Tolkien's protagonists, were inspired by his travels in the Swiss Alps in 1911.
The caves led to the Black Chasm, a subterranean abyss, some fifty feet wide and of indeterminate depth, which was crossed only by Durin's Bridge, "a slender bridge of stone, without kerb or rail". It forced any group wishing to cross to go in single file, limiting the power of any attack.
Moria lay on the western edge of the Middle-earth region of Wilderland. The Mountains of Moria, three of the Misty Mountains' most massive peaks, surrounded Dimrill Dale: Silvertine on the west, Redhorn on the north, and Cloudyhead on the east – in Sindarin respectively Celebdil, Caradhras and Fanuidhol. Their Khuzdûl names, respectively Zirakzigil, Barazinbar and Bundushathûr, are mentioned by Gimli, as the Fellowship nears Moria. The caves of Moria, where the Dwarf city-kingdom of Khazad-dûm was founded, were situated under Silvertine; their mouth overlooked Dimrill Dale, which contained many waterfalls and a long, oval lake that reflected stars even in daylight. Perceiving these stars as a crown glittering above his head, Durin took this as an auspicious sign, named the lake Kheled-zâram, the Mirrormere, and chose the eastward-facing caves above it for his new stronghold.

Geology

The Dwarves excavated most of Khazad-dûm out of solid rock, leaving polished walls. Minerals included gold, gems and iron ore. However, the principal mineral was mithril, a fabulously precious and versatile metal found nowhere else in Middle-earth. It was the source of Khazad-dûm's huge wealth, but ultimately [|its mining] was the cause of its downfall. Beginning under the Silvertine, the Dwarves mined ever deeper, and down towards the roots of Mount Caradhras. There they unearthed the Balrog, which drove the Dwarves into exile.
Far below even the deepest mines of the Dwarves lay a primordial underworld of tunnels, streams and lakes in perpetual darkness, inhabited by primitive creatures. The tunnels were "gnawed by nameless things" from the beginnings of Arda, and, as Gandalf suggested, from this underworld the Watcher in the Water may have emerged.

History

Moria was founded by Durin at the end of the Ages of the Stars. During his reign, the precious metal mithril was discovered in the mines, and some of the major structures of Moria were built: Durin's Bridge, the Second Hall, the Endless Stair and Durin's Tower. Durin died before the end of the First Age. He was buried in the royal tombs of Khazad-dûm. Orcs constantly attacked the dwarf kingdom; men and dwarves fought together against the orcs. The dwarves became friendly with the Elves of Eregion to the west; the Elves assisted in developing Khazad-dûm's mansions, making it "far more beautiful" as it grew westwards through tunnels to the West Gate, which opened on to Eregion. Celebrimbor, the Lord of Eregion, used ithildin lettering on this gate on behalf of its builder, his friend the dwarf smith Narvi.
In the Second Age, Rings of Power were made by elves in Eregion. Durin III, the King of Khazad-dûm at the time, obtained one of the rings; another was Nenya, made from Moria's mithril; it became Galadriel's ring. When the elves discovered that Sauron, the Dark Lord had made the One Ring, giving him control of all the other rings, the War of the Elves and Sauron broke out. Sauron conquered Eregion, but Khazad-dûm's intervention enabled Elves including Elrond and Celeborn to escape Eregion's destruction and found Rivendell. Khazad-dûm was closed, and its population dwindled. At the end of the Second Age, Khazad-dûm fought Sauron in the War of the Last Alliance, helping to defeat him.
In the Third Age, the more easily accessible seams of mithril were exhausted, and the Dwarves dug deeper until they disturbed a Balrog, a powerful fire-demon. It killed King Durin VI, acquiring the name Durin's Bane, and then Náin I, his son. The Dwarves abandoned Khazad-dûm and fled into Wilderland.
Orcs occupied Moria, while the Balrog haunted its depths. The Orc-chieftain Azog became the master of Moria. Thrór, the heir of the Dwarf-kings of Khazad-dûm, attempted to enter his people's ancestral home, and was killed by Azog. This started the War of the Dwarves and Orcs; Azog was beheaded by Dáin Ironfoot, but the victory was Pyrrhic, and the Dwarves did not dare face the Balrog. Much later, Balin left Erebor to recolonize Moria, but after five years his colony was destroyed by Orcs.
As the War of the Ring loomed, a messenger from Sauron offered Dáin the return of Moria and three Dwarf-Rings if he helped Sauron to find the One Ring. Dáin refused, sending Glóin and his son Gimli to the Council of Elrond, starting the quest of the Fellowship of the Ring.
File:The Fellowship of the Ring in Moria by Alexander Korotich.jpg|thumb|upright|The Fellowship of the Ring in Moria. Scraperboard illustration by Alexander Korotich, 1981
The Fellowship reluctantly passed through Moria in winter, gambling that most of its Orcs had been killed in the Battle of Five Armies. They were attacked by the monstrous Watcher in the Water as they entered the West-gate, and faced further perils in the subterranean passages. They reached the Chamber of Mazarbul, the ancient repository of documents holding Balin's tomb and his colony's chronicle, the Book of Mazarbul. They were attacked there by a Troll and many Orcs, before being approached by the Balrog. Gandalf confronted the Balrog on Durin's Bridge. The two duelled briefly before plunging together into the chasm, allowing the rest of the Fellowship to escape to the Eastern Gates.
Unknown to the Fellowship, Gandalf climbed to the top of Mount Celebdil and continued to fight the Balrog for two days in the Battle of the Peak; both died, but Gandalf returned to Middle-earth as Gandalf the White.
Khazad-dûm lay empty. Some centuries into the Fourth Age, the auspiciously-named Durin VII, a descendant of Dáin Ironfoot, succeeded as the King of the Longbeards and heir of the Kings of Khazad-dûm. He led his people back to Khazad-dûm, where they remained "until the world grew old and the Dwarves failed and the days of Durin's race were ended".

Architecture

The city of Khazad-dûm had many levels, linked by flights of stone steps. There were at least six levels above the Great Gates, and many more levels —or Deeps— below it. Every level consisted of a network of arched passages, chambers and many-pillared halls, often with "black walls, polished and smooth as glass". Below the level of the Gates lay treasuries, armouries, dungeons, and mines. The Endless Stair of many thousands of steps rose in an unbroken spiral from the lowest dungeon of Moria to Durin's Tower at the summit of Celebdil; it was destroyed in the battle between Gandalf and the balrog, Durin's Bane.
During the kingdom of Khazad-dûm, the subterranean realm was "full of light and splendour", illuminated by many "shining lamps of crystal". The higher levels had skylights carved through the mountain-side which provided daylight. The East-gate or the Dimrill Gate was the main entrance, looking over Dimrill Dale. It opened into the First Hall of Moria. The West-gate enabled travellers to pass right through the Misty Mountains, thus providing a weather-free alternative to the notorious and arduous Redhorn Pass, 15–20 miles to the north. The J. R. R. Tolkien Encyclopedia notes that Middle-earth gates are important both symbolically and practically: "They mark exclusion or admission. They test character and wisdom. They suggest mystery, secrecy, and privilege."