Din's Curse
Din's Curse is an action role-playing game developed by Soldak Entertainment. It was officially released March 31, 2010, for the Windows and Mac OS X platforms. The retail game was published October 3, 2010, by Masque Publishing. This game evolved from the Depths of Peril game engine and story universe. On August 22, 2012, the game released to Steam for the Windows and Mac OS X, and Linux on April 23, 2014.
Gameplay
Din's Curse is a singleplayer and co-op multiplayer action RPG. It is a game in the mold of Diablo with a point-and-click hack-and-slash style. It contains additional dynamic elements and events, 141 possible class combinations, an infinite number of programmatically generated towns, plot consequences in the game that are directly dependent on the player's actions, and a dynamic game world.In the game, the player is required to explore randomly generated undergrounds of varying sizes and layouts, killing monsters and solving quests, while improving the character by gaining experience points and acquiring better equipment. The game world keeps on changing in the background, both according to and independently of the player's actions, resulting in events such as monster uprisings in the dungeons, sudden plagues, or invasions of the town.
Players have an option to set the difficulty of the game worlds that get created. Options include slowing or quickening the pace by which events unfold, adjusting the starting level of the monsters, and playing at various modes of difficulty from Easy to Hardcore.
Difficulty options also exist for individual characters. These options modify the amount of gold the player finds, the stats they start with, and the failure conditions of that character.
Singleplayer
The game world is randomly generated before each new world level begins. Once inside the world, the player must enter the dungeons below the town, kill monsters and solve quests before the monsters begin to gather their forces to attack the town.If the player fails to accomplish quests on time, a few things can happen: Someone else could attempt and succeed, or attempt and fail, or the monsters could advance their goals towards destroying the town. The game's numerous quests are supplemented by the need to ward off the occasional foray into town by monster raiding parties or assassins.
When too many things go wrong, a tide of monsters will surge into town. Once too many of the townsfolk get slaughtered, the player fails the overall quest of saving the town. If the player is able to keep things under control and with enough key quests solved, the town gets saved and the player gets rewarded with loot and the option of continuing onto the next town, a step in the direction towards gaining Din's favor and winning redemption.
Multiplayer
The multiplayer feature allows players to play cooperatively on the same server, hosted by one of the players. What is unique to about this feature is that there is no limit to the number of multiplayer connections that can be made; that is, any number of people can play cooperatively.To connect to a server, one can create a server on a LAN, or the Internet. Like in the singleplayer game, the game world is generated randomly and events unfold as time passes, except players can help each other accomplish the tasks at hand.